New Square Enix RPG Dungeon Encounters Revealed, Coming in Two Weeks – Tokyo Game Show 2021
Square Enix has revealed a new "dungeon exploration RPG" called Dungeon Encounters, and announced it will be released in just two weeks on October 14, for PlayStation 4, Steam, and Nintendo Switch.
During a special video presentation at Tokyo Game Show 2021, Square Enix producer Hiroaki Kato and director Hiroyuki Ito revealed a game that does not resemble the JRPG format which Square Enix helped make famous worldwide. Players march along a narrow grid, as if they are exploring a dungeon map rather than the dungeon itself. On-screen counters indicate players' coordinates in the dungeon, as well as how many squares they have uncovered. Exploring a complete floor unlocks the next one and grants the character additional "ability points."
We've already gone hands-on with Dungeon Encounters, saying that some will be turned off by the low frills looks, but "if you are the type of player drawn to battling it out in simple yet deep ways, you should definitely give this one a try."
Movement through the dungeon is not necessarily linear, as characters can use abilities to jump off the path. The trailer showed one character leap two squares to the left across a gap, while another could move like a knight does on a chessboard, ignoring walls and jumping in an "L" shape.
Naturally, the dungeons are not bereft of hazards. Pitfalls can drop characters to lower floors, select spaces can drain heroes' pockets of gold, and of course monsters lie in wait to do battle. Combat looks to be turn-based but with limited animations: both hero and enemy alike were shown as simple portraits, and attacks took the shape of colored arrows and overlays on screen. There seem to be a large variety of characters in the game both good and evil, with quite a few less-than-humanoid figures shown amongst the "allies" lineup in the trailer.
Kato described Ito, a Square Enix veteran whose career dates back to the 16-bit era, as a "game system design expert" and the trailer emphasized strategy above all else. As the on-screen titles put it: "Don't feel. Think."
Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.
Eiyuden Chronicle: Rising Gets a First Gameplay Reveal – Tokyo Game Show 2021
The first extended gameplay footage of Eiyuden Chronicle: Rising – an action RPG spin-off of the upcoming Eiyuden Chronicle: Hundred Heroes – has been revealed.
During a special video presentation from publisher 505 Games at Tokyo Game Show 2021, Yoshitaka Murayama and Junko Kawano introduced a trio of playable heroes: JB, Isha, and Garoo.
JB is an athletic young girl, Isha is a magic-wielder, and Garoo is, well, an anthropomorphic kangaroo (complete with a pouch on his shirt). In the story, these three meet in a village called "New Never" and they go underground exploring ancient ruins recently uncovered by an earthquake. The heroes seek both treasure and anyone who might be trapped underground.
Gameplay is 2.5D and fast-paced, and players can swap between the characters at will. The trailer shows one hero seamlessly fade out as another fades in, and their attacks chain together to deal large-scale damage to the monsters roaming the environments. For example, Isha can fire magic bolts at enemies out of her reach, then swap out for Garoo who leaps into the air with his giant sword to smash them into pieces.
The trailer features a pair of boss battles: first a giant, ferocious tree, then a large rock figure. The tree attacks with roots from beneath the ground as well as insects descending from its branches, requiring the heroes to move fast to dodge all the hazards on-screen. Eventually a worm emerges from the trunk, which proves vulnerable to direct attacks. When the three leads team up and actually go on the offensive, the battle ends quickly thanks to all the damage they're able to dish out.
The trailer focuses on the action aspects of Eiyuden Chronicle: Rising, but the developers did outline the connections between this title and the main game, Hundred Heroes. At least seven characters from that game will make appearances in Rising, and all three heroes from Rising will show up in Hundred Heroes. References to a "conspiracy under the surface" came up more than once during this conversation, so the stories of the two games are definitely intertwined.
The developers hope that Rising will appeal to both action game fans and RPG fans, with Murayama adding that he hopes this spinoff of Hundred Heroes will "fill the gap" between now and that highly anticipated game's 2023 release. Eiyuden Chronicle: Rising is scheduled for a simultaneous Spring 2022 release on PlayStation 4 and 5, Xbox X|S and One, Steam, Epic Games Store, and the Nintendo Switch.
Eiyuden Chronicle: Hundred Heroes will also be multi-platform, though Murayama said that the team is "investigating" a Switch release. At the time of the original Kickstarter, the campaign text said the game might come to a "next-gen Nintendo console". Both versions of Eiyuden Chronicles have been confirmed as day one releases on Xbox Game Pass.
Diamond Feit is a writer/podcaster in Osaka, Japan, who uses Twitter and Twitch as feitclub.
A Korean Man Is Getting 4,000 Calls a Day Because Of Squid Game
Netflix's Squid Game featured a real-life phone number belonging to a Korean man, who is now reportedly receiving thousands of calls per day.
The South China Morning Post claims the man on the end of the line is being bombarded with endless calls, both day and night, after his phone number was allegedly exposed in the first episode of the hit Netflix series. The owner of the number, who's in his 40s and lives in Gyeonggi Province, told MBC news that he's currently getting around 4,000 calls a day.
The man's phone number apparently made an appearance in Squid Game's debut episode, where it was found printed on multiple business cards. A mysterious man handed out the cards, which contained the eight-digit number, to multiple characters, offering them the chance to compete in a deadly survival game and potentially win a big cash prize.
It seems some viewers called the number out of curiosity, with many of them registering their interest to "be in the game." According to local newspaper Hankook Ilbo, Netflix is "in negotiations with the phone number owner to resolve the issue," though another outside party has stepped forward and offered to take the situation into their own hands.
South Korea's National Revolutionary Party's honorary chief, Huh Kyung-young, has reportedly offered to buy the phone number for 100 million won ($85,000 USD). "I heard that the owner of the phone number showed on a business card in Squid Game is suffering serious damage from prank calls," he said on Facebook. "I would like to buy the number for 100 million won."
The owner of the number is said to be reluctant to give it up as he has been using it for 10 years and it is linked with his business. However, he may have a change of heart as Squid Game's popularity continues to grow. In fact, at the time of writing, the dystopian thriller is on track to become Netflix's biggest show ever — if the early viewership figures hold.
IGN awarded Squid Game a 9 out of 10, calling it "one of the most exciting series to hit Netflix in some time." We praised the way it unravels the story to deliver "a white-knuckle thriller, drama, and episodic psychological breakdown with a sickly pastel veneer," which is "equal parts gut-wrenching and squirm-inducing" for both the players and the audience.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Stranger of Paradise: Final Fantasy Origin Gets March Release Date – Tokyo Game Show 2021
Stranger of Paradise: Final Fantasy Origin – the action-focused Final Fantasy 1 spin-off – will be released on March 18, 2022.
Announced during Tokyo Game Show 2021, the new release date was released as part of a new story trailer (below) that seemingly confirmed that the game's main character, Jack is related in some way to Final Fantasy 1's anatagonist, Garland.
The game will also get a second demo that will include multiplayer features. Available only on PS5 and Xbox Series X/S, the demo is arriving today. It will add a new stage not seen in the last demo, and includes updates made based on player feedback from the first. This demo will also include a survey, which Square Enix wants to make further changes based on.
Announced earlier this year, Final Fantasy Origin is being developed alongside Nioh studio Team Ninja for Xbox One, Xbox Series X|S, PS4, PS5, and PC. The game is a spin-off from FF1, but isn't a direct sequel.
“The game was inspired by FF1," producer Tetsuya Nomura explained previously. "The setting is based on FF1 as well. Where did the Warriors of Light come from and who are they? This is something you find out in the ending of FF1.
“Jack and his friends are strangers in the same way. Who are Jack and his friends? Are they the Warriors of Light? These function as the main themes of the story, so in the story they are depicted as [the eponymous] strangers.”
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
IGN UK Podcast #612: Finally, Time to Die
It's a movie and TV edition this week as Cardy, Matt, and Dale frankly just haven't had the time to play any new games. No Time to Die is finally in cinemas so Cardy and Matt tell you all about what they thought of Daniel Craig's final outing as Bond. Cardy's also watched everything else under the sun recently so gives his impressions of Soprano's prequel The Many Saints of Newark, Netflix horror series Midnight Mass, medieval fantasy The Green Knight, and why everyone should be excited for Paul Thomas Anderson's Licorice Pizza. There's also a tightly contested Endless Search, and of course your feedback.
Want to submit your own Endless Search, food opinion, or a bit of other nonsense? Feel free to get in touch with the podcast at: ign_ukfeedback@ign.com.
IGN UK Podcast #612: Finally, Time to Die
Sam Raimi Wasn’t Sure He Could Face Making Doctor Strange 2 after ‘Awful’ Spider-Man 3 Experience
It's pretty clear that Spider-Man 3 was a scarring experience for all involved. It's considered a textbook case of executive meddling that brought Sam Raimi's trailblazing run with Spider-Man to a screeching halt.
Things are better now. The Spider-verse is alive and well at both Sony and Marvel, and Sam Raimi is currently directing Doctor Strange in the Multiverse of Madness. Still, it's pretty clear that Raimi's Spider-Man 3 experience had a big impact on him.
In a interview with Collider, Raimi talked about how hard it was to return to directing superhero films after Spider-Man 3. It was bad enough, he said, that he wasn't sure he could face it again.
"I didn't know that I could face it again because it was so awful, having been the director of Spider-Man 3. The Internet was getting revved up and people disliked that movie and they sure let me know about it. So, it was difficult to take back on," Raimi said.
When his agent called him about the opportunity to direct Doctor Strange 2, Raimi found himself wondering if he could do it. "They're really demanding, those types of pictures. And I felt, 'Well, that's reason enough,'" he said.
Raimi went on to praise the character of Doctor Strange, saying he's "right up there with the favorites." He also had kind words for the first movie, saying director Scott Derrickson "did a wonderful job, an incredible job."
"I didn't think I would be doing another superhero movie. it just happened," Raimi said.
First released back in 2007, Spider-Man 3 notoriously crammed in Venom at the last minute, to the movie's detriment. The result was a fairly messy movie, though we liked it at the time, calling it a "great ending for both a standard three-film arc and the best comic book trilogy in film history."
Doctor Strange in the Multiverse of Madness releases on March 25 in 2022. Go here to see read about every upcoming MCU movie and TV show for the rest of 2021.
Kat Bailey is a Senior News Editor at IGN.
Scarlett Johansson Settles Black Widow Lawsuit With Disney
Scarlett Johansson and Disney have settled the acrimonious lawsuit that has turned Hollywood upside down since first being filed in July, according to The Hollywood Reporter. Terms were not disclosed.
The suit was part of a breach of contract lawsuit over the decision to release Black Widow simultaneously in theaters and on Disney+. Johansson alleged that the decision hurt her salary, which was said to be based in large part on the earnings from the film. The lawsuit asked for more than $50 million in damages, arguing that Disney pressured Marvel to release it on the streaming service in order to appease investors.
The lawsuit touched off a major public relations war that grew to engulf much of Hollywood. The fallout reportedly affected negotiations with Anthony Russo and Joe Russo, directors of some of the most popular MCU properties, who worried about how future movies would be released and how they would make money. Marvel boss Kevin Feige was said to be "angry and embarrassed" over the lawsuit.Johansson's lawsuit has also become something of an inflection point in the ongoing discussion of whether movies should be given an exclusive theatrical release window in the COVID-19 era. The global pandemic has had a major impact on the movie business, depressing earnings across the board and forcing studios to make hard decisions across the board. Johansson's lawsuit forced a confrontation that had already been brewing between studios and actors.
Black Widow was a comparative success by pandemic box office standards, earning some $379 million worldwide. According to Disney, it also earned another $60 million in purchases through Disney+ Premiere. It was the Disney's boast about streaming earnings that reportedly angered Johansson, encouraging her to move forward with the lawsuit that she had been mulling for "several months," according to The Hollywood Reporter.
Disney has since returned to a 45-day theatrical window with films like Shang-Chi and The Legend of the Ten Rings, but it has been blunt about its intentions to release its films however it pleases. While this lawsuit is over, the battle over simultaneous releases on streaming services has undoubtedly just begun.
Kat Bailey is a Senior News Editor at IGN.
Scarlett Johansson Settles Black Widow Lawsuit With Disney
Scarlett Johansson and Disney have settled the acrimonious lawsuit that has turned Hollywood upside down since first being filed in July, according to The Hollywood Reporter. Terms were not disclosed.
The suit was part of a breach of contract lawsuit over the decision to release Black Widow simultaneously in theaters and on Disney+. Johansson alleged that the decision hurt her salary, which was said to be based in large part on the earnings from the film. The lawsuit asked for more than $50 million in damages, arguing that Disney pressured Marvel to release it on the streaming service in order to appease investors.
The lawsuit touched off a major public relations war that grew to engulf much of Hollywood. The fallout reportedly affected negotiations with Anthony Russo and Joe Russo, directors of some of the most popular MCU properties, who worried about how future movies would be released and how they would make money. Marvel boss Kevin Feige was said to be "angry and embarrassed" over the lawsuit.Johansson's lawsuit has also become something of an inflection point in the ongoing discussion of whether movies should be given an exclusive theatrical release window in the COVID-19 era. The global pandemic has had a major impact on the movie business, depressing earnings across the board and forcing studios to make hard decisions across the board. Johansson's lawsuit forced a confrontation that had already been brewing between studios and actors.
Black Widow was a comparative success by pandemic box office standards, earning some $379 million worldwide. According to Disney, it also earned another $60 million in purchases through Disney+ Premiere. It was the Disney's boast about streaming earnings that reportedly angered Johansson, encouraging her to move forward with the lawsuit that she had been mulling for "several months," according to The Hollywood Reporter.
Disney has since returned to a 45-day theatrical window with films like Shang-Chi and The Legend of the Ten Rings, but it has been blunt about its intentions to release its films however it pleases. While this lawsuit is over, the battle over simultaneous releases on streaming services has undoubtedly just begun.
Kat Bailey is a Senior News Editor at IGN.
It’s IGN’s 25th Anniversary, And We’re Making a Game To Celebrate
IGN turns 25 this year, and what better way to celebrate this momentous occasion than with a video game? We're partnering with the creators of the 2020 Game to make our very own mascot platformer, featuring the best moments in gaming and entertainment history.Titled IGN 25: The Game, this new 2D platformer will journey through the 25 years since IGN was founded, featuring nods to moments like IGN's first trip to E3 and our first live broadcast from Comic-Con. It will star Iggy, an anthropomorphic version of our familiar d-pad mascot. And it'll be free to play, of course (no microtransactions. Like, actually free.)
In the spirit of the occasion, we made a trailer that would be right at home on a cable station circa 1996, which you can see above.
While games have long since moved on from the heyday of mascot platformers — our user-driven bracket just recently named 2018's God of War the best of all time — it's fun to look back on this very particular moment in gaming history, when Mario, Sonic, Crash Bandicoot, and many other colorful characters were jockeying for space in the hearts of console gamers.
Apart from the new game, we've been celebrating IGN's 25th anniversary in various other ways, from merch to a variety of special features. Just today we released a piece about the marketing of Star Wars: The Phantom Menace — the movie that dominated the discourse in 1999.
IGN 25: The Game will be available to play on browsers via both desktop and mobile. Expect a release date soon.
Kat Bailey is a Senior News Editor at IGN.
It’s IGN’s 25th Anniversary, And We’re Making a Game To Celebrate
IGN turns 25 this year, and what better way to celebrate this momentous occasion than with a video game? We're partnering with the creators of the 2020 Game to make our very own mascot platformer, featuring the best moments in gaming and entertainment history.Titled IGN 25: The Game, this new 2D platformer will journey through the 25 years since IGN was founded, featuring nods to moments like IGN's first trip to E3 and our first live broadcast from Comic-Con. It will star Iggy, an anthropomorphic version of our familiar d-pad mascot. And it'll be free to play, of course (no microtransactions. Like, actually free.)
In the spirit of the occasion, we made a trailer that would be right at home on a cable station circa 1996, which you can see above.
While games have long since moved on from the heyday of mascot platformers — our user-driven bracket just recently named 2018's God of War the best of all time — it's fun to look back on this very particular moment in gaming history, when Mario, Sonic, Crash Bandicoot, and many other colorful characters were jockeying for space in the hearts of console gamers.
Apart from the new game, we've been celebrating IGN's 25th anniversary in various other ways, from merch to a variety of special features. Just today we released a piece about the marketing of Star Wars: The Phantom Menace — the movie that dominated the discourse in 1999.
IGN 25: The Game will be available to play on browsers via both desktop and mobile. Expect a release date soon.
Kat Bailey is a Senior News Editor at IGN.