Marvel Reveals the Newest Venom, and It’s Not Eddie Brock
Marvel Comics just kicked off the latest volume of Venom, and the Lethal Protector is undergoing another huge status quo change as a result. The Venom symbiote has a brand new host, but who is it this time?
Read on to learn the identity of the new Venom, but beware of spoilers for Venom #1 ahead!

The new series builds on the fallout of the recent King in Black crossover, which ended with Knull being destroyed and Eddie taking his place as god of the symbiotes. Unfortunately, Eddie tends to have the worst luck this side of Peter Parker, so he's not able to enjoy his new lot in life for very long before everything goes south again.
As the new series opens, Eddie is spending more and more time in space cleaning up the damage caused by Knull's rampage. He even has a quartet of symbiote drones dubbed John, Paul, George and Ringo, similar to Tony Stark's Iron Legion in Avengers: Age of Ultron. Unfortunately, Ringo is taken over by another mind, one who slaughters a ship full of Skrull refugees and warns Eddie his death is fast approaching.
Back on Earth, Eddie's son Dylan is struggling top deal with his absentee father. After fleeing an impostor pretending to be Eddie, Dylan reunites with his real father at a motel, only for the two to be attacked by a mysterious military squad. In the resulting chaos, Eddie is killed in an explosion and Dylan is forced to do the one thing his father forbade - bond with the Venom symbiote.
Dylan becomes the latest in a long line of heroes and villains to bond with Venom, though he has the distinction of being the first teenage Venom. What could go wrong when an angry, hormonal teenager wields one of the most powerful weapons on Earth?
The good news is that Eddie isn't dead. While his human body is destroyed, his mind has become unstuck in time. He sees glimpses of events to come, including a meeting with Kang the Conqueror and the rise of a new symbiote named Bedlam (who may or may not be the villain controlling Ringo). Eddie is ultimately dragged forward to the distant future, where his reconstructed body is greeted by a mysterious being named Meridus.
This looks to be the start of an ongoing status quo for Venom, with Dylan coming to terms with his new powers on Earth while Eddie makes sense of his plight at the far edge of time. If Kang's words are any indication, he may be stuck there for a long, long time.
For more on the kooky history of the Venom franchise, brush up on the strongest symbiotes in the Marvel Universe and see the 30 biggest WTF Venom moments.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
We Finally Get a First Look at Spider-Man in Marvel’s Avengers
IGN can exclusively reveal the introductory trailer for Spider-Man in Marvel's Avengers, which shows off Crystal Dynamics' take on Peter Parker for the first time.
The trailer is a cinematic rather than straight gameplay, but gives us an idea of Spider-Man's acrobatic moveset, web shooting abilities, and all but confirms web-swinging and wall-crawling across the game's environments:
The cinematic sees Peter ambushing and taking on a group of A.I.M. soldiers that have taken hostages, before being joined by the entire Avengers line-up. Square Enix hasn't yet confirmed who is providing the voice of Peter Parker in this incarnation of the character.
Arriving as part of the With Great Power expansion for PlayStation owners of the game – due for release on November 30 – Spider-Man will be the 9th playable hero in the multiplayer game. The
expansion sees Peter Parker discover A.I.M. plans to make its robot army invincible, before joining forces with the Avengers.
Spider-Man was announced as a PlayStation-exclusive character before release, but it's been a very long wait for the character to be added, with Crystal Dynamics repeatedly reconfirming that he would arrive.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Activision Apologises and Removes ‘Insensitive’ Quran Pages from Call of Duty: Vanguard
Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.
Activision has issued an apology after 'insensitive' uses of the Muslim holy text, the Quran, were included on the floor of a Call of Duty Vanguard Zombies map. The images have now been removed from the game.
Following the launch of Call of Duty: Vanguard, a number of players noticed that the game contained various pages from the Quran scattered across the floor of a Zombies map. The pages of the holy text were positioned in a way that allowed players to step on them while engaging in gunfights. Putting a copy of the Quran on the floor is considered a disrespectful act, and the scattered pages caused an outcry, with some even calling for a boycott of the game.
Call of Duty has pages of the Qur'an on the floor for people to step on.
— Osama Dorias (@osamadorias) November 10, 2021
I usually make excuses for people whenever they make a mistake, but this one feels intentional. I really hope that I'm wrong.
Either way, this has to be corrected. It's shameful and embarrassing. https://t.co/RimPRtSePI
As noted in a tweet by CharlieIntel (below), the publisher has since apologized for including the content on the map and has said that it will look to address the issue with those responsible in order to stop similar situations from happening in the future. "Call of Duty is made for everyone," says Activision in its statement.
"There was insensitive content to the Muslim community mistakenly included last week, and has since been removed from the game. It should never have appeared as it did in-game. We deeply apologize. We are taking immediate steps internally to address the situation to prevent such occurrences in the future."
Activision has issued a statement apologizing for #Vanguard Zombies including insensitive references to Muslim community. Activision says that the references have been removed from the game already. pic.twitter.com/Mu0hXwt9pY
— CharlieIntel (@charlieINTEL) November 11, 2021
Since uncovering the material, a number of players have spoken out across social media in support of the Muslim community over the issue. Following Activision's statement, game developer Rami Ismail gave his thoughts on the topic. "It's good to see an apology for the absolutely unnecessary and needless inclusion of Quran texts that people can walk over," said the developer in a tweet.
It's good to see an apology for the absolutely unnecessary and needless inclusion of Quran texts that people can walk over. https://t.co/pFV482c22s
— Rami Ismail (رامي) (@tha_rami) November 11, 2021
This isn't the first time in recent years that the franchise has been called into question over cultural insensitivity. In 2019, the BBC reported that Call of Duty: Modern Warfare had seen a wave of negative reviews on Metacritic where users claimed that the game was trying to rewrite history and promote anti-Russian propaganda. At the time, Activision stated that the game did not represent real-world events.
For more on Call of Duty: Vanguard, make sure to check out our review of the game's campaign, where we awarded it a 7/10.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Venomous Sharks Are Lurking In the Thames
A new study has found that venomous sharks are amongst the hundreds of wildlife species that now inhabit the River Thames.
It turns out that we're gonna need a bigger... notebook to take stock of the variety of creatures dwelling in the London waterway, as CNN reports that a survey organized by the Zoological Society of London (ZSL) has revealed "positive news" for its wildlife and ecosystem recovery, with seahorses, eels and seals also having been discovered in the Thames.
The river's "health check" found a shiver of sharks beneath the surface of the water, with three different species recorded as part of the survey, including tope, starry smooth-hound and spurdog — the latter of which has dorsal fins with venom-secreting spines that can cause pain and swelling in humans if they were to come into contact with the mildly toxic substance.
Tope sharks are long and slender just like spurdogs but they have distinctive long snouts. They can grow to be 6 foot in length and can weigh up to 106 pounds, while starry smooth-hounds are smaller in size, reaching up to 4 feet and 25 pounds. Starry smooth-hounds can be identified by the speckled white spots typically scattered on their upper flanks and back.
This comes more than six decades after the 215-mile river was declared "biologically dead." The report, however, warned of threats from pollution and climate change, with the water's temperature rising by 0.2°C a year on average. Sea levels are also on the up, with the tidal section of the Thames having risen at some points by 0.17 inch a year on average since 1990.
Scientists are keen to conduct further research of the River Thames to better understand the reason why the number of fish species found in the estuary's tidal areas has shown "a slight decline" over the years, but who knows what else they may discover. Just last year, a new gelatinous species of ctenophor was found during a dive off the coast of Puerto Rico.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
PC Xbox App Removing Installation Restrictions, Allowing Modding
The Xbox app for PC is set to remove a number of installation restrictions in a change that will make it far easier for modders to work on games.
As announced in a video (below), Microsoft has confirmed that it is set to give further access to PC players when installing games. "We want you to be able to choose where your games install," says Partner Director of Experiences Jason Beaumont. "Soon Xbox Insiders can start testing out selecting what drive your game installs to and select where your default folder goes within that drive."
"They'll also find the download speeds for those games have improved over time so it's even easier and faster to get to your next game."
Beaumont went on to confirm that the update will also allow players access to their local files for a wide range of games within Xbox Games Pass. For players looking to mod their games this is great news, as it now means that they will be able to edit and move their game files much more easily. While Beaumont didn't confirm exactly how many games would be receiving the additional features, it was stated that players will be able to check whether a game is moddable via a tag present on its Xbox app page.
Currently, when downloading games from Games Pass, players often experience issues with the Microsoft Store and its WindowsApps folder. The folder itself comes with a number of restrictions that limit what players can do with their games. Unlike rival platforms such as Steam, which already grants players a number of options when it comes to installing games, the current method used by Microsoft makes it difficult for players to do a number of things after installation, including backing up and modifying their files.
In other recent Microsoft news, the company recently announced a strategic partnership with Sega that will see the Sonic publisher produce games built on Microsoft's Azure cloud platform. Sega has said that the agreement is part of the company's new "Super Game" initiative, which aims to create "new and innovative" games with a focus on global online play.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Rainbow Six Extraction Gets a Release Date and a Lower Price
After several delays, Tom Clancy's Rainbow Six Extraction will arrive on January 20, 2022, and the price of the standard edition has been lowered to $39.99 USD.
Ubisoft announced that the PvE shooter spin-off from Rainbow Six Siege will arrive with full cross-play, cross-save, and cross-progression. It will also introduce a cross-play Buddy Pass – every copy of the game comes with two passes to invite other players to play free for 14 days. Any progression made during that time will be transferred to full game if triallists decide to buy the full game.
Alongside the price reduction for the standard edition, the Deluxe edition will now come in at $49.99, and adds three bonus packs. All pre-orders will come with the Orbital Decay Bundle, two costumes and a weapon skin, while players who have played Siege will receive a United Front Bundle, including gearsets that unlock in both Siege and Extraction, and unlocking Extraction's operators within Siege.
Extraction takes Rainbow Six Siege as a basis, but transforms the competitive shooter in a cooperative one, asking swauds of players to fight off a parasitic alien threat. The game has suffered multiple delays, not to mention a change of name from its original title, Quarantine.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
How the Creator of FarmVille is Bringing its Mobile Empire to Console Gaming
When you think of FarmVille, you might have vague, fuzzy memories of an old game you used to play on your Facebook browser back in the day — or maybe you only remember your various family members trying to get you to help them with their farms.
But while the original game might be a fuzzy memory for those who don't game on their phones, its creator, Zynga, has only grown more relevant and powerful since. Not only has it just released FarmVille 3, but it's seen massive success on mobile over the years with games like Words With Friends, CSR Racing, and various other titles. It's made numerous acquisitions in recent years too, picking up developers NaturalMotion, Echtra, Rollic, StarLark, ad monetization platform Chartboost, and now, IGN can reveal, three Turkey-based hypercasual studios: ByteTyper, Creasaur Entertainment, and Zerosum.
And now, Zynga's preparing to take a step out of its mobile empire and venture forth into console gaming.
Its first outpost will be Star Wars: Hunters, a real time arena battler coming to iOS, Android, and Switch early next year sometime. It's a big move for a studio that, for over 14 years, has made a powerful name for itself firmly in the realms of mobile and browser free-to-play games. And to do it, Zynga is putting resources and trust into its acquisitions, such as Hunters developer NaturalMotion and Torchlight developer Echtra, to make it happen.
"Cross platform is a big growth pillar for Zynga," says Zynga president Bernard Kim, speaking to IGN. "So buying Echtra, [whose team have] built amazing games like Diablo and Torchlight [...] You could picture something that could be really exciting that's launching from that team under the Zynga publishing portfolio, and then diversifying us against just mobile alone."
Kim affirms that Star Wars: Hunters is the beginning, but certainly not the end of Zynga's cross-platform ambitions. It has other games in the works, unannounced for now, that Kim can't talk about. But he is able to hint at some of what Zynga wants to do in the space. First, it wants to keep things cross-platform: it’s not developing games solely for consoles. The goal is to remain "mobile-first, "hence all the investment in hypercasual — a genre of simple, easy-to-play, short games that has skyrocketed to success on mobile — multiple new studios, and ad monetization platforms alongside cross-platform investment.
Second, it’s likely sticking with free-to-play. "We have nothing to announce, but [...] our goal is to get as wide an audience base as possible, so free -to -play and mobile are actually key pillars in doing so," Kim says. "I don't think there's going to be a change in that side."
Third, while Hunters is only for Switch and mobile, other console platforms and even PC could potentially be in the cards down the line. It's even looking back to its roots on social platforms, having just announced Disco Loco 3D as a game exclusive to TikTok.
And fourth, while Star Wars: Hunters is obviously involved with a very popular licensed intellectual property, Zynga isn't only planning on doing licensed games as a part of its cross-platform ambitions.
"We have a whole portfolio of games that could perform quite well on a cross platform," he suggests. "We have nothing to announce right now, but you can imagine. We have a leading Star Wars game, a leading driving game in the marketplace on mobile, incredible assets there. We have fantastic Match-3 experiences."
One controversial, hazier element that may fit into all these ambitions is blockchain gaming, complete with NFTs. Zynga recently hired Matt Wolf as its VP of blockchain gaming, indicating a vested interest in the space alongside a number of other gaming companies such as Square Enix, Ubisoft, EA, and others.
Kim doesn't have specifics yet on how these might play into Zynga games, mobile or otherwise, down the line, though he does reassure that they won't be ubiquitous across the entire portfolio. He also acknowledges that they aren't for everyone — but does believe they'll be a "disruptor" in the games industry, though again there were no specifics given about exactly how, or how Zynga would be using them.
"We want to take a secure, inclusive, and eco-friendly approach," he answers in response to questions about the harmful ecological impacts of blockchain technology and concerns about rampant scams. "And that's part of why we want somebody that's experienced in launching new product lines to be part of Zynga. Matt's actually had a consulting firm that was focused specifically on this space to help companies think through that, and then now he's going to do it here at Zynga."
With or without NFTs, Zynga's moves into the console space are coming sooner rather than later. Kim says Zynga is certainly planning on even more acquisitions going forward, including studios outside of the mobile space, like Echtra. And with its their mobile-first approach and embrace of hypercasual, it's not hard to imagine what that could possibly look like. Mobile's audience is massive, even if its games don't often make it into the more traditional gaming mainstream, and the monetization tactics, gameplay styles, and genres that have thrived in that space have often proved tastemakers for what would succeed on console eventually. It's not beyond imagining that our hazy memories of FarmVille on Facebook might one day be modernized in console 4K.
"We are bullish on cross platform gameplay, or we wouldn't be doing it," Kim concludes.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
How RockLove’s CEO Uses Old-World Jewelry Techniques for Star Wars, Marvel Collabs
Allison Cimino of RockLove Jewelry didn’t intend to become a jewelry designer – let alone one who collaborates with some of the most popular franchises in entertainment and games like Star Wars, Marvel, Disney, and The Elder Scrolls. However, it became a natural fit after she studied abroad in an apprenticeship in Florence, Italy.
“Licensing was not even a glimmer of an idea,” Cimino said. “I thought that boutique jewelry was kind of the way to go and what everybody was doing.”
After working with artists and authors, it was a collaboration Cimino did with Clive Barker, the creator of Hellraiser, that gained the attention of Star Trek. CBS then inquired if RockLove wanted to make a Star Trek collection in 2014, which came with other properties that Cimino was able to create collections for as well.
“That was why I ended up in this niche of historical jewelry with things like Vikings on History channel, Penny Dreadful, and Twin Peaks. It was very much anything that was in history, fantasy, or sci-fi. Then also, the collaborations with the video games, which again was all these awesome relics that could be articulated,” Cimino said.
Cimino uses age-old techniques that involve a very labor-intensive, yet high-quality process for every RockLove Jewelry piece, and is known for the intricate, articulated details she includes on her designs.
Historical Jewelry Methods for Modern Times
“With old-world jewelry techniques, much of jewelry is handcrafted in the first place – I specifically employ the lost wax casting method, which means you perfect this original, and then you use a mold and casting process to make the multiples, and everything is done by hand from, injecting wax to pouring metal, to polish, and finishing it,” Cimino explained.
“And then the nerdy factor that I like to do that many people don't necessarily recognize, but it's just a personal jeweler calling card, is this level of articulation. In Edwardian and Victorian jewelry, there was a lot of what is known as mechanical jewelry. So there were lockets and things that would open or flip, and spin.”
Cimino explained this historical technique diminished once the world began to mass-produce jewelry, so she loves bringing it back in today’s world. “It's more like engineering rather than designing. In a fast-fashion demographic where you could just throw resin shellac paint on it and call it a day, I want premium hard enamel where you're seeing glossy transparency beneath, and it's part of the story."
From tiny, articulated legs that dangle on Star Wars droids, to Doctor Strange and Frozen rings that spin, to a Coco guitar locket where music notes pour out of the necklace for Mama Coco’s favorite song, Cimino finds ways to incorporate articulation whenever she can. “Those little touches tell the story, but are also a nod to hundreds of years of jewelry craftsmanship,” Cimino said.
Gotta Catch 'em All
To celebrate Pokémon’s 25th anniversary, RockLove has revealed their latest collection is a new Pokémon collaboration. RockLove’s current Pokémon collections are primarily made up of three-dimensional, fan-favorite characters, and the new line is meant to complement what fans might already have in their collection. The new pieces are focused less on characters and more on custom crystals, with the iconic Poké Ball as a minimalist focal point.
The new Pokémon collection includes: Crystal Poke Ball Dangle Earrings ($115 USD), Crystal Poke Ball Necklace ($99 USD), Crystal Poke Ball Ring ($99 USD), and Crystal Poke Ball Stud Earrings ($85 USD).
“It's even kind of telling a reinterpreted story,” Cimino said. “Maybe this is the poké ball catching that character. Maybe this is the poké ball the character normally lives in. It's open to interpretation, but it's not just the iconography – it's the way that the poké ball and the Pokemon interact and it gets clear in that storytelling.”
Working With Marvel and Disney
After years of showing the high-quality, authentic designs Cimino can create, RockLove is now able to work with basically any franchise they’re interested in – but it doesn’t happen overnight and generally takes at least a year from start to finish.
When working with studios, including Disney Animation, Pixar, or Marvel, Cimino is often the only person on the team who the studios will share access to props ahead of the release, and she then creates a piece out of a small glimpse into the show or movie – such as with WandaVision – which is why RockLove collections are expanded upon later as more episodes or films premiere.
“That's always very limited because they don't want to spoil the magic. And even the people that are working on the magic, only see a small section of the big picture,” Cimino said.
“Something awesome in a Loki episode will inspire me and I did not know about it before,” Cimino explained. “So now, I’m sketching my proposal and we’re starting the sculpting and the whole process. But, I'm inspired the same moment everybody else is inspired, watching the episode as it drops on Disney Plus. So in those instances, that's why there will be a release of something, maybe six months later, because I got really excited about something new.”
One of the continually expanded upon collections is RockLove’s Star Wars lines, which has a mix of favorite characters and props from the original trilogy, the sequel trilogy, a special Ahsoka Tano collection, a more recent Kyber Crystal collection featuring characters’ lightsabers (with more releasing in 2022), and The Mandalorian.
Cimino created The Meditating Child Necklace after watching The Mandalorian episode along with everyone else when it was released on Disney+. “That's exactly where I watched the episode where he's meditating on the rock and I was just, internally squee-ing that I needed to make it as a piece of jewelry or my life could not go on. And so, six months later, The Meditating Child comes out and it just completes my creative life cycle,” Cimino said.
RockLove on Inclusivity in the Industry
“The term 'RockLove' comes from the music and kind of the circus industry, in which two people, two artists that respect and are inspired by each other, create new art together,” Cimino explained. “So maybe you're a dancer and a musician or an artist that's painting and another kind of figural performer or storyteller. And you are, your Rock Loves, you unite and inspire to create something even better together, with your artistic prowess. So that was RockLove.”
RockLove’s outlook is that jewelry is for all different body types without constraints on specific bodies or genders. “It's just about what's your style,” Cimino said. It doesn't matter what your body size is or your, or your gender identity, because if you feel like you can rock it, we just wanna make sure that we're making sizes that can fit as many people as possible.”
In terms of working as a woman in the industry, Cimino said she’s proud of how involved women are in the licensing industry. “One of the things that I'm really excited and proud of is that the licensing industry is very female involved. Now that doesn't necessarily mean they are the CEOs, owners, and presidents, but the management right up to VP level people in the consumer products industry – the majority of them that I work with are women.”
“Even the video game consumer products side, which is a doubled-down male-dominated industry. There are some really creative, amazing, organized, capable women in this category of business. I definitely want to continue to be a part of that and mentor other women in this industry so that licensing can stand above as a safe space for creative capable women in business,” Cimino said.
RockLove has been collaborating with Hasbro and Wizards of the Coast for the Magic: The Gathering X RockLove line, which Cimino confirms will have new pieces added to the collection in the new year. Additionally, she revealed to IGN that the Dungeons & Dragons license has been added and the team has been creating a significant quantity of Dungeons & Dragons X RockLove designs that will debut in 2022.
For more on past RockLove collections, check out our interview with Cimino for the Star Wars at SDCC collaboration, RockLove's Doctor Strange Collection, and the recent Ahsoka Tano Star Wars line. If you're excited for more Pokémon, check out everything we know about the upcoming Pokémon Brilliant Diamond and Shining Pearl game.
Jessie Wade is Homepage Manager at IGN and adores Star Wars, Marvel, and Pokemon. You can chat with her on Twitter @jessieannwade.
GTA Trilogy Has Removed Some Cheats for ‘Technical Reasons’
As Grand Theft Auto: The Trilogy launches, Rockstar has confirmed that it has removed some cheats from the game due to technical reasons, although it's not yet clear which ones.
During the lead-up to the launch of GTA: The Trilogy, social media has been abuzz with fans discussing and sharing their favourite cheat codes from across the original games. However, for its remasters, Rockstar told USA Today that some of those cheats haven't been brought over to the latest release due to technical reasons.
“We actually had to remove a couple for technical reasons, certain things that didn’t play well in the Unreal base,” producer Rich Rosado explained. “But that’s actually where I’ll leave it. There’s some fun with discovery. I’m not saying plus or minus, but I’d rather not just go right on the nose before the release of the game and go straight to the end credits.”
Despite confirming that some of the game's cheats had been removed between iterations, Rosaldo alludes to the possibility that the game may include a number of new cheats for players to discover. While cheats certainly add a new layer of chaos and fun to the mix across the GTA series, it should be noted that (according to GameRant) using them may lock players out of a number of trophies and achievements.
In other related news, Rockstar recently released its full song list for the collection of remasters. Across the three games, the publisher has confirmed that each of the original 29 radio stations as seen in the original versions will be returning. While a number of tracks such as Michael Jackson's Billie Jean won't be coming back due to expired licensing deals, fans will be able to enjoy a range of nostalgic hits through high-quality audio (16bit 44hrz) and in 5.1 Surround Sound.
For more on Grand Theft Auto: The Trilogy, make sure to check out this article showing how the game looks when running on Nintendo Switch.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Far Cry 6 Vaas: Insanity DLC Gets a Release Date
Ubisoft has announced that Vaas: Insanity, the first of Far Cry 6's roguelike premium expansions will arrive on Tuesday, November 16.
According to a press release the DLC – which sees actor Michael Mando return to play the iconic villain role – will be available for players to download on November 16 and can be purchased as part of the game's Season Pass.
Unlike Far Cry 6's main story, Vaas: Insanity will lean into the roguelike genre through its "die and retry" gameplay when it releases later this month. "Starting with nothing more than a pistol to defend themselves," the studio explains, "players will need to find new weapons and unlock power-ups to become stronger and progress deeper into the depths of Vaas’ psyche."
Ubisoft says that fans will get a "unique opportunity to better understand Vaas' past, personal demons, and motivations," through a blend of "intense action and storytelling."
While Vaas: Insanity is due out on November 16, it will act as the first of three episodic adventures - with each focusing on a different Far Cry villain. As previously reported by IGN last month, the two remaining adventures will centre around Far Cry 4's Pagan Min and Far Cry 5's Joseph Seed when they launch in January and March 2022 respectively.
Fans looking to delve into Far Cry 6's upcoming Season Pass content can do so across a range of different platforms. Upon its release next week, the additional DLC will be available on Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, and Stadia - as well as on PC through the Ubisoft Store and Epic Games Store.
In other related Far Cry 6 news, Ubisoft recently took the decision to pull a mission from the game in which players worked alongside Hollywood actor Danny Trejo. According to the studio, the mission - "Dani & Danny vs Everybody" was added to the game by mistake while still being a work-in-progress. While some fans noted that they had already completed the mission before it was pulled, the studio says that it will return to Far Cry 6 in the future.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
