Guillermo del Toro’s Netflix Anthology Includes an All-Star Horror Team

Guillermo del Toro has a new horror anthology series coming to Netflix appropriately titled Guillermo del Toro’s Cabinet of Curiosities. To help him in this endeavor, he’s enlisted a who’s who of horror talent for his eight-episode series.

As an anthology series, each episode will tell a different story ranging from “macabre to magical, gothic to grotesque or classically creepy.” Del Toro has created two original stories for the season and will serve as executive producer, creator, and co-showrunner for the series.

As for who else will lend their talents to the Cabinet of Curiosities, Netflix has provided a thorough breakdown of the actors, writers, and directors involved with each episode.

  • Essie Davis (The Babadook), Andrew Lincoln (The Walking Dead), and Hannah Galway (Sex/Life) will star in an episode based on an original story by Guillermo del Toro and directed by Jennifer Kent (The Babadook).

  • F. Murray Abraham (Mythic Quest, Amadeus), Glynn Turman (Ma Rainey’s Black Bottom), and Luke Roberts (Black Sails) will star in an episode written by David S. Goyer (The Dark Knight) based on a short story by Michael Shea, and directed by David Prior (The Empty Man).

  • Tim Blake Nelson (Watchmen), Elpidia Carrillo (Predator), Demetrius Grosse (Fear The Walking Dead, Lovecraft Country), and Sebastian Roché (The Man in the High Castle) will star in an episode written by Regina Corrado (Deadwood) based on an original story by Guillermo del Toro and directed by Guillermo Navarro (Narcos).
  • Crispin Glover (American Gods, Back to the Future) and Ben Barnes (Shadow and Bone, The Punisher) will star in an episode written by Lee Patterson (The Colony) based on a story by H.P. Lovecraft and directed by Keith Thomas (The Vigil).

  • Peter Weller (Naked Lunch, Robocop) will star in an episode directed by Panos Cosmatos (Mandy) written by him and Aaron Stewart-Ahn.

  • Mika Watkins (Black Mirror) will write an episode based on a short story by H.P. Lovecraft and directed by Catherine Hardwicke (Lords of Dogtown) with a cast to be announced

  • Dave Hewlett (The Shape of Water) will be in an episode written and directed by Vincenzo Natali (Splice, Hannibal) based on a short story by Henry Kuttner.

  • Haley Z. Boston (Brand New Cherry Flavor) will write an episode based on a short story by Emily Carroll and directed by Ana Lily Amirpour (A Girl Walks Home Alone at Night, The Bad Batch) with a cast to be confirmed.

This is a lot of talent and folks will likely be happy to see familiar faces like Lincoln back on the screen, or Kent behind the camera for more horror goodness.

Del Toro has had an ongoing relationship with Netflix having produced several animated films aimed towards children. But along with Cabinet of Curiosities, del Toro is also directing a stop-motion Pinocchio movie for Netflix starring Ewan McGregor as the Talking Cricket.

His next film is a live-action thriller called Nightmare Alley starring Bradley Cooper and Cate Blanchett.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Apple’s AR/VR Headset Could Require an iPhone to Use

We already knew that Apple is hard at work on its own augmented and virtual reality headset. But a new report today suggests that the upcoming hybrid headset may rely on another Apple device to take advantage of all the features available on the device.

In a new report by The Information, the outlet claims that the headset is designed to communicate or be tethered to a host device via a wireless connection, such as an iPhone or another Apple device.

The reliance on another product within the Apple ecosystem is due to the headset's custom 5-nanometer chips, which Apple recently completed. Though these chips are not as powerful as chips used in other Apple devices, reporting that it lacks a neural engine for AI and machine learning abilities.

Yet, the headset still includes a CPU and GPU, so there's a chance the device may have some limited features available without another Apple device connected. This chip is also rumored to offer better wireless data transmission, video compressing and decompressing, and energy efficiency features.

This would not be the first time Apple relies on users to be integrated more into its own tech product ecosystem. The Apple Watches with only Wi-Fi connectivity require an iPhone to function. Facebook is another big tech company that was criticized for requiring Quest 2 owners to have a Facebook account in order to use its standalone VR headset.

Alongside a VR/AR headset, Apple is also working on a pair of AR smart glasses with a 2023 launch window.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Venom: Let There Be Carnage Follows Formula With a PG-13 Rating

Sony and Columbia Pictures have revealed that Venom: Let There Be Carnage will be rated PG-13 just like the first film in the symbiote series.

According to Film Ratings, the Andy Serkis-directed sequel has received the same rating as Venom's first standalone feature, with the MPAA giving it a PG-13 rating for "intense sequences of violence and action, some strong language, disturbing material, and suggestive references" despite speculation that Venom 2 would usher in an R-rating classification.

As pointed out by Forbes, the MPAA's rating for Venom 2 appears to be following a similar formula to its predecessor, which achieved box office success after opening in October 2018 alongside a slew of "restricted" studio releases, making it one of the few outwardly kid-friendly options to buy a ticket to upon its release in theaters.

Venom's rating opened up its demographic potential and that may have helped its box office performance. The movie set a record for the biggest opening weekend for the month of October when it opened in North America, earning over $80.2 million. After its record-shattering opening, Venom also performed well in its second weekend, dropping only 56.4%.

The first Tom Hardy-led Sony film ended up hauling in more than $854 million worldwide on a budget of $90 million, and even though the likes of Deadpool, Logan and Joker have proven that R-rated comic book movies can pull in big numbers at the box office too, it might not have been a smart play to shift gears with the Venom franchise now.

That said, Venom 2 has competition at the box office. A new poster for the sequel just confirmed its October 15 release, which means it's scheduled between No Time to Die, out October 8 in North America, and Dune, which debuts on October 22, but importantly, Venom 2 is still able to appeal to any younger cinemagoers who may have watched the first film.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Magic: The Gathering is Getting a Day-Night Cycle in Innistrad: Midnight Hunt

New details have been revealed about Magic: The Gathering’s next card set, Innistrad: Midnight Hunt, including its rare dual lands and unique mechanics – as well the return of a recognizable ability for its werewolves, now formalized with new keywords and a shifting day-night mechanic.

Midnight Hunt revisits Magic’s gothic horror-themed plane of Innistrad during a time when the nights are growing unnaturally long and the local Harvesttide Festival is being threatened by werewolves. Werewolves have been an iconic part of Innistrad since its introduction in 2011, and the idea behind the transforming dual-faced cards that define them has been tweaked in small but significant ways here.

Flip through the gallery below to see brand new cards from Innistrad: Midnight Hunt:

Werewolves traditionally have a human “day” side that can be played normally and a werewolf “night” side that they need to transform into, but the the triggers to do so have now been made proper keywords: Daybound and Nightbound. These still behave the way previous werewolf cards generally have – Daybound triggers when a player casts no spells during their turn, flipping them to the night side, while Nightbound triggers when they cast two or more, flipping them back.

But now rather than simply transforming any relevant werewolf cards on the battlefield, this trigger flips an overarching day/night tracker to the appropriate side for all players. That means whether it’s day or night is always known and tracked globally, and can clearly flip back and forth during the course of a game. Werewolves will transform to their appropriate side to match the time of day, meaning if you play one while it’s already night you’ll get your werewolf right away instead of having to activate it first like Innistrad’s previous werewolves.

Werewolves come into play matching the current time.

That’s a significant difference, adding a rotating day-night cycle to any match where a werewolf is played, and Wizards of the Coast says a double-sided day/night card can be found in packs to help paper players keep track of the current time. Past werewolves won't be errated to use these new keywords, but certain Midnight Hunt cards can interact with werewolves and the time shifting mechanic in unconventional ways. For example, Tovolar, Dire Overlord (visible in the gallery above) will make it night if you control three or more wolves/werewolves at the start of your turn, and even has an extra ability specifically meant to allow past werewolves that don't automatically change with Daybound or Nightbound to transform along with it.

But while werewolves might be the main course, they aren’t the only dish at this dark feast. Wizards of the Coast detailed Midnight Hunts cycle of rare dual lands as well, which are very similar to the “Battle lands” from 2015’s Battle for Zendikar set. The key difference is that they lack basic land types (a relevant change for any format with Fetch lands), and that they enter the battlefield tapped unless you control two or more of any other land, not just basic lands, but they are also only be available in allied color pairs.

Midnight Hunt will also introduce three other mechanics: Disturb, Decayed, and Coven. Cards with Disturb can also be transformed to their back face, but only if you cast them from the graveyard for their specified Disturb cost. Decayed, on the other hand, is a keyword that will primarily show up on certain zombie creatures, preventing them from being able to block and causing them to be sacrificed after combat if they attack, essentially making them a one-time-use attacker.

Meanwhile, on the less monstrous side of things, the more human-focused forces of Innistrad might have the ability keyword Coven, which can cause a unique ability if you control three or more creatures with different powers when it’s triggered. One example given is the legendary angel Sigarda, Champion of Light, which not only buffs humans but also has a Coven ability that allows you to look at the top five cards of your deck and put a human from among them into your hand when it attacks.

Every draft booster will have two double-faced cards.

Outside of new mechanics, Midnight Hunt draft boosters are guaranteed to contain two double-faced cards each: one common and one of a higher rarity, with a chance to get a third if you happen to get a foil one. That provides plenty of chances to pull its werewolves and Disturb cards during drafts, and every pack will contain a double-faced helper card to make playing with them easier as well. It’s also possible to get special Equinox showcase versions of every werewolf and warlock card, which have unique art and ornate card frames themed after the Harvesttide Festival.

Innistrad: Midnight Hunt spoilers and card reveals are officially entering full swing as it approaches launch on September 24. Of course, it’s not the last we’ll see of Innistrad this year either, with the vampire-themed Crimson Vow set following hot on its heels just two months later. Midnight Hunt itself comes only a month after Historic Horizons too, which introduced digital-only cards to MTG Arena – and things will get even wilder next year as Magic gets its very first cyberpunk-themed set, as well as crossovers with Fortnite and Street Fighter.

Star Wars: Tales From the Galaxy’s Edge – Last Call Arrives Later This Month

Star Wars: Tales From the Galaxy’s Edge, a virtual reality experience set on the Star Wars planet of Batuu, will get an extended chapter called “Last Call” on September 15.

Tales From the Galaxy’s Edge is developed by ILMxLAB, LucasFilm’s VR studio, and today the team announced Last Call’s release date. The new chapter adds new characters, two new Tales, and several new items to buy and try at Mubo’s Workshop.

Some new faces (who you might recognize) coming to Batuu in Last Call includes Hondo Ohnaka, Neeva, Lt. Gauge, Boggs Triff, and IG-88, everyone’s favorite robot assassin who will be voiced by Rhys Darby.

There will also be returning characters like Ady Sun’Zee, R2-DS and C-3PO, Dok-Ondar, Seezelslak, Lens Kamo, and Baron Attsmun.

In Tales From the Galaxy’s Edge - Last Call, you’ll be able to explore Batuu in virtual reality. Help Dok-Ondar recover an ancient artifact from the Sardeevem Chasm and the Cavern of the Moons, or escape the First Order on the Black Spire Outpost.

There are also new Tales to experience. In The Bounty of Boggs Triff players will become IG-88 as they hunt down the mobster Bogs. Or you can continue the story of Ady’Sun Zee in The Sacred Garden set during The High Republic.

ILMxLAB has been creating several VR experiences set in the Star Wars universe including Vader Immortal. However, while the VR was certainly immersive, the story had much to be desired.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Xbox Game Pass in September 2021: Final Fantasy 13, Surgeon Simulator 2, The Artful Escape, and More

A new month and a new batch of games coming to different services. PlayStation announced its September 2021 PS Plus lineup, and now Xbox has announced what games are coming to Xbox Game Pass this month also.

Leading the charge on September 2 is Craftopia, an ID@Xbox game about living on a small island by hanging out, fighting bosses, crafting items, really whatever you want. Or if you want to try out something completely different, Final Fantasy 13 is also heading to Xbox Game Pass for both console and PC.

Square Enix’s RPG has something of a mixed reputation, but it’s undeniably one of the best-looking Final Fantasy games even over a decade after it was first released in 2009. There are also new indie releases coming out day-and-date this month including Surgeon Simulator 2 and The Artful Escape.

What's Coming to Xbox Game Pass in September 2021

  • Craftopia (Cloud, Console, and PC) ID@Xbox - September 2

  • Final Fantasy XIII (Console and PC) - September 2

  • Signs of the Sojourner (Cloud, Console, and PC) - September 2

  • Surgeon Simulator 2 (Cloud, Console, and PC) ID@Xbox - September 2

  • Crown Trick (Console and PC) ID@Xbox - September 7

  • Breathedge (Cloud, Console, and PC) ID@Xbox - September 9

  • Nuclear Throne (Console and PC) ID@Xbox - September 9

  • The Artful Escape (Console and PC) ID@Xbox -September 9

Here's What's Leaving Xbox Game Pass in September 2021

  • Red Dead Online (Cloud and Console) - September 13

  • Company of Heroes 2 (PC) - September 15

  • Disgaea 4 (PC) - September 15

  • Forza Motorsport 7 (Cloud, Console, and PC) - September 15

  • Hotshot Racing (Cloud and Console) - September 15

  • The Dark Crystal: Age of Resistance Tactics (Cloud, Console, and PC) - September 15

  • Thronebreaker: The Witcher Tales (Cloud and Console) - September 15

If you missed it, a bunch of Quake games including the newly announced Quake Remaster also went up on Xbox Game Pass in August. The collection was announced at, where else? Quakecon.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

All Nine Seasons of Seinfeld Are Coming to Netflix in October

All nine seasons of Seinfeld will be available to stream on Netflix on October 1 — and in 4K. This will mark the first time that every episode of the NBC series will be available to stream on a single service globally.

To accompany the announcement, Netflix released a video on Twitter touting the show's arrival on the streamer as a "180 episode premiere."

“[Seinfeld co-creator] Larry [David] and I are enormously grateful to Netflix for taking this chance on us. It takes a lot of guts to trust two schmucks who literally had zero experience in television when we made this thing,” said Jerry Seinfeld in a press release. “We really got carried away, I guess. I didn’t realize we made so many of them. Hope to recoup god knows how many millions it must have taken to do. But worth all the work if people like it. Crazy project.”

Netflix acquired the rights to stream Seinfeld in 2019. Hulu had held the exclusive streaming rights to Seinfeld until last June. This new deal will see Netflix house the NBC sitcom for five years. While financial details of the agreement were not disclosed at the time, it was reported that Netflix paid "far more" than $500 million — the total that NBCUniversal paid to bring The Office to Peacock.

"This is the first time we’ve taken a risk of this nature, going all in on 9 seasons at the jump. But Jerry has created something special with this sitcom that nobody has ever done," Netflix co-CEO Ted Sarandos said in a statement.

In other Seinfeld news, a fan-designed LEGO set of Jerry Seinfeld's apartment in the show hit the market last month, complete with Minifigs of the show's main characters (and Newman). And if you really can't wait to see some Seinfeld on Netflix, Bee Movie is currently available to watch on the streaming service in the US.

J. Kim Murphy is a freelance entertainment writer.

Ghostbusters: Afterlife Delayed by One Week

With Paramount pushing Top Gun: Maverick to Memorial Day 2022, Sony Pictures is swooping in to claim its now-vacated pre-Thanksgiving release window. Ghostbusters: Afterlife will now hit theaters one week later than previously planned, moving from a November 12 release date to November 19.

The delay gives the Jason Reitman-directed sequel a little more room from Marvel's Eternals, which is set to hit theaters on November 5. Ghostbusters: Afterlife will now open against the Warner Bros.' Will Smith drama King Richard, though that film will also be simultaneously released on HBO Max for 31 days.

Additionally, the Ghostbusters sequel will now play in IMAX and other premium format auditoriums, many of which were originally being reserved for Top Gun: Maverick.

While Paramount has delayed its entire theatrical slate beyond 2021, Sony has maintained most of its plans for the year. Although Sony Pictures Animation is working out a deal with Amazon to bring Hotel Transylvania: Transformania to streaming, most of the studio's fare is still on track to release this year.

Rumors swirled about the studio potentially pushing Venom: Let There Be Carnage to 2022, but new promotional material indicates that the sequel will still hit theaters on October 15. Additionally, Spider-Man: No Way Home remains set for an exclusive theatrical run this holiday season.

For more on Ghostbusters: Afterlife, check out our exclusive trailer breakdown with director Jason Reitman and take a look at our breakdown of the franchise's new and returning cast members. And if you haven't already, meet Muncher.

J. Kim Murphy is a freelance entertainment writer.

Paramount Delays Top Gun: Maverick, Jackass Forever to 2022

Paramount is shuffling its upcoming schedule of theatrical tentpoles once again. Deadline reports that Top Gun: Maverick will now open on Memorial Day weekend next year, taking the release date originally set for Tom Cruise's other upcoming blockbuster, Mission: Impossible 7. The action sequel will now hit theaters three months later, on August 22, 2022.

In addition to the two Cruise vehicles, Paramount has also delayed Jackass Forever to next year, moving the slapstick reunion from its October 22 release to February 4, 2022. With these delays, Paramount no longer has any theatrical releases planned for the remainder of 2021.

The delays reflect a growing lack of confidence in theatrical distribution amid the current spread of COVID-19 and its more infectious Delta variant. Paramount aims to draw a large audience with each of these films and sees 2022 as a healthier theatrical marketplace to open them in.

Last month, Paramount took Clifford the Big Red Dog off of its September 17 release date due to concerns over rising COVID-19 cases. Meanwhile, rumors have spread about Sony potentially pushing Venom: Let There Be Carnage to 2022, though a new poster indicates that it's still full steam ahead for the sequel's October 15 release date.

Other upcoming releases like Marvel's Eternals, MGM's No Time to Die, and Sony's Spider-Man: No Way Home are still set to debut in theaters this year. After simultaneously releasing Black Widow in theaters and through Disney +'s Premier Access program, Marvel is returning to an exclusive theatrical release for Shang-Chi and the Legend of the Ten Rings this weekend.

For more on Top Gun: Maverick, read about how Tom Cruise would have refused to make the sequel if Val Kilmer didn't return as Iceman.

J. Kim Murphy is a freelance entertainment writer.

Marvel’s Midnight Suns Combat Uses a Card System, But Won’t Have Loot Boxes [Update]

Update: Since unveiling the tactics card battle system in Marvel's Midnight Suns, some players have expressed concerns there could be loot boxes in the game.

However, the developers have confirmed that there are no loot boxes in Midnight Suns, or any microtransactions involved with the cards system. There will however be purely cosmetic skins that will be available for purchase, but these won't impact the balance of the game.

Original Story: Marvel’s Midnight Suns is the next big Marvel superhero game, but with a tactics twist. In a new gameplay reveal, developer Firaxis shared more on the card-based strategy combat system players will use to fight in the battle with Lilith.

Midnight Suns is being developed by the Xcom makers at Firaxis, the strategy combat system might not be a big surprise. But in addition to the turn-based combat, players will also be utilizing the environment, team composition, and a random assortment of ability cards.

As revealed in today’s gameplay walkthrough, combat in Midnight Suns involves picking three heroes and using a deck of random ability cards. Your abilities are tied to these cards, and because each “hand” is random at the start of a battle, you’ll have to think strategically to get results. These cards can also be upgraded as you progress through the game.

This isn't a card game like Hearthstone, but something similar to rogue-lites that use card abilities like Slay the Spire.

Players can use these ability cards in conjunction with the environment to deal massive damage to enemies as well. Blast your enemy at nearby gas tanks or even off the ledge to quickly clear the field of bad guys when you’re in a pinch.

You can also coordinate team attacks if you have the right heroes with you. Improving your relationship with these characters during Midnight Suns’ social segments will also improve your tag-team abilities.

As revealed during Gamescom ONL, Marvel’s Midnight Suns is a darker take on the Marvel universe with an emphasis on its more supernatural side. You’ll play as an original Marvel hero that you can fully customize and fight and live alongside famous Marvel heroes. While you’ll be able to socialize with them, you, unfortunately, can’t date anyone.

Check out the full gameplay walkthrough in the video above right here on IGN.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.