Amazon Finds No Connection Between New World Beta and Bricked RTX 3090 Graphics Cards, Issues Fix Anyway
Update 07/21: Although Amazon says that the New World closed beta has not caused any hardware failures, an Amazon spokesperson told IGN that it will roll out a new patch today in response to reports of some RTX 3090 cards getting bricked:
Hundreds of thousands of people played in the New World Closed Beta yesterday, with millions of total hours played. We’ve received a few reports of players using high-performance graphics cards experiencing hardware failure when playing New World.
New World makes standard DirectX calls as provided by the Windows API. We have seen no indication of widespread issues with 3090s, either in the beta or during our many months of alpha testing.
The New World Closed Beta is safe to play. In order to further reassure players, we will implement a patch today that caps frames per second on our menu screen. We’re grateful for the support New World is receiving from players around the world, and will keep listening to their feedback throughout Beta and beyond.
The original story continues below.
[poilib element="accentDivider"]Multiple reports have emerged that the closed beta for Amazon's MMO New World is reportedly killing Nvidia RTX 3090 graphics cards.
Reports first came to the surface via the New World subreddit, where the user 'greyone78' posted that their EVGA RTX 3090 RTW3 Ultra graphics card was bricked after adjusting their graphics quality in New World. After saving the new graphical setting, the GPU seized up, according to greyone78 who previously said that they were playing Cyberpunk 2077 on the Ultra settings with the same card before it died.
Greyone78 was not the only one to see their EVGA RTX 3090 graphics card get bricked; during the alpha test earlier this year, a user by the name of Goatz went to the New World official forums reporting that their EVGA RTX 3090 was bricked when playing the alpha test. Unfortunately, Goatz's new GPU met a similar fate as their card bricked once again during the New World closed beta.
[ignvideo url="https://www.ign.com/videos/2021/07/20/new-world-the-final-preview"]Surfing through the New World official forums, other users shared similar horror stories that their EVGA RTX 3090 GPU have died when plying the closed beta. Some users are reporting similar issues, but it appears EVGA's RTX 3090 is the only card reportedly being bricked by the New World closed beta. Though I did notice one user with a Gigabyte RTX 3090 report that their GPU was allegedly bricked also.
IGN has reached out to Amazon Game Studios and EVGA for comment, but neither company has responded yet.
While it's never great when graphics cards get bricked when using, the issue is particularly concerning as the RTX 3090, like other GPUs in the RTX 30 series have been in high demand and short supply and are some of the most difficult high-ticket items to purchase right now due to the ongoing chip shortage.
[poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Amazon’s New World’s Closed Beta Is Allegedly Bricking RTX 3090 Graphics Cards
Multiple reports have emerged that the closed beta for Amazon's MMO New World is reportedly killing Nvidia RTX 3090 graphics cards.
Reports first came to the surface via the New World subreddit, where the user 'greyone78' posted that their EVGA RTX 3090 RTW3 Ultra graphics card was bricked after adjusting their graphics quality in New World. After saving the new graphical setting, the GPU seized up, according to greyone78 who previously said that they were playing Cyberpunk 2077 on the Ultra settings with the same card before it died.
Greyone78 was not the only one to see their EVGA RTX 3090 graphics card get bricked; during the alpha test earlier this year, a user by the name of Goatz went to the New World official forums reporting that their EVGA RTX 3090 was bricked when playing the alpha test. Unfortunately, Goatz's new GPU met a similar fate as their card bricked once again during the New World closed beta.
[ignvideo url="https://www.ign.com/videos/2021/07/20/new-world-the-final-preview"]Surfing through the New World official forums, other users shared similar horror stories that their EVGA RTX 3090 GPU have died when plying the closed beta. Some users are reporting similar issues, but it appears EVGA's RTX 3090 is the only card reportedly being bricked by the New World closed beta. Though I did notice one user with a Gigabyte RTX 3090 report that their GPU was allegedly bricked also.
IGN has reached out to Amazon Game Studios and EVGA for comment, but neither company has responded yet.
While it's never great when graphics cards get bricked when using, the issue is particularly concerning as the RTX 3090, like other GPUs in the RTX 30 series have been in high demand and short supply and are some of the most difficult high-ticket items to purchase right now due to the ongoing chip shortage.
[poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Cris Tales Review
Though I enjoyed most of Cris Tales, one moment in particular really sold the game for me. I was in the midst of a boss battle that had already gone on for 25 minutes against a big robot--every time I destroyed one of the mechanical giant's arms, a drone would appear to fully repair it, so the only way to end the fight was to scrap the drone. But the drone would only appear when an arm was destroyed, dragging the fight out as I slowly chipped away at the arms' huge health pools over and over. Then I had an idea: What if I could use protagonist Crisbell's Regression spell on an enemy? I had only previously used it for its described purpose of regressing allies to a previous state in time, returning them to full health after taking damage or suffering a status effect. To my surprise, my idea worked. By using Regression on the robot's arms after the drone repaired them, it returned them to their destroyed state, causing the drone to reappear and giving me the opportunity to continuously whale on it. A few minutes later, victory was mine.
This gameplay mechanic speaks to Cris Tales' overall narrative, which is about the importance of examining the past, facing the challenges of the present, and changing the future for the better. It's a message that goes beyond trying to hurl the right magic spell at a murderous mining robot too, as Cris Tales is largely a story about humanity's impact on the world at large and how exploitation of the environment, racism, greed, and hoarding cures to deadly diseases are far more dangerous threats to humanity's future than an evil witch. It's a concept that doesn't neatly wrap itself up as well as I would have liked, but the journey to that point is an incredible RPG experience, one satisfyingly supported by the cool idea of being able to see the past, present, and future all at once.
In Cris Tales, you play as Crisbell, a young girl with no knowledge of her past who unexpectedly becomes a Time Mage. She meets a talking, time-travelling frog named Matias who explains that Crisbell can now perceive the past, present, and future of the world simultaneously, giving her the unique ability to glean knowledge from people's histories and alter their fates. Matias takes her to meet Willhelm, also a Time Mage, who tells Crisbell that she's key to stopping the Time Empress, an immensely powerful Time Mage set on taking over the world. With the help of young knight and mage Cristopher, the trio repel an attack led by two of the Time Empress' lackies, and the squad, now of four, set out to find a way to enhance Crisbell's powers so that she'll be strong enough to save the world, stopping to recruit additional allies and help the world's diverse assortment of kingdoms along the way.
Continue Reading at GameSpotCris Tales Review
Though I enjoyed most of Cris Tales, one moment in particular really sold the game for me. I was in the midst of a boss battle that had already gone on for 25 minutes against a big robot--every time I destroyed one of the mechanical giant's arms, a drone would appear to fully repair it, so the only way to end the fight was to scrap the drone. But the drone would only appear when an arm was destroyed, dragging the fight out as I slowly chipped away at the arms' huge health pools over and over. Then I had an idea: What if I could use protagonist Crisbell's Regression spell on an enemy? I had only previously used it for its described purpose of regressing allies to a previous state in time, returning them to full health after taking damage or suffering a status effect. To my surprise, my idea worked. By using Regression on the robot's arms after the drone repaired them, it returned them to their destroyed state, causing the drone to reappear and giving me the opportunity to continuously whale on it. A few minutes later, victory was mine.
This gameplay mechanic speaks to Cris Tales' overall narrative, which is about the importance of examining the past, facing the challenges of the present, and changing the future for the better. It's a message that goes beyond trying to hurl the right magic spell at a murderous mining robot too, as Cris Tales is largely a story about humanity's impact on the world at large and how exploitation of the environment, racism, greed, and hoarding cures to deadly diseases are far more dangerous threats to humanity's future than an evil witch. It's a concept that doesn't neatly wrap itself up as well as I would have liked, but the journey to that point is an incredible RPG experience, one satisfyingly supported by the cool idea of being able to see the past, present, and future all at once.
In Cris Tales, you play as Crisbell, a young girl with no knowledge of her past who unexpectedly becomes a Time Mage. She meets a talking, time-travelling frog named Matias who explains that Crisbell can now perceive the past, present, and future of the world simultaneously, giving her the unique ability to glean knowledge from people's histories and alter their fates. Matias takes her to meet Willhelm, also a Time Mage, who tells Crisbell that she's key to stopping the Time Empress, an immensely powerful Time Mage set on taking over the world. With the help of young knight and mage Cristopher, the trio repel an attack led by two of the Time Empress' lackies, and the squad, now of four, set out to find a way to enhance Crisbell's powers so that she'll be strong enough to save the world, stopping to recruit additional allies and help the world's diverse assortment of kingdoms along the way.
Continue Reading at GameSpotPS5 Digital Edition: Apparent New Model is Lighter Than Launch Console
New PlayStation documentation shows that Sony may be working on a model refresh for the PlayStation 5 Digital Edition, which seemingly makes it lighter than the launch version.
According to the official product manual (spotted by Twitter user @Renka_schedule), which is available on the official PlayStation Japanese website, this rumored PS5 Digital Edition weights 3.6kg — 300g less than the original PS5 Digital Edition launched less than a year ago, which weighs in at 3.9kg (in pounds, that's 0.7lb less, from 8.6lb to 7.9lb).
[caption]
The revised PS5 Digital Edition model also notes that the console will also include a new version of the screw that connects the console to the stand, allowing you to position it vertically or horizontally on a flat surface. It also appears that the model number has changed from the PS5 launch hardware's CFI-1XXX model to the new CFI-11XX scheme.
[caption]
This is not the first time rumors of a PS5 model refresh have surfaced. In April during an earnings call, Sony CFO Hiroki Tokoi said that the company was considering several options to address the global semiconductor shortage, such as the possibility of adjusting the product design. In May, analyst Roberto Serrano spotted that Sony registered a new wireless communication module that could be added to a gaming console model. It's not clear if this model is connected to those stories.
Japanese retailers have reportedly begun listing the rumored PS5 Digital Edition model refresh, and according to @Renka_schedule, it will begin to ship by the end of the month with a lottery-based system for sales of the console, with no indication on whether it will launch in other regions.
IGN has reached out to Sony for comment.
[poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
PS5 Digital Edition: Apparent New Model is Lighter Than Launch Console
New PlayStation documentation shows that Sony may be working on a model refresh for the PlayStation 5 Digital Edition, which seemingly makes it lighter than the launch version.
According to the official product manual (spotted by Twitter user @Renka_schedule), which is available on the official PlayStation Japanese website, this rumored PS5 Digital Edition weights 3.6kg — 300g less than the original PS5 Digital Edition launched less than a year ago, which weighs in at 3.9kg (in pounds, that's 0.7lb less, from 8.6lb to 7.9lb).
[caption]
The revised PS5 Digital Edition model also notes that the console will also include a new version of the screw that connects the console to the stand, allowing you to position it vertically or horizontally on a flat surface. It also appears that the model number has changed from the PS5 launch hardware's CFI-1XXX model to the new CFI-11XX scheme.
[caption]
This is not the first time rumors of a PS5 model refresh have surfaced. In April during an earnings call, Sony CFO Hiroki Tokoi said that the company was considering several options to address the global semiconductor shortage, such as the possibility of adjusting the product design. In May, analyst Roberto Serrano spotted that Sony registered a new wireless communication module that could be added to a gaming console model. It's not clear if this model is connected to those stories.
Japanese retailers have reportedly begun listing the rumored PS5 Digital Edition model refresh, and according to @Renka_schedule, it will begin to ship by the end of the month with a lottery-based system for sales of the console, with no indication on whether it will launch in other regions.
IGN has reached out to Sony for comment.
[poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Death’s Door Review – A Murder Of Crows
After each of the challenging, climatic boss fights in Death's Door, you're forced to sit through a brief eulogy for the foe you've just slain. Sombre music plays as a gravedigger arrives to fulfill his duty, summerizing your enemy's actions--good and bad--while also throwing in a joke or two for levity. Death's Door doesn't take itself too seriously, but it always finds interesting ways to make a point about the unending cycle of life and death, the pursuit of a means to unbalance that cycle, and ultimately the consequences of those actions. It's a consistently entertaining action-adventure game with an eye-catching art style and engrossing combat, all which elevate its distinct setting into something special.
Playing as a fledgling of a commission of crows, you're duty-bound to reclaiming the souls of those that are meant to pass onto the next life. Aided by doors that can transport you to lands near and far, you can hop between locales rapidly as you reap souls. The catch is that every crow needs to complete its task in order to halt the flow of their own life, with incomplete missions forcing you to experience that natural flow of time. When one such assignment goes poorly and your target's soul is stolen, you'll need to aid an old crow into opening a large, ominous door to reclaim your lost soul and, in turn, continue to live indefinitely.
Death's Door starts strong with its introduction to the commissions, with its bleak black-and-white presentation fitting in with a strong noir theme. Colors stand out in these bureaucratic offices, with the warm glow of your weapons and the searing brightness of sparse neon signs creating a striking contrast. The rest of Death's Door's worlds are far more colorful but all distinct in their own ways--the dreary, muted colors of the game's opening cemetery transform into a lush, green forest with a damp and dark temple, while the snowy white peaks of the northern mountain regions offer another opportunity for piercing bright colors from your attacks to shine through. The isometric angle of the game's camera doesn't limit your ability to soak in the artistic beauty of Death's Door, which consistently had me stopping to take in the atmosphere of each new area.
Continue Reading at GameSpotDeath’s Door Review – A Murder Of Crows
After each of the challenging, climatic boss fights in Death's Door, you're forced to sit through a brief eulogy for the foe you've just slain. Sombre music plays as a gravedigger arrives to fulfill his duty, summerizing your enemy's actions--good and bad--while also throwing in a joke or two for levity. Death's Door doesn't take itself too seriously, but it always finds interesting ways to make a point about the unending cycle of life and death, the pursuit of a means to unbalance that cycle, and ultimately the consequences of those actions. It's a consistently entertaining action-adventure game with an eye-catching art style and engrossing combat, all which elevate its distinct setting into something special.
Playing as a fledgling of a commission of crows, you're duty-bound to reclaiming the souls of those that are meant to pass onto the next life. Aided by doors that can transport you to lands near and far, you can hop between locales rapidly as you reap souls. The catch is that every crow needs to complete its task in order to halt the flow of their own life, with incomplete missions forcing you to experience that natural flow of time. When one such assignment goes poorly and your target's soul is stolen, you'll need to aid an old crow into opening a large, ominous door to reclaim your lost soul and, in turn, continue to live indefinitely.
Death's Door starts strong with its introduction to the commissions, with its bleak black-and-white presentation fitting in with a strong noir theme. Colors stand out in these bureaucratic offices, with the warm glow of your weapons and the searing brightness of sparse neon signs creating a striking contrast. The rest of Death's Door's worlds are far more colorful but all distinct in their own ways--the dreary, muted colors of the game's opening cemetery transform into a lush, green forest with a damp and dark temple, while the snowy white peaks of the northern mountain regions offer another opportunity for piercing bright colors from your attacks to shine through. The isometric angle of the game's camera doesn't limit your ability to soak in the artistic beauty of Death's Door, which consistently had me stopping to take in the atmosphere of each new area.
Continue Reading at GameSpotBest Buy Is Selling RTX 30 Graphics Cards at Select Stores Tomorrow
It's no secret that Nvidia's RTX 30 graphics cards are some of the most difficult high-ticket items to purchase right now. If you are still looking to get your hands on one of the latest Nvidia GPUs, Best Buy has announced that select locations will sell RTX 30 GPUs tomorrow.
Best Buy did not specify which RTX 30 graphics cards it would be selling, but it is likely that the retailer will have various RTX 30 cards such as the RTX 3060 and RTX 3080 available across different manufacturers such as EVGA and MSI.
[widget path="global/article/imagegallery" parameters="slug=nvidia-geforce-rtx-3080-ti&captions=true"]115 Best Buy locations across the United States (including one location in Puerto Rico) will be selling limited quantities of Nvidia's flagship GPU line. In an effort to make sure as many people as possible can purchase an RTX 30 card, Best Buy confirmed that each of the eligible retail stores would be enforcing a one-GPU-per-customer rule, with employees slated to begin handing out tickets at 7:30am local time. Acquiring a ticket guarantees you the opportunity to purchase an RTX 30 GPU inside the store when the doors open at 8am local time.
This marks the second time Best Buy will have sold Nvidia's RTX 30 series cards in-stores. Last month, select Best Buy locations sold limited quantities of RTX 3080 Ti Founder's Edition GPUs. Since its debut in late 2020, the sale of RTX 30 cards in retail chains like Best Buy have been handled primarily online.
[ignvideo url="https://www.ign.com/videos/2020/09/16/nvidia-geforce-rtx-3080-founders-edition-review"][poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Best Buy Is Selling RTX 30 Graphics Cards at Select Stores Tomorrow
It's no secret that Nvidia's RTX 30 graphics cards are some of the most difficult high-ticket items to purchase right now. If you are still looking to get your hands on one of the latest Nvidia GPUs, Best Buy has announced that select locations will sell RTX 30 GPUs tomorrow.
Best Buy did not specify which RTX 30 graphics cards it would be selling, but it is likely that the retailer will have various RTX 30 cards such as the RTX 3060 and RTX 3080 available across different manufacturers such as EVGA and MSI.
[widget path="global/article/imagegallery" parameters="slug=nvidia-geforce-rtx-3080-ti&captions=true"]115 Best Buy locations across the United States (including one location in Puerto Rico) will be selling limited quantities of Nvidia's flagship GPU line. In an effort to make sure as many people as possible can purchase an RTX 30 card, Best Buy confirmed that each of the eligible retail stores would be enforcing a one-GPU-per-customer rule, with employees slated to begin handing out tickets at 7:30am local time. Acquiring a ticket guarantees you the opportunity to purchase an RTX 30 GPU inside the store when the doors open at 8am local time.
This marks the second time Best Buy will have sold Nvidia's RTX 30 series cards in-stores. Last month, select Best Buy locations sold limited quantities of RTX 3080 Ti Founder's Edition GPUs. Since its debut in late 2020, the sale of RTX 30 cards in retail chains like Best Buy have been handled primarily online.
[ignvideo url="https://www.ign.com/videos/2020/09/16/nvidia-geforce-rtx-3080-founders-edition-review"][poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.