Thief Tries (and Fails) to Copy Netflix’s Lupin in Botched Robbery

A man robbed an oratory near Milan but later confessed to his crimes, telling officers that he had been inspired by the lead character in Netflix's Lupin.

As reported by The Guardian, the 21-year-old copycat criminal coordinated his robbery with the ringing of the church bells at an oratory in Monza on Saturday night as he attempted to drown out the sound of the shattered glass when he broke into the building's bar. He came away with €21 ($24/£18), a bottle of fizzy orange, and a significant set of injuries.

Despite donning a leather jacket similar to the one that Omar Sy's Assane Diop occasionally wears in the French thriller, the man was unprotected at the attempted heist. The wounds sustained by the thief during the burglary became a greater cause of concern after he left the scene of the crime, as he reportedly called for help once he arrived back home.

According to reports in the Italian press, the man broke down in tears and confessed to his crimes when he was confronted by the police. He cited Lupin as a source of inspiration for his wrongdoings, telling officers that he had studied the "slick and confident techniques" of the show's central protagonist before attempting the robbery, but it didn't work out as planned.

Monza's wannabe Lupin proved to be no match for Sy's suave master criminal. The Netflix series is based on the fantastical stories about "gentleman thief" Arsène Lupin, the early 20th-century literary character created by Maurice Leblanc. In the show, Diop functions as both a deconstruction of the gentleman swindler as well as a loving homage to the character.

For more, check out IGN's reviews Lupin Part 1 and Part 2, which arrived on Netflix in June.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Thief Tries (and Fails) to Copy Netflix’s Lupin in Botched Robbery

A man robbed an oratory near Milan but later confessed to his crimes, telling officers that he had been inspired by the lead character in Netflix's Lupin.

As reported by The Guardian, the 21-year-old copycat criminal coordinated his robbery with the ringing of the church bells at an oratory in Monza on Saturday night as he attempted to drown out the sound of the shattered glass when he broke into the building's bar. He came away with €21 ($24/£18), a bottle of fizzy orange, and a significant set of injuries.

Despite donning a leather jacket similar to the one that Omar Sy's Assane Diop occasionally wears in the French thriller, the man was unprotected at the attempted heist. The wounds sustained by the thief during the burglary became a greater cause of concern after he left the scene of the crime, as he reportedly called for help once he arrived back home.

According to reports in the Italian press, the man broke down in tears and confessed to his crimes when he was confronted by the police. He cited Lupin as a source of inspiration for his wrongdoings, telling officers that he had studied the "slick and confident techniques" of the show's central protagonist before attempting the robbery, but it didn't work out as planned.

Monza's wannabe Lupin proved to be no match for Sy's suave master criminal. The Netflix series is based on the fantastical stories about "gentleman thief" Arsène Lupin, the early 20th-century literary character created by Maurice Leblanc. In the show, Diop functions as both a deconstruction of the gentleman swindler as well as a loving homage to the character.

For more, check out IGN's reviews Lupin Part 1 and Part 2, which arrived on Netflix in June.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Fortnite Teases Innersloth Collaboration After Admitting Impostors Mode Was Inspired By Among Us

Update: Epic Games appears to have buried the hatchet with Innersloth. In a new post on Twitter, the official Fortnite account joked about how Among Us "inspired us" and teased a collaboration with Innersloth.

"Big fans!" Fortnite's account wrote. "We never got to talk about how you inspired us. What do you think about working on something fun together sometime?"

The Among Us account responded enthusiastically, asking that Fortnite have "ur Agents contact our Cremates." So it sounds like the new partnership is set. Expect an announcement soon.

Original Story: Epic Games has finally acknowledged that Fortnite's cloak-and-dagger style Impostors game mode was inspired by Innersloth's Among Us.

As part of a blog post detailing the game's latest patch notes, Epic Games noted a number of changes to its Impostors mode while also clarifying what influenced the concept's initial inception. "v18.20 brings improvements to Impostors, the game mode inspired by Among Us from Innersloth," reads the post.

Despite Epic's acknowledgement, at present, this seems to be the only nod toward Among Us. As reported by Eurogamer, Impostor's in-game description hasn't been updated to include a reference to Innersloth's game — a factor that some fans may still find disappointing.

Impostors initially entered Fortnite back in August. Upon its release, the game mode was quickly called out by various members of the Among Us development team. At the time, the devs pointed out a range of similarities between the two games raising questions over Impostor's map design, overarching themes and terminology used.

Elsewhere in the patch notes, Epic also spoke about the changes set to appear in Impostors. As part of the update, the mode now includes a Role Bias feature that allows players to assign a preference over whether they'd rather be an Impostor or Agent in the game – though with only two Impostors and eight Agents per round, it's unlikely to guarantee your first choice every time.

The game mode will also now feature a playlist with open voice chat, which, in a similar fashion to Among Us, will split players into different channels based upon whether they have or haven't been eliminated. The change shouldn't impact fans who don't want to engage in open chat too much though, as Epic says that players who prefer no voice communication can still select an Impostors playlist with only Quick Chat enabled.

While updates continue to roll out across the game, recent reports suggest that discussions have been held at Epic Games over the potential to make a Fortnite feature film. This would seemingly form part of larger plans from the company to expand into wider media.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Fortnite Teases Innersloth Collaboration After Admitting Impostors Mode Was Inspired By Among Us

Update: Epic Games appears to have buried the hatchet with Innersloth. In a new post on Twitter, the official Fortnite account joked about how Among Us "inspired us" and teased a collaboration with Innersloth.

"Big fans!" Fortnite's account wrote. "We never got to talk about how you inspired us. What do you think about working on something fun together sometime?"

The Among Us account responded enthusiastically, asking that Fortnite have "ur Agents contact our Cremates." So it sounds like the new partnership is set. Expect an announcement soon.

Original Story: Epic Games has finally acknowledged that Fortnite's cloak-and-dagger style Impostors game mode was inspired by Innersloth's Among Us.

As part of a blog post detailing the game's latest patch notes, Epic Games noted a number of changes to its Impostors mode while also clarifying what influenced the concept's initial inception. "v18.20 brings improvements to Impostors, the game mode inspired by Among Us from Innersloth," reads the post.

Despite Epic's acknowledgement, at present, this seems to be the only nod toward Among Us. As reported by Eurogamer, Impostor's in-game description hasn't been updated to include a reference to Innersloth's game — a factor that some fans may still find disappointing.

Impostors initially entered Fortnite back in August. Upon its release, the game mode was quickly called out by various members of the Among Us development team. At the time, the devs pointed out a range of similarities between the two games raising questions over Impostor's map design, overarching themes and terminology used.

Elsewhere in the patch notes, Epic also spoke about the changes set to appear in Impostors. As part of the update, the mode now includes a Role Bias feature that allows players to assign a preference over whether they'd rather be an Impostor or Agent in the game – though with only two Impostors and eight Agents per round, it's unlikely to guarantee your first choice every time.

The game mode will also now feature a playlist with open voice chat, which, in a similar fashion to Among Us, will split players into different channels based upon whether they have or haven't been eliminated. The change shouldn't impact fans who don't want to engage in open chat too much though, as Epic says that players who prefer no voice communication can still select an Impostors playlist with only Quick Chat enabled.

While updates continue to roll out across the game, recent reports suggest that discussions have been held at Epic Games over the potential to make a Fortnite feature film. This would seemingly form part of larger plans from the company to expand into wider media.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

G4 Will Officially Relaunch Next Month

At long last, G4 will officially be making its return on November 16, 2021.

In 2021, G4 will launch on not only "the channel lineups of Verizon Fios, Cox, and Xfinity TV," but it will also stream on "Philo and collaborate with Twitch on a multi-year promotional and commercial partnership through G4's official Twitch channel." Channel-specific content will also be featured on G4's social platforms and YouTube.

G4 programming is set to be "delivered through a first-of-its-kind 24/7 broadcast studio" which looks to also serve as a collaborative workplace and professional esports and gaming environment. G4's studio is located in Burbank, California and is designed by Populous, the company behind Yankee Stadium, Red Bull HQ, and Esports Stadium Arlington.

The official lineup at launch features the return of such classic shows as Xplay and Attack of the Show alongside new shows like the weekly esports comedy series Boosted. The launch lineup, with descriptions from G4, is as follows;

  • Attack of the Show!: The original geek culture variety show returns with host Kevin Pereira and a brand new cavalcade of misfits. Irreverent and unscripted, Attack of the Show! is a welcoming place for any fan who wants to spend a couple of hours laughing, watching epic stunts and hilarious sketches, and deep-diving
    into the latest trends of the internet. From hilarious web videos to memes, to streaming of all types, to celebrity guests, to the weirdest tech, Attack of the Show! is still the show that gets it before it gets out.
  • Xplay: Xplay used an extra life! The ultimate video game review show returns as a digital-first content brand that balances an authoritative loudmouth confidence with the absurdity of a public-access comedy sketch show, all while (somehow) maintaining enough credibility to book interviews with top industry luminaries. Xplay is expanding the conversation with insightful and irreverent explorations into every game worth your time: AAA, indie, mobile, VR, retro… it’s all on the table. Adam Sessler is back, joined by a group of hilarious experts, to bring a brutally honest voice to the modern gaming scene.
  • Boosted: Boosted is a weekly esports comedy series for curious gamers and esports fanatics alike. Boosted is that moment in-game when you realize you’re the worst player in the lobby. We want to revel in the entry-level as we approach gaming and esports as interns guided by our executive-level experts. Boosted will cover the latest trends, news, and tournaments in the esports world every week.
  • Ninja Warrior: The quest to summit Mt. Midoriyama returns as G4 attains the exclusive linear broadcasting rights to SASUKE, better known as Ninja Warrior in the United States, from Tokyo Broadcasting System Television, Inc. (TBS). G4 will air all 167 episodes of the legendary competition series that pits heroic athletes of all types from pro gymnasts, to fishermen, to comedians against a four-stage, formidable, and/or impossible obstacle course. G4 will also present three tournaments never-before-seen in the United States, SASUKE 35, 36, and 37.
  • ESL Gaming: G4 has partnered with ESL Gaming, the world’s leading esports and gaming lifestyle company, to produce and broadcast several prime-time esports programs, a first for ESL Gaming in the US and Canada. G4’s exclusive linear broadcast rights make it the premier destination for ESL Pro Tourevents including the IEM Katowice 2022.
  • Dungeons & Dragons Limited Series: Coming off the immense success of D&D Live 2021 featuring notable celebrities like Jack Black, Tiffany Haddish, Kevin Smith, and DrLupo, G4 will continue its partnership with Wizards of the Coast with an all-new, limited-run series to premiere on G4 this Fall. The series will follow four campaigns with a mix of G4 talent, veteran D&D players, and celebrities for a new generation of D&D fans.

At launch, G4 will see the return of hosts Kevin Pereira and Adam Sessler; esports personalities like Alex "Goldenboy" Mendez, Ovilee May, and Froskurinn; WWE Superstar Xavier Woods AKA Austin Creed; YouTube personalities like Kassem G, Jirard "The Completionist" Khalil, and Gina Darling; Twitch streamers like Fiona Nova and Will Neff; vStreamer CodeMiko; and "a degenerate rat-puppet named Ratty."

“Since the initial announcement of G4’s revival at Comic-Con @ Home last year, we’ve been in constant dialogue with our audience through the content we’ve produced,” said Russell Arons, President, G4. “We made a promise to fans that we would build this network with their input and are proud to say that our promise has been kept. At G4, we never stopped playing and can’t wait to have our fans join us in our hilarious and fairly preposterous sandbox on November 16.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Someone Made the First iPhone with USB-C

USB-C has been around since 2014, but if you have ever owned an iPhone or are heavily invested in the iOS ecosystem, you'll know Apple has yet to make an iPhone that uses USB-C charging. If you ever wondered what an iPhone would look like with USB-C, someone has finally created one.

Ken Pillonel, a robotics engineering student, uploaded a video on YouTube (spotted first by Apple Insider). He showed off a modded iPhone X he used, which swaps out the Lightning port with USB-C. Pillonel claims that the modded iPhone not only supports USB-C charging but is capable of handling data transfers through a USB-C cable.

This was not the first time Pillonel attempted to make a USB-C iPhone. In May, he created a prototype, but it only allowed the iPhone's battery to be charged over the USB-C port as the PCB board did not fit and would compromise the smartphone's functionality. To ensure the proof of concept worked, Pillonel notes that he had to create his own PCB design by reverse-engineering Apple's custom C94 connector.

Although the video is brief and does not detail how he modded his iPhone to include a USB-C port, Pillonel notes that he is currently editing a full video that explains how he managed to create it. Though he does not confirm nor deny whether or not he will share information on the custom PCB he made.

News of the first iPhone with USB-C support comes just a few weeks after the European Commission announced plans to force electronic companies to adopt USB-C as the universal charger. It's a standard that would impact Apple in particular, which has used Lightning ports in its smartphones since 2012, starting with the iPhone 5.

While Apple has not responded on how it will address this new EU standard, the company could either create an iPhone that features a USB-C port or make an iPhone that solely relies on wireless charging. This would not be too far out of reach, as the company introduced MagSafe into its iPhones in 2020, yet it is important to remember that Apple's smartphones have supported wireless Qi standard charging since 2017.

Thumbnail image by Mohssen Assanimoghaddam/picture alliance via Getty Images.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Metroid Dread Includes a Secret Boss Death Just for Sequence Breakers

Players have discovered a sequence-breaking moment in Metroid Dread that allows you to instantly defeat one of its early bosses if you find one of Samus' upgrades earlier than intended.

SPOILERS AHEAD for Metroid Dread

In Metroid Dread, Samus once again runs into the space pirate monstrosity known as Kraid. It's one of the earlier boss fights and features two phases that will test your skill in the game up to that point. However, if you are able to go a bit out of your way to obtain the Grapple Beam and then the Morph Ball Bombs, you can dispatch this giant lizard in the blink of an eye.

As shown by @Glaedrax on Twitter, Samus can destroy a part of the wall to the left with her Morph Ball Bombs and enter that part of the wall she destroyed to be shot right into Kraid's stomach. Once inside, Samus absolutely wrecks Kraid's insides and ends the fight without having to go through any of its phases.

Due to the open-ended nature of Metroid games, sequence breaking has long been a part of its storied history. However, this may be the first time players have been rewarded for thinking outside the box and getting upgrades earlier than many other players would.

In our Metroid Dread review, we said that it " brings back the legendary exploration and progression and merges it with excellent modern combat and some of the best boss fights ever."

For more, check out our full Metroid Dread walkthrough, 20 essential tips, how to survive and defeat the E.M.M.I., and the locations of all the Artaria Missle Tanks, Energy Tanks, and Power Bomb Tanks.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Activision Blizzard Lawsuits Have Hit a Major Snag

New information linked to the $18 million settlement between Activision Blizzard and the U.S. Equal Employment Opportunity Commission [EEOC] has shown potential ethical violations that may have a larger effect on the wider lawsuit between the company and California's Department for Employment and Housing [DFEH].

As reported by PC Gamer, the DFEH objected to a settlement between the EEOC and Activision Blizzard last week, on the basis the terms of the settlement could seal evidence necessary to its own case and cause harm to the DFEH's lawsuit against the company.

In response, a document filed by the EEOC opposing the DFEH's appeal raised a number of points and seemingly unearthed information that could not only undermine the department's appeal against the settlement but also its wider legal argument against Activision Blizzard.

According to the memorandum, the EEOC says that up until recently the DFEH's case against Activision Blizzard was being led by two lawyers who had previously worked for the EEOC and in particular on its own case against the company. If this is to be true, it would make the DFEH's objection a conflict of interest and could also be seen to be a breach of professional ethics as well as a violation of California's Rules of Professional Conduct.

"Specifically, two DFEH attorneys -- who play leadership roles within the organisation -- previously served as EEOC who helped to direct the EEOC's investigation into Commissioner's Charge No. 480-2018-05212 against Activision Blizzard, Inc," the memorandum states.

"These same attorneys then proceeded to represent DFEH in connection with these intervention proceedings, which seek to oppose the consent decree that arose out of the very investigation they helped to direct while at the EEOC."

The DFEH seemed to have realized the slip up before filing its appeal as it replaced the two lawyers on the case. However, the EEOC's memorandum claims that as the DFEH's appeal was filed only a few hours after the department had brought in new counsel, it could still have had input from the lawyers in question.

"After being informed of this conflict, DFEH retained new counsel but appears to have filed the present intervention motion just hours after this counsel was retained, strongly suggesting that the motion is a product of the prohibited representation. For this reason, the intervention motion should be disallowed and DFEH attorneys should be barred from providing work product to, or advising, new counsel in connection with these intervention proceedings."

Elsewhere in the memorandum, the EEOC argues that not only would the two attorneys have likely been involved in the case, but moreover they would have worked with and directed other members of the DFEH's legal department on it too - therefore leading to the claim that the DFEH's entire legal department should be barred from being able to take the objection forward any further.

"There can be no claim that there was timely 'isolation of [these] lawyer[s] from any participation' in representing DFEH in connection with the intervention proceedings, as would be necessary to show that timely screening took place. Thus, all DFEH attorneys were and should remain barred from representing DFEH in this matter."

On Twitter, video games lawyer and host of the Virtual Legality Podcast Richard Hoeg shared his reaction to the legal dispute between the EEOC and DFEH. He said, "This is a pretty massive thing, and if true would call into question large portions of the DFEH process (certainly as against the EEOC directly). Hoeg went on to further suggest it could even provide Activision its own defense to the DFEH's original suit.

To read up further on the serious ongoing allegations of harassment and mistreatment of marginalized workers that Activision Blizzard is facing, please visit our timeline as well as our in-depth report on the subject.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

No Time To Die Cast Says Goodbye to Daniel Craig in Emotional Final Video

Daniel Craig's No Time To Die castmates have paid a heartfelt tribute to the actor to coincide with his fifth and final outing as James Bond.

To celebrate Daniel Craig's five-film tenure as James Bond, IGN rounded up some messages from the No Time To Die cast to cap off 15 years of service playing Bond on the big screen, with Léa Seydoux, Lashana Lynch, Jeffrey Wright, and Billy Magnussen all bidding farewell to the 007 actor as he hangs up his tuxedo for one last time. Watch below:

"The dedication to the work is something that I've never witnessed before," Nomi star Lashana Lynch said of Craig, praising his humor and devotion to the role. "He's so giving... and because he gives his best work, you're able to give your best work. We thank you for being the best ever and for carrying us through cinema history in a way that we never anticipated."

Jeffrey Wright, who plays CIA agent Felix Leiter in the films, expressed congratulations to his co-star by offering him a short but sweet message of approval, while Billy Magnussen, who portrays CIA operative Logan Ash in the new 007 movie, reflected on Craig's long-spanning commitment to the franchise, calling it an "honor" to witness it play out.

"I want to thank him because it was incredible to work with him," Madeleine Swann star Léa Seydoux said in her teary tribute to the actor. "I have great admiration for the work he has done with this character. I feel very lucky to have been part of this film, but also very lucky to have worked with him… He deserves to have all of the success that he has with the film."

In No Time To Die, Bond has left active service and is enjoying a tranquil life in Jamaica. His peace is short-lived when his old friend Felix Leiter from the CIA turns up asking for help. The mission to rescue a kidnapped scientist turns out to be far more treacherous than expected, leading Bond onto the trail of a mysterious villain armed with dangerous new technology.

The 25th Bond film earned an estimated $56 million at the US box office in its first weekend and surpassed $300 million globally, securing a box office win over Venom: Let There Be Carnage's $32 million, with the fifth-best US opening during the COVID-19 pandemic era. If you haven't seen it yet, we have a rundown of everything you need to know before watching.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Epic Games Is Reportedly Considering Making a Fortnite Movie

Epic Games is reportedly considering making a Fortnite feature film as part of the company's plans to expand into wider media.

A report from The Information claims that discussions have already taken place over the prospect of a Fortnite film adaptation. Those talks have also reportedly formed part of a broader conversation at Epic about the possibility of "launching an entertainment division focused on scripted video programming" as a way to diversify the studio's brands.

The report notes that three former Lucasfilm employees have joined Epic Games this year, including Epic's new president of Special Projects, Jason McGatlin. He previously served as the vice president of Physical Production at Lucasfilm and was executive producer of all the Star Wars films released by Disney. He's joined by Lynn Bartsch and Chris Furia.

Epic is said to be looking at taking steps into the film and television arena amid its legal disputes with Apple and Google. Apple effectively banned Fortnite from returning to the App Store last month by saying it would not reinstate Epic's developer account until the legal battle is complete, which Epic Games CEO Tim Sweeney says could take as long as five years.

If you've not been keeping up with Epic and Apple's disagreement, it began when Epic implemented a direct-pay system into Fortnite, which meant the money from V-bucks purchases went straight to Epic, bypassing the App Store and ensuring Apple didn't take a cut. Apple responded by removing Fortnite from iOS devices and this led to Epic suing Apple.

Epic has also filed a similar suit against Google over Fortnite's removal from its Play store, as the decision made by Google further dashed the company's ambitions for the mobile market. Epic is now seemingly in search of new ways to grow its library of game franchises, as more and more gaming studios turn to filmmaking in a bid to boost revenues.

In recent years, Fortnite has doubled up as a virtual platform to host film screenings and musical performances, with three Christopher Nolan films being screened for free at Party Royale's Big Screen last year. Nolan also collaborated with Epic Games' popular battle royale shooter to debut a new Tenet trailer on the platform in the lead up to the film's release.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.