Everything Announced at Microsoft’s 2021 Surface Event

Microsoft's latest Surface Event was arguably its biggest yet with three new two-and-one tablets, a new convertible laptop, an adaptive kit that helps you seamlessly navigate Surface devices, and an updated dual-screen foldable phone. In case you missed the livestream, here's everything Microsoft announced during this year's Surface hardware event.

Surface Studio Laptop

Instead of the next iteration of the Surface Book, Microsoft announced a "fresh take on [its] powerhouse laptop" in the form of the Surface Laptop Studio. This laptop's form factor looks similar to the HP Elite Folio or Acer Concept D Ezel as all three devices include a flexible hinge, allowing you to switch between a typical laptop shape and more into a table-like device akin to the Surface Pro or Go products; offering three modes: laptop, stage, and studio; each turning the Surface Studio into a clamshell laptop, a portable entertainment station to stream movies and shows, or an electronic canvas.

The Surface Studio features a 14.4-inch touchscreen display with a refresh rate of up to 120Hz, an 11th-gen Intel Core H35 i5 or i7 CPU, and features two GPU configurations: one equipped with an RTX 3050 Ti with 4GB of HDDR6 memory, while the commercial-only model includes an RTX A2000; both GPUs have 4Gb of GDDR6 memory. The laptop also features a 1080p AI-powered smart camera, which Microsoft says will optimize exposure and lighting in addition to quad omnisonic speakers with Dolby Atmos.

The Surface Studio Laptop is available for pre-order at select retailers with a starting price of $1,599.99.

Surface Pro X

Microsoft has also launched a model refresh to the Surface Pro X. Despite no significant changes to the overall design of the Surface Pro X. The 2021 model refresh introduces a Gigabyte LTE model and a Wi-Fi-only option with a new entry price of $899.

The Surface Pro X includes a few configurations with either an SQ 1 or SQ 2 CPU, an SQ 1 Adreno 685 GPU, or SQ 2 Adreno 690, either an 8GB or 16GB LPDDR4x RAM, and three removable SSD options: 128GB, 256GB, and 512GB. Microsoft also notes that the upcoming OS Windows 11 and built-in 64-bit emulation will allow the ARM-based device to run apps better, including Microsft Teams and Office and third-party apps like Adobe Photoshop.

Microsoft says this year's Surface Pro X includes all-day battery life, a 2280 x 1920 13-inch PixelSense touchscreen, and the signature kickstand that has become a noteworthy feature in the Surface Pro line. This year's model also includes a 5.0-megapixel 1080p webcam on the wrong with the webcam designed to automatically adjust the lighting conditions to reflect natural skin tones, according to Microsoft accurately. Surface Pro X also includes an Eye Contact feature powered by machine learning and an onboard neural engine to allow you to adjust your gaze on video calls to appear like you're always looking at the camera.

The Surface Pro X is available for pre-order starting today.

Surface Pro 8

The Surface Pro has remained one of the flagship hardware products created by Microsoft. Succeeding the Surface Pro 7+, the Pro 8 includes an HD camera with support for 4K video, a slightly bigger and brighter 13-inch 2880 x 1920 screen, a 120Hz refresh rate display (though its default is 60Hz). Microsoft claims battery life will last you up to 16 hours, and you can charge 80% of your device in just "over an hour."

Depending on the configurations you pick, you have a few to choose from, with consumer configurations offering either an i5 or i7 11th-gen quad-core Intel processor and Intel Iris Xe graphics. Memory configurations come in three options: 8GB, 16GB, or 32GB (all LPDDR4x). Whether you buy a Wi-Fi or LTE model, you can grab either a 128GB or 256GB SSD option. But the Wi-Fi-only models also include two additional SSD configurations: 512Gb and 1TB, all of which are removable.

The Surface Pro 8 performs over two times faster than the Surface Pro 7, with a 40% higher sustained CPU performance and a 74% faster graphics sustained performance. Microsoft aims to make this a multidimensional device that is good for productivity or a workstation with a multiple 4K monitor setup. Yet, the tech giant also notes that the Surface Pro 8 can also be an ideal portable gaming station if you use an external GPU.

The Surface Pro 8 starts at $1,099.99, with preorders beginning today.

Surface Go 3

Alongside the other Surface lineup, Microsoft also announced the Surface Go 3. There are some noticeable changes, such as 128GB and 256GB SSD options, though there is a slower eMMC 64GB option if you decide to go with a base model.

As a more entry-level Surface device, the Go 3 includes an Intel UHD Graphics 615 and a choice between either a dual-core Intel Pentium Gold 6500Y or a quad-core 10th-gen Intel Core i3 CPU. Memory is maxed out at 8GB or 4Gb if you are getting a base model.

The Surface Go 3 weighs in at 1.2lbs and offers a 1080p camera along with an attractive starting price of $399.99 with preorders starting today. Though only if you want the Wi-Fi models as the LTE models are slated to come out "in the coming months."

Surface Duo 2

Laptops and tablets were not the only hardware device Microsoft announced today. Its next Surface phone, the Duo 2, was also unveiled.

The Surface Duo's successor keeps a lot of what made the Android-powered smartphone a unique foldable, such as the ability to run two Android apps concurrently. The Surface Duo 2 features a larger screen measuring 8.3-inches powered by a Qualcomm Snapdragon 888 processor with 5G support and an NFC reader; the last two features were key features missing in its predecessor.

The phone will ship with Google's upcoming Android 11 operating system, which includes three storage configurations: 128GB, 256Gb, and 512GB, along with 8GB of DRAM LPDDR5 memory. Surface Duo 2 also consists of a new triple camera setup on the rear: a 16MP, f/2.2 Ultra Wide lens, a 12MP, f/1.7, OIS wide lens, and a 12MP, f/2.4, OIS Telephoto lens.

Another interesting feature is that the Surface Duo 2 will include a preinstalled Xbox Game Pass App. A few months back, Microsoft made some changes to the Surface Duo to optimize the foldable for its video game streaming service by adding touch controls, which added a virtual gamepad to the second screen of the device, turning it into a Nintendo 3DS-like handheld.

Like the other products mentioned above, preorders for the Surface Duo 2 begin today with a starting price of $1,499.99.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Hideo Kojima Originally Wanted Hans Zimmer to Compose Metal Gear Solid 2’s Music

In the early stages of creating Metal Gear Solid 2: Sons of Liberty, Hideo Kojima and producer Rika Muranaka initially wanted to hire Hans Zimmer to compose the music for the game.

In an article with Game Developer, Muranaka discussed her time working on the game's largely synthetic soundtrack and how a larger budget for the sequel meant that they could strive further with the game's audio design.

"We went to Media Ventures (now known as Remote Control Productions), which is Hans Zimmer's studio," says Muranaka. "We originally wanted to get Hans Zimmer, but he was like 'No, I can't do it for that kind of money' - he's so expensive, it's ridiculous."

With Zimmer no longer a feasible option at this point, it was then that Kojima asked Muranaka to reach out to English composer Harry Gregson-Williams, who was working for Zimmer in the studio at that time. "He was still an upcoming composer," says Muranaka. "But he had done Enemy of the State, so a lot of people had started to notice him."

Gregson-Williams, whose career working with video games also includes work on a number of Call of Duty titles, accepted the position to work alongside Kojima on Metal Gear Solid 2 - a choice which the composer didn't know at the time would begin a longstanding relationship between the pair, spanning multiple future Metal Gear titles. Prior to working together on Sons of Liberty, however, Gregson-Williams admits that he hadn't really thought about venturing into the world of video games.

"I hadn't considered doing video games at all," Gregson-Williams tells Game Developer. "I don't think at that time, many filmmakers had, so I didn't really have a precedent for it. I wouldn't have had a desire for it necessarily, had Hideo not himself approached me. [...] At the time, I was under the care of Hans Zimmer. He wasn't dismissive about it - but he did say, 'Watch out, you're here to try and build a path to being a film composer.'"

For Gregson-Williams, the move across to composing music for games would present itself with some new challenges. For one, he wouldn't be able to rely on using already shot footage to direct the music he was creating.

"I would start the week with an email from him saying, 'Do you think you could send me 30 seconds of 'sneaky?'" says Gregson-Williams. "And I would send back - and this had to be done through a translator - 'Sneaky? What kind of sneaky?'

"He'd say, 'In this instance, imagine you're being watched, but you don't know that.' So I'd say, 'So very down-tempo and tense and spare' and he'd be like 'Yep.' We'd build a picture ourselves of what I was doing. He obviously knew how he was going to deploy this music in the game. But I didn't."

The music for Metal Gear Solid 2 came as a joint effort between Gregson-Williams, Muranaka, and Konami's in-house sound team (most notably composer Norihiko Hibino). While certainly far from a solo effort, it's interesting to consider how different the game's tone might have been had Zimmer been at the helm.

In other Hans Zimmer news, the composer recently created a soundtrack for Dune's upcoming companion book. Named the Art and Soul of Dune, the accompanying art book for Denis Villeneuve's upcoming sci-fi blockbuster is apparently so immense that Zimmer actually recorded an entirely new soundtrack for it. Launching with two different variations, fans can pick up the regular edition of The Art and Soul of Dune for $50 MSRP or the significantly more expensive deluxe edition for $595.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Invasion: Exclusive Trailer Reveal for New Apple TV+ Sci-Fi Series

Apple has released the official trailer for its ambitious new sci-fi series, Invasion, starring Jurassic Park's Sam Neill.

The three-episode premiere of Invasion will be available to stream on Apple TV+ on Friday, October 22, 2021. Invasion comes from the minds of X-Men and Deadpool producer Simon Kinberg, as well as The Twilight Zone's David Weil. The series follows the events of an Alien invasion through the lens of several characters spread across multiple continents.

IGN can exclusively reveal the thrilling trailer for Invasion in the video below or at the top of the page:

We spoke to Kinberg to learn more about the origins of Invasion's story, where he shared how Alejandro Iñárritu's Oscar-winning 2006 film Babel, and H. G. Wells' War of the Worlds were both inspirations.

"Well, initially I had a thought of doing a very modern global Babel, like the movie Babel meets War of the Worlds," Kinberg told IGN. "And I met [co-creator David Weil], because I wanted a partner in creating and writing it, and we really connected. And the more we talked about it, the further and further it got away from anything resembling War of the Worlds other than it being an alien invasion. And so it became its own original thing. And what was, from the beginning, the biggest draw to me and the thing that got me the most excited, was playing the reality of what it would feel like to be invaded. I think there are a lot of nations, unfortunately, around the world that know what that feels like, but there's a whole lot of nations that don't, and America is one of them."

Kinberg went on to explain that his love of science-fiction movies and TV shows comes from their ability to act as powerful metaphors for so many things in our world. Some of his favorites growing up were Alien, The Terminator, and Star Wars.

"So in the case of the X-Men movies that I spent a lot of my life working on, the mutants were a metaphor for any persecuted or oppressed people," Kinberg said. "And in the case of Invasion, it's really about two things for me, metaphorically. One is the fact that we're all aliens, that there is a sense of alienation that I think all people carry with them in some form, whether they're alienated from their families, alienated from their communities, alienated from their jobs, there is a sense of disconnect. And I think I was really trying to find storylines in our show that would explore that feeling of alienation and really sort of explode it under the intensity of the magnifying glass of an actual alien invasion."

Joining Neill is an expansive ensemble, including Shamier Anderson (Goliath), Golshifteh Farahani (Gen: Lock), Firas Nassar (Sirens), Shioli Kutsuna (Deadpool 2), and more.

What did you think of the trailer? Let us know in the comments and be sure to check out Invasion when it debuts on Apple TV+ on Friday, October 22, 2021.

David Griffin is the TV Streaming Editor for IGN. Say hi on Twitter.

Pokémon Unite’s Big Update Includes a Slew Of New Features And Cross-Play

Ahead of today's Pokémon Unite launch for mobile devices, the Pokémon Company updated the game to include a range of new features as well as cross-play.

Pokémon Unite has already added a number of playable Pokémon since its release for Nintendo Switch in July. However, as the MOBA makes its long-awaited debut on mobile devices, The Pokémon Company announced features of the new update on its website while also taking to Twitter to show off new gameplay clips for upcoming debutants, Mamoswine and Sylveon.

As of today, Unite fans can battle it out across multiple platforms, as the MOBA's move to mobile also introduces cross-play. Budding trainers will be able to link their accounts across devices meaning that when you inevitably burn through the battery power on your Switch, there's always your trusty smartphone to keep your progress moving forward.

Pokémon Unite will also now feature a number of new in-game events, during which fans will get the chance to obtain Super Item Enhancers. Similar to standard Item Enhancers but far rarer, these will allow players to upgrade a held item straight to level 30 - a prospect that could take the edge off some of the game's microtransaction-driven grind.

With concerns over a pay-to-win nature of the game being brought into question since its release, the publisher has also said that it is developing a new mode of play "designed to level the playing field for all Trainers, regardless of their held items’ grades."

Pokémon Unite's new season also includes a brand new space-themed battle pass called Galactic Ghost 094, and the addition of Unite Squads. The Pokémon company says that through Unite Squads, players can use tags based upon their own preferences in playstyle to team up with other like-minded individuals who want to approach the game in a similar way. Whether you're destined for greatness or want to take the game at a casual pace, joining up with players of a similar mindset should now be pretty easy within the game.

Because over five million trainers preregistered for the mobile version of the game (three cheers for an arbitrary milestone), every user who has played the mobile version of Pokémon Unite before October 31 will receive the Unite license for Pikachu (which lets you play as the character in-game) along with a special Holowear for everyone's favorite little yellow companion and 1,000 Aeos tickets, which can be exchanged for in-game items. Mobile users will also be able to unlock the license for Zeroara as a launch bonus by winning a total of 32 battles in the game.

For more on Pokémon Unite, make sure to check out our review of the game where we gave it a 6/10 calling it "an entertaining MOBA constrained by its overcommitment to simplicity".

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Nintendo Direct Coming Tomorrow, Focusing on Games Coming This Winter

A Nintendo Direct is coming tomorrow, September 23, promising to show off around 40 minutes of upcoming Switch games.

Announced on Twitter, the presentation will air at 3pm Pacific / 6pm Eastern / 11pm UK (that's September 24 at 8am AEST). It will be "focused mainly on Nintendo Switch games launching this winter."

Amid smaller showcases, this marks the third full Nintendo Direct of the year. In February, a Direct revealed Zelda: Skyward Sword HD, Splatoon 3, Mario Golf: Super Rush and more. At E3, Nintendo finally showed more from Breath of the Wild 2, announced Metroid Dread, and revealed Mario + Rabbids: Sparks of Hope.

As for what could be shown at this event, there've been recent rumours about Game Boy and Game Boy Color games coming to Nintendo Switch Online. Many will also be hoping that we discover the identity of the final character coming to Super Smash Bros. Ultimate after Tekken's Kazuya was added in June. Is it too much to hope we'll see more Breath of the Wild 2 ahead of its February release? Judging by how quiet Nintendo's been about the game so far, quite possibly.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Live-Action Cowboy Bebop Is an ‘Expansion to the Canon,’ Not the Same Anime Story

Netflix showrunner André Nemec has confirmed that his live-action Cowboy Bebop is an "expansion of the canon" rather than a beat-for-beat remake of the original anime.

In an interview with Entertainment Weekly, Nemec discussed his approach to making a live-action Cowboy Bebop for Netflix, explaining how he hadn't wanted to replicate the story of the original anime with a direct adaptation, but rather step into its world to present an "expansion to the canon," with some original stories that will "add things" to the mythos.

"I promise we will never take the original anime away from the purists. It will always exist out there," Nemec assured fans of the Japanese anime classic. "But I'm very excited about the stories that we're telling. I believe we've done a really nice job of not violating the canon in any direction but merely offering some extra glimpses into the world that was already created."

We got under the skin of who the live-action characters were going to be," he added. "I think that the poetic nature of the anime absolutely allowed for us to mine the archetypal nature of the characters and dig out deeper histories that we wanted to explore — and answer some of the questions that the anime leaves you with."

Nemec expressed that he didn't feel the need to "serve the exact same meal" by retelling the same story in a different form, even though he acknowledged that the anime had done such an "amazing job." Ultimately, he felt redoing the anime would deliver disappointing results as it would "leave an audience hungry for something that they already saw."

Cowboy Bebop will debut its 10-episode first season on Netflix on November 19 — here's what we think the show needs to get right. The series joins several other live-action adaptations in the pipeline, including a new Netflix series based on One Piece, an Akira remake from director Taika Waititi, and a reimagined version of Your Name.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Sonic’s Creator Questions Whether Record-High Sonic Auction Price Is ‘a Scam’

Sonic co-creator Yuji Naka was shocked to see that a copy of 1991's Sonic the Hedgehog for Sega Genesis had amassed a jaw-dropping $430,500 at auction. So shocked, in fact, that after seeing the price that his iconic retro game had sold for, Naka took to Twitter to ask his followers whether the winning bid was a scam.

On September 19, Goldin Auctions announced that a final sale price for a Wata A-graded copy of Sonic the Hedgehog was an all-time record for any Genesis game. After seeing the announcement, Naka tweeted, seemingly holding out some hope that his game could reach such huge prices: "I wondered if it was time for Sonic to reach a high." However, the creator seemed unconvinced, asking his followers whether they thought the half a million price tag on his 1991 classic was "a scam".

Naka's hopes surrounding the game's auction price were seemingly pinned on the back of the news that a factory sealed copy of 1985's Super Mario Bros. sold at auction for a world-record sum of $2 million last month. "I saw the news that Mario was sold at a high price recently, so I thought Sonic was also a high price, but it's different. I'm sorry," Naka concluded in a thread of tweets. It's not clear what led Naka to believe this was a different situation to the Mario sale.

Naka's replies are full of skepticism surrounding the valuation of the cart, which started at a minimum bid price of $75,000 and received a total of 21 bids to take it up to its final auction price. Much of that skepticism seemingly surrounds the involvement of Wata Games in the sealed game's grading.

As prices in the retro games market have exploded over the last few years, Wata Games has faced controversy after journalist Karl Jobst released a YouTube video suggesting that the company had engaged in unethical practices to drive up the price of retro games at auction – although that allegation primarily involves a different auction company to Goldin. While Wata Games has denied the accusations (thanks VGC), a number of fans in the retro games community have seemingly remained suspicious about the company.

In other related news, Yuji Naka recently announced that he has taken a move toward the realm of indie games following his exit from Square Enix earlier this year. The Sonic co-creator informed fans that he'd recently begun working on a solo Unity project that is being created for smartphones.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Did You Want a Quantum Leap Reboot? You Might Be Getting a Quantum Leap Reboot

Quantum Leap star Scott Bakula has revealed there are "significant conversations" taking place with regards to a possible reboot of the '90s sci-fi series.

As reported by Deadline, Bakula recently appeared as a guest on Bob Saget's Here For You podcast to tell stories and share insights into his decades-long career in the entertainment industry, including the time he body-hopped into the role of Dr. Sam Beckett, a time-travelling quantum physicist who leaps into other peoples lives to "put right what once went wrong."

During the discussion, Bakula confirmed that talks had been happening around a possible reboot of the series, which originally ran on NBC for five seasons, between 1989 and 1993. He didn't divulge the details of any such conversations, however, he indicated that those involved were in the very early stages of working out whether there's a way to bring the show back.

"There are very significant conversations about it right now going on," Bakula told Saget of a potential Quantum Leap reboot, though he admitted there may be some challenges. "I don't know what it would be. I don't know who would have it. The rights were a mess for years. I don't know if they're even sorted out now. That's always been the biggest complication."

Bakula also revealed that he had spoken to series creator Donald P. Bellisario periodically over the years about a potential comeback of the show. He said he had encouraged him to move forward with an idea despite jokingly noting that Dean Stockwell, who played his wise-cracking hologram sidekick Admiral Al Calavicci, "costs too much money" these days.

"[Bellisario] would always say, 'I can't write it without thinking of you and Dean [Stockwell].' I said, 'Just think about me and Dean and write your show. Get it out there. If you have an idea, just write it. I am sure it will be great,'" Bakula recalled of some of the past conversations he had had with Bellisario, admitting that he didn't know "what that idea would be if we did."

Several shows and sitcoms have received reboots, revivals, and spin-offs in recent years, albeit with mixed results. It seems that for every terrific and twisted Twin Peaks-level continuation, there's a disappointing Heroes Reborn. The minds behind these projects continue to test the water with audience reaction to see what works and what doesn't.

Plus, many series are continuing to get a second life, with Dexter Morgan set to make his return on Showtime, a Frasier revival with Kelsey Grammer greenlit at Paramount Plus, and a Fresh Prince of Bel-Air reboot featuring a new cast set for NBCUniversal's Peacock. Outside of these ones, there's a whole list of cancelled TV shows we'd love to see revived at some point.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Roblox Rolls Out ID-Based Age Verification Service

As the Roblox community continues to grow, the Roblox Corporation has taken the decision to roll out an ID verification service to confirm users' ages. Currently operating on an opt-in basis, the developer says that its new service will not only signal a level of trust between users but also enable the platform to provide better methods for age-appropriate communication between creators.

As announced in an article on the Roblox blog, the developer says that age verification on the platform is important as it rolls out its new communication tool, spatial voice. The feature, which is currently being tested in a limited Developer Beta and is set to move into early access soon, will allow users to engage in voice chat within spatial voice experiences in Roblox, and aims to mirror real-life conversation, taking into account proximity, tone of voice, and more.

Despite the company offering its age verification service on an opt-in basis, only those who successfully complete the process will be eligible for spatial voice chat when it becomes available for Public Beta. It's not clear if the age verification service will become mandatory in future although, given that more than 50% of Roblox users are under 13, it feels unlikely.

For Roblox, this primarily comes down to safety. "As our community continues to expand, both globally and by age (nearly 50% of the users on our platform are over the age of 13 as of Q2 2021), we want to make sure that everyone can express themselves in a safe and respectful way," explains Senior Product Manager Chris Ashton Chen. "Being confident in a user’s age and identity is a critical foundation for metaverse safety and civility. We are developing new and innovative ways to do so while always respecting users’ privacy."

So, how does it work? Roblox's ID verification process comes in two stages. Using image processing technology, Roblox will first ask users to submit to an ID document check via its app. The documents themselves can take a number of forms with the platform accepting a user's passport, driver's license, or ID card as appropriate means for verification.

To complete the verification process, those taking part will then need to capture a selfie using the system. Roblox says that this stage of the service checks for "liveness" (whether or not the image it's seeing is of a living, breathing human being) and "likeness" (whether or not you are actually the same person shown in the documents uploaded).

The Roblox Corporation says that its verification process will roll out over the course of the next few weeks. For those worried about their data and privacy, the developer has also assured users that the platform will not store user's raw ID documents nor selfie data. Instead, when a government-issued ID document is scanned, an anonymized value is generated, allowing Roblox to verify identity without risking exposure of the user's real identity.

Roblox's ID verification process might seem strict, but it's similar to that used by many gambling sites and financial apps worldwide. However, with the platform home to many young gamers, it's a move that will hopefully help to increase safety platform-wide.

In a similar vein, IGN previously reported that Roblox had seen a number of incidents of mass shooting recreations arising on its platform. While the developer hasn't stated that similar incidents are a reason for the introduction of an age verification service and ID checks, incorporating such a system would likely help to improve users' accountability throughout the community.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Daniel Craig Wants Studios To Go Further Than Casting a Female James Bond

Daniel Craig is about to take his final bow as James Bond when No Time to Die finally hits theaters this October. Afterward, it’s anyone’s guess who the next James Bond will be.

While there has been plenty of speculation and fan casting, nothing is set in stone. But when asked if a woman should play the next Bond, Craig said that would be a disservice to female actors.

“There should simply be better parts for women and actors of color,” Craig tells the RadioTimes when asked about a female Bond. “Why should a woman play James Bond when there should be a part just as good as James Bond, but for a woman?”

This comment echoes the sentiments of longtime James Bond film producer Barbara Broccoli who said in 2020, that “James Bond can be of any color, but he is male,” adding, “I believe we should be creating new characters for women — strong female characters… I’m not particularly interested in taking a male character and having a woman play it. I think women are far more interesting than that.”

In this regard, No Time to Die will have a female 00 agent who isn’t James Bond. Lashana Lynch is set to play another agent in the movie alongside Craig and you can see Lynch in several of the film’s trailers.

After multiple delays, No Time to Die will finally arrive in theaters in the US on October 8. Directed by Cary Joji Fukunaga, No Time to Die will see several returning characters plus newcomers Lynch and a villain played by Rami Malek.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.