IGN UK Podcast #606: Lucy’s Unfortunate Train Ride and Other Stories
Cardy and Matt are joined by friend of the podcast, Gamespot's Lucy James, to discuss how they're all faring breaking out of the puzzling time loop that is 12 Minutes. But don't worry, this episode is far longer than just shy of a quarter of an hour. There's also chat about the newly-revealed Call of Duty: Vanguard, and Cardy's been playing Ghost of Tsushima again to explore the new island added as part of the Director's Cut. Plus we have a quick look at what's going on in Marvel's new animated series, What If...?
As ever, there's also a fun little break for a round of the Endless Search, as well as your feedback (which, predictably, is entirely British Sitcom Smash themed.)
Want to submit your own Endless Search, BSS character idea, or a bit of other nonsense? Feel free to get in touch with the podcast at: ign_ukfeedback@ign.com.
IGN UK Podcast #606: Lucy's Unfortunate Train Ride and Other Stories
IGN UK Podcast #606: Lucy’s Unfortunate Train Ride and Other Stories
Cardy and Matt are joined by friend of the podcast, Gamespot's Lucy James, to discuss how they're all faring breaking out of the puzzling time loop that is 12 Minutes. But don't worry, this episode is far longer than just shy of a quarter of an hour. There's also chat about the newly-revealed Call of Duty: Vanguard, and Cardy's been playing Ghost of Tsushima again to explore the new island added as part of the Director's Cut. Plus we have a quick look at what's going on in Marvel's new animated series, What If...?
As ever, there's also a fun little break for a round of the Endless Search, as well as your feedback (which, predictably, is entirely British Sitcom Smash themed.)
Want to submit your own Endless Search, BSS character idea, or a bit of other nonsense? Feel free to get in touch with the podcast at: ign_ukfeedback@ign.com.
IGN UK Podcast #606: Lucy's Unfortunate Train Ride and Other Stories
Elon Musk Says Tesla Will Release Humanoid Robots Next Year
At Tesla's AI Day event, Elon Musk unveiled the Tesla Bot - a humanoid robot that uses much of the tech found in Tesla's car to perform such tasks as getting groceries or attaching a bolt to a car with a wrench. Oh, and a prototype is set to be ready next year.
The Tesla Bot will stand at 5'8" and will weigh approximately 125 pounds. Fortunately, for those who fear a possible robot uprising, the team at Tesla is building the Tesla Bot in a way that "you can run away from it... and most likely overpower it."
This goal is seen in some of the Tesla Bot's specs, which give it a top speed of 5 MPH, a Carry Capacity of 45 pounds, a Deadlift of 150, and an Arm Extend Lift of 10 pounds.
The Tesla bot will use much of the same tech that is found in its cars, including the Full Self Driving hardware, and it will come equipped with eight cameras and a high-tech screen in its head.
Musk and Tesla want this new Tesla Bot to perform "dangerous, repetitive, and boring tasks" like picking up groceries or fixing a car. These bots would ideally be added to our workforce, and Musk posits the question as to what economy actually is to explain his thoughts.
Join us to build the future of AI → https://t.co/Gdd4MNet6q pic.twitter.com/86cXMVnJ59
— Tesla (@Tesla) August 20, 2021
"What is economy? It is, at the foundation, it is labor," Musk said. "What happens when there is no shortage of labor?" If all goes well in Musk and Tesla's plans, these Tesla Bots will fill those gaps and ensure there are enough workers to go around, even if they aren't living and breathing people.
Tesla is fully in on working on the Tesla Bot - which has a code name of Optimus Prime - and it has encouraged those who want to be part of the future of AI and this Tesla Bot's development to join their team.
The Tesla Bot is only one of the many projects in the works at Tesla, including the Blade Runner-inspired Cybertruck. This news also comes alongside a US investigation into Tesla's autopilot after a number of its vehicles have collided with parked emergency vehicles.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Elon Musk Says Tesla Will Release Humanoid Robots Next Year
At Tesla's AI Day event, Elon Musk unveiled the Tesla Bot - a humanoid robot that uses much of the tech found in Tesla's car to perform such tasks as getting groceries or attaching a bolt to a car with a wrench. Oh, and a prototype is set to be ready next year.
The Tesla Bot will stand at 5'8" and will weigh approximately 125 pounds. Fortunately, for those who fear a possible robot uprising, the team at Tesla is building the Tesla Bot in a way that "you can run away from it... and most likely overpower it."
This goal is seen in some of the Tesla Bot's specs, which give it a top speed of 5 MPH, a Carry Capacity of 45 pounds, a Deadlift of 150, and an Arm Extend Lift of 10 pounds.
The Tesla bot will use much of the same tech that is found in its cars, including the Full Self Driving hardware, and it will come equipped with eight cameras and a high-tech screen in its head.
Musk and Tesla want this new Tesla Bot to perform "dangerous, repetitive, and boring tasks" like picking up groceries or fixing a car. These bots would ideally be added to our workforce, and Musk posits the question as to what economy actually is to explain his thoughts.
Join us to build the future of AI → https://t.co/Gdd4MNet6q pic.twitter.com/86cXMVnJ59
— Tesla (@Tesla) August 20, 2021
"What is economy? It is, at the foundation, it is labor," Musk said. "What happens when there is no shortage of labor?" If all goes well in Musk and Tesla's plans, these Tesla Bots will fill those gaps and ensure there are enough workers to go around, even if they aren't living and breathing people.
Tesla is fully in on working on the Tesla Bot - which has a code name of Optimus Prime - and it has encouraged those who want to be part of the future of AI and this Tesla Bot's development to join their team.
The Tesla Bot is only one of the many projects in the works at Tesla, including the Blade Runner-inspired Cybertruck. This news also comes alongside a US investigation into Tesla's autopilot after a number of its vehicles have collided with parked emergency vehicles.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Madden NFL 22 Review — Momentum Shift
Seattle Seahawks fans have caused minor earthquakes in the past, such is the raucousness of the aptly named 12th Man. The crowd at CenturyLink Field has also earned two Guinness World Records for the loudest roar recorded at a sports stadium, once registering a deafening 137.6 decibels back in 2014. Of course, Seattle isn't the only city known for its boisterous fans and intimidating atmosphere, and this is reflected throughout the various stadiums in Madden NFL 22. After criticism that last year's game was light on new content--particularly as it relates to Franchise mode--developer EA Tiburon has introduced a number of sweeping changes this time around, with the crowd being the most prominent right out of the gate.
The new Gameday Atmosphere feature brings crowds to life with new animations and remastered fan recordings that more accurately replicate what you're likely to see and hear on any given Sunday. It also extends beyond the cosmetic side, too, as the ball will fly further in Denver's high altitude, while the wind will play havoc with your field goal team in Chicago. On top of this, the intensity of the home fans will have an impact on the way games can play out. This feature is called Gameday Momentum, and it introduces a momentum meter to the top of the screen that will shift back and forth like a tug-of-war depending on the performance of each team. If momentum is on your side--because of a big sack or crucial touchdown, for instance--you'll gain access to various bonuses (called M-Factors) that give your team an edge in certain situations. This works in tandem with Gameday Atmosphere to ratchet up the significance of home field advantage, especially when playing in front of crowds known for their vociferousness.

The aforementioned 12th Man of the Seattle Seahawks will cause the opposing team's pre-snap play art to be distorted on 3rd and 4th down, turning each receiver's route into a squiggly mess. Elsewhere, Vikings players will gain a small speed boost in the red zone when the "Skol" chant reverberates around the U.S. Bank Stadium. It looks and sounds a tad gamified on the surface, but Gameday Momentum and Atmosphere are crucial additions that capture the unique fandom of each team and accurately reflect the wild swings in momentum that can occur during the course of a heated football game. It gives rivalries that big game feel and intensifies those drives where the home fans are fervently working against you. The impact of home field advantage in the NFL is tangible, and can often be the difference between winning and losing, yet Madden 22 marks the first time the series has truly emulated such an integral part of the sport.
Continue Reading at GameSpotMadden NFL 22 Review — Momentum Shift
Seattle Seahawks fans have caused minor earthquakes in the past, such is the raucousness of the aptly named 12th Man. The crowd at CenturyLink Field has also earned two Guinness World Records for the loudest roar recorded at a sports stadium, once registering a deafening 137.6 decibels back in 2014. Of course, Seattle isn't the only city known for its boisterous fans and intimidating atmosphere, and this is reflected throughout the various stadiums in Madden NFL 22. After criticism that last year's game was light on new content--particularly as it relates to Franchise mode--developer EA Tiburon has introduced a number of sweeping changes this time around, with the crowd being the most prominent right out of the gate.
The new Gameday Atmosphere feature brings crowds to life with new animations and remastered fan recordings that more accurately replicate what you're likely to see and hear on any given Sunday. It also extends beyond the cosmetic side, too, as the ball will fly further in Denver's high altitude, while the wind will play havoc with your field goal team in Chicago. On top of this, the intensity of the home fans will have an impact on the way games can play out. This feature is called Gameday Momentum, and it introduces a momentum meter to the top of the screen that will shift back and forth like a tug-of-war depending on the performance of each team. If momentum is on your side--because of a big sack or crucial touchdown, for instance--you'll gain access to various bonuses (called M-Factors) that give your team an edge in certain situations. This works in tandem with Gameday Atmosphere to ratchet up the significance of home field advantage, especially when playing in front of crowds known for their vociferousness.

The aforementioned 12th Man of the Seattle Seahawks will cause the opposing team's pre-snap play art to be distorted on 3rd and 4th down, turning each receiver's route into a squiggly mess. Elsewhere, Vikings players will gain a small speed boost in the red zone when the "Skol" chant reverberates around the U.S. Bank Stadium. It looks and sounds a tad gamified on the surface, but Gameday Momentum and Atmosphere are crucial additions that capture the unique fandom of each team and accurately reflect the wild swings in momentum that can occur during the course of a heated football game. It gives rivalries that big game feel and intensifies those drives where the home fans are fervently working against you. The impact of home field advantage in the NFL is tangible, and can often be the difference between winning and losing, yet Madden 22 marks the first time the series has truly emulated such an integral part of the sport.
Continue Reading at GameSpotOscar Isaac Explains Why He Joined the Metal Gear Solid Movie, and His Love for the Game
Oscar Isaac has explained his love for Metal Gear Solid led him to accept the role as Solid Snake in an upcoming movie adaptation, saying that its "psychedelic military horror" and anti-war message are a big part of his affections.
Following the news that Oscar Isaac is set to play Solid Snake in the upcoming Metal Gear Solid movie from director Jordan Vogt-Roberts, the actor has explained to Total Film why he joined the film.
"I just loved the game," Isaac said. "I love the feeling that the game would give me every time I’d play. It’s just a strangely isolated, mournful, lonely game to play that has these incredible moments of violence and terror, with these weird, psychedelic concepts and villains. But, yes, it’s kind of like psychedelic military horror things that happen."
Isaac spoke further about the themes behind Metal Gear Solid and his hopes for the series' adaptation onto the big screen. "The truth is, underneath the whole thing, it’s an anti-war story. So I think those are the elements I really love," he explained. "And, like I said, I love the feel of playing it, and the big question of: can something like that be transferred – or can you explore those themes in a really interesting way – on film?"
Isaac has long since been known to be a fan of the role. During an interview with IGN for Netflix's Triple Frontier, the actor stated his desire to play the role of Solid Snake in a movie adaptation. "Metal Gear Solid, that's the one," Isaac said at the time. "I'm throwing my hat in for that one."
Following the interview, Vogt-Roberts seemed keen for Isaac to portray the film's lead even before casting had started. The director commissioned artist Bosslogic to create a mock-up of the actor as Snake which you can see in the tweet below.
THIS-MUSING-IS-NOT-NEWS-PSA:
— (((Jordan Vogt-Roberts))) (@VogtRoberts) March 4, 2019
To everyone asking how I feel about Oscar Isaac saying he wants to be Solid Snake.
The full process required to cast an icon hasn’t even started, but..
Ask @Bosslogic where the idea for his brilliant mock up came from.
The ball’s in Oscar’s court. pic.twitter.com/DKM1gw0Oc2
Very little is known about the movie at this point with neither the film's release date nor production date having been announced. With Isaac's incredibly busy schedule, fans will hope that the film is able to move forward sooner rather than later.
In addition to being cast in Metal Gear Solid, the actor has been working on a number of other projects including Marvel's Moon Knight where he is set to play the show's titular character, Marc Spector. The actor will be joined on Moon Knight by Ethan Hawke, who recently revealed what it took for Isaac to convince him to join the Disney Plus series. Meanwhile, Dune - Isaac's next major sci-fi theatrical release - is set to release on October 22. Isaac will portray House Atreides' leader Duke Leto in the film adaptation of Frank Herbert's novel.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Oscar Isaac Explains Why He Joined the Metal Gear Solid Movie, and His Love for the Game
Oscar Isaac has explained his love for Metal Gear Solid led him to accept the role as Solid Snake in an upcoming movie adaptation, saying that its "psychedelic military horror" and anti-war message are a big part of his affections.
Following the news that Oscar Isaac is set to play Solid Snake in the upcoming Metal Gear Solid movie from director Jordan Vogt-Roberts, the actor has explained to Total Film why he joined the film.
"I just loved the game," Isaac said. "I love the feeling that the game would give me every time I’d play. It’s just a strangely isolated, mournful, lonely game to play that has these incredible moments of violence and terror, with these weird, psychedelic concepts and villains. But, yes, it’s kind of like psychedelic military horror things that happen."
Isaac spoke further about the themes behind Metal Gear Solid and his hopes for the series' adaptation onto the big screen. "The truth is, underneath the whole thing, it’s an anti-war story. So I think those are the elements I really love," he explained. "And, like I said, I love the feel of playing it, and the big question of: can something like that be transferred – or can you explore those themes in a really interesting way – on film?"
Isaac has long since been known to be a fan of the role. During an interview with IGN for Netflix's Triple Frontier, the actor stated his desire to play the role of Solid Snake in a movie adaptation. "Metal Gear Solid, that's the one," Isaac said at the time. "I'm throwing my hat in for that one."
Following the interview, Vogt-Roberts seemed keen for Isaac to portray the film's lead even before casting had started. The director commissioned artist Bosslogic to create a mock-up of the actor as Snake which you can see in the tweet below.
THIS-MUSING-IS-NOT-NEWS-PSA:
— (((Jordan Vogt-Roberts))) (@VogtRoberts) March 4, 2019
To everyone asking how I feel about Oscar Isaac saying he wants to be Solid Snake.
The full process required to cast an icon hasn’t even started, but..
Ask @Bosslogic where the idea for his brilliant mock up came from.
The ball’s in Oscar’s court. pic.twitter.com/DKM1gw0Oc2
Very little is known about the movie at this point with neither the film's release date nor production date having been announced. With Isaac's incredibly busy schedule, fans will hope that the film is able to move forward sooner rather than later.
In addition to being cast in Metal Gear Solid, the actor has been working on a number of other projects including Marvel's Moon Knight where he is set to play the show's titular character, Marc Spector. The actor will be joined on Moon Knight by Ethan Hawke, who recently revealed what it took for Isaac to convince him to join the Disney Plus series. Meanwhile, Dune - Isaac's next major sci-fi theatrical release - is set to release on October 22. Isaac will portray House Atreides' leader Duke Leto in the film adaptation of Frank Herbert's novel.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Black Myth: Wukong Switches to Unreal Engine 5 – Supports 4K, 60FPS, Ray Tracing, and More
Black Myth: Wukong – the gorgeous upcoming Soulslike based on Journey to the West – is now being developed on Unreal Engine 5, with support from Epic Games and Nvidia. You can see how it looks in a brand new trailer.
After being announcing and showing off Black Myth: Wukong as an Unreal Engine 4 game, developer Game Science made the switch to Unreal Engine 5 this year. Both Epic Games and Nvidia are providing support with that switch, and the game will support 4K resolution at 60 frames per second, raytracing, and Nvidia DLSS upon launch.
You can see the fruits of those upgrades in a new 12 minute trailer for the game, below, which has been released to celebrate the year anniversary of the game’s reveal.
The first Black Myth: Wukong trailer was incredibly popular, garnering tens of millions of views in its first few days of release, but Game Science has been very quiet about revealing more since, with a few scant details provided in the year after it arrived. The new trailer offers a lot more than we’d previously seen, with new abilities, visual effects, bosses, and story clues offered – you can learn more about all of those in our trailer breakdown.
We still don’t know a release date, or what platforms the game is aiming for outside of PC, but we’ve collated everything we know about Black Myth: Wukong in one place. Since the reveal, we’ve also learned more about the developer making Black Myth, and seen a shorter trailer to celebrate Chinese New Year that showed off bosses, spells, and more.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Danny DeVito Abruptly Loses Twitter Verification After Tweeting Support For Nabisco Strike
By most measures Danny DeVito is exactly the kind of person you'd expect to be verified on Twitter. That makes it all the more surprising that the popular actor abruptly lost the blue checkmark earlier today, to the consternation of his fans.
DeVito's verified status vanished after he tweeted in support of a strike by Nabisco workers. He wrote, "Support Nabisco workers striking for humane working hours, fair pay, outsourcing jobs. NO CONTRACTS, NO SNACKS."
Support Nabisco workers striking for humane working hours, fair pay, outsourcing jobs.
— Danny DeVito (@DannyDeVito) August 18, 2021
NO CONTRACTS NO SNACKS
It is unclear if DeVito's verified status disappeared because of his tweet. IGN reached out to Twitter for comment, and will update this article if we hear back.
Twitter verification is at best a finicky process. Recently, Twitter reopened the application process, whereupon the company was immediately inundated with requests for the blue checkmark. Many users across a multitude of industries — including some boasting tens of thousands of followers — have been denied verification.
DeVito, however, was already verified, and he's a major celebrity to boot. Either way, his fans don't seem too happy right now.
Danny DeVito when Twitter calls to give him back his verification pic.twitter.com/oreJPNT707
— Rich (@UptownDC_Rich) August 19, 2021
HOW DO YOU UNVERIFY DANNY DEVITO https://t.co/ApiEeJPtBw
— danielle tcholakian (@danielleiat) August 19, 2021
Whatever happens, DeVito is staying busy within the entertainment industry. He is current working on a comic about the Penguin, the villain he played in 1992's Batman Returns, and will voice a character in the animated show Little Demon alongside Aubrey Plaza. It's Always Sunny in Philadelphia, in which DeVito plays a starring role, was renewed late last year for another four seasons.
Image Credit: Getty Images/VES 2021
Kat Bailey is a Senior News Editor at IGN.
