Don’t Starve and Terraria Are Crossing Over for Halloween

Beloved indie survival games Don't Starve and Terrarria are trading monsters as part of a collaborative Halloween crossover.

Over on Twitter, the Terraria account announced that the two games would be trading elements with a video captioned, "Just a bit of news, no big deal." The accompanying clip showed Terraria's Eye of Cthulhu breaching into the world of Don't Starve - much to the confusion and bewilderment of the game's protagonist Wilson.

A subsequent reply from Don't Starve developer Klei added its own captioned video. The short teaser clip showed Don't Starve's Deerclops stomping through a blizzard-filled Terraria landscape. "Oops, I think we mixed something up somewhere," reads the accompanying caption. "Oh well, I'm sure it will all sort itself out by next month."

While both monsters have seen a change to their aesthetic in the swap, they come across pretty well. Granted the eye of Cthulhu seems to have lost a blood vessel or two and Deerclops feels a little more pixel-y around the edges, but overall both monsters look well-suited to their new environments and what looks to be a temporary stay in unknown lands.

News of the crossover comes after Terraria developer Re-Logic recently told fans that it wasn't quite done working on the game. As spotted by Destructoid, the developer posted to Terraria's Steam page to tell fans that it is currently optimizing the game for Steam Deck. According to the update, that work is "going quite well," which should be pleasing for those hoping to pick it up on the handheld after launch.

Last month, Terraria released its 1.4 Journey's End update for PlayStation 4 and Xbox One players. The update brought with it a number of changes to the game including Master and Journey modes as well as new enemies, additional biomes, and more. For the latest tips, tricks, and guides for the game, make sure to check out our dedicated Terraria page here on IGN - who knows, you might even find something that helps fend off a Deerclops.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Advance Wars 1+2: Re-Boot Camp Delayed to 2022

Advance Wars 1+2: Re-Boot Camp has been delayed, because the game "needs a little more time for fine tuning."

Originally scheduled for December 3 on Nintendo Switch, the delay pushes the game to an unspecified date in spring 2022.

Advance Wars 1+2: Re-Boot Camp is a re-release of the original two Advance Wars games with a new art style. Announced at E3 2021, the game is being handled by WayForward under Nintendo's supervision.

Advance Wars is Nintendo's military-themed strategy game where players can build up military units to gain control of a map against either an AI or player-controlled enemy units. Advance Wars Re-Boot Camp will feature up to 4-player online play, as well as local co-op.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Haunted Chocolatier Isn’t the Only Game the Stardew Valley Creator Is Working On

Stardew Valley creator Eric Barone (aka ConcernedApe) recently revealed that his next game will be Haunted Chocolatier - a top-down pixel-based sim that bears a strong resemblance to his previous work. While the developer has since shown off gameplay footage of Haunted Chocolatier on YouTube and shared details about what fans can expect from it, he's also said that the game isn't the only project that he's been working on.

Following the game's announcement, Barone has answered a range of common questions surrounding Haunted Chocolatier as part of an F.A.Q. on its website. Fans of the developer's work can find out a range of information here including how similar Haunted Chocolatier will be to Stardew Valley and whether or not Barone can commit to a release date for the game – he can't at the moment, in case you were wondering.

Elsewhere in the F.A.Q, Barone discusses how long the game has been in development and how he's been spending his time over the last year. "I started working on [Haunted Chocolatier] a little over 1 year ago, in 2020," the developer says. "Since then, I’ve been working on it mostly in evenings and on the weekends, because I’m still actively working on Stardew Valley related things. It’s actually not the first or only “new project” I’ve been working on, but it’s the one that I believe I will finish first."

Barone doesn't go into detail about what the other project he's currently working on is, and instead moves on to discuss the fact that Haunted Chocolatier will be single-player only. Whether or not the developer will wait until after Haunted Chocolatier is released to speak further about his other projects is currently unclear. However, as the recently announced sim is currently "still in early development", fans will likely be hoping to hear more about Barone's other works before that point.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Grand Theft Auto: The Trilogy – The Definitive Edition Gets Gameplay Trailer, November Release Date

Rockstar has announced that Grand Theft Auto: The Trilogy – The Definitive Edition will be released digitally on November 11, with physical releases to follow on December 7. The news comes alongside a first look at the updated versions of the three classic games. The Trilogy costs $59.99 USD / £54.99.

The three remasters included – GTA 3, GTA: Vice City, and GTA: San Andreas – have been created for modern platforms in Unreal Engine by Grove Street Games, which previously worked on the mobile ports for GTA 3, Vice City, and San Andreas, as well as the PS3 and 360 versions of the latter. The trilogy is initially coming to PlayStation 5, Xbox Series X/S, Nintendo Switch, PlayStation 4, Xbox One, and PC via the Rockstar Games Launcher.

Rockstar says the games come with a "completely rebuilt lighting system; improved shadows, weather, and reflections; upgraded character and vehicle models; along with new higher resolution textures across buildings, weapons, roads, interiors, and more." Draw distances have been improved, new foliage has been added, and surfaces have been smoothed.

Rockstar has explained that all three games also feature quality-of-life improvements such as updated controls inspired by GTA 5, "improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated Mini-Maps with enhanced navigation allowing players to set waypoints to destinations, updated Achievements, Trophies, and more." You'll also be able to immediately restart a failed mission, cutting out major points of frustration from the originals.

The Switch version of the game will include gyro aiming, as well as touchscreen support. The PC version will also support Nvidia DLSS. PS5 and Xbox Series X versions of the games will display at 4K, with up to 60 FPS performance.

While not confirmed at time of writing, the games will potentially be released individually as well as part of a collection – San Andreas - The Definitive Edition will launch into Xbox Game Pass on November 11, while GTA 3 - The Definitive Edition will be added to PlayStation Now on December 7.

Physical releases of the trilogy will come to Xbox Series X/S, Xbox One, Nintendo Switch, and PlayStation 4. No mention of a PS5 physical version has been made, although the PS4 version will almost certainly be compatible with PS5. No release date has been announced for the promised mobile versions of the games.

After months of rumours, Rockstar finally confirmed the trilogy of remasters earlier in October. Ahead of the release, Rockstar removed previous versions of all three games from digital storefronts, a decision which left many fans conflicted.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

The Patch Aiming to Fix Konami’s eFootball Has Been Delayed

After eFootball's calamitous launch, Konami promised a patch, 0.9.1 to fix many of the reported issues. Unfortunately, that fix has now been delayed to early November.

Originally scheduled for October 28, Konami has now announced on Twitter that fixes won't arrive until an unspecified date in early November.

The tweet reads: "We would like to inform all users that we have decided to delay the release of version 0.9.1 to early November. We sincerely apologise for the delay and the inconvenience caused. Our hope is that the additional time taken will allow us to ensure the experience is improved for all of our users.

"We will announce the date and details of the fixes as soon as they are confirmed. In the meantime, we will continue to work on improving the game and look forward to working with you on eFootball 2022."

The launch version of eFootball, which Konami had billed as essentially a demo of the game to come, launched with a range of problems, including glitches, poor AI, and some wildly inaccurate player models. Our review in progress said that "eFootball has a lot of work left to do on the pitch to make people actually want to play it in the first place," giving it a provisional score of 3/10.

eFootball is a full rebrand of the long-running Pro Evolution Soccer series, dropping annual paid releases for a free-to-play structure. It's not been a promising start to that new era.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Even 10 Cloverfield Lane’s Star Didn’t Know She Was Making a Cloverfield Movie

10 Cloverfield Lane star Mary Elizabeth Winstead has revealed that she had "no idea" she was making a Cloverfield movie while it was in production.

In case you didn't know, Dan Trachtenberg's 10 Cloverfield Lane initially began life as a spec script titled The Cellar and it was later shot under the codename "Valencia" before morphing into a Cloverfield spinoff. Winstead recently told Collider that she only found out about the movie's connection to the Cloverfield universe right before its theatrical release.

"I had no idea it was a Cloverfield movie!" Winstead admitted. "It was an idea that was floated around but wasn't something that was really, officially like, 'This is part of that universe.' It was its own standalone film and then, just before the movie came out, spoke with JJ [Abrams] and it was like, 'Oh no, this is gonna be part of the Cloverfield franchise.'

"I really didn't know what to think of it at first," Winstead said, reflecting on the moment she found out the movie was part of the series. "I hadn't really wrapped my brain around it and then, once everything got laid out and it made sense and the marketing for it came out, I was like, 'Oh, I see how this fits together, this kind of puzzle,' and it's actually really smart."

The 2016 film tells the story of a young woman named Michelle, portrayed by Winstead, who, after getting into a car accident, wakes up to find herself being held in an underground bunker with two men who claim the outside world is affected by a widespread mysterious attack, and that their only hope of survival is to remain sheltered inside the cellar.

Trachtenberg previously told IGN that surprisingly very little about the project changed after it was decided that it would become a spiritual successor to Cloverfield. He said they had considered some connections, such as whether to include the satellite from the first movie, but ultimately it was only the one shot of the mailbox that they added later on.

Since 10 Cloverfield Lane's release, there has been one further installment in the monster movie franchise. The third movie in the series, The Cloverfield Paradox, found its way onto Netflix in 2018. And while we called the movie's plotting too predictable in our review, it was very interesting to see how it managed to tie the whole Cloverfield universe together.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

IGN UK Podcast #615: Blackadder Starring Dwayne “The Rock” Johnson

Cardy, Matt and Joe are here to recap all the headlines from DC Fandome as well as give their first impressions of the Uncharted movie. Joe tells you why you should be playing Inscryption, Matt vents his disappointment at Halloween Kills, and Cardy is still wondering why he watched all of You Season 3. There's also an interview with Dune director Denis Villeneuve this week where of course he's asked if he's seen The Prestige.

Want to submit your own Endless Search, food opinion, or a bit of other nonsense? Feel free to get in touch with the podcast at: ign_ukfeedback@ign.com.

IGN UK Podcast #615: Blackadder Starring Dwayne "The Rock" Johnson

Alec Baldwin Involved In Fatal Discharge Of Prop Firearm That Leaves One Crewmember Dead

What appears to be an accident involving a prop firearm left one crew member dead and another injured on the set of an independent film being shot in New Mexico. Alec Baldwin reportedly discharged the firearm, killing the movie's cinematographer and wounding the director.

According to The Hollywood Reporter, Director of Photography Halyna Hutchins was transported to University of New Mexico Hospital following the shooting, where she was pronounced dead. Director Joel Souza is in critical condition.

"We're trying to determine right now how and what type of projectile was used in the firearm," said a spokesperson for the Santa Fe County Sherriff's Office in a statement to the New York Times.

An investigation into the incident is reportedly underway. No charges have been filed as of yet.

Alec Baldwin was filming Rust, an independent Western in which he stars as the titular character. According to a spokesperson from the movie, the prop gun was loaded with blanks that misfired. Filming has been halted for the time being.

We will continue to update this story as more information is released.

Kat Bailey is a Senior News Editor at IGN

Suda51’s Studio Grasshopper Manufacture Announces NetEase Games Acquisition

Grasshopper Manufacture, the studio headed by No More Heroes creator Goichi Suda (Suda51), has announced that it has become a subsidiary of China’s gigantic publisher NetEase Games under a share transfer agreement active on May 31, 2021.

“Grasshopper Manufacture celebrated its 23rd anniversary in March this year,” said Suda in a comment alongside the announcement. “Our studio is made up of a diverse staff with a variety of backgrounds and personalities, all of whom love video games. As I thought about the strengths and peculiarities of our company, I could see a new future for our way of creative production.

I could see a new future for our way of creative production.

“NetEase Games has released many fantastic games, and I have heard for a long time about their strong reputation. When NetEase Games presented the opportunity to work on unique consumer games together, I came to the conclusion that by working together, we can deliver even more powerful and creative titles to our audience.

“In addition, NetEase Games is a reliable partner that understands and supports our strengths. They will give us support on the management side and fund our game development, but the planning and production of our games will be left entirely up to us. This means we can guarantee a consistent ‘Grasshopper Manufacture style’ and quality of our games. In addition, we will receive valuable support from thousands of NetEase Games artists and technical staff in areas such as graphics support and QA. Our goal is to make the most of these resources and deliver three more quintessential Grasshopper Manufacture games in the next 10 years.

“Please look forward to the history this new Grasshopper Manufacture will create in the future.”

For fans concerned that joining the giant Chinese publisher NetEase will mean Grasshopper is relegated to making mobile games, the phrase “consumer games” in Suda’s comment is usually used in Japan to mean games for console and/or PC.

Suda also said that the studio is recruiting now for a wide range of positions. Anyone interested in applying should visit Grasshopper Manufacture's website for more details.

NetEase Games also delivered a statement to praise Suda and Grasshopper’s “strong style”, “clear design philosophy” and “unique taste from concept to fine details”.

The publisher, which currently has over 10,000 developers, also said that this acquisition should be seen as a message to top game developers in Japan and the rest of the world that the company is keen to keep investing in the quality and appeal of its games.

NetEase has been strongly rumoured to be in negotiations with Yakuza series creator Toshihiro Nagoshi, who recently fuelled speculation when he parted from his high-profile role at Sega. The idea of two such radically different developers as Suda and Nagoshi as loose colleagues under the NetEase umbrella is certainly interesting.

Grasshopper Manufacture's most recent game was No More Heroes III for Nintendo Switch. You can read IGN's full review here.

Daniel Robson is Chief Editor at IGN Japan. No guessing which game inspired his Twitter handle, @NoMoreDaniels

Amazon Bans New World Players for Exploiting a Gold Duplication Glitch

Amazon has announced that it will be taking measures to ban players who recently exploited a glitch in New World's 1.0.3 update, which brought server transfers to the game.

As reported by PCGamer, the "gold dupe" glitch allowed players to duplicate gold and items. How it works is that if players sent gold to another player and logged off and then logged back in again, the gold they traded beforehand would still be in their inventory. Of course, word of this glitch spread quickly.

Amazon addressed the glitch in a statement and said that "players found deliberately using this condition to gain advantage will be banned for exploiting. We will also remove items or gold received where appropriate."

Additionally, to curb this glitch further, players who exploited it may be temporarily unable to log in with their character. This should resolve itself within two hours, but if it lasts longer, Amazon says players should contact customer service.

This is a bit different from how EA handled its recent glitch with FIFA 22 Ultimate Team competitive mode. Like Amazon, EA issued temporary bans but didn't do anything to take away the rewards from those who already exploited the glitch.

New World players exploiting a way to earn more gold may have something to do with the currency crisis currently plaguing the MMO. Unlike other MMORPGs, New World is undergoing a currency deflation where gold is being hoarded for being more valuable than crafting items. This has led New World players to adopt a barter system rather than spend their precious coins.

As New World's living MMO world continues to evolve in fascinating ways check out our correspondence from our virtual New World war reporter, or our New World review in progress.

George Yang is a freelance writer for IGN. Follow him on Twitter at @yinyangfooey.