Nicolas Cage Says He Will ‘Never’ Retire From Acting
Nicolas Cage has assured fans of his filmography that he never plans on retiring from acting.
In an interview with Entertainment Weekly, the Oscar-winning actor declared that he had banished the thought of retirement from his mind because he feels healthier and happier when he's working on a project. He also recognized the importance of cinema and the role that the industry has played in his life.
"That can't happen," Cage said of retirement. "To do what I do in cinema has been like a guardian angel for me, and I need it. I'm healthier when I'm working, I need a positive place to express my life experience, and filmmaking has given me that. So I'm never going to retire. Where are we now, 117 movies?"
"What's funny is, my argument with people who go, 'You work too much,' was 'I like working, and it's healthy, I'm happy when I'm working, and by the way, guys like Cagney and Bogart, they were doing hundreds of movies,'" he explained. "And then I went, 'I'd better check that,' and I went, 'Oops...'"
Cage has starred in a huge number of movies over the course of his acting career, and there's no sign of his workload slowing down. He recently landed one of the biggest roles that Hollywood has to offer as he found himself cast as Nicolas Cage in The Unbearable Weight of Massive Talent, directed by Tom Gormican.
The Unbearable Weight of Massive Talent features Nicolas Cage as its fictional main character — someone trying to balance family life and a career while simultaneously finding himself caught in the crossfire of a Mexican cartel leader and the CIA. It's expected to pay homage to some of Cage's former films like Leaving Las Vegas, Face-Off, and Gone in 60 Seconds.
Before that, Cage will be seen in Sion Sono's Prisoners of the Ghostland, portraying a bank robber who is offered his freedom in exchange for retrieving a wealthy warlord's missing granddaughter. He stars in the neo-noir Western film alongside Sofia Boutella, Bill Mosley, Nick Cassavetes, and Tak Sakaaguchi.
Prisoners of the Ghostland arrives in theaters and on VOD and Digital on September 17 following its world premiere at Sundance Film Festival in January. IGN awarded the movie a 7 out of 10, calling it "a particularly surreal tribute to the Western, the Samurai film, and the Mad Max post-apocalypse."
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Former Bungie Composer Charged With Contempt of Court Over Use of Destiny Music
Former Bungie composer Marty O'Donnell, known for his work on the Halo series and Destiny, has been found in contempt of court over his use of Destiny music assets that broke the terms of a 2015 lawsuit between him and Bungie. O'Donnell now faces tens of thousands of dollars in legal fees.
As revealed by Eurogamer, Bungie served the Halo-famed composer with contempt of court papers back in April after it surfaced that Destiny videos breaking the terms of a previous 2015 lawsuit between the pair had been published to O'Donnell's YouTube channel and other platforms.
On July 12 this year, after reviewing the evidence presented, Judge Regina Cahan of the Superior Court of Washington King County ruled in the studio's favour. As part of the ruling, O'Donnell has reportedly been made to remove all relevant Destiny material from the internet. To ensure that a similar situation doesn't arise in the future, O'Donnell has also been made to submit a range of his electronic devices for forensic examination in order to ensure that any assets relating to the case in his possession are deleted.
The composer has also been told pay Bungie any money that he has received from the sale of music uploaded to Bandcamp as well as the studio's legal fees. While these fees are apparently still in dispute, they include both Bungie's legal fees and the costs associated with the third-party forensic examination of his devices - a figure that Bungie reportedly argues is close to $100,000.
In order to ensure that damages caused by the composer's previous uploads are limited, the court order states that O'Donnell must "post a message, the wording of which the parties agree to, on his Twitter, YouTube, Bandcamp, and Soundcloud sites/channels stating that he did not have legal authority to possessor provide material related to Music of the Spheres or Destiny and asking anyone who previously downloaded any such assets to delete them and refrain from sharing and will destroy any copies of them".
While O'Donnell has not as of yet written such a message, the court order further says that upon doing so, the composer is not permitted to directly or indirectly comment on inquiries made surrounding the post and should instead, "let the message speak for itself".
O'Donnell served as Bungie's Audio Lead until 2014 when he was fired. As part of the subsequent lawsuit at the time, the composer was ordered to ensure that 'all material' in his possession relating to Destiny was returned to Bungie. In addition, the composer was also told at the time that he was not permitted to perform or share any music relating to either work.
In 2019, however, O'Donnell began uploading videos and other materials relating to Destiny - including the foundation of its score, Music of the Spheres - to his online socials. As part of this, O'Donnell posted tracks and an album titled "Sketches for MotS" to Bandcamp where fans of the composer could pay him a voluntary fee to support him.
As part of the Eurogamer report, Bungie took issue with O'Donnell's possession of the materials, which it argued violated the 2015 injunction. Bungie then filed a contempt of court motion against the composer which, as reviewed by Eurogamer, reads, "Mr. O'Donnell's very possession of such materials proves he did not comply with the order to return 'all material' to Bungie."
On June 4, O'Donnell asked fans to consider purchasing his unrelated soundtrack for the PSVR game Golem, stating that the money raised would help with his huge legal bills.
Please consider purchasing this soundtrack. The money will help with my huge legal bills. Thank you. https://t.co/YeEejHKCWy
— Marty O'Donnell (@MartyTheElder) June 4, 2021
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
The GoPro Hero 10 Black Gets a Major Resolution and Speed Boost
There’s a new GoPro Hero 10 on the block and it brings some major improvements with more resolution and faster speed.
The new GP2 processor is the breakthrough feature of the latest GoPro, and it unlocks 5.3K video at 60 frames per second (fps), 4K 120fps, 2.7K 240fps, and 23MP photos. On top of shooting sharper movies and images, the GP2 processor also boosts the overall quality of your content with improved video algorithms featuring local tone mapping and 3D noise reduction so you can capture finer detail, more realistic textures, and better contrast – even in low light.
This new high-performance processor also boosts the overall speed of the GoPro H10, so you’ll be able to jump between shooting modes, navigate menus, and review your content that much faster. This newfound speed also extends to transferring content to your phone.
According to GoPro, the Hero 10 can wirelessly offload 30% faster than the GoPro Hero 9. For the first time, you can also connect your phone directly to the GoPro Hero 10 through USB to speed up transfers by 50%. There’s also an option to automatically upload your latest footage while the camera is charging.
The GoPro Hero 10 also features improved HyperSmooth 4.0 in-camera video stabilization to make your all your extreme sports moment look like they were shot perfectly shake-free.
The GoPro Hero 10 Black is available for $499, but you can also buy it directly from $399 if you elect to go for the included one-year GoPro Subscription – after which the GoPro subscription will cost $49.99 annually or $4.99 a month.
Also, existing GoPro subscribers can purchase a Hero 10 Black with an accessory bundle (extension grip tripod, magnetic clip mount, spare battery, and 32GB SD card) without any added cost at $399.
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Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.
Lost Judgment Review — Back To School
Like most good detective stories, Lost Judgment begins with the ghastly discovery of a maggot-infested corpse. A single homicide is merely the tip of the iceberg, of course, but the unusual circumstances surrounding the dead body's discovery set the stage for another compelling mystery for private investigator Takayuki Yagami to solve. The first Judgment began in a similar fashion, presenting itself as a Yakuza spin-off that was nevertheless overly familiar due to its penchant for delving into the criminal theatrics Rya ga Gotoku Studio is known for. Yagami's latest adventure still dips its feet into the deep end of the criminal underworld, but Lost Judgment distances itself from its Yakuza-flavored origins with much more regularity than its predecessor, resulting in a better and more distinct game that's still tinged with an overt sense of deja vu.
This begins right from the off, as the first hour or so is spent traversing the well-worn streets of Kamurocho. Revisiting the bustling red-light district for the umpteenth time still doesn't grow stale thanks to its lively atmosphere and intricate visual design. It's a place full of fond memories and there's a pleasant sense of comfort in its familiarity, yet it's hard not to feel relieved when Yagami's latest case takes you south of Tokyo and into the port city of Yokohama. The fictional district of Isezaki Ijincho was first introduced in last year's Yakuza: Like a Dragon and makes its return in Lost Judgment relatively untouched. Based on the real-life Yokohama district of Isezakichō, it's a bigger urban sprawl than Kamurocho but still maintains the same density, from the busy streets of Isezaki Road to the various storefronts and eateries located throughout the district.
Step through the automatic doors of a Poppo store and you'll be greeted by a short electronic tune that announces your arrival. The magazine aisle is stacked with lifestyle magazines, manga, and cookbooks, while the refrigerators at the back of the store are filled with assorted snacks, from onigiri and Bento lunch sets to a dizzying array of drinks including Suntory green tea and BOSS coffee. Elsewhere, you can head to the bar district to find each cozy hangout stocked with real-world alcohol, while passing beneath the Paifang in Chinatown will lead you to restaurants adorned with dragons and golden guardian lions, as residents converse under a baroque pavilion.
Continue Reading at GameSpotWipEout Rush Announced
Following in the footsteps of games like Super Mario Run, wipEout Rush brings a fan-favorite gaming franchise in a way uniquely suited to the mobile platform. It will be released for both iOS and Android devices in early 2022. Check out the announcement trailer above and a gallery of screenshots below.
Publisher Rogue Games is aware that many fans still want to see a return on its original PlayStation platform. “If I want that visceral, immersive, intense racing experience, I’ll find it waiting on PlayStation," said Rogue CEO Matt Casamassina. "But at the same time, we’re delighted that we could rethink wipEout for mobile with some fun new play mechanics and gorgeous visuals.
“We hope fans will come to it with an open mind because—although different—we’re proud to bring the wipEout franchise back into focus with a fresh take on the formula," he continued. "And we’ve poured a lot of love into the presentation, which includes loads of iconic ships and tracks, a new comic book-inspired narrative, a fitting electronica soundtrack, and gorgeous visuals that run at 60 frames per second on modern hardware.”
wipEout Rush includes 60 ships from the original games as well as a single-player campaign featuring 12 championship cup races across five distinct environments. That campaign also includes comic book-influenced storytelling that will give more personality to the racers. And in one more nod to the originals, wipEout Rush features an original electronica soundtrack from veteran Sony musician Alastair Lyndsay.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Bitcraft, a ‘New Kind of MMORPG’, Announced
Startup developer Clockwork Labs has announced Bitcraft, a "new kind of MMORPG" that emphasizes player cooperation and allows players to have a large amount of agency over the game world.
The PC MMO, which you can sign up to play the pre-alpha build at on the official Bitcraft website, features a mix of crafting, building, hunting, farming, trading, and exploration. It's also got a unique art style, which you can see for yourself in the trailer above and the screenshot gallery below.
“BitCraft is an MMO community sandbox game which takes place in an enormous, fully editable, procedurally generated landscape all hosted in a single unsharded world, providing players with an unparalleled level of creativity and depth,” said Clockwork Labs cofounder Tyler Cloutier.
The developers promise "unparalleled freedom and long-term character progression which enables players to create their own stories and write the new history of this world." Stay tuned for more on Bitcraft as development progresses.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Lost Judgment Review — Back To School
Like most good detective stories, Lost Judgment begins with the ghastly discovery of a maggot-infested corpse. A single homicide is merely the tip of the iceberg, of course, but the unusual circumstances surrounding the dead body's discovery set the stage for another compelling mystery for private investigator Takayuki Yagami to solve. The first Judgment began in a similar fashion, presenting itself as a Yakuza spin-off that was nevertheless overly familiar due to its penchant for delving into the criminal theatrics Rya ga Gotoku Studio is known for. Yagami's latest adventure still dips its feet into the deep end of the criminal underworld, but Lost Judgment distances itself from its Yakuza-flavored origins with much more regularity than its predecessor, resulting in a better and more distinct game that's still tinged with an overt sense of deja vu.
This begins right from the off, as the first hour or so is spent traversing the well-worn streets of Kamurocho. Revisiting the bustling red-light district for the umpteenth time still doesn't grow stale thanks to its lively atmosphere and intricate visual design. It's a place full of fond memories and there's a pleasant sense of comfort in its familiarity, yet it's hard not to feel relieved when Yagami's latest case takes you south of Tokyo and into the port city of Yokohama. The fictional district of Isezaki Ijincho was first introduced in last year's Yakuza: Like a Dragon and makes its return in Lost Judgment relatively untouched. Based on the real-life Yokohama district of Isezakichō, it's a bigger urban sprawl than Kamurocho but still maintains the same density, from the busy streets of Isezaki Road to the various storefronts and eateries located throughout the district.
Step through the automatic doors of a Poppo store and you'll be greeted by a short electronic tune that announces your arrival. The magazine aisle is stacked with lifestyle magazines, manga, and cookbooks, while the refrigerators at the back of the store are filled with assorted snacks, from onigiri and Bento lunch sets to a dizzying array of drinks including Suntory green tea and BOSS coffee. Elsewhere, you can head to the bar district to find each cozy hangout stocked with real-world alcohol, while passing beneath the Paifang in Chinatown will lead you to restaurants adorned with dragons and golden guardian lions, as residents converse under a baroque pavilion.
Continue Reading at GameSpotSteam’s Latest Surprise Hit is a Sim Where You Run a Gas Station
Aside from showcasing the latest triple-A heavyweights to grace the world of video games, the Steam store is also no stranger to the occasional out-of-the-blue indie success story. The store's latest surprise hit comes in the form of Gas Station Simulator, a game that does exactly what the title suggests: run a gas station.
Currently ranked third on Steam's Top Sellers list, DRAGO Entertainment's Gas Station Simulator is topped only by new releases Deathloop and Timberborn.
In Gas Station Simulator, players find themselves at the forefront of a brand new business opportunity. After purchasing their very own abandoned gas station - The Dust Bowl - budding entrepreneurs are then tasked with restoring it to its former glory. Throughout the game, players will need to expand upon their station's services as they attempt to keep up with the pace of its customers' demands.
Gas Station Simulator incorporates all the best elements from your multiple memorable times at gas stations. From refuelling cars at the pump to tending to customers at the checkout, and even changing tires in the workshop, the game looks to draw upon the best tasks of station life.
In an attempt to keep players grounded, the game does more than just show off the wild side of running your own gas station. Taking out the trash and sweeping the station's shop floor are a couple of the day-to-day jobs players will need to master in order to maintain high standards at their business. That being said, if work-life balance is a concern for prospective new company owners, the game also has a basketball hoop that you can visit and attempt to earn high scores on.
According to SteamDB, Gas Station Simulator has reached a peak of 5619 concurrent players since its launch yesterday (September 15). With over 4,000 players currently playing Gas Station Simulator at the time of writing, that's a lot of floors swept, tanks refuelled and tires changed. Players looking to try their hand in the car refuelling business can pick up a copy of Gas Station Simulator on its Steam store page where the game is currently listed with 10% off until September 22. If you prefer your simulators a little more exciting, then check out Flight Simulator's upcoming Top Gun DLC.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
The New Cowboy Bebop Netflix Comics Have Stunning Cover Art
Titan Comics has unveiled six variant covers for the first issue of its Cowboy Bebop comic series, which is based on the new Netflix live-action adaptation of the iconic anime.
The upcoming miniseries, written by Dan Watters with art by Lamar Mathurin, aims to expand the Cowboy Bebop universe with an original story set in the world of the Netflix show. The first issue hits shelves on December 8 and there are six variant covers to choose from. Have a browse through our slideshow below and let us know which one you would pick:
Stanley 'Artgerm' Lau is the artist behind the primary cover to Titan Comics' Cowboy Bebop #1, which means his cover for the issue is also available in black and white. The rest of the covers feature different takes and various styles having been drawn by a range of artists, including Claudia Ianniciello, Afu Chan, and Yishan Li.
The Cowboy Bebop comic series will transport readers into the future with a story set in the year 2171, where a bounty hunter crew of the spaceship Bebop are being chased down by an ex-gang member who holds a vest that gives the wearer "unlimited luck," so the Bebop bunch will need to have more than just luck on their side.
The four-issue series is based on Netflix's live-action Cowboy Bebop series, which is set to arrive on the streamer on November 19. The show seems to be faithfully recreating the look and feel of the popular anime, with an all-star cast line-up that features John Cho, Mustafa Shakir, and Daniela Pinada, amongst others.
The comic is part of a broader push for Cowboy Bebop, with the live-action adaptation also getting a supporting prequel novel written by Sean Cummings, and an official companion book for the Netflix series showcasing concept art and behind-the-scenes photography across its pages, with a foreward by showrunner André Nemec.
The prequel novel, titled Cowboy Bebop: A Syndicate Story: Red Planet Requiem, will be releasing just a few days after the show on November 23, and the companion book will be launching on January 11. The first installment in the four-issue comic series will be out December 8, with a trade paperback to follow in May 2022.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Halo 5 Won’t Be Heading To PC Any Time Soon Despite Nvidia Leak
343 Industries has once again stated that Halo 5 won't be heading to PC anytime soon, despite a recent datamine leak suggesting otherwise.
343's stance on the matter comes after the recent Nvidia GeForce Now leak which seemed to point to a number of potential PC announcements for various games including Sony's God of War, Gears of War 6, and Halo 5: Guardians.
As fans once again built up hope for a PC port of the 2015 Halo game, Community Director at 343 Industries, Brian Jarrard, was quick to clarify the 343i's stance. He addressed fans on Twitter, explaining that while the studio will never say never, it currently has no plans to bring the game over to PC.
"Maybe this was for H5:Forge," Jarrard said. "But I can confirm there are no plans to bring H5 to PC. We know there's some demand for it, but as we've stated before, not in the cards as the studio is fully focused on Infinite and MCC. Will never say never, but nothing [is] underway currently."
Maybe this was for "H5:Forge" but I can confirm there are no plans to bring H5 to PC. We know there's some demand for it, but as we've stated before, not in the cards as the studio is fully focused on Infinite and MCC. Will never say never, but nothing underway currently
— Brian Jarrard (@ske7ch) September 13, 2021
As noted in the response, 343 Industries' current focus is largely directed toward the upcoming release of Halo Infinite. Following the conclusion of the game's recent technical preview, the studio has been working on a number of tweaks and changes brought about by the feedback it received from the event. One such change comes to Infinite's combat sensor, which the developer says it has updated to feel more like the 'motion tracker' of old Halo games.
In a bid to receive further feedback on Halo Infinite, 343 has announced that further previews of the game will roll out before it launches later this year. The next multiplayer preview for Halo Infinite is set to go live on September 24. All players with a fully registered Halo Insider profile (created before September 13) are eligible for the preview.
Halo Infinite is set to be released for Xbox One, Xbox Series X|S, and PC on December 8. For more on the game, make sure to check out this article detailing why some fans are feeling worried about 343's approach to Halo Infinite's multiplayer progression.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.