Razer Edge is a Dedicated Handheld With 5G Connectivity

We already knew that Razer was teaming up with Verizon and Qualcomm to make a 5G gaming handheld dedicated to cloud gaming. And today, the gaming peripheral maker officially unveiled the device as part of its RazerCon 2022 event.

The Razer Edge includes a 6.8-inch AMOLED display with a 2400x1080 resolution and a 144Hz refresh rate. The device runs Android 12 OS, features 8GB of LPDDR5 RAM, 128GB of storage, and uses Qualcomm's Snapdragon G3x Gen 1 chipset. Unlike the Logitech G Cloud Gaming Handheld, the Razer Edge offers two configurations: a Wi-Fi-only model and a 5G model.

Razer says the Edge will have "thousands of AAA games" that will be compatible with the device, such as Android games, pre-installed launchers like the Epic Games Store, remote play apps, and cloud gaming services like Nvidia GeForce Now and Xbox Cloud Gaming.

A closer look at the device, it closely resembles a smartphone connected to a Razer Kishi. This is no surprise, as the Razer Edge is a small little tablet that comes bundled with a Razer Kishi V2 Pro controller. According to Razer, the controller offers "advanced-haptic feedback" in addition to a 3.5mm audio port — which is a plus considering the original Kishi and the Kishi V2 lack a headphone jack.

Razer did not give a firm release date but said the device will launch sometime in January. If you are attending CES 2023, the company confirmed that the Razer Edge will be available, and attendees will have a chance to go hands-on with the device.

The Razer Kishi will launch in the US first, and its retail price starts at $399.99 for the Wi-Fi-only model, with no pricing yet announced for the 5G variant. While the device is not due for another few months, Razer is taking preorder deposits, where you only need to put down $5 to reserve your unit.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Bayonetta Voice Actor Hellena Taylor Says She Didn’t Reprise the Role in Bayonetta 3 as She Was Only Offered $4,000

Bayonetta voice actor Hellena Taylor has shared that she didn't reprise the role for Bayonetta 3 as she was offered only $4,000 to do so. Furthermore, she has asked fans to boycott the game and donate to charity instead.

Taylor took to Twitter to share a few videos of her speaking to a camera and share her side of the story following the announcement that Mass Effect's Jennifer Hale would be replacing her in Bayonetta 3. Taylor has voiced the character since the original game, and couldn't stay silent anymore after how she was treated.

"The Bayonetta franchise made an approximated $450 million, and that’s not including merchandise," Taylor began. "As an actor, I trained for a total of seven and a half years – three years at the London Academy of Music and Dramatic Art Lambda with voice coach Barbara Berkery, and four and a half years with the legendary Larry Moss in Los Angeles. And what did they think this was worth? What did they offer to pay me? The final offer to do the whole game as a buyout, flat rate, was $4,000 USD.

"This is an insult to me. The amount of time I took to work on my talent, and everything that I have given to this game and to the fans. I am asking the fans to boycott this game and instead spend the money that you would have spent on this game donating to charity. I didn’t want the world. I didn’t ask for too much. I was just asking for a decent, dignified, living wage. What they did was legal, but it was immoral."

She continued to share that many know she is "more a lover than a fighter," and that many may not see her as Bayonetta in real life. However, she has realized she is more like the character than she knew.

"I understand that boycotting this game is a personal choice and there are those that won’t, and that’s fine. But, if you are someone who cares about people, who cares about the world around you, who cares about who gets hurt with these financial decisions, then I urge you to boycott this game," Taylor said. "I decided to do it to stand up in solidarity with people all over the world who do not get paid properly for their talents.

"Fat cats cream off the top and leave us the rotten crumbs. You know, in England right now, there are nurses going to food banks to feed their children. This is not right, this is not acceptable. It impacts mental health. Because of it, I suffered from depression and anxiety. I worried that I was going to be on the streets. That terrified me so much that once, I was suicidal.

"I am not afraid of the non-disclosure agreement, I can’t even afford to run a car. What are they going to do, take my clothes? Good luck to them. Bayonetta always stands up for those with less power, and stands up for what’s right, and in doing this, you stand with her."

In her third video, Taylor shared that she had to reaudition for the role as "sometimes voices change with time," and she passed with "flying colors." Following her audition, she was sent a "insulting offer." In response, she wrote to Bayonetta 3 executive director Hideki Kamiya to ask him for "what i'm worth."

"So, I got a friend who has been in business in Japan to write in Japanese to him," Taylor said. "I know he read it, because I got a reply! I got a reply, saying that he 'values greatly the contribution to the game and the fans really want me to voice it over, and the memory of first meeting me as Bayonetta is a memory I hold dear.' So, I thought, ‘Great! Thank god!' That is when they offered me $4,000 USD. And you know, Platinum had the cheek to say that I was busy, that they couldn’t make it work with Ms. Taylor’s schedule. Well, I had nothing but time."

Taylor then spoke about Hale replacing her and saying that, while she wishes her all the best, "she has no right to say she is Bayonetta."

"They now have a new girl voicing her over, and I love actors and I wish her all the joy in the world and all the jobs, but she has no right to say she is Bayonetta," Taylor said. "She has no right to sign merchandise as Bayonetta. Any more than I have the right to sign as Eva Green, even though I was her parrot in Golden Compass. That betrayal is hers, and hers alone. They’ll probably try to do a spin-off with Jeanne, don’t buy that either."

Kamiya has since responded to these allegations with a short Tweet, saying, "Sad and deplorable about the attitude of untruth. That's what all I can tell now. By the way, BEWARE OF MY RULES."

We will update this story as it develops.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Bayonetta Voice Actor Hellena Taylor Says She Didn’t Reprise the Role in Bayonetta 3 as She Was Only Offered $4,000

Bayonetta voice actor Hellena Taylor has shared that she didn't reprise the role for Bayonetta 3 as she was offered only $4,000 to do so. Furthermore, she has asked fans to boycott the game and donate to charity instead.

Taylor took to Twitter to share a few videos of her speaking to a camera and share her side of the story following the announcement that Mass Effect's Jennifer Hale would be replacing her in Bayonetta 3. Taylor has voiced the character since the original game, and couldn't stay silent anymore after how she was treated.

"The Bayonetta franchise made an approximated $450 million, and that’s not including merchandise," Taylor began. "As an actor, I trained for a total of seven and a half years – three years at the London Academy of Music and Dramatic Art Lambda with voice coach Barbara Berkery, and four and a half years with the legendary Larry Moss in Los Angeles. And what did they think this was worth? What did they offer to pay me? The final offer to do the whole game as a buyout, flat rate, was $4,000 USD.

"This is an insult to me. The amount of time I took to work on my talent, and everything that I have given to this game and to the fans. I am asking the fans to boycott this game and instead spend the money that you would have spent on this game donating to charity. I didn’t want the world. I didn’t ask for too much. I was just asking for a decent, dignified, living wage. What they did was legal, but it was immoral."

She continued to share that many know she is "more a lover than a fighter," and that many may not see her as Bayonetta in real life. However, she has realized she is more like the character than she knew.

"I understand that boycotting this game is a personal choice and there are those that won’t, and that’s fine. But, if you are someone who cares about people, who cares about the world around you, who cares about who gets hurt with these financial decisions, then I urge you to boycott this game," Taylor said. "I decided to do it to stand up in solidarity with people all over the world who do not get paid properly for their talents.

"Fat cats cream off the top and leave us the rotten crumbs. You know, in England right now, there are nurses going to food banks to feed their children. This is not right, this is not acceptable. It impacts mental health. Because of it, I suffered from depression and anxiety. I worried that I was going to be on the streets. That terrified me so much that once, I was suicidal.

"I am not afraid of the non-disclosure agreement, I can’t even afford to run a car. What are they going to do, take my clothes? Good luck to them. Bayonetta always stands up for those with less power, and stands up for what’s right, and in doing this, you stand with her."

In her third video, Taylor shared that she had to reaudition for the role as "sometimes voices change with time," and she passed with "flying colors." Following her audition, she was sent a "insulting offer." In response, she wrote to Bayonetta 3 executive director Hideki Kamiya to ask him for "what i'm worth."

"So, I got a friend who has been in business in Japan to write in Japanese to him," Taylor said. "I know he read it, because I got a reply! I got a reply, saying that he 'values greatly the contribution to the game and the fans really want me to voice it over, and the memory of first meeting me as Bayonetta is a memory I hold dear.' So, I thought, ‘Great! Thank god!' That is when they offered me $4,000 USD. And you know, Platinum had the cheek to say that I was busy, that they couldn’t make it work with Ms. Taylor’s schedule. Well, I had nothing but time."

Taylor then spoke about Hale replacing her and saying that, while she wishes her all the best, "she has no right to say she is Bayonetta."

"They now have a new girl voicing her over, and I love actors and I wish her all the joy in the world and all the jobs, but she has no right to say she is Bayonetta," Taylor said. "She has no right to sign merchandise as Bayonetta. Any more than I have the right to sign as Eva Green, even though I was her parrot in Golden Compass. That betrayal is hers, and hers alone. They’ll probably try to do a spin-off with Jen, don’t buy that either."

Kamiya has since responded to these allegations with a short Tweet, saying, "Sad and deplorable about the attitude of untruth. That's what all I can tell now. By the way, BEWARE OF MY RULES."

We will update this story as it develops.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Nintendo Switch Sports Online Play and Save Data Backup Are Currently Down

Following a bug found in its Ver1.2.1 update, Nintendo has taken the Nintendo Switch Sports servers offline while it works to fix the problem. This means online play and save data backup are both currently down.

Nintendo shared the update on Twitter, saying this bug has been causing the game to close during the pre-match loading screen for some players.

"A bug has been found in the #NintendoSwitchSports Ver1.2.1 update which causes the software to close during the pre-match loading screen," Nintendo wrote. "This is unfortunately affecting both online and offline play modes. We have therefore temporarily suspended the rollout of this update.

"While we investigate to find a solution, #NintendoSwitchSports servers will be temporarily taken offline and online play will not be available during this time. Save data backup is also temporarily suspended. We sincerely apologize for the inconvenience."

There has been no timetable given for a fix, but we will update this story as soon as an update is given.

In our Nintendo Switch Sports review, we said that it "successfully recaptures the party game magic of Wii Sports, but quickly falls victim to a lack of depth that holds it back from achieving greatness."

That lack of depth will be addressed this holiday when Golf arrives to Nintendo Switch Sports as a free update. The Golf mode will include 21 holes from the original Wii Sports series alongside a new Survival Golf mode. The update was initially set to arrive this fall, but was delayed by a bit.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Nintendo Switch Sports Online Play and Save Data Backup Are Currently Down

Following a bug found in its Ver1.2.1 update, Nintendo has taken the Nintendo Switch Sports servers offline while it works to fix the problem. This means online play and save data backup are both currently down.

Nintendo shared the update on Twitter, saying this bug has been causing the game to close during the pre-match loading screen for some players.

"A bug has been found in the #NintendoSwitchSports Ver1.2.1 update which causes the software to close during the pre-match loading screen," Nintendo wrote. "This is unfortunately affecting both online and offline play modes. We have therefore temporarily suspended the rollout of this update.

"While we investigate to find a solution, #NintendoSwitchSports servers will be temporarily taken offline and online play will not be available during this time. Save data backup is also temporarily suspended. We sincerely apologize for the inconvenience."

There has been no timetable given for a fix, but we will update this story as soon as an update is given.

In our Nintendo Switch Sports review, we said that it "successfully recaptures the party game magic of Wii Sports, but quickly falls victim to a lack of depth that holds it back from achieving greatness."

That lack of depth will be addressed this holiday when Golf arrives to Nintendo Switch Sports as a free update. The Golf mode will include 21 holes from the original Wii Sports series alongside a new Survival Golf mode. The update was initially set to arrive this fall, but was delayed by a bit.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

NASA’s James Webb Space Telescope Captures the Fingerprints of a Stellar Waltz

NASA’s James Webb Space Telescope (JWST) has captured a striking image of a pair of stars surrounded by 17 wave-like rings. The star system is made up of two stellar bodies, one of which - known as a Wolf-Rayet star - is likely doomed to end its existence by collapsing into a super-dense black hole.

Wolf-Rayet stars live incredibly violent, and relatively short lives. They are born with a mass the equivalent to 25 times that of our Sun. However, over the course of tens of thousands of years, they forcefully expel much of their mass into the surrounding circumstellar environment. To date, roughly 600 of these rare stars have been discovered.

The JWST recently captured an image of the star system Wolf-Rayet 140, in which one of these mass shedding stars is orbiting in a binary system alongside a companion with a mass around 30 times that of our Sun.

When at their most distant, an expanse of 1.9 billion miles separates the two stars. However, once every eight years, their orbits bring the two enormous heavenly bodies to within a distance of just 93 million miles of each other - a little more than the average space between Earth and our home star.

At this point, fast flowing streams of particles blasting out from the surfaces of the stars - which collectively are known as stellar winds - slam into the mass of gas and carbon being cast off by the Wolf-Rayet.

This material is compressed and transformed into dust by the relentless onslaught of the stellar winds, thus creating the rings observed by the JWST in the present day.

The authors of a new study, published in the journal Nature Astronomy, believe that the rings have been able to preserve their well defined shape thanks to the pressure of the stellar winds that created them, which effectively clear out any debris that could disrupt their structure.

Prior to being imaged by Webb, astronomers using ground-based telescopes had only been able to spot two dust rings surrounding the binary system. However, the keen infrared abilities of the JWST’s Mid-Infrared Instrument (MIRI) - which is capable of observing relatively cool objects against the backdrop of space - revealed a more complete view of the scene.

“We’re looking at over a century of dust production from this system,” comments lead author of the new study Ryan Lau, of the National Science Foundation’s NOIRLab. “The image also illustrates just how sensitive this telescope is. Before, we were only able to see two dust rings, using ground-based telescopes. Now we see at least 17 of them.”

According to Lau and his co-authors, the rings we see in the new image were likely created over the course of the roughly 130 years prior to the point that the light left the system. Each ring marks an eight year period, as reliable as a cosmic metronome.

However, this is probably not the full story of Wolf-Rayet 140, as there are likely fainter rings beyond the outer boundary that cannot be seen, even by the powerful gaze of NASA’s latest flagship telescope.

Anthony Wood is a freelance science writer for IGN.

Image Credit: NASA/ESA/CSA/STScI/JPL-Caltech

NASA’s James Webb Space Telescope Captures the Fingerprints of a Stellar Waltz

NASA’s James Webb Space Telescope (JWST) has captured a striking image of a pair of stars surrounded by 17 wave-like rings. The star system is made up of two stellar bodies, one of which - known as a Wolf-Rayet star - is likely doomed to end its existence by collapsing into a super-dense black hole.

Wolf-Rayet stars live incredibly violent, and relatively short lives. They are born with a mass the equivalent to 25 times that of our Sun. However, over the course of tens of thousands of years, they forcefully expel much of their mass into the surrounding circumstellar environment. To date, roughly 600 of these rare stars have been discovered.

The JWST recently captured an image of the star system Wolf-Rayet 140, in which one of these mass shedding stars is orbiting in a binary system alongside a companion with a mass around 30 times that of our Sun.

When at their most distant, an expanse of 1.9 billion miles separates the two stars. However, once every eight years, their orbits bring the two enormous heavenly bodies to within a distance of just 93 million miles of each other - a little more than the average space between Earth and our home star.

At this point, fast flowing streams of particles blasting out from the surfaces of the stars - which collectively are known as stellar winds - slam into the mass of gas and carbon being cast off by the Wolf-Rayet.

This material is compressed and transformed into dust by the relentless onslaught of the stellar winds, thus creating the rings observed by the JWST in the present day.

The authors of a new study, published in the journal Nature Astronomy, believe that the rings have been able to preserve their well defined shape thanks to the pressure of the stellar winds that created them, which effectively clear out any debris that could disrupt their structure.

Prior to being imaged by Webb, astronomers using ground-based telescopes had only been able to spot two dust rings surrounding the binary system. However, the keen infrared abilities of the JWST’s Mid-Infrared Instrument (MIRI) - which is capable of observing relatively cool objects against the backdrop of space - revealed a more complete view of the scene.

“We’re looking at over a century of dust production from this system,” comments lead author of the new study Ryan Lau, of the National Science Foundation’s NOIRLab. “The image also illustrates just how sensitive this telescope is. Before, we were only able to see two dust rings, using ground-based telescopes. Now we see at least 17 of them.”

According to Lau and his co-authors, the rings we see in the new image were likely created over the course of the roughly 130 years prior to the point that the light left the system. Each ring marks an eight year period, as reliable as a cosmic metronome.

However, this is probably not the full story of Wolf-Rayet 140, as there are likely fainter rings beyond the outer boundary that cannot be seen, even by the powerful gaze of NASA’s latest flagship telescope.

Anthony Wood is a freelance science writer for IGN.

Image Credit: NASA/ESA/CSA/STScI/JPL-Caltech

Overwatch 2 Has Reached Over 25 Million Players In Its First 10 Days

Overwatch 2 has reached over 25 million players in its first 10 days and it has already achieved a "daily player base spread near-even across EMEA, Asia, and the Americas that’s nearly triple the previous daily player peak from the original Overwatch."

Blizzard announced the news in a press release and it arrives following a rough launch for the free-to-play game. Despite the issues, players have continued to show up in droves.

"The launch of Overwatch 2 has been such an important moment for Blizzard. We’re thrilled to bring new players from around the world into Overwatch’s vibrant universe while welcoming back the existing Blizzard community,” said Mike Ybarra, president of Blizzard Entertainment. “This is only the beginning—there are so many possibilities to explore in the world of Overwatch, and we cannot wait for players to experience everything the team is building for the live game.”

As for that rough launch, Blizzard also detailed a bit about how they will be making it up to players for the issues that have arisen. In addition to gifting all players who log in from October 25 through the end of Season One the "all-new Cursed Captain Reaper Legendary skin and a Health Pack Weapon Charm," Blizzard also confirmed the dates for the upcoming double match XP weekends. They are as follows;

  • Starting October 21 at 11:00 a.m. PT, ending October 24 at 11:00 a.m. PT
  • Starting October 28 at 11:00 a.m. PT, ending October 31 at 11:00 a.m. PT
  • Starting November 24 at 11:00 a.m. PT, ending November 28 at 11:00 a.m. PT

Blizzard also revealed that Kiriko, the newest support hero, has been a popular choice among players and her Kitsune Rush ultimate ability has been used over two million times in the first week alone.

Overwatch 2 was plagued by, among other things, DDoS attacks and issues that arose from Blizzard requiring players to connect a phone number to their account before playing. It has since apologized and offered up the previously mentioned gifts to make up for it.

Blizzard has also shared that it has been "happy to see that no hero’s overall power level is far out of line with our goals" and that Overwatch 2 won't be rebalanced until Season 2 begins in December.

For more check out our Overwatch 2 review and our wiki guide so you can become the best hero you can.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Overwatch 2 Has Reached Over 25 Million Players In Its First 10 Days

Overwatch 2 has reached over 25 million players in its first 10 days and it has already achieved a "daily player base spread near-even across EMEA, Asia, and the Americas that’s nearly triple the previous daily player peak from the original Overwatch."

Blizzard announced the news in a press release and it arrives following a rough launch for the free-to-play game. Despite the issues, players have continued to show up in droves.

"The launch of Overwatch 2 has been such an important moment for Blizzard. We’re thrilled to bring new players from around the world into Overwatch’s vibrant universe while welcoming back the existing Blizzard community,” said Mike Ybarra, president of Blizzard Entertainment. “This is only the beginning—there are so many possibilities to explore in the world of Overwatch, and we cannot wait for players to experience everything the team is building for the live game.”

As for that rough launch, Blizzard also detailed a bit about how they will be making it up to players for the issues that have arisen. In addition to gifting all players who log in from October 25 through the end of Season One the "all-new Cursed Captain Reaper Legendary skin and a Health Pack Weapon Charm," Blizzard also confirmed the dates for the upcoming double match XP weekends. They are as follows;

  • Starting October 21 at 11:00 a.m. PT, ending October 24 at 11:00 a.m. PT
  • Starting October 28 at 11:00 a.m. PT, ending October 31 at 11:00 a.m. PT
  • Starting November 24 at 11:00 a.m. PT, ending November 28 at 11:00 a.m. PT

Blizzard also revealed that Kiriko, the newest support hero, has been a popular choice among players and her Kitsune Rush ultimate ability has been used over two million times in the first week alone.

Overwatch 2 was plagued by, among other things, DDoS attacks and issues that arose from Blizzard requiring players to connect a phone number to their account before playing. It has since apologized and offered up the previously mentioned gifts to make up for it.

Blizzard has also shared that it has been "happy to see that no hero’s overall power level is far out of line with our goals" and that Overwatch 2 won't be rebalanced until Season 2 begins in December.

For more check out our Overwatch 2 review and our wiki guide so you can become the best hero you can.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Gotham Knights Will Only Run at 30 FPS and Will Offer No Performance Mode on Consoles

When Gotham Knights arrives on consoles on October 21, it will do so with no performance mode and it will run at only 30 FPS.

As spotted by those like Wario64 on Twitter, the news was shared by Gotham Knights executive producer Fleur "Flaoua" Marty in the game's Discord channel, and she wanted to take the time to address this question for console players.

"I know many of you are wondering about the availability of a performance mode for Gotham Knights on consoles," Marty wrote. "Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open-world, it's not as straightforward as lowering the resolution and getting a higher FPS. For this reason, our game does not have a performance/quality toggle option and will run at 30FPS on consoles."

This news follows the announcement of Gotham Knights' Heroic Assault mode, which will be a free four-player co-op mode that will launch on November 29, 2022. Despite there being four heroes - Batgirl, Robin, Nightwing, and Red Hood - Gotham Knights' campaign only supports single-player or two-player co-op. This new mode will give four friends the chance to take on arena-based challenges and see how all four heroes can work together to take down Gotham's criminals.

In our Gotham Knights final preview, we said that it "is not an easy game to demo, and while I walked away from my hands-on time less than impressed with many aspects of combat, I still found myself interested in playing more."

For more, check out why Gotham Knights created an older, wiser, more dangerous Harley Quinn and our thoughts from our first preview of the game back in August.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.