World of Warcraft Game Director Says Removal of Poorly-Aged WoW Content Isn’t a ‘Smokescreen’

In the last month or so, World of Warcraft has been working on a number of small changes to older parts of the game, removing or editing content that, well, hasn't aged all that well.

Some of this, Blizzard explicitly addressed, such as its removals of references to real-life employees who have departed the company in the wake of a lawsuit alleging harassment, discrimination, and a toxic work environment. Other changes are more subtle, though, like the toning down of some in-game paintings and the removal of a number of "joke" lines that players could deliver using a chat command. Much of the removed content could be considered unnecessarily sexual compared to the tone of the rest of the game, or was explicitly or implicitly degrading toward women.

These changes have been steadily rolled out on World of Warcraft's Public Test Realm, but are preparing to go live in an upcoming game patch. As websites have datamined, discovered, and reported on these changes, the community's reaction has been mixed, a reaction that was acknowledged in a recent VentureBeat interview with game director Ion Hazzikostas.

While many welcomed the removal of inappropriate content, he noted, others were confused or even frustrated. Why was Activision-Blizzard removing years-old joke lines instead of spending its energy on more pressing matters, like fixing its company culture or dealing with the lawsuit?

In the interview, Hazzikostas argued that the World of Warcraft team is doing its part of the whole to improve the company's work culture with the tools in front of them:

"On the other end there are those who have expressed concern that we’re almost doing this as a smokescreen,": he said. "Rather than actually tackling the hard issues, we’re just changing some words in a game. This isn’t an 'or.' It’s an 'and.' We understand that we’re not fixing systemic injustice by changing an emote in World of Warcraft. But why not do that while we’re also working on larger cultural unity and diversity and safety issues and more?

"As we’re improving our processes for evaluating managers, for sharing feedback with the team; as we’re improving our recruiting and hiring to build a more diverse team, let’s also turn that same eye on our game. That’s one thing that may be more visible in the short term. But in the long term we understand that what we’re going to be judged for as a team, as a company, and as a game is far beyond that. That work is still underway."

We understand that we’re not fixing systemic injustice by changing an emote in World of Warcraft. But why not do that while we’re also working on larger cultural unity and diversity and safety issues and more

What does that work entail, then, exactly? Hazzikostas says that the system for changing game content was born in the wake of the lawsuit from a need for individual teams to assess where they, specifically, could be better.

"One thing that came up is that there are pieces of our game that, over the course of 17-plus years now, that were not necessarily the products of a diverse or inclusive range of voices, that did not necessarily reflect the perspective of the current team and of many of our players. There are things that people on our team were not proud to have in our game. These are many things that people, over the years, have pointed out in the community, but we didn’t necessarily listen in the way we should have at the time."

So they set up an internal process for the World of Warcraft team to flag pieces of the game for review, such as old quests or specific dialogue lines. For instance, jokes and references "made a dozen years ago" mocking male blood elves for being feminine. "That doesn’t sit right in 2021," Hazzikostas said.

The content submitted is then reviewed by a group that "reflects the diversity of our team today" on the WoW team to determine whether it should be kept or changed.

"We made decisions on whether to leave some things standing, because they’re borderline, but we’re not looking to reinvent everything, turn over every single stone and rewrite 17 years of WoW," Hazzikostas continued. "It might be a little bit juvenile. It might be off-color. But this isn’t something that is really making our game feel less welcoming for people, which is what we’re aiming to change. Those things we left. Others were removed, others were rewritten or changed accordingly."

Aside from content changes, Hazzikostas reassured that the WoW team is also working to tackle in-game toxicity by improving machine learning to catch bad behavior in-game. Previously, WoW has relied heavily on manual reporting, a system that works well enough in big cities when someone is spamming a general chat, but not as well in small parties or for harassment over messages sent to individuals.

Finally, Hazzikostas stressed how and why the World of Warcraft team is trying to improve diversity in its new hires.

"We can’t just open up a position, take the first couple dozen resumes, look through them, and pick someone out of that pile, because we may just get a couple dozen white male resumes," he said. "...This is not about any preferential decisions in the hiring process itself. It’s about working harder to understand how our job descriptions, the way we’re sourcing candidates, the way referrals work, and all the rest are filtering out qualified candidates of other backgrounds before they even make it to us. And then once we’re interviewing people, we’re going to pick the best person for the job at the time, but doing that extra work up front, we have found and continue and find, leads to a more diverse team that is more reflective of the country that we’re in and the player base that plays our game globally."

Hazzikostas's discussion occurred prior to today's Activision-Blizzard quarterly earnings call, during which former Blizzard co-lead Jen Oneal stepped down from her position after only three months, leaving Mike Ybarra as sole leader of Blizzard. Both Ybarra and Oneal were appointed to their positions following the departure of former president J Allen Brack in the wake of the lawsuit.

Activision-Blizzard has pushed a number of company-wide changes since the lawsuit, such as an end to forced arbitration and a massive CEO pay cut, but an attempt at a settlement unearthed a potential conflict of interest on Activision-Blizzard's part.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

World of Warcraft Game Director Says Removal of Poorly-Aged WoW Content Isn’t a ‘Smokescreen’

In the last month or so, World of Warcraft has been working on a number of small changes to older parts of the game, removing or editing content that, well, hasn't aged all that well.

Some of this, Blizzard explicitly addressed, such as its removals of references to real-life employees who have departed the company in the wake of a lawsuit alleging harassment, discrimination, and a toxic work environment. Other changes are more subtle, though, like the toning down of some in-game paintings and the removal of a number of "joke" lines that players could deliver using a chat command. Much of the removed content could be considered unnecessarily sexual compared to the tone of the rest of the game, or was explicitly or implicitly degrading toward women.

These changes have been steadily rolled out on World of Warcraft's Public Test Realm, but are preparing to go live in an upcoming game patch. As websites have datamined, discovered, and reported on these changes, the community's reaction has been mixed, a reaction that was acknowledged in a recent VentureBeat interview with game director Ion Hazzikostas.

While many welcomed the removal of inappropriate content, he noted, others were confused or even frustrated. Why was Activision-Blizzard removing years-old joke lines instead of spending its energy on more pressing matters, like fixing its company culture or dealing with the lawsuit?

In the interview, Hazzikostas argued that the World of Warcraft team is doing its part of the whole to improve the company's work culture with the tools in front of them:

"On the other end there are those who have expressed concern that we’re almost doing this as a smokescreen,": he said. "Rather than actually tackling the hard issues, we’re just changing some words in a game. This isn’t an 'or.' It’s an 'and.' We understand that we’re not fixing systemic injustice by changing an emote in World of Warcraft. But why not do that while we’re also working on larger cultural unity and diversity and safety issues and more?

"As we’re improving our processes for evaluating managers, for sharing feedback with the team; as we’re improving our recruiting and hiring to build a more diverse team, let’s also turn that same eye on our game. That’s one thing that may be more visible in the short term. But in the long term we understand that what we’re going to be judged for as a team, as a company, and as a game is far beyond that. That work is still underway."

We understand that we’re not fixing systemic injustice by changing an emote in World of Warcraft. But why not do that while we’re also working on larger cultural unity and diversity and safety issues and more

What does that work entail, then, exactly? Hazzikostas says that the system for changing game content was born in the wake of the lawsuit from a need for individual teams to assess where they, specifically, could be better.

"One thing that came up is that there are pieces of our game that, over the course of 17-plus years now, that were not necessarily the products of a diverse or inclusive range of voices, that did not necessarily reflect the perspective of the current team and of many of our players. There are things that people on our team were not proud to have in our game. These are many things that people, over the years, have pointed out in the community, but we didn’t necessarily listen in the way we should have at the time."

So they set up an internal process for the World of Warcraft team to flag pieces of the game for review, such as old quests or specific dialogue lines. For instance, jokes and references "made a dozen years ago" mocking male blood elves for being feminine. "That doesn’t sit right in 2021," Hazzikostas said.

The content submitted is then reviewed by a group that "reflects the diversity of our team today" on the WoW team to determine whether it should be kept or changed.

"We made decisions on whether to leave some things standing, because they’re borderline, but we’re not looking to reinvent everything, turn over every single stone and rewrite 17 years of WoW," Hazzikostas continued. "It might be a little bit juvenile. It might be off-color. But this isn’t something that is really making our game feel less welcoming for people, which is what we’re aiming to change. Those things we left. Others were removed, others were rewritten or changed accordingly."

Aside from content changes, Hazzikostas reassured that the WoW team is also working to tackle in-game toxicity by improving machine learning to catch bad behavior in-game. Previously, WoW has relied heavily on manual reporting, a system that works well enough in big cities when someone is spamming a general chat, but not as well in small parties or for harassment over messages sent to individuals.

Finally, Hazzikostas stressed how and why the World of Warcraft team is trying to improve diversity in its new hires.

"We can’t just open up a position, take the first couple dozen resumes, look through them, and pick someone out of that pile, because we may just get a couple dozen white male resumes," he said. "...This is not about any preferential decisions in the hiring process itself. It’s about working harder to understand how our job descriptions, the way we’re sourcing candidates, the way referrals work, and all the rest are filtering out qualified candidates of other backgrounds before they even make it to us. And then once we’re interviewing people, we’re going to pick the best person for the job at the time, but doing that extra work up front, we have found and continue and find, leads to a more diverse team that is more reflective of the country that we’re in and the player base that plays our game globally."

Hazzikostas's discussion occurred prior to today's Activision-Blizzard quarterly earnings call, during which former Blizzard co-lead Jen Oneal stepped down from her position after only three months, leaving Mike Ybarra as sole leader of Blizzard. Both Ybarra and Oneal were appointed to their positions following the departure of former president J Allen Brack in the wake of the lawsuit.

Activision-Blizzard has pushed a number of company-wide changes since the lawsuit, such as an end to forced arbitration and a massive CEO pay cut, but an attempt at a settlement unearthed a potential conflict of interest on Activision-Blizzard's part.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Jason Momoa Confirms He’s Tested Positive for COVID-19 After Dune Premiere

Actor Jason Momoa announced Monday that he has tested positive for COVID-19. Momoa shared the news on Instagram Monday (which was later shared via a fan TikTok, reported by ), saying he'd been "hit with COVID" sometime after the in-person theatrical premiere of Dune, in which Momoa plays House Atreides' swordmaster Duncan Idaho.

"There's a lot of people I met in England, so...I got a lot of aloha from people, but who knows?" Momoa said. "But either way, I'm doing fine. Thank you for all your concerns and love."

Momoa says he's now "camped out" in his house. Another Instagram video shows Momoa in good spirits at home hanging out with his friend Erik Ellington, a pro skateboarder.

England's COVID prevalence has risen to its highest count since the beginning of the year according to Britain's Office for National Statistics, Reuters reported late last month. 1 in 55 British residents are reportedly experiencing some symptoms of COVID.

Momoa had been filming Aquaman 2 at Warner Bros.' Leavesden Studios in Hertfordshire, England. The last significant update on the film came via DC FanDome earlier this year, when DC showed off Momoa's new Aquaman suit.

Joseph Knoop is a writer/producer/desert power enthusiast for IGN.

Jason Momoa Confirms He’s Tested Positive for COVID-19 After Dune Premiere

Actor Jason Momoa announced Monday that he has tested positive for COVID-19. Momoa shared the news on Instagram Monday (which was later shared via a fan TikTok, reported by ), saying he'd been "hit with COVID" sometime after the in-person theatrical premiere of Dune, in which Momoa plays House Atreides' swordmaster Duncan Idaho.

"There's a lot of people I met in England, so...I got a lot of aloha from people, but who knows?" Momoa said. "But either way, I'm doing fine. Thank you for all your concerns and love."

Momoa says he's now "camped out" in his house. Another Instagram video shows Momoa in good spirits at home hanging out with his friend Erik Ellington, a pro skateboarder.

England's COVID prevalence has risen to its highest count since the beginning of the year according to Britain's Office for National Statistics, Reuters reported late last month. 1 in 55 British residents are reportedly experiencing some symptoms of COVID.

Momoa had been filming Aquaman 2 at Warner Bros.' Leavesden Studios in Hertfordshire, England. The last significant update on the film came via DC FanDome earlier this year, when DC showed off Momoa's new Aquaman suit.

Joseph Knoop is a writer/producer/desert power enthusiast for IGN.

Star Trek Wants Its Own Version of Spider-Man: Into the Spider-Verse

Star Trek fans may be able to look forward to a film similar to Spider-Man: Into the Spider-Verse, according to Paramount's CEO.

Speaking to THR, Star Trek: Prodigy writer Alex Kurtzman and Paramount Pictures CEO Brian Robbins both spoke about the possibility of a Star Trek: Prodigy movie. Prodigy is the latest Star Trek animated series that is currently airing on Paramount Plus, and Robbins said they've already started talking about what a movie could look like.

"Alex and I have talked about what the theatrical film version of this show is and the likes of that," Robbins said. "We’re really excited."

Kurtzman then talked about his ideas for the type of movie he would want to make, citing a family movie like Into the Spider-Verse.

"Spider-Man: Into the Spider-Verse is still one of the best movies over the past decade, animated or not," Kurtzman said. "I went with my whole family and another family and we all sat there with our jaws on the floor. Ultimately, Star Trek is about family, it’s about these giant universal themes. Getting to tell a story like that, especially given the level of cinema we’ve already brought to the television show, is a wonderful opportunity. It would thrill me to do that."

It's unclear just how much inspiration this potential Star Trek movie could take from Into the Spider-Verse, but based on the interview, it seems like Kurtzman is specifically talking about Spider-Verse's appeal to the whole family.

In our Star Trek Prodigy premiere review, we called the episode "good", saying, "The premiere sets the stage for a credible course for adventure that has the potential to grow into something special."

As for Spider-Verse, the movie is getting a sequel next year on October 7, 2022. We recently learned that the movie was in production a whole year before the original came out.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Star Trek Wants Its Own Version of Spider-Man: Into the Spider-Verse

Star Trek fans may be able to look forward to a film similar to Spider-Man: Into the Spider-Verse, according to Paramount's CEO.

Speaking to THR, Star Trek: Prodigy writer Alex Kurtzman and Paramount Pictures CEO Brian Robbins both spoke about the possibility of a Star Trek: Prodigy movie. Prodigy is the latest Star Trek animated series that is currently airing on Paramount Plus, and Robbins said they've already started talking about what a movie could look like.

"Alex and I have talked about what the theatrical film version of this show is and the likes of that," Robbins said. "We’re really excited."

Kurtzman then talked about his ideas for the type of movie he would want to make, citing a family movie like Into the Spider-Verse.

"Spider-Man: Into the Spider-Verse is still one of the best movies over the past decade, animated or not," Kurtzman said. "I went with my whole family and another family and we all sat there with our jaws on the floor. Ultimately, Star Trek is about family, it’s about these giant universal themes. Getting to tell a story like that, especially given the level of cinema we’ve already brought to the television show, is a wonderful opportunity. It would thrill me to do that."

It's unclear just how much inspiration this potential Star Trek movie could take from Into the Spider-Verse, but based on the interview, it seems like Kurtzman is specifically talking about Spider-Verse's appeal to the whole family.

In our Star Trek Prodigy premiere review, we called the episode "good", saying, "The premiere sets the stage for a credible course for adventure that has the potential to grow into something special."

As for Spider-Verse, the movie is getting a sequel next year on October 7, 2022. We recently learned that the movie was in production a whole year before the original came out.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Zack Snyder’s Netflix Sci-Fi Movie Casts Sofia Boutella In the Lead Role

Zack Snyder’s next movie for Netflix, the sci-fi action film Rebel Moon, has cast Sofia Boutella in the lead role.

According to The Hollywood Reporter, Boutella will star in Snyder’s sci-fi take on Seven Samurai. According to the synopsis, a peaceful colony on the edge of the galaxy is under threat from the tyrannical Regent Balisarius. A young woman must seek out warriors from nearby planets to defend her home.

Snyder wrote the screenplay with Army of the Dead writers Shay Hatten and Kurt Johnstad, based on a story by Snyder and Johnstad.

Boutella is best known for her roles in such action movies as Kingsman: The Secret Service and Atomic Blonde.

Snyder previously shared that he pitched Lucasfilm on a Star Wars movie with a similar premise as an original story set after Return of the Jedi. But that he was now developing the concept as an original movie.

Now it sounds like, after the success of Army of the Dead, this story will have a home on Netflix. Check out IGN’s review of the Army of the Dead prequel, Army of Thieves here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Zack Snyder’s Netflix Sci-Fi Movie Casts Sofia Boutella In the Lead Role

Zack Snyder’s next movie for Netflix, the sci-fi action film Rebel Moon, has cast Sofia Boutella in the lead role.

According to The Hollywood Reporter, Boutella will star in Snyder’s sci-fi take on Seven Samurai. According to the synopsis, a peaceful colony on the edge of the galaxy is under threat from the tyrannical Regent Balisarius. A young woman must seek out warriors from nearby planets to defend her home.

Snyder wrote the screenplay with Army of the Dead writers Shay Hatten and Kurt Johnstad, based on a story by Snyder and Johnstad.

Boutella is best known for her roles in such action movies as Kingsman: The Secret Service and Atomic Blonde.

Snyder previously shared that he pitched Lucasfilm on a Star Wars movie with a similar premise as an original story set after Return of the Jedi. But that he was now developing the concept as an original movie.

Now it sounds like, after the success of Army of the Dead, this story will have a home on Netflix. Check out IGN’s review of the Army of the Dead prequel, Army of Thieves here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Overwatch 2 and Diablo 4 Delayed

Overwatch 2 and Diablo 4 are being delayed, Activision Blizzard revealed amid today's earnings report.

Activision Blizzard announced the delay in a slide titled "Update on Our Pipeline," saying that while it still plans to "deliver a substantial amount of content" next year, it is now "planning for a later launch for Overwatch 2 and Diablo 4 than originally envisaged."

Update: In an SEC filing Activision Blizzard confirmed that it was anticipating a financial uplift from the release of Overwatch 2 and Diablo 4 in 2022, but that is no longer the case after the delay. While Overwatch 2 and Diablo 4 never received an official release window, it appears the company was targeting 2022, but now both titles are expected in 2023 or beyond.

"These are two of the most eagerly anticipated titles in the industry, and our teams have made great strides toward completion in recent quarters," Activision Blizzard said. "But we believe giving the teams some extra time to complete production and continue growing their creative resources to support the titles after launch will ensure that these releases delight and engage their communities for many years in the future."

Blizzard previously announced that Overwatch 2 development was progressing well, and that the team had "passed an important internal milestone." Diablo 4, meanwhile, recently changed its director after Luis Barriga was reportedly fired in the midst of the ongoing harassment lawsuit.

The release dates for both games have been left up in the air. Diablo 4 and Overwatch 2 will be released in 2022 at the earliest, and could launch much later than that.

Kat Bailey is a Senior News Editor at IGN

Overwatch 2 and Diablo 4 Delayed

Overwatch 2 and Diablo 4 are being delayed, Activision Blizzard revealed amid today's earnings report.

Activision Blizzard announced the delay in a slide titled "Update on Our Pipeline," saying that while it still plans to "deliver a substantial amount of content" next year, it is now "planning for a later launch for Overwatch 2 and Diablo 4 than originally envisaged."

Update: In an SEC filing Activision Blizzard confirmed that it was anticipating a financial uplift from the release of Overwatch 2 and Diablo 4 in 2022, but that is no longer the case after the delay. While Overwatch 2 and Diablo 4 never received an official release window, it appears the company was targeting 2022, but now both titles are expected in 2023 or beyond.

"These are two of the most eagerly anticipated titles in the industry, and our teams have made great strides toward completion in recent quarters," Activision Blizzard said. "But we believe giving the teams some extra time to complete production and continue growing their creative resources to support the titles after launch will ensure that these releases delight and engage their communities for many years in the future."

Blizzard previously announced that Overwatch 2 development was progressing well, and that the team had "passed an important internal milestone." Diablo 4, meanwhile, recently changed its director after Luis Barriga was reportedly fired in the midst of the ongoing harassment lawsuit.

The release dates for both games have been left up in the air. Diablo 4 and Overwatch 2 will be released in 2022 at the earliest, and could launch much later than that.

Kat Bailey is a Senior News Editor at IGN