Netflix Debuts First Look at The Cuphead Show!

The Cuphead Show! An animated series based on the run and gun indie darling received its first look today, during Netflix's Geeked Week.

Alongside a new look at the series, the stream also unveiled that Wayne Brady will voice the main antagonist King Dice in the show.

Like the video game it is based on, The Cuphead Show will focus on the titular character and his brother Mugman as they endure various misadventures across a world inspired by animation from the 1930s. Important to keep in mind, however, this is not a retelling of the game, but rather a character-driven comedy.

Cuphead originally released in 2017 on Xbox One and PC and it quickly became a popular game known for its hand-drawn graphics and difficulty. Following its release, the game would get ported onto Nintendo Switch in 2019 and then the PS4 in 2020. The game even made its way to Tesla vehicles and the developer, Studio MDHR is currently working on DLC titled The Delicious Last Course which has yet to receive a release date.

For more on Netflix Geeked Week, check out roundups of everything announced on each day below.

And if you’re enjoying Summer Game Fest, make sure to check out the E3 2021 schedule and everything else planned for IGN’s Summer of Gaming.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Netflix Debuts First Look at The Cuphead Show!

The Cuphead Show! An animated series based on the run and gun indie darling received its first look today, during Netflix's Geeked Week.

Alongside a new look at the series, the stream also unveiled that Wayne Brady will voice the main antagonist King Dice in the show.

Like the video game it is based on, The Cuphead Show will focus on the titular character and his brother Mugman as they endure various misadventures across a world inspired by animation from the 1930s. Important to keep in mind, however, this is not a retelling of the game, but rather a character-driven comedy.

Cuphead originally released in 2017 on Xbox One and PC and it quickly became a popular game known for its hand-drawn graphics and difficulty. Following its release, the game would get ported onto Nintendo Switch in 2019 and then the PS4 in 2020. The game even made its way to Tesla vehicles and the developer, Studio MDHR is currently working on DLC titled The Delicious Last Course which has yet to receive a release date.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Stonefly Review – Buzz Kill

When Stonefly promises a chill and tranquil adventure it's not telling the whole truth. Annika, a capable young pilot searching for her engineer father's stolen mech, finds herself under frequent attack from the bugs that protect the resources she so desperately needs. Much of Stonefly is spent propelling your insectoid mech through an arboreal maze, hopping from leaf to leaf and catching the breeze to higher layers of canopy. But the various minerals you must extract to craft mech upgrades are fiercely protected, and so the game's rhythm becomes one of sedate exploration punctuated by frantic skirmishes.

While Annika can modify her mech for combat, improving existing functions and installing new ones, the pattern remains the same throughout. While airborne, she can shoot at enemies directly below her; damage them sufficiently--basic enemies take only one hit while the toughest will require multiple strafings--and they flip over onto their backs. Once vulnerable, enemies can be blown off the edge of whatever leaf or branch constitutes the current battlefield, and thus eliminated.

It's a neat system in theory that echoes the typical shield and health combo of many shooters and other action games. You've first got to take out an enemy's shield by flipping it onto its back, then you can target its health by cannoning it out of the arena. Unfortunately, a few additional factors contribute to the flow of combat feeling overly chaotic and ultimately frustrating.

Continue Reading at GameSpot

Stonefly Review – Buzz Kill

When Stonefly promises a chill and tranquil adventure it's not telling the whole truth. Annika, a capable young pilot searching for her engineer father's stolen mech, finds herself under frequent attack from the bugs that protect the resources she so desperately needs. Much of Stonefly is spent propelling your insectoid mech through an arboreal maze, hopping from leaf to leaf and catching the breeze to higher layers of canopy. But the various minerals you must extract to craft mech upgrades are fiercely protected, and so the game's rhythm becomes one of sedate exploration punctuated by frantic skirmishes.

While Annika can modify her mech for combat, improving existing functions and installing new ones, the pattern remains the same throughout. While airborne, she can shoot at enemies directly below her; damage them sufficiently--basic enemies take only one hit while the toughest will require multiple strafings--and they flip over onto their backs. Once vulnerable, enemies can be blown off the edge of whatever leaf or branch constitutes the current battlefield, and thus eliminated.

It's a neat system in theory that echoes the typical shield and health combo of many shooters and other action games. You've first got to take out an enemy's shield by flipping it onto its back, then you can target its health by cannoning it out of the arena. Unfortunately, a few additional factors contribute to the flow of combat feeling overly chaotic and ultimately frustrating.

Continue Reading at GameSpot

Ratchet & Clank: Rift Apart Review – A Riveting Adventure

Ratchet & Clank: Rift Apart is a game about counterparts. In this strange new setting, everyone has a doppelganger who looks almost identical to the one we know, but their circumstances have changed them. Ratchet's new alternate dimensional counterpart, Rivet, may have had a harder life than him, and it's shaped her personality in surprising ways, but she's still the same heroic person at heart. The same can be said for Rift Apart. The new generation of hardware has made some dramatic changes for the better, but in a very welcome and comforting way, this is still the Ratchet & Clank you've come to know and love.

The title may be "Ratchet & Clank," but Rivet is the real star here. Ratchet and his robot buddy Clank are the template that helps inform what we learn about Rivet and her own journey, and the vast majority of Rift Apart takes place in her universe. She also seems to get slightly more playtime, even if the stages are split roughly evenly as the two heroes divide-and-conquer to enact their universe-saving plan.

Once the game begins in earnest, after a brief tutorial in Ratchet's Megalopolis, the bumbling but sinister Dr. Nefarious transports himself and the titular duo to another dimension. When Nefarious gets there, he finds that it's ruled by an Emperor Nefarious. The Emperor is conspicuously absent at the moment, so our Dr. Nefarious just helps himself to the throne, and no one, including the evil executive assistant, seems to notice that he's a pretender. Meanwhile Ratchet and Clank are separated, and Clank is picked up by the freedom fighter, Rivet.

Continue Reading at GameSpot

Ratchet & Clank: Rift Apart Review – A Riveting Adventure

Ratchet & Clank: Rift Apart is a game about counterparts. In this strange new setting, everyone has a doppelganger who looks almost identical to the one we know, but their circumstances have changed them. Ratchet's new alternate dimensional counterpart, Rivet, may have had a harder life than him, and it's shaped her personality in surprising ways, but she's still the same heroic person at heart. The same can be said for Rift Apart. The new generation of hardware has made some dramatic changes for the better, but in a very welcome and comforting way, this is still the Ratchet & Clank you've come to know and love.

The title may be "Ratchet & Clank," but Rivet is the real star here. Ratchet and his robot buddy Clank are the template that helps inform what we learn about Rivet and her own journey, and the vast majority of Rift Apart takes place in her universe. She also seems to get slightly more playtime, even if the stages are split roughly evenly as the two heroes divide-and-conquer to enact their universe-saving plan.

Once the game begins in earnest, after a brief tutorial in Ratchet's Megalopolis, the bumbling but sinister Dr. Nefarious transports himself and the titular duo to another dimension. When Nefarious gets there, he finds that it's ruled by an Emperor Nefarious. The Emperor is conspicuously absent at the moment, so our Dr. Nefarious just helps himself to the throne, and no one, including the evil executive assistant, seems to notice that he's a pretender. Meanwhile Ratchet and Clank are separated, and Clank is picked up by the freedom fighter, Rivet.

Continue Reading at GameSpot

Xbox Series X: New AMD Tech Could Improve Framerate and Resolution Even More

We already knew that AMD plans to release FidelityFX Super Resolution, a competitor to Nvidia's DLSS, on June 22nd. And today, IGN received confirmation from Microsoft that AMD's new supersampling tech will support the Xbox Series X/S.

"At Xbox, we’re excited by the potential of AMD’s FidelityFX Super Resolution technology as another great method for developers to increase framerates and resolution. We will have more to share on this soon," a Microsoft spokesperson told IGN.

The Xbox Series X/S supporting FidelityFX Super Resolution would be beneficial to Microsoft's ninth-generation console owners to achieve higher framerates or resolutions on games running on either console. All without extra performance power being used to achieve these technical enhancements.

This comes as no surprise as Microsoft announced during Game Stack Live that it incorporated the FidelityFX tools into the development kits for Xbox Series X/S. This allowed developers to utilize platform-centric optimizations with AMD FidelityFX directly from the development kits, which helped lay the foundation for FidelityFX Super Resolution support.

[ignvideo url="https://www.ign.com/videos/2021/05/18/playstation-5-vs-xbox-series-x-6-months-later"]

FidelityFX Super Resolution is a supersampling tech that will increase both performance and image quality for games that support it. FidelityFX Super Resolution will include four image upscaling modes: Ultra Quality, Quality, Balanced, and Performance. Each of the four focuses more on achieving either higher image quality or increasing the frame rates in games.

Unlike its competition, Nvidia's DLSS, which is an image upscaling technology that uses AI to upscale lower resolution images and make them appear at a higher resolution without requiring a substantial amount of performance, FidelityFX Super Resolution does not require machine learning. Plus it is open-source, meaning it can support AMD graphics cards, in addition to Nvidia GPUs, including the older GTX series.

AMD did demonstrate a test of its FidelityFX Super Resolution using Radeon RX 68000 XT and an Nvidia GeForce GTX 1060 GPU running Gearbox Software's Godfall on the "epic" graphical game setting with ray tracing enabled, which showed some interesting results but should be taken with a grain of salt given they are in-house test results from AMD. Nevertheless, FidelityFX Super Resolution will roll out on June 22nd on desktops and laptops.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Xbox Series X: New AMD Tech Could Improve Framerate and Resolution Even More

We already knew that AMD plans to release FidelityFX Super Resolution, a competitor to Nvidia's DLSS, on June 22nd. And today, IGN received confirmation from Microsoft that AMD's new supersampling tech will support the Xbox Series X/S.

"At Xbox, we’re excited by the potential of AMD’s FidelityFX Super Resolution technology as another great method for developers to increase framerates and resolution. We will have more to share on this soon," a Microsoft spokesperson told IGN.

The Xbox Series X/S supporting FidelityFX Super Resolution would be beneficial to Microsoft's ninth-generation console owners to achieve higher framerates or resolutions on games running on either console. All without extra performance power being used to achieve these technical enhancements.

This comes as no surprise as Microsoft announced during Game Stack Live that it incorporated the FidelityFX tools into the development kits for Xbox Series X/S. This allowed developers to utilize platform-centric optimizations with AMD FidelityFX directly from the development kits, which helped lay the foundation for FidelityFX Super Resolution support.

[ignvideo url="https://www.ign.com/videos/2021/05/18/playstation-5-vs-xbox-series-x-6-months-later"]

FidelityFX Super Resolution is a supersampling tech that will increase both performance and image quality for games that support it. FidelityFX Super Resolution will include four image upscaling modes: Ultra Quality, Quality, Balanced, and Performance. Each of the four focuses more on achieving either higher image quality or increasing the frame rates in games.

Unlike its competition, Nvidia's DLSS, which is an image upscaling technology that uses AI to upscale lower resolution images and make them appear at a higher resolution without requiring a substantial amount of performance, FidelityFX Super Resolution does not require machine learning. Plus it is open-source, meaning it can support AMD graphics cards, in addition to Nvidia GPUs, including the older GTX series.

AMD did demonstrate a test of its FidelityFX Super Resolution using Radeon RX 68000 XT and an Nvidia GeForce GTX 1060 GPU running Gearbox Software's Godfall on the "epic" graphical game setting with ray tracing enabled, which showed some interesting results but should be taken with a grain of salt given they are in-house test results from AMD. Nevertheless, FidelityFX Super Resolution will roll out on June 22nd on desktops and laptops.

[widget path="global/article/imagegallery" parameters="slug=amd-fidelityfx-super-resolution-reveal&captions=true"][poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Virtua Fighter 5 Ultimate Showdown Review — Time for a Combat Seminar

While Virtua Fighter has gotten attention in other games, such as guest characters in Dead or Alive 5 and as minigames in various Yakuza titles, the once-venerated 3D fighter seemed to be forgotten for a very long time. But with Virtua Fighter 5 once again revamped and re-released, does this star of the fighting game world still shine as brightly? Yes... but, speaking as a veteran Virtua Fighter fan, there are a few issues that keep Virtua Fighter 5 Ultimate Showdown from claiming its crown as an all-time champion.

Considered the granddaddy of 3D fighting games, Virtua Fighter sparked revolutions in visuals and gameplay and, even now, it holds a great deal of respect among fighting game fans. Its simple three-button control scheme and comparatively small character roster hides an incredibly complex and rewarding game--provided you're willing to put in the time to learn and improve at it. Some games in the series--such as the excellent Virtua Fighter 4 Evolution--are known for amazing tutorials and learning tools, along with engaging and replayable single-player modes. Virtua Fighter 5 Ultimate Showdown, however, eschews that to focus on competition, and more specifically, online competition.

No Caption Provided

Gameplay-wise, Ultimate Showdown will feel very familiar to veteran Virtua Fighter players. The base fighting engine is based around the earlier Virtua Fighter 5 Final Showdown, with all of the moves, characters, and stages carried over from that game. There are a few minuscule changes, such as different colors of hit flashes to indicate normal and counter hits, but the overwhelming majority of the gameplay is unchanged. And that's perfectly fine--VF5FS had some of the best fighting action you could find anywhere, with incredible depth of gameplay that has kept many playing for years on end. What is new, however, are the graphics and music, which have been completely redone in the Dragon Engine that Sega's RGG Studio has been using for its Yakuza series. Character models and stages have been rebuilt from the ground up, and it all shines with a visual polish that has Virtua Fighter looking better than ever.

Continue Reading at GameSpot

Virtua Fighter 5 Ultimate Showdown Review — Time for a Combat Seminar

While Virtua Fighter has gotten attention in other games, such as guest characters in Dead or Alive 5 and as minigames in various Yakuza titles, the once-venerated 3D fighter seemed to be forgotten for a very long time. But with Virtua Fighter 5 once again revamped and re-released, does this star of the fighting game world still shine as brightly? Yes... but, speaking as a veteran Virtua Fighter fan, there are a few issues that keep Virtua Fighter 5 Ultimate Showdown from claiming its crown as an all-time champion.

Considered the granddaddy of 3D fighting games, Virtua Fighter sparked revolutions in visuals and gameplay and, even now, it holds a great deal of respect among fighting game fans. Its simple three-button control scheme and comparatively small character roster hides an incredibly complex and rewarding game--provided you're willing to put in the time to learn and improve at it. Some games in the series--such as the excellent Virtua Fighter 4 Evolution--are known for amazing tutorials and learning tools, along with engaging and replayable single-player modes. Virtua Fighter 5 Ultimate Showdown, however, eschews that to focus on competition, and more specifically, online competition.

No Caption Provided

Gameplay-wise, Ultimate Showdown will feel very familiar to veteran Virtua Fighter players. The base fighting engine is based around the earlier Virtua Fighter 5 Final Showdown, with all of the moves, characters, and stages carried over from that game. There are a few minuscule changes, such as different colors of hit flashes to indicate normal and counter hits, but the overwhelming majority of the gameplay is unchanged. And that's perfectly fine--VF5FS had some of the best fighting action you could find anywhere, with incredible depth of gameplay that has kept many playing for years on end. What is new, however, are the graphics and music, which have been completely redone in the Dragon Engine that Sega's RGG Studio has been using for its Yakuza series. Character models and stages have been rebuilt from the ground up, and it all shines with a visual polish that has Virtua Fighter looking better than ever.

Continue Reading at GameSpot