Destiny 2 The Witch Queen Will be Released in February 2022
Update: Bungie confirmed that Destiny 2's next major installment, possibly the biggest yet, will be released on February 22, 2022.
The release date was confirmed during the Destiny 2 Showcase which officially revealed The Witch Queen expansion. IGN will have a rundown of the biggest Witch Queen reveals so check back.
Original Story: Destiny 2's next large-scale expansion, The Witch Queen, is seemingly set to launch in February 2022, according to the latest supposed leak surrounding the game.
The expansion is set to be formally revealed by Bungie in a live stream later today (August 24) at 9am Pacific / 12pm Eastern / 5pm UK (that's 2am AEST on August 25). However, as spotted by True Trophies, an alleged leak from the PlayStation Australia store listing for the title has let slip a few of the details surrounding the upcoming content. Fans hoping to wait until Bungie's official reveal to read details about the upcoming Destiny 2 expansion will want to look away now.
The Australian store leak suggests that the upcoming Destiny 2 expansion will release on February 22, 2022 and that players will gain access to an all-new weapon type during their playthrough. Known as the "Glaive", the leak suggests that the new weapon type will allow players to "unleash powerful melee combos, projectile attacks, and a deployable energy shield," when battling against enemies.
In addition to the Glaive, the store page also seemingly sheds further light on a new destination for the game. In what is being described as a "definitive Destiny campaign", players will embark on a new adventure to uncover the Witch Queen Savathun's Throne World and "the mystery of how she and her Lucent Hive stole the Light".
Bungie teased the Witch Queen's reveal in a short clip on Twitter recently where the Destiny 2 account went on to say, "We have limited details on this embodiment of the Witch Queen Savathûn, but her stature suggests a height of 21 feet."
For more official details surrounding what lies ahead for Destiny 2, make sure to check out Bungie's showcase event. Alternatively, for the latest from the game, you can check out our Destiny 2 dedicated page which is full of trailers, news, and clips from Bungie's online first-person shooter.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Dying Light 2 and Guardians of the Galaxy Getting Nvidia RTX Support at Release – Gamescom 2021
As part of its Gamescom 2021 announcements, Nvidia announced today that the PC versions of Dying Light 2 and Marvel's Guardians of the Galaxy will support the GPU giant's RTX gaming technologies DLSS and ray tracing, providing better frame rates as well as lifelike lighting, reflections, and shadows.
As noted in the press release, Dying Light 2 will use Nvidia's RTX tech to create "an immersive, visceral experience" for players. Nvidia's DLSS will provide a frame rate boost to the game without compromising the image quality. At the same time, the game's day-night cycle will benefit from ray-tracing in a few ways, such as using ray-traced global illumination to provide bounced lighting to the entire in-game world.
Though the blog post does not go into much detail about how Guardians of the Galaxy will benefit from the RTX tech, Nvidia did confirm that those that do not own an RTX-powered PC or laptop will have the option to play the RTX-enhanced version of the game via GeForce Now, Nvidia's cloud gaming service, allowing you to stream the game on a lower-end device.
DLSS has become one of Nvidia's notable features in its RTX line of graphics cards. Standing for deep learning super sampling, DLSS upscales lower resolution images and uses artificial intelligence to make the image appear in a higher resolution without sacrificing power from your hardware to achieve that quality. Games such as Battlefield 2042, Doom Eternal, and Red Dead Redemption 2, have the tech available already, or will support it at launch.
In June, EA and Nvidia announced a partnership that would bring DLSS and Reflex into Battlefield 2042. The latter is a toolkit to measure system latency that is used in many popular competitive games such as Fortnite and does not require an RTX GPU.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
No More Heroes 3: IGN Japan to Host Launch Livestream With Suda51
IGN Japan will host a special livestream to celebrate the launch of No More Heroes 3, attended by series creator Goichi Suda, known to fans as Suda51.
Titled ‘Garden of Madness! No More Heroes 3 launch livestream with SUDA51’, the event will be streamed live on IGN Japan’s YouTube channel on Sunday August 29 at 6pm Pacific / 9pm Eastern (that's August 30 at 2am UK / 11am AEST), and will be viewable entirely in English. The livestream page can be found on YouTube here.
During the 90-minute stream, Suda51 will add his commentary to about 40 minutes of live No More Heroes 3 gameplay, along with an interview section and a Q&A with viewers via the chat.
No More Heroes 3 will be released on Nintendo Switch on August 27, published by Suda’s studio, Grasshopper Manufacture. It follows the 2019 game Travis Strikes Again: No More Heroes, and is the first new numbered title in the series since No More Heroes 2: Desperate Struggle was released for Wii in 2010. It follows the colorfully violent adventures of pop-culture nerd turned hitman Travis Touchdown, as he defends Santa Destroy from an alien invasion and fights to the top of the Galactic Superhero Rankings. Also you can suplex alligators.
For more details on ‘Garden of Madness! No More Heroes 3 launch livestream with SUDA51’, visit IGN Japan.
Daniel Robson is Chief Editor at IGN Japan. No prizes for guessing which game series his Twitter handle @NoMoreDaniels is a reference to.
Devil May Cry’s Classic Combat Was Inspired By a Bug in Onimusha
Devil May Cry's classic combat system, which allows players to launch enemies into the air before executing a flurry of blows in their direction, was originally inspired by a bug in Onimusha.
As translated by Siliconera, series creator Hideki Kamiya recently tweeted about a number of development details surrounding the game in commemoration of the series' twentieth anniversary.
In the thread, the creator revealed that another department within Capcom was working on Onimusha during the same time as Devil May Cry was in production. Kamiya explains that it was a bug in Onimusha which was partly responsible for Devil May Cry's famous air-based combat. The bug itself resulted in Onimusha's enemies flying up into the air and it was this that gave Kamiya inspiration for his own title.
Upon seeing the bug for himself, Kamiya told programmer Kazunori Inoue, "I want to hit enemies and see them fly into the air!" This happy mistake, paired with Devil May Cry's gun-based targeting system, laid down the framework for Devil May Cry's combat for years to come.
In the thread, Kamiya also spoke further about details surrounding Devil May Cry's initial inception as a prototype for Resident Evil 4. Kamiya reportedly said that it was Resident Evil creator Shinji Mikami, who encouraged him to turn the prototype into an entirely new game.
In other Capcom news, the company recently announced record quarterly sales and profits thanks to the release of Resident Evil Village and Monster hunter Rise. The company confirmed that Resident Evil Village, which was released in May, has sold over 4.5 million units worldwide. IGN reviewed Resident Evil Village upon release and gave it an 8/10 for its "genuinely engrossing and increasingly combat-heavy continuation of the Ethan Winters story."
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Spider-Man Fans Are Arguing About a Villain Hidden in the No Way Home Trailer
Following a leak, the official teaser trailer for Spider-Man: No Way Home is here and the internet has gone into overdrive. Fans across social media have been eagerly breaking down the trailer ever since it arrived, and this has led to some members of the community debating the appearance of one particular moment, and which classic Spidey villain might be making an appearance.
This is your friendly neighborhood spoiler warning. If you want to know nothing about Spider-Man: No Way Home, turn back now.
The first look at Spider-Man: No Way Home teases multiple bad guys across its relatively short duration. MCU fans were quick to acknowledge confirmation of Alfred Molina's Doctor Octopus in the film and also point out homages to Willem Dafoe’s Green Goblin and Jamie Foxx’s Electro. But one smaller moment has fans arguing about whether we could be seeing The Lizard or, more unexpectedly, Venom making an appearance.
A blink-and-you'll-miss-it section of the trailer sparked the debate. At around the 2:27 mark, the trailer shows a short shot of a still-to-be-revealed villain seemingly crashing into a Doctor Strange-conjured shield behind Peter Parker. Many immediately took the shadowy, hulking figure to signal the return of The Lizard from 2012's The Amazing Spider-Man.
This shot was really dark but is this Lizard? #SpiderManNoWayHome pic.twitter.com/rDgUaqR23E
— Nicholas Whitcomb (@Whos_Nick) August 24, 2021
The inclusion of The Lizard would make sense based upon what we know about the film's villains so far. A number of short sections of the trailer suggest that a lineup of villains including Doctor Octopus, Green Goblin, Electro, and the Sandman could be returning from across Tobey Maguire and Andrew Garfield's Spider-Man movies. With Curt Connor's Lizard featuring in 2012's The Amazing Spider-Man, and the creature in the trailer letting out a low, rumbling roar, this would make for a sensible cameo in the trailer.
As with anything on the internet though, some people disagree, pointing out that the dark figure could instead be Spider-Man's symbiote nemesis, Venom. Eddie Brock was previously a part of Sam Raimi's Spider-Man 3 back in 2007. The Marvel villain has since seen his own entirely separate franchise of films which star Tom Hardy as Brock, but have never crossed over with Tom Holland's take on Spider-Man.
Sony has previously indicated that there is "actually a plan" to connect Sony's Spider-Man Universe to the MCU, a statement that will only fuel the rumors that the dark figure could instead be Venom. A number of fans across social media believe that the character is Venom, with many pointing to what looks like a frame that could show Venom's eye markings.
I'm 55% sure this is Venom... pic.twitter.com/m2eKMuzHzV
— ArticLovesFilms (@AW_Official_) August 24, 2021
Venom director Ruben Fleischer has said that Sony is "building towards" a confrontation between Tom Hardy's Venom and Tom Holland's Spider-Man, so it's not out of the question that this could be a cameo leading to something bigger. It would certainly add an extra level of trepidation if Hardy's Venom entered the mix in No Way Home. There's always the chance we'll know more after Venom: Let There Be Carnage arrives on October 15.
However, fans likely won't find out whether the cameo in the trailer is Venom or Lizard until closer to the film's release in December this year. For more on the Spider-Man: No Way Home, why not check out this article where we break down the film's trailer further.
Jared Moore is a freelance writer for IGN currently watching the Spider-Man No Way Home trailer on repeat. You can follow him on Twitter.
Mayim Bialik to Temporarily Host Jeopardy Until New Host Is Found
Mayim Bialik will be the first guest host of syndicated episodes of Jeopardy in the wake of Mike Richards' departure from the popular quiz show.
According to Collider, the Big Bang Theory alum will temporarily cover weeknight hosting duties on Jeopardy, fronting 15 episodes of the new season while the quiz show searches for a new host to take to the podium. Bialik was originally tapped to host the show's primetime specials and spin-offs rather than the syndicated hosting position due to her busy schedule.
Bialik serves as an executive producer and stars in the title role of the Fox sitcom Call Me Kat, which was renewed for a second season earlier this year. However, Collider notes that "Bialik is currently on hiatus from Call Me Kat," meaning that her schedule has opened up just enough to allow her to take the first guest spot on Jeopardy's upcoming 38th season.
It was announced last week that Richards would be stepping down as the new host of Jeopardy, just one day after the Anti-Defamation League called for an investigation following a report by The Ringer that Richards had allegedly made offensive and sexist comments during his time on the Randumb Show podcast in 2013 and 2014.
Sony's search for a long-term host of Jeopardy has been turbulent ever since show host Alex Trebek passed away in November 2020. The series has run with several guest stars over the past year, including the likes of Aaron Rodgers, Joe Buck, and fan-favorite LeVar Burton. Viewers should expect to see more guest hosts on the show until a full-time host is found.
Production resumes on Jeopardy this week, with the upcoming 38th season of the classic quiz show expected to begin airing on September 13.
Thumbnail Image Credit: FOX/Getty Images
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
EA Is Making Five Accessibility Technology Patents Freely Available to Anyone
EA is making its five accessibility-related technology patents — including the ping system from Apex Legends — freely available for use by anyone, even its competitors.
In an announcement today, the publisher said it was making a "Patents Pledge," promising to make five of its patents available for free and without repercussion to anyone who wishes to use them indefinitely, as well as future accessible technologies it develops.
Effectively, this means any of these five patents can be used by other developers, competitors, or others without the worry of being sued by EA.
The most notable of the five patents EA is making available is the ping system from Apex Legends, which was lauded at the game's launch for allowing players to communicate easily with one another in-game. The system was praised for making Apex more accessible for players with hearing, speaking, or cognitive disabilities.
Three other patents are related to vision accessibility and include tech that detects and modifies the colors, brightness, and contrast in a game to improve object visibility. This tech is currently included in the Madden NFL and FIFA franchises.
The fifth patent is not currently being used in any EA games but is related to personalized sound technology to assist players with hearing issues. With it, players can create or modify music based on their hearing preferences.
In addition to these, EA is open-sourcing code for colorblindness, brightness, and contrast accessibility in digital content. This code is being made available on GitHub.
"At Electronic Arts, our mission is to inspire the world to play," said Chris Bruzzo, EA EVP of positive play, commercial, and marketing. "We can only make that a reality if our video games are accessible to all players. Our accessibility team has long been committed to breaking down barriers within our video games, but we realize that to drive meaningful change, we need to work together as an industry to do better for our players.
“We hope developers will make the most of these patents and encourage those who have the resources, innovation, and creativity to do as we have by making their own pledges that put accessibility first. We welcome collaboration with others on how we move the industry forward together.”
The games industry has been undergoing a growing push for more accessible technology, features, games, and hardware in recent years, notably with Xbox's unveiling of its Adaptive Controller several years ago and ongoing pushes for accessibility with its hardware and software on its platforms since. More recently, disabled gamers initiative AbleGamers raised $1 million for its initiatives to support accessible gaming for everyone.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Spider-Man: No Way Home Teaser Trailer Finally Revealed
The first teaser trailer for Spider-Man: No Way Home has finally been revealed, showing Peter Parker, Doctor Strange, and some other familiar faces.
The long-awaited trailer shows some of the fallout following Spider-Man: Far From Home and sees Peter Parker dealing with the whole world knowing he is actually Spider-Man.
The trailer also shows Parker going to see Doctor Strange and Wong in hopes they can help make the world forget his true identity. Despite Wong's warning, Doctor Strange agrees to help Peter, but problems arise and they find themselves dealing with the dangers of the Multiverse. This results in us getting our first look at the return of Alfred Molina as Doctor Octopus.
While we don't actually see him, we do get a little laugh from a voice that sounds very much like Willem Dafoe's Green Goblin alongside a green bomb. A spark of electricity seen in the footage could also signify the return of Jamie Foxx's Electro.
What we get no hint of, however, is the return of either Tobey Maguire or Andrew Garfield, meaning they really won't be returning or it will be a surprise (hopefully!) left for the movie.
This teaser trailer arrives after a low-resolution version of it apparently leaked onto social media platforms. The official Spider-Man: No Way Home Twitter poked a bit of fun at the unfortunate situation, saying that this was the "OFFICIAL HD teaser trailer." They also gave a "shout-out to the real ones who are watching the trailer for the first time right now."
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
You Need to Say Candyman Five Times to Watch the Final Trailer
With the film's release date only a few days away, Universal Pictures has released the final trailer for Nia DaCosta's upcoming slasher Candyman. However, there's only one way to watch it on the film's official website. To unlock the new trailer on IDareYou.CandymanMovie.com, a viewer must use their computer's microphone and camera to summon Candyman by saying his name out loud five times.
As the trailers for the film would indicate, things usually don't turn out well for those who summon Candyman into their presence. A swarm of bees begins to appear on-screen during the process, growing larger with each progressive iteration. If you don't want to risk the killer appearing behind you, rest assured that the final trailer is composed of footage that has already been revealed.
Candyman is a direct sequel to the 1992 original of the same name. The film follows an artist and his girlfriend who move into a now-gentrified neighborhood that the supernatural killer Candyman once haunted. Once the two are exposed to the grim history of the area, they are drawn into the myth of Candyman as the community is thrown into violence.
Aquaman's Yahya Abdul-Mateen II and WandaVision's Teyonah Parris star in Candyman, while Tony Todd and Vanessa Estelle Williams reprise their roles from the 1992 original. Jordan Peele serves as producer under his Monkeypaw Productions. Director DaCosta is already developing her follow-up to the slasher, as she has been tapped to helm The Marvels, the upcoming Captain Marvel sequel.
Candyman is set to hit theaters this Friday, August 27. For a sneak peek, check out this official clip of the movie.
J. Kim Murphy is a freelance entertainment writer.
Apex Legends: Seer’s Passive, Tactical, and Ultimate Abilities Have Been Nerfed
Respawn has pushed out a new Apex Legends update that nerfs the battle royale's newest legend, Seer, after numerous complaints from players.
Seer is the latest legend to join the Apex Legends roster, having been added to the game at the start of Season 10. Many praised his design and abilities (on paper). But when Seer finally went live in the game, players felt like the character's abilities — specifically the Heart Seeker ability that allows him to see and hear the heartbeats of nearby enemies — broke the action of Apex Legends.
The calls for a nerf soon rolled in and now, those calls have been answered.
Good morning! We just shipped a @playapex update that fixes a few bugs and introduces balance changes to Seer.
— Respawn (@Respawn) August 23, 2021
See full details below: pic.twitter.com/9npkovEo5P
As you can see in Respawn's tweet above, Seer received a large number of balance changes, especially in regards to his passive, tactical, and ultimate abilities. Heart Seeker, which is Seer's passive ability, now has a longer wait time between sensor spikes, a reduced range, and a reduced field of view.
Seer's tactical ability, Focus of Attention, sees Seer use drones to damage and mark nearby enemies to reveal their location and their remaining health. The drones also interrupt any abilities those enemies might be using. The detonation time of the drones has been increased and now, players marked by the drones will no longer take damage or be flashed.
Furthermore, Seer players will move slower when using Focus of Attention.
Exhibit, which is Seer's ultimate ability, creates what is essentially a dome of drones. The location of anyone in the drome is revealed. Seer players will have to wait even longer now to use this ultimate after today's balance update as the cooldown time has been increased from 90 seconds to 120 seconds.
Basically, Seer is designed to reveal the location of enemies, making it tough to get the jump on him. That's still the case after today's update, but Seer players will now need to be a little more patient when using the legend.
Some are already saying these nerfs aren't enough, but for the most part, players online seem thrilled with the balance changes.
Thank youuuuu pic.twitter.com/zMy4NdcFOK
— NoobKing (@NoobKingSmith) August 23, 2021
— Brandon (@oh_Nocturnal) August 23, 2021
Over on the Apex Legends subreddit, however, players are less thrilled. The main complaint amongst players on the subreddit's main Seer nerf discussion post seems to be that Seer can still interrupt healing amongst enemy players.
Considering that Seer's abilities still interrupt healing, it seems that Respawn deems that potential for interruption essential to the legend's playstyle. Who knows though? Perhaps another nerf will happen that changes that.
For now, check out IGN's five beginner tips and tricks video to prepare for a faceoff against Seer and then read about how Apex Legends cross-progression is a "gnarly problem" that won't be solved until at least 2022. Check out IGN's Season 10 and Seer explainer after that.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.