The Flash: First Footage Teases Michael Keaton’s Batman and Batmobile – DC FanDome 2021

We've not only got our first look at The Flash's solo movie today, but also a tease of Michael Keaton's Batman and Batmobile.

Shown off at DC FanDome 2021, Flash star Ezra Miller introduced our first look at The Flash, saying the movie will hit theaters later next year. You can watch the full teaser below.

In the footage, we saw a few shots of what looks like Wayne Manor. We also saw a look at Keaton's cowl, as Batman looked out over the Batcave. The sneak peek then cut to Miller's Barry Allen, who was joined by Sasha Calle's Supergirl, and what appears to be another version of the Flash also played by Miller. The trailer ends with the Flash pulling the cover off of what looked like Keaton's iteration of the Batmobile.

It's been a long and troubled road to get here for The Flash. First announced in 2014, Ezra Miller has always been attached in the lead role, the movie has lost two directors, been delayed, gotten a complete rewrite, and been involved in an acrimonious bust-up between Warner Bros. and Cyborg actor Ray Fisher.

Touted as a version of the classic DC Flashpoint story, the story will apparently "restart everything" in the DC cinematic universe. Alongside Miller, we'll be getting Calle as Supergirl, Keaton returning as Batman, and Ben Affleck as a whole other Batman, who did not appear in the first-look trailer.

For more on The Flash, check out why Flashpoint is the perfect reboot for the DCEU.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Analogue Pocket Will Come With an Operating System Designed to Let You ‘Play Through History’

Analogue, Inc. has announced Analogue OS, a new operating system that will be included in its upcoming gaming handheld, the Pocket.

Analogue OS will allow players to "explore, discover, and play through all of video game history." The company notes that the operating system has been developed from the ground up with the end goal of becoming a scholarly database for "all of video game history." Analogue OS will have a library that stores these games, allowing you to search for a game by platform, region, developer, and publisher and play these games on the Pocket.

Analogue OS' library will take full advantage of the proprietary technology created by the company to perform several things, including the ability to read physical game cartridges and detect all possible information on the game cartridge. For example, if you insert a cartridge for a game like Pokémon Red or Legend of Zelda: Link's Awakening, the Analogue OS will allow you to find out what revision of the game you are playing and all the details that were changed for this revision.

Game preservation has become more of a hot topic in recent years as some parts of video game history are at risk of disappearing forever. There are multiple reasons for it, such as cartridge rot or developers losing a game's source code. Analogue, Inc. envisions building out its operating system to become "the great library of Alexandria of video game databases."

The operating system will also include save states, allowing you to save and load a game cartridge and pick up exactly where you left off. Analogue, Inc. also confirmed that the OS is optimized to play in both handheld and docked mode, the latter can output 1080p on an LCD or OLED display via HDMI or a connection to a CRT/PVM.

Analogue OS will also include features, such as the ability to capture and save screenshots, create your own box art, and even track your gameplay progress, by showing you key stats including what days you played a particular game and how long you played. Unfortunately many of Analogue OS' features like the Library and Tracking will not be available at launch with some of these features slated to come as early as update 1.1.

Analogue Pocket is currently slated to release sometime this December.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Unique Kickstarter Game Boy Game Needs Two Cartridges to Play

The Shapeshifter 2 is an upcoming game for the Game Boy (Yup, you read correctly) that requires two cartridges to play. And it has already passed its Kickstarter goal.

Solo developer Greenboy Games has been keeping the spirit of the Game Boy alive by making indie games specifically for physical cartridges. The first Shapeshifter game was developed for both the Game Boy and NES. And now with about a month and a half to go the sequel, Shapeshifter 2, has raised over $57,000 on an initial goal of just under $7,000.

Dana Puch is the lone developer who has been running Greenboy Games since 2018. The Shapeshifter 2 is just the latest Game Boy-based game from the developer, but it's also set to be Greenboy Games' most ambitious.

"I'm very in love with the classic old school adventures like Monkey Island, Indiana Jones and the Fate of Atlantis, The Dig, and [other] classic PC games," Dana told IGN. "And, of course, I'm deeply in love with the Game Boy. I have the entire collection of Game Boy games, so it's like the perfect match."

The website describes the game as, "an Old-School Adventure game, reminiscent of classics like 'Monkey Island', and is the first and only Game Boy game that requires 2 cartridges to play!"

The game takes inspiration from choose-your-own-adventure novels, in which the story can greatly change depending on your choices. In this game, the choice the player makes may require them to swap out the cartridge to continue the story. There is also a 'ROM Only' tier in which two separate ROM files replace the individual Game Boy carts.

Dana notes the game is still in the early stages of development. You can check out a trailer for the game on Kickstarter.

There's plenty of love for Nintendo's old handhelds over on Kickstarter right now. Goodboy Galaxy, an upcoming Metroidvania for GBA, smashed its Kickstarter goal. And, a Game Boy Color game will finally see the light of day after decades of development hell.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

FIFA Challenges EA’s Soccer Monopoly In New Statement

For more than a decade now, EA's FIFA franchise has had a virtual monopoly in the video game soccer space, overshadowing Pro Evolution Soccer while raking in hundreds of millions dollars from FIFA Ultimate Team. But recent events is putting that dominance under threat, with FIFA issuing a release saying future games "must" involve more than party.

In the new statement, FIFA pronounced itself "bullish" over "the future of gaming and esports." The statement also appeared to explicitly denounce the current state of the football gaming market, which has been ruled by EA for years now.

"FIFA is bullish and excited about the future in gaming and eSports for football, and it is clear that this needs to be a space that is occupied by more than one party controlling all rights," the statement read.

"Technology and mobile companies are now actively competing to be associated with FIFA, its platforms, and global tournaments. Consequently, FIFA is engaging with various industry players, including developers, investors and analysts, to build out a long-term view of the gaming, eSports and interactive entertainment sector. The outcome will ensure that FIFA has a range of suitable parties with specialist capabilities to actively shape the best possible experiences and offerings for fans and consumers."

This does not necessarily mean the end of EA's soccer franchise as we know it. EA negotiates licensing deals with individual clubs and leagues, and recently inked long-term detail with FIFPRO, a professional soccer association that will give EA access to the names and likenesses of thousands of players around the globe.

Its biggest impact is apt to be on the name itself. FIFA reportedly wants to charge EA $1 billion every four years to continue using its name, which EA has used since the mid-90s. EA is reportedly looking into changing FIFA's name to "EA Sports FC" in response.

FIFA's statement also opens the door for more competition from other major developers. At present, EA's only real competition is Konami's recently-rebranded eFootball, which was disastrously rebooted as a free-to-play release rife with glitches and other problems. 2K Sports and Sony San Diego are two of the other major players in the sports gaming business, though neither of them have shown any interest in jumping into soccer to this point.

In its own statement, EA wrote, "The breadth of our partnerships and our ecosystem of licensed content will enable us to continue to bring unrivaled authenticity in our EA SPORTS football games, now and for many years to come. As we look ahead, we’re also exploring the idea of renaming our global EA SPORTS football games. This means we're reviewing our naming rights agreement with FIFA, which is separate from all our other official partnerships and licenses across the football world."

What happens, it seems like the sports gaming landscape is set to undergo a dramatic shift as stakeholders like FIFA begin to realize just how lucrative EA's games can be. In the meantime, you can read our review of FIFA 22 right here.

Kat Bailey is a Senior News Editor at IGN and an unfortunate West Ham supporter

Steam Bans Blockchain Games That Issue NFTs or Cryptocurrency

Games that feature blockchain technology that allows for the exchange of NFTs or cryptocurrency will no longer be allowed on Steam.

According to a new rule on Steam's partner onboarding page, Valve says distributors shouldn't publish, "applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs."

Age of Rust, a game that involves players collecting in-game NFTs, says Steam informed them that they're kicking "all blockchain games off the platform, including Age of Rust, because NFTs have value."

NFT stands for "non-fungible token," and they are digital assets that are sold and bought online. NFTs can take many forms, but they have become increasingly popular as digital art. Artists can create a piece of digital artwork, register it as an NFT, and sell a limited number of them.

You can think of it as building a collection of paintings, trading cards, or other collectibles, only in the digital space. In video games, NFTs could take the form of in-game collectibles, skins, and more.

According to Age of Rust, Steam doesn't want to allow items on the platform that can have real-world value. IGN has reached out to Valve for comment, and we will update this article when we hear back.

For more on Valve, check out our impressions of the Steam Deck, Valve's handheld gaming PC.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

The Batman: Zoë Kravitz’s Selina Kyle Revealed Ahead Of DC FanDome 2021

With DC FanDome 2021 set to kick off tomorrow, The Batman director Matt Reeves offered fans a bit of teaser of what to expect by revealing an official photo of Zoë Kratiz as Catwoman.

"Meet Selina Kyle... See more of her tomorrow at DC FanDome," Reeves wrote in a tweet that quickly went viral.

The image is fairly simple: a shot of Kravitz in a tank top sporting heavy eyeliner. She appears to be looking at someone, possibly Robert Pattinson's Batman, who she referred to as her "partner in crime" early last year.

With a brand new trailer for The Batman set to be shown at DC FanDome tomorrow, the Catwoman reveal is part of the marketing drumbeat leading up to the big event. Earlier today, two new posters were revealed for The Batman, with a short teaser appearing yesterday.

It's a big moment for Batman fans, who have been waiting patiently for their favorite hero to return. Like so many other movies in 2020, The Batman was derailed by the COVID-19 pandemic. To prepare for the role of Catwoman, Kravitz was forced to train virtually five days a week.

Interestingly, this isn't Kravitz's first turn as Catwoman. She previously portrayed Batman's on-again, off-again foe and love interest in The Lego Batman Movie. We'll get to see how her performance translates to real life when The Batman releases on March 4, 2022.

In the meantime, stay tuned for all of IGN's DC FanDome 2021 coverage, which kicks off tomorrow starting at 9:30am PT/12:30pm ET.

Kat Bailey is a Senior News Editor at IGN

Alicia Vikander Still Hopes Tomb Raider 2 Will Happen

Lara Croft actress Alicia Vikander says she hopes production for Tomb Raider 2 can "get on track."

In a new interview in Total Film magazine (via comicbook), Vikander said she's been talking with director Misha Green, who is the developer and executive producer of HBO's Lovecraft Country.

"It's so much fun on the Zooms I've had with Misha to finally sit with another woman my own age," Vikander said. "I get to talk about big action set pieces and stunts that we want to make. I'm hoping that we get on track and get to do something together."

The Tomb Raider sequel has hit some turbulence since it was originally announced in 2019. Green joined Tomb Raider 2 as its writer and director back in January, but since then news on the project has stalled. The film would be Green's first time directing a movie.

Prior to Green coming on board, Ben Wheatley was originally reported as director in late 2019. At the time, the movie had a March 19, 2021 release date, but in November 2020, the movie was delayed indefinitely. Tomb Raider 2 disappeared completely from MGM's release calendar, and it still doesn't have a new release date.

We called the original mediocre in our Tomb Raider movie review, saying, "This movie may directly lift many elements from the excellent 2013 video game reboot, but it disappointingly chooses not to adapt what made Lara an interesting and deep character."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

The Nation of New Zealand Has Been Paying a ‘Wizard’ for 23 Years – Until Now

The nation of New Zealand has been paying a state-appointed 'Wizard' to entertain its citizens across the streets of Christchurch for 23 years. That's now come to an end, as the city seeks a more modern approach to tourism, and after controversial comments from the unlikely public employee.

As reported by The Guardian, the official Wizard of New Zealand's 23-year spell promoting the South Island's city through “acts of wizardry and other wizard-like services” has officially come to an end as the local council has opted to remove him from its payroll.

The English-born Wizard, whose real name is Ian Brackenbury Channell, has been working in public spaces across Christchurch since arriving in the country in 1976. However, it wasn't until 1990, when he was contacted by New Zealand's then-Prime Minister Mike Moore, that his role became official.

“I am concerned that your wizardry is not at the disposal of the entire nation,” The Guardian reports that Moore said at the time. “I suggest therefore that you should urgently consider my suggestion that you become the Wizard of New Zealand, Antarctica and relevant offshore areas […] no doubt there will be implications in the area of spells, blessings, curses, and other supernatural matters that are beyond the competence of mere Prime Ministers.”

Since becoming the country's official Wizard over two decades ago, Channell has reportedly been paid $16,000 NZD a year - amassing to a total of around $368,000. The council has said that its decision to end Channell's contract comes as the city is looking to take a more modern approach to tourism and promotional campaigning. Council spokesperson Lynn McClelland told The Guardian that it is hoping to “showcase a vibrant, diverse, modern city that is attractive to residents, domestic and international visitors, new businesses, and skilled migrant workers”.

Although Channell's wizarding antics have become widely-recognized around Christchurch's city streets, he has also seen criticism over various comments that he has made about women. Amid other remarks, The Guardian reports that in April, Channell told the current affairs show New Zealand Today that women, "Use cunning to get men who are thick," and that you should, "Never strike a woman as they bruise easily".

Channell told The Guardian that the council had ended his contract because he did not fit "the vibes" of the city. Further, he confirmed that his time as a wizard is not yet over - stating that he would continue to appear around the city to talk to locals as he has done for many years.

In other New Zealand-related news, Valve co-founder Gabe Newell found himself stuck in the country during a ten-day vacation last year that unexpectedly extended as the nation went into lockdown. Fortunately though, he didn't seem to mind too much and even went as far as to put on a free concert in Aukland to thank the country. Newell eventually managed to return from New Zealand a number of months after arriving - and in doing so made it back to speak to us about Valve's upcoming launch of the Steam Deck.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Nintendo Switch Online + Expansion Pack Is Now Live

Update (10/25/21) - The Nintendo Switch System Update 13.1.0 is now live and brings with it the ability to purchase the Nintendo Switch Online + Expansion Pack, which includes all the benefits of the standard membership, access to Nintendo 64 and SEGA Genesis games, and Animal Crossing: New Horizons' Happy Home Paradise DLC when it is released on November 5, 2021.

As a reminder, Nintendo Switch Online + Expansion Pack costs $49.99/year - a $30 increase from the standard membership. Another option is to purchase a Family Membership for $79.99/year, as that will allow up to eight Nintendo Account holders to access the benefits of this service.

Update (10/15/21) - Nintendo has confirmed that the Nintendo Switch Online + Expansion Pack will officially launch on October 25, 2021.

Additionally, the new Switch versions of the Nintendo 64 and SEGA Genesis controllers are now available for pre-order for those who have a Nintendo Switch Online membership.

The original story follows.

Nintendo has announced that the Nintendo Switch Online + Expansion Pack membership, which will give Switch owners access to N64 and SEGA games alongside Animal Crossing: New Horizons' Happy Home Paradise DLC, will cost $49.99/year - a $30 increase from the standard membership.

If you have other Switch owners in your family, a family membership, which can support up to eight Nintendo Account holders, will cost $79.99 for 12 months. No release date has been given besides late October.

For comparison, the current Nintendo Switch Online membership costs $3.99 for one month, $7.99 for three months, and $19.99 for 12 months. A family membership costs $34.99 for 12 months.

As previously mentioned, the Expansion Pack unlocks access to such N64 games as The Legend of Zelda: Ocarina of Time, Super Mario 64, and Mario Kart 64; SEGA games like Sonic the Hedgehog 2, Ecco the Dolphin, and Streets of Rage 2; and Animal Crossing: New Horizons' Happy Home Paradise DLC which costs $24.99 on its own.

Nintendo Switch Online members will also be able to purchase full-size wireless Nintendo 64 and SEGA Genesis controllers to play these classic titles as you remember playing them.

This news was announced on the same day as the latest Animal Crossing Direct that revealed Animal Crossing: New Horizons' Version 2.0 update that brings with it Brewster and his coffee shop The Roost, other fan-favorite villagers, Gyroids, Island Ordinances, and more alongside the Happy Home Paradise DLC that lets you design villager's dream homes on a new archipelago.

Nintendo also shared that these updates would be the last major updates to the game that has sold over 33 million copies since its launch in March 2020.

While you wait for the launch of Nintendo Switch Online + Expansion Pack, be sure to check out our list of the top 25 N64 games of all time and our picks for the best Switch games you can play right now.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Animal Crossing: New Horizons Winding Down Support After Big November DLC Releases

Nintendo has confirmed to IGN that Animal Crossing: New Horizons' version 2.0 update and its Happy Home Paradise paid DLC will be the final major updates to the game that has sold over 33 million copies since its launch in March 2020.

Nintendo shared the news with IGN in a presentation for today's Animal Crossing Direct, where it revealed that the version 2.0 update and Happy Home Paradise DLC will both be available on November 5, 2021. Following that date, Nintendo says it will only be supporting the game with small changes.

Considering the free Version 2.0 update brings with it Brewster and his coffee shop The Roost, other fan-favorite villagers, Gyroids, cooking, Island Ordinances, and more alongside Happy Home Paradise's promise of letting you design villager's dream homes on a new archipelago, it is leaving players a ton of new ways to play Animal Crossing: New Horizons.

That being said, Happy Home Paradise is the first and only major paid DLC expansion for the second-best-selling Nintendo Switch game behind Mario Kart 8 Deluxe's 37.08 million. Speaking of Mario Kart 8 Deluxe, that game is one that Nintendo released no paid DLC for, despite the original Mario Kart 8 getting some during its Wii U days.

While Animal Crossing: New Horizons may not be getting any more big updates, that doesn't mean the game is anywhere near going away. The game will undoubtedly be played and loved for many years to come, and these new additions will be another big reason why.

The Happy Home Paradise DLC takes place in an archipelago where the company Paradise Planning calls home. Villagers will visit and ask players to help them build their dream home. They also usually have a certain theme, with some loving mushrooms, arcades, or Teddy Bears.

It's then up to you to choose the proper island, place the required furniture and items from the clients, and then continue to design and build out the interior and exterior of the home to make it something special.

New Horizons' Version 2.0 update will be free to all players and the Happy Home Paradise DLC will cost $24.99. However, it is also available as part of Nintendo Switch Online + Expansion Pack.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.