Bryce Dallas Howard to Direct a Remake of Flight of the Navigator

Bryce Dallas Howard is set to direct and produce a female-led reimagining of 1986's Flight of the Navigator for Disney+.

As reported by THR, this new take on Flight of the Navigator will also be produced by John Swartz and Justin Springer. Swartz is actually Howard's partner at production company Nine Muses.

Flight of the Navigator is a film about a 12-year old boy named David who was abducted by a UFO and wakes up eight years later without aging and with no recollection of what occurred. While we don't know much more about the new project, we do know that David will be replaced by a female protagonist.

This isn't the first time a reboot was planned for Flight of the Navigator, as Colin Trevorrow and Derek Connolly were once attached to write a script for Disney in 2009. Disney would lose the rights to Lionsgate shortly thereafter, and another failed attempt was in the works with Lucifer showrunner Joe Henderson. Now, its rights are back at Disney.

Bryce Dallas Howard has not only starred in Jurassic World and Spider-Man 3, but she has also directed episodes of The Mandalorian and will direct one episode of The Book of Boba Fett. This new Flight of the Navigator film would be her first credit as a director of a feature film.

Flight of the Navigator was on our list of the 19 TV shows we would love to see on Disney+, and while it doesn't appear to be arriving as a series, this news should be great for many around the world.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Bryce Dallas Howard to Direct a Remake of Flight of the Navigator

Bryce Dallas Howard is set to direct and produce a female-led reimagining of 1986's Flight of the Navigator for Disney+.

As reported by THR, this new take on Flight of the Navigator will also be produced by John Swartz and Justin Springer. Swartz is actually Howard's partner at production company Nine Muses.

Flight of the Navigator is a film about a 12-year old boy named David who was abducted by a UFO and wakes up eight years later without aging and with no recollection of what occurred. While we don't know much more about the new project, we do know that David will be replaced by a female protagonist.

This isn't the first time a reboot was planned for Flight of the Navigator, as Colin Trevorrow and Derek Connolly were once attached to write a script for Disney in 2009. Disney would lose the rights to Lionsgate shortly thereafter, and another failed attempt was in the works with Lucifer showrunner Joe Henderson. Now, its rights are back at Disney.

Bryce Dallas Howard has not only starred in Jurassic World and Spider-Man 3, but she has also directed episodes of The Mandalorian and will direct one episode of The Book of Boba Fett. This new Flight of the Navigator film would be her first credit as a director of a feature film.

Flight of the Navigator was on our list of the 19 TV shows we would love to see on Disney+, and while it doesn't appear to be arriving as a series, this news should be great for many around the world.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Deltarune: Chapter 2 Arriving on PC and Mac This Week

Deltarune: Chapter 2, which is the second entry in the follow-up to Undertale, will be released on both PC and Mac on September 17, 2021, at 5pm PT/8pm ET/1am BST (9/18).

A short video of Deltarune: Chapter 2 was released on Twitter alongside the announcement from Undertale's 6th-anniversary celebration event, and Deltarune.com has been updated with a few more details regarding save transfers and more.

To ensure your Deltarune: Chapter 1 save file is transferred to Deltarune: Chapter 2, players will need to see the credits of the first game. Chapter 1's "completion data" will be created when you "go to sleep in your bed at the end of the game."

If you happen to be on a different computer than the one you played Deltarune: Chapter 1 on, the FAQ also reassures that, "as long as you generally remember what happened story-wise, you'll be fine."

The much-anticipated release date annoucement came after Undertale creator Toby Fox was part of a playthrough of Deltarune: Chapter 1, and the extended glimpse of Chapter 2 includes a tease of what fans can expect in this game that is arriving around three years after the original.

What is yet unclear is how much Deltarune: Chapter 2 will cost, or if it will also be free like Chapter 1.

Toby Fox gave an update on Deltarune's development in 2020, saying that this follow-up to Undertale has been much harder to develop for than the original game due to "the complexity of new systems, plotlines, and graphics."

He also mentioned that he believes that Chapter 3 of Deltarune should be a bit easier to make as the team can use what they learned in Chapter 2 as a guiding light.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Deltarune: Chapter 2 Arriving on PC and Mac This Week

Deltarune: Chapter 2, which is the second entry in the follow-up to Undertale, will be released on both PC and Mac on September 17, 2021, at 5pm PT/8pm ET/1am BST (9/18).

A short video of Deltarune: Chapter 2 was released on Twitter alongside the announcement from Undertale's 6th-anniversary celebration event, and Deltarune.com has been updated with a few more details regarding save transfers and more.

To ensure your Deltarune: Chapter 1 save file is transferred to Deltarune: Chapter 2, players will need to see the credits of the first game. Chapter 1's "completion data" will be created when you "go to sleep in your bed at the end of the game."

If you happen to be on a different computer than the one you played Deltarune: Chapter 1 on, the FAQ also reassures that, "as long as you generally remember what happened story-wise, you'll be fine."

The much-anticipated release date annoucement came after Undertale creator Toby Fox was part of a playthrough of Deltarune: Chapter 1, and the extended glimpse of Chapter 2 includes a tease of what fans can expect in this game that is arriving around three years after the original.

What is yet unclear is how much Deltarune: Chapter 2 will cost, or if it will also be free like Chapter 1.

Toby Fox gave an update on Deltarune's development in 2020, saying that this follow-up to Undertale has been much harder to develop for than the original game due to "the complexity of new systems, plotlines, and graphics."

He also mentioned that he believes that Chapter 3 of Deltarune should be a bit easier to make as the team can use what they learned in Chapter 2 as a guiding light.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Here’s Everything Christopher Nolan Demanded from Universal For His Oppenheimer Movie

Christopher Nolan has chosen Universal to help him make his next film which will be about J. Robert Oppenheimer, the “father of the atomic bomb.” But Nolan actually met with several studios to potentially fund the project. But only Universal was able to meet Nolan’s steep demands.

For the past two decades, Nolan almost exclusively worked with Warner Bros. on his movies. But following WB’s decision to release movies day-and-date in theaters and HBO Max, Nolan was publicly critical of the move and it seems Nolan was looking to work with someone else for his next movie.

According to The Hollywood Reporter, potential suitors would need to meet some requirements though. The report says Nolan is targeting a $100 million budget for the film, something he apparently considers “smaller-scale” compared to his other projects.

Nolan requested an equal marketing budget, as well as “total creative control, 20 percent of first-dollar gross, and a blackout period from which the studio wherein the company would not release another movie three weeks before or three weeks after his release.”

To ensure his movie wouldn’t land on a streaming service immediately, Nolan also requested at least a 100-day theatrical window. For comparison, Marvel’s Shang-Chi has a 45-day theatrical window.

The Hollywood Reporter says the three main competitors for Nolan’s movie were Apple, Sony, and Universal. Apple reportedly could not meet Nolan’s theatrical window request and while Sony was considered up until the very end, Nolan sided with Universal after the company plainly said yes to all of Nolan’s demands.

Nolan’s next film is another historical picture set around World War 2. Specific plot details are under wraps, but it will be about Oppenheimer, who was a key figure in the Manhattan Project tasked with developing the first nuclear weapons. Nolan collaborator Cillian Murphy is rumored to be in a major role for the movie.

You can read IGN’s review of Dunkirk for our take on Nolan’s last WW2 epic, or the more high-concept Tenet which Nolan made with WB.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Here’s Everything Christopher Nolan Demanded from Universal For His Oppenheimer Movie

Christopher Nolan has chosen Universal to help him make his next film which will be about J. Robert Oppenheimer, the “father of the atomic bomb.” But Nolan actually met with several studios to potentially fund the project. But only Universal was able to meet Nolan’s steep demands.

For the past two decades, Nolan almost exclusively worked with Warner Bros. on his movies. But following WB’s decision to release movies day-and-date in theaters and HBO Max, Nolan was publicly critical of the move and it seems Nolan was looking to work with someone else for his next movie.

According to The Hollywood Reporter, potential suitors would need to meet some requirements though. The report says Nolan is targeting a $100 million budget for the film, something he apparently considers “smaller-scale” compared to his other projects.

Nolan requested an equal marketing budget, as well as “total creative control, 20 percent of first-dollar gross, and a blackout period from which the studio wherein the company would not release another movie three weeks before or three weeks after his release.”

To ensure his movie wouldn’t land on a streaming service immediately, Nolan also requested at least a 100-day theatrical window. For comparison, Marvel’s Shang-Chi has a 45-day theatrical window.

The Hollywood Reporter says the three main competitors for Nolan’s movie were Apple, Sony, and Universal. Apple reportedly could not meet Nolan’s theatrical window request and while Sony was considered up until the very end, Nolan sided with Universal after the company plainly said yes to all of Nolan’s demands.

Nolan’s next film is another historical picture set around World War 2. Specific plot details are under wraps, but it will be about Oppenheimer, who was a key figure in the Manhattan Project tasked with developing the first nuclear weapons. Nolan collaborator Cillian Murphy is rumored to be in a major role for the movie.

You can read IGN’s review of Dunkirk for our take on Nolan’s last WW2 epic, or the more high-concept Tenet which Nolan made with WB.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

DokeV’s Trailers Showed Less Than 10% of its Entire Open World

Last month, we got a long look at DokeV, the open-world action-adventure game from the studio behind Black Desert Online that's full of monster catching, goofy minigames, and exploration of what sounds like quite a sizable open world.

Speaking to IGN, lead producer Sangyoung Kim gave a rough idea of the full scope of the world in comparison to its trailer from the PlayStation Showcase.

"Including White Whale Town, there are two towns shown in the video," he said. "I’m not sure how to express the island’s magnitude, but you can think of it like this: the parts of town you’ve seen in the trailer are less than 10% of the actual island. The map is large enough to keep you entertained just by walking around and exploring the open world.

"We actually rode the skateboard, drifted, and boosted around the island in the game engine, but it took quite a while to do a full trip around it."

The skateboards Kim is referring to are shown in the trailer alongside a number of other interesting traversal methods, such as jet skis, rideable alpacas, umbrellas (used like gliders), bicycles, cars, skateboards, and plenty more. And Kim added that those methods aren't the only ways you can travel — there are plenty more that haven't been shown yet, which players will be able to use to "explore freely."

Plus, Kim said that the world will incorporate day and night cycles, seasons, and weather as well — though he noted that it's still in development and that's subject to change.

Kim also mentioned that it's possible the game gets even bigger, though it's not clear for now whether that means in geographical size or just in terms of things to do. Kim confirmed that Pearl Abyss will continue to add new content after the launch, noting that DokeV is ultimately "all about adventure and exploration of the open-world."

Unfortunately, we're still waiting for a release window for now.

"We are focusing on the development right now and I think there will be a time we can reveal more about when players can expect to play our game," Kim said. "However, what we can promise is we will do our best to make a great game."

Kim shared a few other details as well, such as the nature of DokeV's multiplayer elements, and a little about the different kinds of activities players can participate in with their Dokebi beyond just battling and exploring, so there's plenty more to unpack while we wait to learn more about Pearl Abyss' upcoming open-world action-adventure and its cast of colorful monsters.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

DokeV’s Trailers Showed Less Than 10% of its Entire Open World

Last month, we got a long look at DokeV, the open-world action-adventure game from the studio behind Black Desert Online that's full of monster catching, goofy minigames, and exploration of what sounds like quite a sizable open world.

Speaking to IGN, lead producer Sangyoung Kim gave a rough idea of the full scope of the world in comparison to its trailer from the PlayStation Showcase.

"Including White Whale Town, there are two towns shown in the video," he said. "I’m not sure how to express the island’s magnitude, but you can think of it like this: the parts of town you’ve seen in the trailer are less than 10% of the actual island. The map is large enough to keep you entertained just by walking around and exploring the open world.

"We actually rode the skateboard, drifted, and boosted around the island in the game engine, but it took quite a while to do a full trip around it."

The skateboards Kim is referring to are shown in the trailer alongside a number of other interesting traversal methods, such as jet skis, rideable alpacas, umbrellas (used like gliders), bicycles, cars, skateboards, and plenty more. And Kim added that those methods aren't the only ways you can travel — there are plenty more that haven't been shown yet, which players will be able to use to "explore freely."

Plus, Kim said that the world will incorporate day and night cycles, seasons, and weather as well — though he noted that it's still in development and that's subject to change.

Kim also mentioned that it's possible the game gets even bigger, though it's not clear for now whether that means in geographical size or just in terms of things to do. Kim confirmed that Pearl Abyss will continue to add new content after the launch, noting that DokeV is ultimately "all about adventure and exploration of the open-world."

Unfortunately, we're still waiting for a release window for now.

"We are focusing on the development right now and I think there will be a time we can reveal more about when players can expect to play our game," Kim said. "However, what we can promise is we will do our best to make a great game."

Kim shared a few other details as well, such as the nature of DokeV's multiplayer elements, and a little about the different kinds of activities players can participate in with their Dokebi beyond just battling and exploring, so there's plenty more to unpack while we wait to learn more about Pearl Abyss' upcoming open-world action-adventure and its cast of colorful monsters.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

In DokeV, the Dokebi Monsters Are for Far More Than Just Battling

DokeV dazzled at the most recent PlayStation Showcase, where for four colorful minutes it demonstrated a large open world full of goofy monsters, like a bear with boxing gloves and rideable alpacas. But while it seems these monsters are in some fashion capturable and able to stand by the player's side in battle, that's not the sole focus on DokeV.

According to lead producer Sangyoung Kim, DokeV's monsters, called Dokebi, which are "spirit-like beings" in Korean folklore. Kim told us that actual Dokebi myths are at the heart of many monster designs we've already seen.

"We thought of a lot of different ideas with the Dokebi folklore at the center," he said. "You may have seen the Anteater-like Dokebi in the video, but it’s not actually an anteater. This Dokebi represents an imaginary animal called Bulgasari that takes on the form of a bear (kind of), and it eats iron. Another Dokebi in the video is in the form of a bird wearing a traditional Korean hat; this was drawn from a dark spirit called Eoduksinii in ancient folklore.

"But not all designs take these kinds of things into consideration. There are a lot of other ones that we design freely with whatever comes to mind. Sometimes we cannot apply those to the game. So we put that into the murals in the game. I liked that this sort of inspiration helped create a very rich display of the environment."

But while the Dokebi are certainly real creatures in the world of DokeV, Kim added that it's not really like what we've come to expect from other monster capture RPGs like Pokemon or Temtem, where fights are at the center of getting the creatures to come along for the ride. In DokeV, not many people don't know of their existence, or if they do, they don't believe in them. The main character, he said, is one of only a few people who know of and can see them, and goes on an adventure to search for Dokebi to achieve their dreams.

So while he didn't give many specific details, there seems to be a lot more to befriending Dokebi than just duking it out until they decide to join the party.

"Dokebi are born from people’s dreams. For example, someone dreams of becoming a boxer but is unable to pursue that dream because of their parents or some other reason. The inability to pursue their desires manifests as a dream, creating the Boxer Dokebi.

"As players progress in the game, they will get several hints about Dokebi, and eventually, befriend them after meeting special conditions using information from these hints and reading through each Dokebi’s unique backstory.

"When there are battles on the course of the adventure, players can fight with the help of Dokebi, but there are many activities where they can use the skillset of Dokebi. Players can achieve dreams and wishes with Dokebi."

Some of those activities include exploring DokeV's large island world, fishing, kite flying, and various other minigames, including some of the goofiness we saw in the trailer — and Pearl Abyss plans to continue to add more content post-launch. Plus, there are plans for multiplayer content, both co-op as well as PvP, even though DokeV is no longer classified as an MMORPG.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

In DokeV, the Dokebi Monsters Are for Far More Than Just Battling

DokeV dazzled at the most recent PlayStation Showcase, where for four colorful minutes it demonstrated a large open world full of goofy monsters, like a bear with boxing gloves and rideable alpacas. But while it seems these monsters are in some fashion capturable and able to stand by the player's side in battle, that's not the sole focus on DokeV.

According to lead producer Sangyoung Kim, DokeV's monsters, called Dokebi, which are "spirit-like beings" in Korean folklore. Kim told us that actual Dokebi myths are at the heart of many monster designs we've already seen.

"We thought of a lot of different ideas with the Dokebi folklore at the center," he said. "You may have seen the Anteater-like Dokebi in the video, but it’s not actually an anteater. This Dokebi represents an imaginary animal called Bulgasari that takes on the form of a bear (kind of), and it eats iron. Another Dokebi in the video is in the form of a bird wearing a traditional Korean hat; this was drawn from a dark spirit called Eoduksinii in ancient folklore.

"But not all designs take these kinds of things into consideration. There are a lot of other ones that we design freely with whatever comes to mind. Sometimes we cannot apply those to the game. So we put that into the murals in the game. I liked that this sort of inspiration helped create a very rich display of the environment."

But while the Dokebi are certainly real creatures in the world of DokeV, Kim added that it's not really like what we've come to expect from other monster capture RPGs like Pokemon or Temtem, where fights are at the center of getting the creatures to come along for the ride. In DokeV, not many people don't know of their existence, or if they do, they don't believe in them. The main character, he said, is one of only a few people who know of and can see them, and goes on an adventure to search for Dokebi to achieve their dreams.

So while he didn't give many specific details, there seems to be a lot more to befriending Dokebi than just duking it out until they decide to join the party.

"Dokebi are born from people’s dreams. For example, someone dreams of becoming a boxer but is unable to pursue that dream because of their parents or some other reason. The inability to pursue their desires manifests as a dream, creating the Boxer Dokebi.

"As players progress in the game, they will get several hints about Dokebi, and eventually, befriend them after meeting special conditions using information from these hints and reading through each Dokebi’s unique backstory.

"When there are battles on the course of the adventure, players can fight with the help of Dokebi, but there are many activities where they can use the skillset of Dokebi. Players can achieve dreams and wishes with Dokebi."

Some of those activities include exploring DokeV's large island world, fishing, kite flying, and various other minigames, including some of the goofiness we saw in the trailer — and Pearl Abyss plans to continue to add more content post-launch. Plus, there are plans for multiplayer content, both co-op as well as PvP, even though DokeV is no longer classified as an MMORPG.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.