Netflix Is Digging Deep For Its Next Live-Action Anime

Netflix is looking to expand its Japanese offerings on its service by adding more anime as well as live-action shows. One of them will be a live-action Yu Yu Hakusho series that will arrive in 2023.

Yu Yu Hakusho is a manga by Yoshihiro Togashi and the anime series was created by Studio Pierrot. It follows a young kid named Yusuke Urameshi who dies when he gets hit by a car trying to save a child. As a delinquent, this sudden act of kindness grants him a chance at revival. After passing a few tests in the Afterlife, Yusuke then becomes a spirit detective, investigating paranormal activities back on Earth.

In Japan, Netflix Japan Festival 2021 has already started, and the company has announced some more brand new live-action titles coming to the streaming service. They include:

The newly announced live-action titles are:

  • Love Like The Falling Petals film (March 23, 2022)
  • Love is Blind: Japan (February 2022)
  • Last One Standing (unscripted series, March 2022)
  • Toma Ikuta documentary (Spring 2022)
  • Alice in Borderland Season 2 (2022)
  • First Love series (2022)
  • Yu Yu Hakusho series (2023)
  • Once Upon a Crime film (no date)
  • Gundam film (no date)

Some newly announced anime series are coming too:

  • JoJo’s Bizarre Adventure Stone Ocean (December 1, 2021)
  • Aggretsuko Season 4 (December 16, 2021)
  • The Orbital Children (January 28, 2022)
  • Tiger & Bunny 2 (April 2022)
  • Kakegurui Twin (August 2022)
  • The Seven Deadly Sins: Grudge of Edinburgh (2022)
  • Kotaro Lives Alone (2022)
  • Vampire in the Garden (2022)
  • Ultraman Season 2 (2022)
  • Rilakkuma’s Theme Park Adventure (2022)
  • Detective Conan: The Culprit Hanazawa and Detective Conan: Zero’s Tea Time (no date)

We already got to see an image of Netflix's live-action Mobile Suit Gundam movie, which features the RX-78-2 model in flames. In terms of the anime announcements, Tiger & Bunny first got its anime debut in 2011, so it's exciting to see it pop up again a decade later. Ultraman's legacy goes all the way back to the 1960s, and it got an anime series on Netflix in 2019.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

Netflix Is Digging Deep For Its Next Live-Action Anime

Netflix is looking to expand its Japanese offerings on its service by adding more anime as well as live-action shows. One of them will be a live-action Yu Yu Hakusho series that will arrive in 2023.

Yu Yu Hakusho is a manga by Yoshihiro Togashi and the anime series was created by Studio Pierrot. It follows a young kid named Yusuke Urameshi who dies when he gets hit by a car trying to save a child. As a delinquent, this sudden act of kindness grants him a chance at revival. After passing a few tests in the Afterlife, Yusuke then becomes a spirit detective, investigating paranormal activities back on Earth.

In Japan, Netflix Japan Festival 2021 has already started, and the company has announced some more brand new live-action titles coming to the streaming service. They include:

The newly announced live-action titles are:

  • Love Like The Falling Petals film (March 23, 2022)
  • Love is Blind: Japan (February 2022)
  • Last One Standing (unscripted series, March 2022)
  • Toma Ikuta documentary (Spring 2022)
  • Alice in Borderland Season 2 (2022)
  • First Love series (2022)
  • Yu Yu Hakusho series (2023)
  • Once Upon a Crime film (no date)
  • Gundam film (no date)

Some newly announced anime series are coming too:

  • JoJo’s Bizarre Adventure Stone Ocean (December 1, 2021)
  • Aggretsuko Season 4 (December 16, 2021)
  • The Orbital Children (January 28, 2022)
  • Tiger & Bunny 2 (April 2022)
  • Kakegurui Twin (August 2022)
  • The Seven Deadly Sins: Grudge of Edinburgh (2022)
  • Kotaro Lives Alone (2022)
  • Vampire in the Garden (2022)
  • Ultraman Season 2 (2022)
  • Rilakkuma’s Theme Park Adventure (2022)
  • Detective Conan: The Culprit Hanazawa and Detective Conan: Zero’s Tea Time (no date)

We already got to see an image of Netflix's live-action Mobile Suit Gundam movie, which features the RX-78-2 model in flames. In terms of the anime announcements, Tiger & Bunny first got its anime debut in 2011, so it's exciting to see it pop up again a decade later. Ultraman's legacy goes all the way back to the 1960s, and it got an anime series on Netflix in 2019.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

Cancelled Batman Game Concept Art Includes a Bearded Bruce Wayne

There's no better way to spruce up your aging superhero than by giving him a salt-and-pepper beard. That's my philosophy anyway, and apparently, the concept artist for a cancelled Batman game agrees.

Goran Bukvic, a freelance concept artist in the video game and film industry, revealed a batch of concept art for what was supposed to be a new Batman game. He also revealed the concept art of a more high-tech Batsuit that bears some resemblance to the Batman Beyond suit.

Bukvic's credits include work on Gears 4 and 5, Halo 4, Tomb Raider, and films like Jurassic World 2 and Guardians of the Galaxy.

On his ArtStation, Bukvic notes the Batman concept art was done for a canceled game "a long time ago." On his LinkedIn, Bukvic lists a canceled game called "Batman: The Dark Knight" among his many credits, plus stints at Warner Bros. Montreal in 2015 and 2016.

Bukvic may be describing the canceled 2006 PS3/Xbox 360 game by the same name. That game was being published by EA and developed by Pandemic Studios (Star Wars: Battlefront, Destroy All Humans) as a tie-in to Christopher Nolan's The Dark Knight film, with development beginning before filming had begun.

It's also possible that the concept art could come from Bukvic's time at Warner Bros, which acquired the Batman video game license from EA. Bukvic worked from April to September 2015 on an unannounced game, and then returned from June 2016 to October 2016 to work on character designs for an "unannounced AAA title."

That timeline matches up with the rumored canceled Arkham Knight sequel. Previous leaks indicated that players would fill the shoes of Damian Wayne taking over for an aging Bruce Wayne. Interestingly, one of the tidbits of leaked info was that a new Batcycle would be a drivable vehicle, and Bukvic's art includes a sleek motorcycle that certainly fits the bill.

It's unlikely we'll see Bukvic's art come to life in WB Montreal's next Batman project, Gotham Knights, which is currently scheduled to release sometime in 2022. The official pitch for Gotham Knights is that Batman's proteges (including Nightwing, Batgirl, Robin, and Red Hood) come together to defeat the Illuminati-like Court of Owls following Batman's supposed death. As we all know, comic book heroes tend to not stay dead, so perhaps there'll be room for a bearded bat in the end.

Joseph Knoop is a writer/producer/batfan for IGN.

Fortnite Updates: November 9 Patch Adds Combat Pistols

The latest Fortnite Chapter 2, Season 8 update replaces the game’s standard pistol with a stronger model. Called the Combat Pistol, this powerful variant packs a serious punch and a strong kick to boot.

Fortnite Update: November 9 Hotfix: The Combat Pistol

Fortnite’s Combat variants are better suited for war. Similar to the Combat Assault Rifle, itself a stronger variant of the Assault Rifle, this new pistol packs a punch. That’s not to say that the Combat Pistol is an instant win item of course. While it offers better accuracy via condensed bullet spread, a strong kick with each shot makes them ultimately harder to aim. Landing several shots on a moving target will take some skill.

Thankfully, the Combat Pistol isn’t a rare item. It can be found in chests, randomly on the ground, or snagged via fishing at one of Fortnite’s many lakes and rivers. Meaning, you’ll have plenty of opportunities to test your aim against rival players.

The Combat Pistol is the latest weapon to be added to Fortnite as just last week we saw the return of Grapplers. Epic Games isn’t just bolstering our inventories with new items, the company is also tweaking existing tools of destruction. That includes a refined version of The Sideways Rifle.

The Sideways weapons were introduced at the start of Chapter 2, Season 8 as powerful rewards for dispatching Cube Monsters – violent beings from an alternate dimension. The Sideways Rifle was one of the better options, making it ripe for a few balance changes.

The Sideways Rifle is more accurate than ever. That said, it will now overheat sooner and stay overheated for a longer duration, forcing you to switch weapons in the middle of a fight. The idea is to fire the gun long enough to unlock its powered-up state (close to overheating) ramping up the damage but edging off before it overheats.

And that’s it for Fortnite’s latest update. Be sure to check back here for more Fortnite Chapter 2, Season 8 patch notes!

Kenneth Seward Jr. is a freelance writer, editor, and illustrator who covers games, movies, and more. Follow him @kennyufg and on Twitch

Tiny Tina’s Dragon Keep DLC Gets Surprise Standalone Release on Xbox Series X|S and PS5

Tiny Tina's Assault on Dragon Keep, one of Borderlands 2's best expansions, is getting a surprise standalone release on modern consoles. The game is available today for $9.99 on PlayStation 4, Xbox One, PC, as well as PS5 and Xbox Series X|S through backward compatibility. It's also free on the Epic Games Store until next Tuesday, November 16.

Tiny Tina’s Assault on Dragon Keep: A Wonderlands One-Shot Adventure stars Ashly Burch's Tiny Tina in her first main appearance. In the game, she is the Bunker Master in a game of “Bunkers and Badasses”, in an imaginary world inspired by all the tropes and characteristics seen in tabletop games like Dungeons & Dragons.

In our original Tiny Tina's Assault on Dragon Keep review, we called the expansion "amazing", saying it was, "an example of how DLC can match, and in some ways surpass the quality of the original release." We also ranked the Tiny Tina expansion as the best Borderlands DLC of all time.

The Tiny Tina DLC is coming just a few months ahead of Tiny Tina's Wonderlands, which is coming to last-gen consoles as well as PlayStation 5 and Xbox Series X|S on March 25, 2022. Revealed at E3 2021, Tiny Tina's Wonderlands is a Borderlands spin-off with a D&D twist, which seems to pick up right where the DLC left off nearly a decade ago.

We recently got a look at some of the new classes coming to Tiny TIna's Wonderlands, including the "Stabbomancer" and "Brr-Zerker" classes. You can also check out our details on weapons, loot, magic, and enemies.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Among Us Announce Major Updates After Direct-Style Presentation: Roles and New Cosmetics

Among Us just got one of its biggest updates yet, adding new roles and abilities as well as setting the stage for players to earn new and exclusive cosmetics.

As revealed in a Direct-style “Emergency Metting” presentation, Among Us developer Inner Sloth revealed a massive new “Roles & Cosmicube” update that's available now.

The biggest addition with the update is four brand new Roles which give players unique abilities that add new layers to the core murder mechanic. Check out a rundown of the new roles below.

  • Scientist: The Scientist can access a portable vitals panel to check on the status of the crew. The portable vitals panel has to be charged, so they will receive a unique task to refill the battery.
  • Engineer: The engineer can use vents to move around quicker, and also catch venting imposters in the act. However, Engineers can’t stay in a vent forever.
  • Guardian Angel: The Guardian Angels is the ghost of the first dead Crewmate who can temporarily shield and protect other living Crewmates. If timed properly, the Guardian Angel can prevent Imposters from killing a victim.
  • Shapeshifter: This imposter role lets a player change their appearance and disguise themselves as other Crewmates. If done properly, the Shapeshifter can frame another Crewmate for a crime they didn’t commit. But the disguise doesn’t last forever.

Another new addition with the update is an expanded cosmetic and customization offering. Firstly, visors and special nameplates will be added so you can personalize your Crewmate further.

Currently, cosmetics can only be purchased with real money. Going forward, Among Us will add a new currency called Beans that can be earned through gameplay. Beans can be exchanged for new cosmetics in the Shop.

Among Us is also adding a new Battle Pass-style progression system called Cosmicubes. These Cosmicubes can be purchased from the Shop or given out to players during promotions. When a specific Cosmicube is activated, players can earn rewards unique to that Cosmicube by playing Among Us.

There are multiple paths in a Cosmicube meaning there are different ways players can spend their Pods for different rewards. Players can own multiple Cosmicubes at once, but only one can be activated at a time.

Real money can still be used to purchase a new currency called Stars, which are Among Us’ new premium currency. Between Stars, Beans, and Cosmicubes, there are numerous new ways for players to purchase or earn cosmetics.

The roles should add a new layer to Among Us’ popular Imposter gameplay, while new cosmetic offerings inch Among Us closer to games like Fortnite which feature unique ongoing rewards and collaborations. As one of the most popular games currently running, Among Us is showing everyone that it’s taking the ongoing service seriously.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Tom Holland Says Spider-Man: No Way Home Is ‘Brutal’, ‘Dark’, and ‘Sad’

Spider-Man star Tom Holland says Spider-Man: No Way Home is dark and sad, which is very unlike the other solo Spidey films he's starred in to this point. In an interview with Total Film, Holland spoke about the differences between the upcoming film and the other two entries in the Homecoming trilogy.

"What people will be really surprised about is that it’s not fun, this film," Holland said. "It’s dark and it’s sad, and it’s going to be really affecting. You’re going to see characters that you love go through things that you would never wish for them to go through. And I was just really excited to kind of lean into that side of Peter Parker."

Holland went on to say Peter feels like he's "met his match" in this film, which is a part of the character Holland hasn't had to tackle until this project.

Previously, Holland has said the cast and crew are treating No Way Home as the "end of a franchise", meaning that future appearances of these characters would look very different than the three movies they've made so far.

Along with the apparent tonal shift, Spider-Man: No Way Home is setting itself up to be a huge Marvel event. The newest Spider-Man poster shows off a new look at the return of one classic Spidey villain, while a magazine reveal may have confirmed even more Spider-Man villains for the movie. And if you're trying to avoid all details for the movie, be careful, because two images that appear to show major spoilers are floating across social media.

If you still need to prepare for No Way Home, check out our ranking of every Spider-Man movie. Or, if you want to binge the essential MCU movies, check out our crash course in all things MCU.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Bethesda Game Studios Is Committed to Single-Player Games

Bethesda Game Studios, the developer behind The Elder Scrolls, Starfield, and modern Fallout, is "absolutely" still committed to single player games, according to creative director Todd Howard – but that doesn't mean it won't experiment with adding social elements to solo experiences.

Speaking during an episode of IGN Unfiltered covering Skyrim's 10th anniversary, Starfield, The Elder Scrolls 6, and more, Howard was asked if – after making the massively multiplayer Fallout 76 – the studio was still focused on making single-player games.

Howard replied, "Absolutely," adding later that "It's part of who we are, it's what we love about games." From the little we know of each project, BGS' next two games, Starfield and The Elder Scrolls 6, will likely both be broadly single player games in the vein of the developer's best-loved work.

Howard pointed to the fact that even the studio's big multiplayer experiment added an expansion that facilitated more single-player play: "With Fallout 76, once we added Wastelanders and that kind of questing stuff, the amount of people that want to play it as a solo experience is very, very strong." Wastelanders was a free update that added human NPCs, a new storyline, and more that we said made the game begin to "feel like a true Fallout game."

However, Howard clearly sees opportunities to allow for interaction of a kind between players within the margins of a traditional single player game. "There are various ways you can talk about adding social elements to a game that I don't think take away from [the solo experience]," he added. "We've dabbled with some of that and not put it out, or things on paper, things we'd like to try in our games. So I don't want to rule that out."

Howard didn't go into detail on what those social elements might be, but you could look to the likes of Death Stranding for how social elements can affect a single-player open world. Hideo Kojima's game saw players collaborating to build structures and provide hints for others as they travelled alone through its world. It's possible Starfield or The Elder Scrolls 6 could similarly reflect the effect of many players adventuring alone.

That said, it seems that for the moment, Howard and his team are ready to move back into more familair waters with its next games. "Fallout 76 has really ended up being a great experience for us, and a great learning one," he explained, "but our passion is behind, 'Who are you going to be? This world is for you, go make it your own.'"

Howard talked about much, much more in his IGN Unfiltered interview – including why Starfield was a "now or never" project, and about the fact that an idea for Fallout 5 exists, but likely won't become reality for many years yet.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Todd Howard: Making Starfield Was Now Or Never, Even If Elder Scrolls 6 Had To Wait

Elder Scrolls fans love to joke about the long gap between Skyrim and The Elder Scrolls 6, which is now 10 years and counting. Director Todd Howard is more aware of this gap than ever, but when it came to making Starfield and diving into a whole new world, it was pretty much now or never.

In a wide-ranging interview with IGN Unfiltered covering Skyrim's 10th anniversary, Starfield, and The Elder Scrolls 6, Howard talked about the lengthy list of projects that wound up pushing the project back upon the conclusion of Fallout 4 in 2015.

"Would you plan to have the kind of gap we're having between Skyrim and the follow-up? I can't say that's a good thing," Howard says. "Do I wish I could wave a wand and the game we wanted to make [...] just came out? Absolutely."

However, there were other projects that came first, including Fallout 76. What's more, if Bethesda Game Studios wound up prioritizing The Elder Scrolls 6, it was unclear if it would ever get another chance to truly do something new.

"We felt doing something like Starfield... we'd been wanting to do something else for a long time and play in a new universe, so if not now — I'm going back in time, we started right after Fallout 4, so 2015 — if not now, when? It felt like, if we didn't do it then, the 'when' could be 'never," Howard said.

Bethesda Game Studios ultimately decided to push forward with Starfield, effectively putting The Elder Scrolls 6 on the backburner. Both games were announced at E3 2018, but while Starfield is targeting a release for late next year, The Elder Scrolls 6 remains in pre-production. Based on the usual timescale of Bethesda's development, that could mean that Elder Scrolls fans wind up waiting another several years before finally getting a chance to revisit Tamriel.

Elder Scrolls 6 remains years away

In the meantime, precious little info has been revealed about Elder Scrolls 6, which Howard described as being in the "design phase" back in June. We do know that both Elder Scrolls 6 and Starfield will utilize a substantially updated version of the Creation Engine in what will be a "huge jump" from Skyrim. Fans also suspect that it will be set in Hammerfell based on what seemed to be a subtle easter egg buried in the Starfield reveal trailer, along with other clues.

In describing what he would change about Skyrim, Howard hinted at the future direction of the series. "There are a number of parts of [Skyrim] where we don't go deep enough, where it's a veneer in terms of its interactivity. [...] When we think about games and what we would want to do going forward, it's okay... whatever that system is... how deep can we make it? The other thing is how AI and NPCs interact with you. That's something I think we still have a long way to go with."

Ultimately, the success of Elder Scrolls Online and the overall health of the franchise gave Bethesda the confidence to focus on Starfield, Howard said. "[E]verything takes longer than we'd like as well, but we want to make sure we get it right. Hopefully Elder Scrolls 6 — you don't want to say that it's worth that kind of wait — but it does stand up to the series as it has been in a really big, impactful way when it comes out."

Starfield is currently due to release on Xbox Series X|S and PC on November 11, 2022, with Skyrim 10th Anniversary Edition out later this week. You can listen to the rest of our interview with Todd Howard on IGN Unfiltered, where he delves into Skyrim, Indiana Jones, Starfield, and more.

Kat Bailey is a Senior News Editor at IGN

Bethesda Has an Idea for Fallout 5, But Don’t Expect It For Many Years

Bethesda's Todd Howard has explained that there is an idea for Fallout 5 at the studio, but refused to commit to any other details, from a timescale to possible developers.

Speaking during an episode of IGN Unfiltered primarily covering Skyrim's 10th anniversary, Todd Howard was asked if there was a world where – with Bethesda Game Studios focusing on creating on Starfield, followed by The Elder Scrolls 6 – the next mainline Fallout game could be passed to another developer (previously Fallout: New Vegas was handed to Obsidian, for example).

Howard seemed to play down that idea, adding that there is a tentative idea for what a prosepective Fallout 5 could be: "I don't see... Look, Fallout's really part of our DNA here. We've worked with other people from time to time – I can't say say what's gonna happen. You know, we have a one-pager on Fallout 5, what we want to do."

A one-pager is a term used for a high-level document that outlines a product or business idea. In terms of games, a one-pager would usually include a broad concept for the game, its plot, intended mechanics, target audience, and unique ideas. Essentially, somewhere in Maryland, a vision of Fallout 5 exists.

But don't expect that idea to become reality for some time yet. Howard referenced a previous part of the interview in which he discussed how he'd love to have sped up the time between Skyrim and its sequel, adding: "Again, if I could wave my hand and have [Fallout 5] out – you know, I'd like to find a way to accelerate what we do, but I can't really say today or commit to anything, [like] what's going to happen when."

Howard explained that Bethesda Game Studios' only firm commitments right now are Starfield followed by The Elder Scrolls 6 and, with the developer making clear that TES6 is still years away, a new mainline Fallout is almost certainly even further in the future.

We continue to know very little about what Fallout 5 could be, but we have some suggestions – although Fallout 76 didn't capture the hearts of many Fallout fans, we do think it has some ideas that could be carried over into a mainline sequel.

There's much more to learn from Howard in our huge IGN Unfiltered interview. That includes his thoughts on why Starfield had to be made now, and how Bethesda remains committed to single-player experiences, even if it has some ideas for how to add social aspects.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.