Black Canary Movie in Development at HBO Max with Jurnee Smollett
While Margot Robbie's Harley Quinn just made a return in The Suicide Squad, DC is looking to bring another member of the Birds of Prey back. A Black Canary solo movie is in the works at HBO Max, as reported by Cinelinx and Collider. Jurnee Smollett will reprise her role as Dinah Lance, while Misha Green has been tapped to write the project.
Black Canary would serve as a reunion of sorts for Smollett and Green, who worked together on HBO's Lovecraft Country last year. While HBO has since decided against moving forward with a second season for the series, Lovecraft Country attracted a dedicated viewership and strong critical praise during its run last fall. Smollett is currently nominated for an Emmy in the category of Outstanding Lead Actress for her performance on the series. Green also scored a nomination in Outstanding Writing for a Drama Series.
While details are still scarce about the project, reports indicate that the film will follow the events of Birds of Prey. Birds of Prey producer Sue Kroll will return to produce Black Canary under her Kroll & Co. Entertainment banner.
However, Black Canary is still likely a way off. Green is currently attached to direct the Alicia Vikander-starring sequel to 2018's Tomb Raider. She is also set to write and produce the Jennifer Lopez vehicle The Mother for Netflix. Meanwhile, Smollett stars alongside Chris Hemsworth and Miles Teller in Netflix's Escape from Spiderhead, which is set to hit the streamer later this year.
Black Canary is only the latest DC project that Warner Bros. is setting up at HBO Max. A Peacemaker series starring The Suicide Squad's John Cena will hit the streaming service in January 2022. Meanwhile, a Batgirl movie starring Leslie Grace as Barbara Gordon and a Static Shock movie will also debut exclusively on the streamer. For more on the upcoming lineup, check out our complete rundown of every DC project that's currently in development.
J. Kim Murphy is a freelance entertainment writer.
Naraka Bladepoint Review — House of Flying Daggers
If absolutely nothing else, be grateful to Naraka Bladepoint for being one of a scant few battle royale titles where getting one-shotted by someone hiding in a shrub three football fields away isn't a danger. That by itself makes it welcoming in a way the genre tends to ignore. But lurking beneath that relative ease and approachability is a shrewd game of wuxia-inspired combat that demandsfar more steelfrom its players--and we're not just talking about swords and spears.
The basic premise of Naraka Bladepoint involves a secret island where warring gods once battled to their deaths, and warriors now battle for the smallest part of the gods' power. But that story all but evaporates after the tutorial stage, aside from some skimpy lore cards for each character unlocked after reaching a certain XP level. All you really need to know is you're on an island of abandoned villages, scattered weapon caches, and an undulating purple wall of death that ushers 60 brave warriors closer and closer together. Your sole mission is to be the last person standing, by any and all means necessary.
Survival means combat, but instead of the usual pistols/shotguns/assault rifles, you're primarily looking at melee weapons. Ranged options do exist, from crossbows and slow-firing muskets to environmental hazards that can be triggered by the right slice or shot at the right time. You also have a grappling hook that not only allows you to zip across the map and onto higher ground, but also harpoon and fly at opponents Attack on Titan-style.Aside from the hook, each ranged option exists to merely soften up opponents from a distance as they close in. Getting the big fat kill involves getting up close and personal with something sharp, and here, showdowns with opponents have more in common with Dynasty Warriors and SoulCalibur than Fortnite.
Continue Reading at GameSpotNaraka Bladepoint Review — House of Flying Daggers
If absolutely nothing else, be grateful to Naraka Bladepoint for being one of a scant few battle royale titles where getting one-shotted by someone hiding in a shrub three football fields away isn't a danger. That by itself makes it welcoming in a way the genre tends to ignore. But lurking beneath that relative ease and approachability is a shrewd game of wuxia-inspired combat that demandsfar more steelfrom its players--and we're not just talking about swords and spears.
The basic premise of Naraka Bladepoint involves a secret island where warring gods once battled to their deaths, and warriors now battle for the smallest part of the gods' power. But that story all but evaporates after the tutorial stage, aside from some skimpy lore cards for each character unlocked after reaching a certain XP level. All you really need to know is you're on an island of abandoned villages, scattered weapon caches, and an undulating purple wall of death that ushers 60 brave warriors closer and closer together. Your sole mission is to be the last person standing, by any and all means necessary.
Survival means combat, but instead of the usual pistols/shotguns/assault rifles, you're primarily looking at melee weapons. Ranged options do exist, from crossbows and slow-firing muskets to environmental hazards that can be triggered by the right slice or shot at the right time. You also have a grappling hook that not only allows you to zip across the map and onto higher ground, but also harpoon and fly at opponents Attack on Titan-style.Aside from the hook, each ranged option exists to merely soften up opponents from a distance as they close in. Getting the big fat kill involves getting up close and personal with something sharp, and here, showdowns with opponents have more in common with Dynasty Warriors and SoulCalibur than Fortnite.
Continue Reading at GameSpotHalo Infinite Will be Released Without Campaign Co-Op or Forge at Launch
343 Industries has announced that it is delaying campaign co-op and Forge for Halo Infinite until after launch as the developers focus on getting the single-player campaign and multiplayer done in time for its holiday release.
In an August video update from the official Halo YouTube channel, Halo Infinite head of creative Joseph Staten confirmed that neither campaign co-op nor Forge will be in Halo Infinite at launch. 343 confirmed that Halo Infinite is "100 percent committed" to release the anticipated shooter this holiday.
Campaign Co-Op has been a fixture of the Halo franchise, being able to play through the single-player campaign with a friend. Meanwhile, Forge is a unique experience where players can design their own game modes by creating custom maps, rules, and more. Forge is where some of the most creative player-generated modes have come from, some of which have gone on to become official Halo online modes.
"Unfortunately, as we focused the team for shut down, and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch. And we also made the tough call to delay shipping Forge past launch as well," Staten said during the video update.
Staten confirmed that the team is taking a seasonal release schedule for the campaign co-op and Forge. While Halo Infinite will launch with the single-player mode and season 1 of multiplayer, Staten says the team is aiming to release campaign co-op in season 2 and Forge in season 3.
Staten clarified that a new season will ship every three months, meaning campaign co-op will not be released until 2022, most likely (if assuming the holiday season begins in November).
Staten says the delay is a result of the complexities involved with game development, particularly with campaign co-op. "On the co-op side, we have the opportunity to play the campaign all the time, it's this wonderful, open, non-linear take on the Halo campaign. It's going to offer so much more flexibility to take down Banished bases from all different angles, to progress through the game in your own way," Staten revealed.
"At the same time though, that's complicated. When you think about save systems and all the technology that needs to drive this more non-linear experience, and in the co-op experience that's even more complicated."
Halo Infinite still doesn't have a firm release date, though community manager Brian Jarrard says the team is basically almost ready to confirm a firm date. Xbox boss Phil Spencer earlier confirmed that the studio is readying Halo Infinite for a holiday 2021 launch and it's basically about narrowing the window to a specific date.
In the meantime, Halo Infinite will continue to roll out more test flights for multiplayer in the lead-up to launch.
Matt T.M. Kim is IGN's News Editor.
Halo Infinite Will be Released Without Campaign Co-Op or Forge at Launch
343 Industries has announced that it is delaying campaign co-op and Forge for Halo Infinite until after launch as the developers focus on getting the single-player campaign and multiplayer done in time for its holiday release.
In an August video update from the official Halo YouTube channel, Halo Infinite head of creative Joseph Staten confirmed that neither campaign co-op nor Forge will be in Halo Infinite at launch. 343 confirmed that Halo Infinite is "100 percent committed" to release the anticipated shooter this holiday.
Campaign Co-Op has been a fixture of the Halo franchise, being able to play through the single-player campaign with a friend. Meanwhile, Forge is a unique experience where players can design their own game modes by creating custom maps, rules, and more. Forge is where some of the most creative player-generated modes have come from, some of which have gone on to become official Halo online modes.
"Unfortunately, as we focused the team for shut down, and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch. And we also made the tough call to delay shipping Forge past launch as well," Staten said during the video update.
Staten confirmed that the team is taking a seasonal release schedule for the campaign co-op and Forge. While Halo Infinite will launch with the single-player mode and season 1 of multiplayer, Staten says the team is aiming to release campaign co-op in season 2 and Forge in season 3.
Staten clarified that a new season will ship every three months, meaning campaign co-op will not be released until 2022, most likely (if assuming the holiday season begins in November).
Staten says the delay is a result of the complexities involved with game development, particularly with campaign co-op. "On the co-op side, we have the opportunity to play the campaign all the time, it's this wonderful, open, non-linear take on the Halo campaign. It's going to offer so much more flexibility to take down Banished bases from all different angles, to progress through the game in your own way," Staten revealed.
"At the same time though, that's complicated. When you think about save systems and all the technology that needs to drive this more non-linear experience, and in the co-op experience that's even more complicated."
Halo Infinite still doesn't have a firm release date, though community manager Brian Jarrard says the team is basically almost ready to confirm a firm date. Xbox boss Phil Spencer earlier confirmed that the studio is readying Halo Infinite for a holiday 2021 launch and it's basically about narrowing the window to a specific date.
In the meantime, Halo Infinite will continue to roll out more test flights for multiplayer in the lead-up to launch.
Matt T.M. Kim is IGN's News Editor.
The Activision Blizzard Lawsuit Could Be a Death Blow for World of Warcraft
World of Warcraft is struggling.
For how long, exactly, is up for debate, but for the past couple of years, at least, player morale has been a downward trend. And while a few weeks ago this could have been a story about the ascendance of WoW’s rivals — most notably Final Fantasy 14 — the story has lately taken a sharp turn in the wake of the bombshell lawsuit against Activision Blizzard.
Now some of WoW’s biggest content creators say they’re leaving the game for good.
“It’s been nauseating to learn of all that’s been allowed to go on at Activision Blizzard,” Zepla said in an email to IGN. “I feel betrayed. World of Warcraft was all I cared about from 2004 until 2015. I was obsessed with, in love with the game — I mourned when members of the cherished “Old Guard” left the company.”
With over 200,000 subscribers, Zepla is one of the largest Final Fantasy 14 content creators on YouTube. And though she primarily produces Final Fantasy 14 videos, her channel has been one of the biggest resources for new players looking to make the change from WoW. And Zepla’s early WoW fandom allows them to help players make the transition.
Even before the lawsuit scandal broke, World of Warcraft was already in the news. Several high-profile streamers and YouTubers who primarily focused on World of Warcraft content were trying out Final Fantasy 14: A Realm Reborn for the first time.
This led to talk about a “WoW Exodus.” After a history of unpopular gameplay changes and strange story decisions, longtime players were fed up and seeking different games to play. And while Final Fantasy 14 director Naoki Yoshida downplayed any rivalry, the fact that many of WoW’s top streamers were defecting to Square Enix’s MMORPG was a big deal.
Unlike WoW, Final Fantasy 14 began from a place of relative disarray, but year after year has improved with new, beloved expansions. One of Final Fantasy 14’s biggest advantages over WoW is its relative flexibility, allowing players to play as much or little as they want without punishing them for the lack of grinding. In fact, this philosophy is sometimes a criticism from FF 14 players who want more hardcore content.
In contrast, WoW has spent the last couple of years complicating its base systems like items, making players feel like they have to do more work for even the most basic endgame rewards. And most players agree that WoW has hit something of a storytelling drought.
But it’s one thing for WoW to be losing players over differences in game design philosophy. On July 21, the California Department of Fair Employment and Housing filed a lawsuit against Activision Blizzard for repeatedly discriminating against female employees and fostering a workplace where sexual harassment went unpunished.
Since the lawsuit, stories have emerged about exactly how bad working for Blizzard was for women and women of color. While the lawsuit lays out examples of extreme pay disparity between male and female employees, and lack of upward mobility, investigative reports have shed light on an insidious workplace culture.
Senior Blizzard developers known within the community like Alex Afraisabi were directly implicated in stories about making aggressive, unwanted advances toward female employees, or hosting drinking parties during BlizzCon in private hotel suites the developers themselves nicknamed “The Cosby Suite” after comedian and convicted rapist Bill Cosby.
These reports confirmed to some streamers and creators that maybe now is the time to leave WoW behind for good. Several creators IGN originally spoke to followed up with new responses regarding their relationship with World of Warcraft, a game some have loved since it launched in 2004.
Zepla says developers like Afraisabi were like heroes to them. “To learn that they may have been guilty or complicit in the abuse of women… It’s been difficult to process. I feel like a fool for believing I ever knew then. And when I think back on my affection for them, it turns my stomach.”
While Zepla has made FF 14 their primary focus years ago, WoW content creators who’ve only recently dabbled with the Square Enix MMORPG face a difficult dilemma on whether they can continue to support a game made under conditions they fundamentally disagree with.
Twitch streamer Quazii, who was already experimenting with Final Fantasy 14 after spending over a decade playing WoW, hosted a farewell stream at the beginning of August where he deleted every one of his Warcraft characters.
In a stream titled, “The Last WoW Stream? THE LAST ONE FOR THE ROAD. It’s been 10 great years,’ Quazii talked through his decision to quit WoW. While he spent time talking about the gameplay and creative decisions that were already unpopular with lots of longtime WoW players, Quazii tells IGN that the recent lawsuit helped solidify a decision he was already flirting with.
“I am really disappointed with the recent developments,” Quazii says in a statement. “And it has led me to decide to part with the franchise, a franchise that has given me so many memories. Deleting my characters is symbolic, and yes, I know I can restore them — but it’s an act that gives me closure. And I am looking to move on to happier things here.”
The decision to quit making videos around WoW isn’t an easy one. The devotion Blizzard cultivates around its games extends to employees and players alike. And for over ten years WoW was a cornerstone of that devotion.
“The thing is, I haven’t just been a long-time WoW player — I’ve been a fan of the companies since the Lost Vikings days,” says YouTuber Jesse Cox. “Blizzard games have been a consistent part of my life and I’ve played every single one of them. There are very few developers I can say that about.”
Cox says that Blizzard games are more than just entertainment. His early YouTube career began because of his Warcraft videos and he has made numerous friends around this shared passion, including Blizzard employees.
But Cox also says that this passion can be taken advantage of. Cox says he’s seen first-hand as a content-creator the way Blizzard utilized this passion for abuse. “As a company, they use that passion to underpay employees and lowball contracted content creators, especially women,” Cox says. “I’ve had numerous conversations with female friends over the years about their unfair treatment and how they’ve felt stuck in impossible situations.”
A coalition of Activision Blizzard employees has put out a public list of demands they’d like from company leaders in hopes of building a better workplace. Although CEO Bobby Kotick issued a statement promising to address these issues, employees say they are unsatisfied with the steps taken so far and that Kotick’s statement did not go far enough. Employees at Blizzard also staged a walkout in protest.
It remains to be seen whether WoW will regain the trust of its players, but it’s clear now that the game’s goodwill is no longer tied to just gameplay improvements but meaningful changes to the company’s culture as well.
Meanwhile, Cox says he has chosen to not play Blizzard games anymore until the employees are properly heard.
“Fans love these games and have a hard time saying goodbye to something that’s been such an important part of their lives for so long. But I think moments like this we have to make a choice and take a stand for something we believe in,” Cox says.
“It’s why I’ve chosen to no longer play Blizzard games until the employees — be they my friends or total strangers — are actually listened to and properly heard.”
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
The Activision Blizzard Lawsuit Could Be a Death Blow for World of Warcraft
World of Warcraft is struggling.
For how long, exactly, is up for debate, but for the past couple of years, at least, player morale has been a downward trend. And while a few weeks ago this could have been a story about the ascendance of WoW’s rivals — most notably Final Fantasy 14 — the story has lately taken a sharp turn in the wake of the bombshell lawsuit against Activision Blizzard.
Now some of WoW’s biggest content creators say they’re leaving the game for good.
“It’s been nauseating to learn of all that’s been allowed to go on at Activision Blizzard,” Zepla said in an email to IGN. “I feel betrayed. World of Warcraft was all I cared about from 2004 until 2015. I was obsessed with, in love with the game — I mourned when members of the cherished “Old Guard” left the company.”
With over 200,000 subscribers, Zepla is one of the largest Final Fantasy 14 content creators on YouTube. And though she primarily produces Final Fantasy 14 videos, her channel has been one of the biggest resources for new players looking to make the change from WoW. And Zepla’s early WoW fandom allows them to help players make the transition.
Even before the lawsuit scandal broke, World of Warcraft was already in the news. Several high-profile streamers and YouTubers who primarily focused on World of Warcraft content were trying out Final Fantasy 14: A Realm Reborn for the first time.
This led to talk about a “WoW Exodus.” After a history of unpopular gameplay changes and strange story decisions, longtime players were fed up and seeking different games to play. And while Final Fantasy 14 director Naoki Yoshida downplayed any rivalry, the fact that many of WoW’s top streamers were defecting to Square Enix’s MMORPG was a big deal.
Unlike WoW, Final Fantasy 14 began from a place of relative disarray, but year after year has improved with new, beloved expansions. One of Final Fantasy 14’s biggest advantages over WoW is its relative flexibility, allowing players to play as much or little as they want without punishing them for the lack of grinding. In fact, this philosophy is sometimes a criticism from FF 14 players who want more hardcore content.
In contrast, WoW has spent the last couple of years complicating its base systems like items, making players feel like they have to do more work for even the most basic endgame rewards. And most players agree that WoW has hit something of a storytelling drought.
But it’s one thing for WoW to be losing players over differences in game design philosophy. On July 21, the California Department of Fair Employment and Housing filed a lawsuit against Activision Blizzard for repeatedly discriminating against female employees and fostering a workplace where sexual harassment went unpunished.
Since the lawsuit, stories have emerged about exactly how bad working for Blizzard was for women and women of color. While the lawsuit lays out examples of extreme pay disparity between male and female employees, and lack of upward mobility, investigative reports have shed light on an insidious workplace culture.
Senior Blizzard developers known within the community like Alex Afraisabi were directly implicated in stories about making aggressive, unwanted advances toward female employees, or hosting drinking parties during BlizzCon in private hotel suites the developers themselves nicknamed “The Cosby Suite” after comedian and convicted rapist Bill Cosby.
These reports confirmed to some streamers and creators that maybe now is the time to leave WoW behind for good. Several creators IGN originally spoke to followed up with new responses regarding their relationship with World of Warcraft, a game some have loved since it launched in 2004.
Zepla says developers like Afraisabi were like heroes to them. “To learn that they may have been guilty or complicit in the abuse of women… It’s been difficult to process. I feel like a fool for believing I ever knew then. And when I think back on my affection for them, it turns my stomach.”
While Zepla has made FF 14 their primary focus years ago, WoW content creators who’ve only recently dabbled with the Square Enix MMORPG face a difficult dilemma on whether they can continue to support a game made under conditions they fundamentally disagree with.
Twitch streamer Quazii, who was already experimenting with Final Fantasy 14 after spending over a decade playing WoW, hosted a farewell stream at the beginning of August where he deleted every one of his Warcraft characters.
In a stream titled, “The Last WoW Stream? THE LAST ONE FOR THE ROAD. It’s been 10 great years,’ Quazii talked through his decision to quit WoW. While he spent time talking about the gameplay and creative decisions that were already unpopular with lots of longtime WoW players, Quazii tells IGN that the recent lawsuit helped solidify a decision he was already flirting with.
“I am really disappointed with the recent developments,” Quazii says in a statement. “And it has led me to decide to part with the franchise, a franchise that has given me so many memories. Deleting my characters is symbolic, and yes, I know I can restore them — but it’s an act that gives me closure. And I am looking to move on to happier things here.”
The decision to quit making videos around WoW isn’t an easy one. The devotion Blizzard cultivates around its games extends to employees and players alike. And for over ten years WoW was a cornerstone of that devotion.
“The thing is, I haven’t just been a long-time WoW player — I’ve been a fan of the companies since the Lost Vikings days,” says YouTuber Jesse Cox. “Blizzard games have been a consistent part of my life and I’ve played every single one of them. There are very few developers I can say that about.”
Cox says that Blizzard games are more than just entertainment. His early YouTube career began because of his Warcraft videos and he has made numerous friends around this shared passion, including Blizzard employees.
But Cox also says that this passion can be taken advantage of. Cox says he’s seen first-hand as a content-creator the way Blizzard utilized this passion for abuse. “As a company, they use that passion to underpay employees and lowball contracted content creators, especially women,” Cox says. “I’ve had numerous conversations with female friends over the years about their unfair treatment and how they’ve felt stuck in impossible situations.”
A coalition of Activision Blizzard employees has put out a public list of demands they’d like from company leaders in hopes of building a better workplace. Although CEO Bobby Kotick issued a statement promising to address these issues, employees say they are unsatisfied with the steps taken so far and that Kotick’s statement did not go far enough. Employees at Blizzard also staged a walkout in protest.
It remains to be seen whether WoW will regain the trust of its players, but it’s clear now that the game’s goodwill is no longer tied to just gameplay improvements but meaningful changes to the company’s culture as well.
Meanwhile, Cox says he has chosen to not play Blizzard games anymore until the employees are properly heard.
“Fans love these games and have a hard time saying goodbye to something that’s been such an important part of their lives for so long. But I think moments like this we have to make a choice and take a stand for something we believe in,” Cox says.
“It’s why I’ve chosen to no longer play Blizzard games until the employees — be they my friends or total strangers — are actually listened to and properly heard.”
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Here’s How Horizon Zero Dawn’s Aloy Looks and Plays in Genshin Impact
Horizon Zero Dawn's Aloy will be available in Genshin Impact during the game's "Floating World Under the Moonlight" update coming on September 1. Ahead of her debut, the team at Genshin Impact have been keen to show off some of her skills.
Genshin Impact's Studio Technical Director shared further details about the Horizon-famed protagonist's long-awaited arrival in the game through the PlayStation Blog. The Nora huntress will debut as a powerful, five-star cryo archer. During Genshin Impact's Version 2.1 and 2.2 updates, players who have reached Adventure Rank 20 will receive the "Saviour From Another World" Aloy character and her four-star bow Predator when logging on to the game on either PS4 or PS5.
PlayStation's official Twitter account showed off a short clip of Aloy in action to tide fans over in the week or so wait before her arrival. miHoYo explains that upon reaching Teyvat, Aloy acquired Cryo Vision, giving her a number of new powers which are shown off in the tweet below.
Aloy ventures to Genshin Impact on September 1. In-depth gameplay details on her “Frozen Wilds’ skill, Predator bow, and more: https://t.co/GKni7qyzGm pic.twitter.com/xmmKDJXdRL
— PlayStation (@PlayStation) August 20, 2021
Aloy will come to Genshin Impact with a number of skills that make her a force to be reckoned with. Her Elemental Burst, "Prophecies of Dawn" sees Aloy hurl a Power Cell filled with Cryo towards her foes, which she then detonates with an arrow in spectacular fashion, dealing AoE Cryo damage.
Aloy's Elemental Skill, "Frozen Wilds" is not only a nice nod to the Horizon Zero Dawn DLC expansion but it's useful in-game too. The skill sees Aloy throw a Cryo bomb that explodes on impact. After detonation, the bomb scatters into multiple Chillwater Bomblets that subsequently explode dealing additional Cryo damage, decreasing her opponent's attack and gifting Aloy a Coil stack. Aloy's unique Predator bow, meanwhile, comes with a number of additional bonuses including an overall increase of 66 to her attack and additional Cryo damage based features.
“We’ve been very excited to work with Genshin Impact, especially when we have fans of each other from both teams,” said Horizon Zero Dawn director Mathijs de Jonge in the Blog post. “Aloy is a proven agile hunter and warrior who never hesitates to fight for a cause. We can’t wait to see her teaming up with the Traveler who is also from another world to continue their adventure together in the Genshin Impact universe!”
Version 2.1 isn't just about Aloy though. The update will also conclude the main storyline of the nation of Inazuma and introduce three new playable characters to the game: The Raiden Shogun, Sangonomiya Kokomi, and Kujou Sara. The upcoming chapter for the nation, "Omnipresence Over Mortals" will also add two new major islands to the game - Watatsumi Island and Seirai Island - as it looks to close off Inazuma's narrative arc.
For more on Genshin Impact, make sure to check out this piece where we detail how the game's plans to add its four remaining locations over the next few years. Alternatively, you can browse through our dedicated Genshin Impact page for the latest news, clips and trailers from across Teyvat.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Here’s How Horizon Zero Dawn’s Aloy Looks and Plays in Genshin Impact
Horizon Zero Dawn's Aloy will be available in Genshin Impact during the game's "Floating World Under the Moonlight" update coming on September 1. Ahead of her debut, the team at Genshin Impact have been keen to show off some of her skills.
Genshin Impact's Studio Technical Director shared further details about the Horizon-famed protagonist's long-awaited arrival in the game through the PlayStation Blog. The Nora huntress will debut as a powerful, five-star cryo archer. During Genshin Impact's Version 2.1 and 2.2 updates, players who have reached Adventure Rank 20 will receive the "Saviour From Another World" Aloy character and her four-star bow Predator when logging on to the game on either PS4 or PS5.
PlayStation's official Twitter account showed off a short clip of Aloy in action to tide fans over in the week or so wait before her arrival. miHoYo explains that upon reaching Teyvat, Aloy acquired Cryo Vision, giving her a number of new powers which are shown off in the tweet below.
Aloy ventures to Genshin Impact on September 1. In-depth gameplay details on her “Frozen Wilds’ skill, Predator bow, and more: https://t.co/GKni7qyzGm pic.twitter.com/xmmKDJXdRL
— PlayStation (@PlayStation) August 20, 2021
Aloy will come to Genshin Impact with a number of skills that make her a force to be reckoned with. Her Elemental Burst, "Prophecies of Dawn" sees Aloy hurl a Power Cell filled with Cryo towards her foes, which she then detonates with an arrow in spectacular fashion, dealing AoE Cryo damage.
Aloy's Elemental Skill, "Frozen Wilds" is not only a nice nod to the Horizon Zero Dawn DLC expansion but it's useful in-game too. The skill sees Aloy throw a Cryo bomb that explodes on impact. After detonation, the bomb scatters into multiple Chillwater Bomblets that subsequently explode dealing additional Cryo damage, decreasing her opponent's attack and gifting Aloy a Coil stack. Aloy's unique Predator bow, meanwhile, comes with a number of additional bonuses including an overall increase of 66 to her attack and additional Cryo damage based features.
“We’ve been very excited to work with Genshin Impact, especially when we have fans of each other from both teams,” said Horizon Zero Dawn director Mathijs de Jonge in the Blog post. “Aloy is a proven agile hunter and warrior who never hesitates to fight for a cause. We can’t wait to see her teaming up with the Traveler who is also from another world to continue their adventure together in the Genshin Impact universe!”
Version 2.1 isn't just about Aloy though. The update will also conclude the main storyline of the nation of Inazuma and introduce three new playable characters to the game: The Raiden Shogun, Sangonomiya Kokomi, and Kujou Sara. The upcoming chapter for the nation, "Omnipresence Over Mortals" will also add two new major islands to the game - Watatsumi Island and Seirai Island - as it looks to close off Inazuma's narrative arc.
For more on Genshin Impact, make sure to check out this piece where we detail how the game's plans to add its four remaining locations over the next few years. Alternatively, you can browse through our dedicated Genshin Impact page for the latest news, clips and trailers from across Teyvat.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Boba Fett’s Ship Officially Has a New Name
In a press release that revealed Paolo Villanelli's Bounty Hunter Ship Blueprint Variant Covers for the ongoing War of the Bounty Hunters comic event, it has seemingly been revealed that Boba Fett's ship's name has been changed from Slave I to Firespray.
As reported by GamingBible, the previously mentioned press release for these September 2021 comic issues described the variant covers that feature not only some of the greatest bounty hunters from that galaxy far, far away, but blueprints and images of their ships. In the list that shares which bounty hunters were chosen, the one that catches our eye is "Boba Fett and Firespray."
Back in June 2021, a Star Wars LEGO set called "Boba Fett's Starship" caused a bit of a stir as the bounty hunter's iconic ship has always been known as Slave I. The move to change the name is most likely related to the term "slave" being associated with a Disney character, especially one who is set to have his own series on Disney+.
While Firespray may be a surprise name for some, it actually is in the model classification name of Slave I, which is Firespray-31-class patrol and attack craft. The reason many believe this to be Slave 1's new name is that all the other bounty hunters are listed with the names of their ships and not their classifications;
- Bossk and The Hound’s Tooth
- Boba Fett and Firespray
- IG-88 and IG-2000
- Zuckuss and The Mist Hunter
- Valance Beilert and The Broken Wing
- Dengar and The Punishing One
The Firespray name may be making its official debut in comics this September, but it will be very interesting to see if it is called that in The Book of Boba Fett on Disney+, which is apparently taking a wait-and-see approach in regards to a second season.
For more, check out which major movie character Star Wars: War of the Bounty Hunters revealed in its pages and the exclusive first details on Star Wars: Crimson Reign - a new comic series that is set to feature Solo's Qi'ra and continue the story that began in War of the Bounty Hunter.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.