Ex-Tango Gameworks Developer Ikumi Nakamura is Working on Gungrave Sequel

During Tokyo Game Show 2021, Gungrave G.O.R.E publisher Koch Media showcased a new gameplay video, and announced that Ikumi Nakamura is involved in the game’s development.

While the first half of the trailer is dedicated to cinematic scenes from the Gungrave sequel, the second half shows the game in action, including scenes showing combat with guns and swordplay.

Gungrave G.O.R.E is the latest title in the “Grave” series of 3D action games. The title centers around Grave, a former mafia member who died once and has returned after being resurrected through a surgical procedure. He acquired a stronger body in exchange for losing his memories and as a result can perform superhuman feats.

In the trailer, Grave was seen unleashing stylish attacks against large numbers of enemies. According to the trailer, Grave can attack using a combination of guns and swords, and by kicking enemies.

Publisher Koch Media announced that Ikumi Nakamura, who previously worked on The Evil Within and Ghostwire: Tokyo at Tango Gameworks, is involved in the development. Nakamura’s role on Gungrave G.O.R.E was not specified, but it sounds like more information will follow.

“This Gungrave G.O.R.E collaboration has been a valuable experience for me,” Nakamura said. “I played the original Gungrave, so this has brought back lots of precious memories. You can expect more updates and other news from now on!”

Gungrave G.O.R.E is being developed by Iggymob for PS4, PS5, Xbox One, Xbox Series X/S and PC.

Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey

New Images Released from the Injustice Movie

Warner Bros. has released four new images from the upcoming Injustice movie that sees Superman take the law into his own hands.

Ahead of the release of DC's Injustice on October 19, Warner Bros. has unveiled a new batch of images that transport viewers to the film's alternate universe. The first image captures a pivotal moment early on in the film wherein Green Lantern uses his power ring to protect Batman, Wonder Woman, Joker, and Harley Quinn from an impending explosion.

The second image features a meeting of Super Heroes as Superman's new world order starts to take hold while the next image offers a better look at Harley Quinn, who is said to be "up to her old tricks" again. The fourth and final image targets Green Arrow as he sets out on an "especially complicated assignment" beyond his usual duties. Check them out below:

The upcoming Injustice movie is inspired by the NetherRealm Studios game Injustice: Gods Among Us and the DC graphic novel based on the game, Injustice: Gods Among Us: Year One by Tom Taylor. The story takes place in an alternate universe where Joker tricks Superman into killing Lois Lane, sending him down a dark path.

The all-star voice cast includes Justin Hartley (Smallville, This is Us) as Superman, Anson Mount (Star Trek Discovery, Hell on Wheels) as Batman, Gillian Jacobs (Community) as Harley Quinn, Kevin Pollak (The Usual Suspects) as Joker and Jonathan Kent, and Janet Varney (The Legend of Korra, Stan Against Evil) as Wonder Woman, amongst others.

Injustice arrives on 4K Ultra-HD, Blu-ray, DVD and digital platforms on October 19. The latest DC animated movie follows Batman: The Long Halloween, which comprised of two parts released just under a month apart from one another. IGN reviewed both Part One and Part Two, praising the latter for being "adapted with care and performed with conviction."

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Bluepoint’s Demon’s Souls Remake Has Sold More Than 1 Million Copies

In the wake of Sony Interactive Entertainment's purchase of Bluepoint Games — the studio behind highly-regarded remakes such as Shadow of the Colossus — the console holder has confirmed that Demon's Souls has sold more than one million copies since its 2020 debut on PlayStation 5.

The news was buried in the official press release confirming the acquisition, sandwiched between praise for Bluepoint's "console-defining visuals and gameplay" and the list of games in its portfolio. PlayStation confirmed that Demon's Souls has sold 1.4 million copies as of September 19.

These numbers make it a comparatively modest success next to Spider-Man: Miles Morales, which has sold some 6.5 million copies. Ratchet & Clank: Rift Apart likewise topped a million sales in relatively short order.

Bluepoint's Demon's Souls remake released alongside the PlayStation 5, where it was hailed as one of the handful of truly "next-gen" releases available that fall. Our review called it "breathtakingly gorgeous," noting that it plays "significantly better" than it did on PS3.

It was a remake of the original 2009 release, which found surprising success thanks to word-of-mouth among fans. While not technically part of the Dark Souls universe, it has its share of passionate boosters within the Soulsborne community.

Bluepoint Games, meanwhile, will be the 16th studio to join the PlayStation, with other recent acquisitions including Insomniac and Housemarque. Bluepoint has not yet announced its next project.

Capcom’s Monster Hunter Showcase: Everything Announced – Tokyo Game Show 2021

Capcom knows you love to hunt monsters so the company brought almost nothing but Monster Hunter news to Tokyo Game Show 2021. In a video presentation, series producer Ryozo Tsujimoto and Monster Hunter Rise director Yasunori Ichinose outlined a few upcoming additions coming to the game, and then offered a glimpse behind the scenes of the four-year development process.

Here's everything the show covered in one place:

Sunbreak's "Massive Expansion" Gets New Details

Sunbreak expansion director Yoshitake Suzuki joined the video to talk about what he's been working on. Scheduled to arrive next summer, Tsujimoto said Sunbreak is a "massive expansion" of the base game which includes "new locales, monsters, gameplay, and a new quest rank: Master Rank." Suzuki explained that Sunbreak will take place in a new base of operations far from Kamura Village, and the "flagship monster" of this game is the elder dragon Malzeno. He also added that Shogun Ceanataur from Monster Hunter 2, a crab-like beast with a hard shell and pincers, would be returning in Sunbreak.

Monster Hunter Rise Comes to Steam in January

Via a new trailer, Capcom revealed that the Steam version of Monster Hunter Rise will launch on January 12, 2022, and that a demo will go live on October 13. This new version of the game will include all free DLC from the Nintendo Switch version through the end of November. No technical specs were revealed, but the trailer did mention 4k resolution, higher-resolution textures, uncapped frame rates, and an ultrawide display. An official website, along with pre-orders, should be live by the time this story is up.

30th Anniversary Sonic the Hedgehog Collaboration Announced

Very little about this Monster Hunter Rise collaboration was revealed, other than the fact that it's coming in November. Ichinose mentioned that Monster Hunter 4 Ultimate had a Sonic collaboration and stressed that this one would be different.

More Free DLC Coming to Monster Hunter Stories 2

The RPG spin-off will be adding new Monsties, quests, co-op challenges and more – a trailer (above) outlined a full schedule of upcoming free updates to the RPG, and a trial version is now available which allows players to carry over save data to the full game. Also, by linking save data from Monster Hunter: Rise, players can receive "Kamura Garb" layered armor in Wings of Ruin.

Ghosts n Goblins Collaboration Coming to Monster Hunter Rise in October

After a series of Monster Hunter Rise crossovers with other Capcom titles, the fifth internal collaboration will be with Ghosts 'n Goblins Resurrection. On October 29, players can earn materials as an event quest reward that will transform their hunter into the legendary Sir Arthur, the hero of the Ghosts n Goblins series. Equipping this layered armor will turn players' throwing knives into Arthur's signature lances, as well as unlock music from the recent revival of the spooky series.

Monster Hunter Rise's Japanese Themes Explained

Tsujimoto and Ichinose spent a few minutes delivering a "behind the scenes chat" outlining what went into making Monster Hunter Rise, in particular the Japanese themes that inspired many of its monsters. Many of the giant beasts players hunt were based on yokai, mythological creatures from Japanese folklore. Ichinose cited many specific examples: Aknosom resembles the umbrella-like Karakasa-obake, Tetranadon looks like a Kappa, and Teostra draws on the story of Yama, lord of the underworld who judges souls after they die (you might remember a giant, red version of that figure in Dragonball).

Ichinose said that they took so many ideas from yokai that they eventually ran out of fantastic beasts to draw upon, such that Valstrax ended up borrowing a bit of mythos from Halley's Comet. We also saw a series of performances of music from the game, showing off the traditional Japanese instrumentation used.

Capcom Expands Street Fighter V Tournament to 8 teams

WIth no more Monster Hunter news, Capcom's show closed with a "news corner" dedicated to eSports. There will be a Street Fighter League tournament on October 5 (with an English language broadcast) where the number of teams has been expanded from six to eight, meaning the total number of matches increases to 56.

Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.

Grand Theft Auto: The Trilogy – The Definitive Edition Rated by South Korean Games Rating Board

Grand Theft Auto: The Trilogy - The Definitive Edition - which one could assume would contain remastered versions of Grand Theft Auto III, Vice City, and San Andreas - has been rated by Korea's Game Rating and Administration Committee.

This rating was spotted by those like @Nibellion on Twitter, and it appears to confirm Kotaku's report from August 2021 that said these remasters - all of which would be remastered in Unreal Engine - are on their way to PS5, PS4, Xbox Series X/S, Xbox One, PC, Stadia, mobile devices, and even the Nintendo Switch.

Kotaku noted that these games were in their "final stages of development" and would use a mix of "new and old graphics." It was also said that the COVID-19 pandemic had shifted Rockstar's plans to release this collection, and that it originally planned on releasing them as a "thank you gift" for those who purchased the next-gen ports of Grand Theft Auto V and Grand Theft Auto Online.

Now, with the PS5 and Xbox Series X/S version of GTA V and GTA Online delayed to March 2022, Rockstar may be getting ready to release them a bit sooner. It's important to note that things could change and this doesn't mean this collection's release is imminent, but it should give some hope to those who would love to play these classic GTA games with some modern upgrades.

That being said, Kotaku's report did say that the trilogy would be released "around late October or early November," so it also could be just around the corner.

For more on Grand Theft Auto, check out the story about how a reverse-engineered GTA 3 and Vice City fan project was taken down and that a new GTA is development alongside Rockstar making changes to fix its crunch culture.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

There’s a $29 Keyboard That’s Programmed to Only Copy and Paste

If you ever found yourself pressing the wrong button when trying to perform a copy and paste action on your computer — look no further; I have the solution for you. Stack Overflow has created a macropad that was programmed to perform just two actions: copy and paste.

Stack Overflow's The Key is as compact as keyboards can get, so you can feel confident knowing you never press the wrong button when you need to copy and/paste something. The keypad has a C and V key associated with copying and pasting when you prefer not to use a mouse or trackpad. There's also a third button, and while it most likely acts as a substitute for the Ctrl or Cmd key, Stack Overflow says all three buttons are programmable. Personally, I think re-programming the C and V key to doing something that isn't copying and pasting defeats the purpose of buying it entirely, but you do you.

Stack Overflow originally created this concept earlier this year as a gag for April Fool's Day. And while the gag itself is quite funny, the company's blog post notes that people began showing genuine interest and were upset this was not an actual product they could buy.

While it is always great to see company's turn April Fool's Day gags into real products, this idea is nothing novel. Programmable compact keyboards have been around for a little while – a quick search on stores including Amazon, AliExpress, and Drop show a number of different macropads.

But if you really like Stack Overflow's design, or you just want to buy this as a gag joke for someone, the company is partnering with Drop to release The Key. It retails for $29, and the next batch is slated to begin shipping on December 13, making this the perfect stocking stuffer for your loved one.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Star Wars: Galactic Starcruiser Opening Date Revealed for Walt Disney World

Disney has announced that Star Wars: Galactic Starcruiser will officially open at Walt Disney World on March 1, 2022.

This two-night, immersive adventure that takes guests to that galaxy far, far away will also see its bookings begin on October 28, 2021, for those who wish to secure their spot in the Star Wars-themed hotel/experience.

Disney also shared a glimpse of Galactic Starcruiser's Bridge, where guests will be able to learn all about what it takes to pilot the Halcyon - the in-universe starcruiser that this adventure takes place on - and where the crew will teach guests how to help with navigation, power, defense, and other critical systems.

This news follows the reveal of Star Wars: Galactic Starcruiser's pricing and first look video, which gives those interested a chance to see how much it will cost to live out their Star Wars story.

The pricing breakdown for a Standard Cabin - which can sleep up to four or five passengers - is as follows;

  • Two guests per cabin
    • $1,209 per guest per night or $4,809 total
  • Three guests per cabin (two adults, one child)
    • $889 per guest per night or $5,299 total
  • Four guests per cabin (three adults, one child)
    • $749 per guest per night or $5,999 total

This pricing includes a trip to Disney's Hollywood Studios and Galaxy's Edge on the first day of the journey, two breakfast, lunch, and dinner meals per guest, a quick-service meal, valet parking, an exclusive Galactic Starcruiser MagicBand, and much more.

Guest will also be able to not only become a Jedi and wield a lightsaber against a remote training device not unlike the one Luke faced in Star Wars: A New Hope, but it will also be the first place fans can see Disney's realistic, retractable lightsaber.

Star Wars: Galactic Starcruiser is meant to let fans live out their own Star Wars story, and they will be able to choose to join the First Order of the Resistance and interact with the well-known characters like Rey, Kylo Ren and Chewbacca and brand-new characters, aliens, and more.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Dune: Denis Villeneuve Reveals the Character Who Fascinated Him the Most From the Original Story

Dune director Denis Villeneuve says he identified a very "influential" character in Frank Herbert's novel, which helped him to narrow his focus for the film adaptation.

In a first-person piece for Empire magazine, Villeneuve revealed how he combined his own vision with the soul of the source material to pen Dune's script with co-writers Eric Roth and Jon Spaihts. He explained that he wanted to bring the female characters to the forefront of the story as he recognized Rebecca Ferguson's Lady Jessica as an important character.

"For me, it was important to bring more femininity to the story," Villeneuve said. "I am fascinated by the relationship of femininity and power, the place of women in society. [Screenwriter] Eric Roth said, 'If you had one aspect of the novel you would like me to focus on, what would it be?' I said, 'The women.'

"The entire story unfolds because of Lady Jessica, because of a decision she made to give birth to Paul instead of a girl [via a breeding programme]," he added, honing in on Timothee Chalamet's Paul Atreides and his mother. "She's a fascinating character, one of the most influential and most interesting in the novel."

Jessica is a member of the Bene Gesserit religious order and helps Paul nurture his fledgling psychic abilities as their family moves to the planet Arrakis. Jessica's relationship with her order is strained after her failure to bear Duke Leto a daughter, but the Bene Gesserit still take a keen interest in Paul and his latent superhuman potential.

Villeneuve previously spoke about the challenges of finding the equilibrium between satisfying fans of the book as well as mainstream audiences with his film adaptation. He had to decide what to include and exclude from the original novel and unfortunately as a result of that process Gurney Halleck's baliset ended up on the cutting room floor.

We'll find out how it all plays out when Dune Part 1 releases in theaters and on HBO Max on October 22. The movie had its world premiere at the 78th Venice International Film Festival on September 3, and the first impressions of the star-studded sci-fi epic have started to emerge. Read IGN's review of Dune by clicking here.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Tango Gameworks Is Already Developing Its Next Game After Ghostwire: Tokyo

As fans continue to wait for the release of Ghostwire: Tokyo from Tango Gameworks, studio founder Shinji Mikami has revealed another new title is already in the works, and it's being led by Evil Within 2's director.

Mikami appeared in a video with Xbox head Phil Spencer as part of Microsoft's livestream event during the first day of Tokyo Game Show and hinted at a new title, saying that John Johanas, the director of The Evil Within 2, is working on it.

Mikami mentioned Johanas when prodded by Spencer to talk about the Tango Gameworks’ philosophy of fostering young new talent: "Right now John is in the middle of working energetically on a new game," Mikami told Spencer.

Mikami did not drop any further hints on what type of game Johanas may be working on. Due to Microsoft's purchase of Bethesda Softworks' parent company, ZeniMax Media, and its studios last year, it's likely whatever title Johanas is hard at work on is being developed with Xbox platforms in mind.

Johanas has been with Tango Gameworks since August 2010 and was the visual effects designer for the 2014 survival horror title The Evil Within. Johanas served as director for the game's two DLC offerings.

He then took the torch from Mikami and directed The Evil Within 2. Shouldering both the pressure of building upon the franchise and taking the reins from a survival horror legend in Mikami, Johanas helped deliver an experience that garnered mostly positive responses from critics and players when it was released in 2017.

Mikami has mentioned in past interviews that part of the reason he tapped Johanas to helm The Evil Within 2 was because the veteran game designer views Tango Gameworks as a place to nurture talent and give young creatives a chance to spread their wings and succeed.

Mikami has had a long career in the business and has been paying it forward by providing opportunities to young talents like Johanas and giving them the space and freedom to create and come up with new ideas.

Spencer alluded to that as well during their TGS chat: “One of the things you and I have talked about is the importance of young people in our industry, bringing new voices onto our creative teams, and hearing from a new generation of creators,” said Spencer.

Rather than having young creatives wait for their turn, Mikami gives some of them a chance and the space to create by providing opportunities sooner rather than later. He mentioned that philosophy again during his talk with Spencer during the TGS presentation: "As a studio that tries to give young people big opportunities, we're always taking on the challenge of creating new games."

Spencer asked Mikami about the young talent within his studio and in addition to singling out Johanas, Mikami also mentioned Kenji Kimura, the director for the upcoming GhostWire: Tokyo. "He is a young creator who is working hard and doing his best as a director," Mikami said. "He really has a lot of ability."

Ikumi Nakamura is another example. Nakamura joined Mikami at Tango Gameworks in 2010 and worked on both The Evil Within and its sequel. Her energetic presentation at E3 2019 as part of the Ghostwire: Tokyo team went viral on social media. Nakamura has since left the company and heads her own independent studio.

While Johanas' project will likely remain under wraps for a while, Ghostwire: Tokyo, which Kimura is at the helm of, experienced a delay and is scheduled to be released for the PlayStation 5, where it will be a limited console exclusive, and PC in 2022.

Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey.

Monster Hunter Rise: Sunbreak Expansion Will Include a New Hub, Monsters, and Locations – Tokyo Game Show 2021

Capcom has revealed a number of new details about its "massive expansion" to Monster Hunter Rise, Sunbreak.

Announced during a Capcom showcase at Tokyo Game Show 2021, we saw a little more from the game's cutscenes and learned new details about the monsters and locations we'll be visiting. It's very much an expansion for seasoned Rise players, only allowing access after finishing the 7-star quest Serpent Goddess of Thunder. The expansion will also introduce a new Master Rank level for quests.

After finishing that quest, you'll be able to take your hunter on a journey, leaving behind the core game's hub, Kamura Village, and taking you to a brand new base of operations (which hasn't yet been revealed). The eerie location we saw in the game's introductory trailer was confirmed to be a new hunting locale, complete with castle ruins to scale using your wirebugs.

We also learned more about some of the monsters involved. The Elder Dragon seen in the first trailer is called Malzeno, but other details remains scarce. We'll also see a number of returning monsters from older games, including Shogun Ceanataur, which got a trailer introduction of its own.

Capcom also announced that the PC version of Monster Hunter Rise will be released in January 2022. Given that Sunbreak doesn't arrive until summer 2022, it will be released for PC at the same time.

It's sounding like a very similar approach to expansion as Monster Hunter World's Iceborne DLC. In our 9/10 review, we called it "a true beast of an expansion", and that it was almost big enoughn to be a sequel on its own, adding many new monsters and locations, as well as quality of life improvements. Here's hoping Sunbreak follows suit.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.