Sonic Collaboration Coming to Monster Hunter Rise Has Been Revealed
The Sonic the Hedgehog collaboration coming to Monster Hunter Rise has been revealed by Capcom in a brand new trailer.
Monster Hunter Rise has seen a number of free DLC updates over the past few months that have looked to combine the world of Monster Hunter with other gaming franchises. In its most recently revealed collaboration, which can be seen teased in the trailer (below), the game is set to feature nods to both Sonic the Hedgehog and Tails in a new pack launching later this month.
Similar to the game's previous DLC collaborations, neither Sonic nor Tails will actually appear in the game. Instead, Monster Hunter Rise will make use of special armor sets which give the feel that both characters have entered the world.
Releasing on November 26, Capcom's latest DLC will include "Sonic Wear" layered armor for your hunter, as well as a Sonic Costume for your trusty Palico and a "Canyne Tails" costume for your Palamute.
The trailer itself shows off costumes that players will be able to equip to their characters when the DLC launches later this month. Across the clip, the characters can also be seen collecting a number of Sonic-style rings as they venture through various environments in Monster Hunter Rise - though it isn't clear as to whether these will actually feature in the DLC content in any way.
The clip ends with a screen advertising Monster Hunter Rise: Sunbreak. The major expansion for the game is set to launch in Summer 2022 and will include new monsters, locations, and a new hub for players to explore in the game.
To find out more about Monster Hunter Rise's previous collaborations, make sure to check out the trailer for the game's recently featured Mega Man DLC which launched back in September.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Sonic Collaboration Coming to Monster Hunter Rise Has Been Revealed
The Sonic the Hedgehog collaboration coming to Monster Hunter Rise has been revealed by Capcom in a brand new trailer.
Monster Hunter Rise has seen a number of free DLC updates over the past few months that have looked to combine the world of Monster Hunter with other gaming franchises. In its most recently revealed collaboration, which can be seen teased in the trailer (below), the game is set to feature nods to both Sonic the Hedgehog and Tails in a new pack launching later this month.
Similar to the game's previous DLC collaborations, neither Sonic nor Tails will actually appear in the game. Instead, Monster Hunter Rise will make use of special armor sets which give the feel that both characters have entered the world.
Releasing on November 26, Capcom's latest DLC will include "Sonic Wear" layered armor for your hunter, as well as a Sonic Costume for your trusty Palico and a "Canyne Tails" costume for your Palamute.
The trailer itself shows off costumes that players will be able to equip to their characters when the DLC launches later this month. Across the clip, the characters can also be seen collecting a number of Sonic-style rings as they venture through various environments in Monster Hunter Rise - though it isn't clear as to whether these will actually feature in the DLC content in any way.
The clip ends with a screen advertising Monster Hunter Rise: Sunbreak. The major expansion for the game is set to launch in Summer 2022 and will include new monsters, locations, and a new hub for players to explore in the game.
To find out more about Monster Hunter Rise's previous collaborations, make sure to check out the trailer for the game's recently featured Mega Man DLC which launched back in September.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Halo Infinite: 343 Says It’s Assessing Controversial Multiplayer Progression
Following the launch of Halo Infinite's multiplayer mode, 343 Industries has confirmed that it's currently assessing the game's controversial multiplayer progression system.
The announcement was made in a tweet by studio community director Brian Jarrard. "Thank you to everyone who has jumped into the Halo Infinite beta so far," said Jarrard in the tweet.
"FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them," he continued before asking fans to share further feedback as and when they felt necessary.
Thank you to everyone who has jumped into the #HaloInfintie beta so far! FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them. Please continue to share feedback and raise flags as you see them. 1/3
— Brian Jarrard (@ske7ch) November 16, 2021
Halo Infinite has adopted a Battle Pass system to reward players with cosmetic content, similar to modern multiplayer shooters such as Fortnite and Call of Duty – but the way in which you progress along that Pass is slightly different. The crux of the issue that players have with Infinite's Battle Pass comes down to how XP is rewarded. In its current state, players are only able to progress through the battle pass by completing daily and weekly challenges in the game, meaning that XP isn't necessarily granted just by completing matches and playing games.
Following the launch of the game's multiplayer mode, a number of players on the game's subreddit have commented that progress through the pass feels too slow with at least one fan calling it a "slog" and another an "unenjoyable grind."
Despite the game's multiplayer mode launching to fans this week, the issue of Halo Infinite's multiplayer progression was raised by players during the game's previous technical playtests. At the time, a statement from 343 addressed the issue, saying:
"While we understand the community’s feedback around wanting a steady drip of match XP and more ways to earn XP for the Battle Pass, we are optimistic that the system available at launch will give players adequate means of continually having something to accomplish and a means to progress. Looking further ahead beyond launch, we expect these systems to evolve in direct partnership with player feedback."
Multiplayer progression aside, the launch of Halo Infinite's multiplayer mode has been largely positive. While some versions of the game did experience some teething issues to begin with, the game has amassed a large audience of players in its opening few days.
On Steam alone, data from SteamDB suggests that the game saw over a quarter of a million concurrent players during its opening 24 hours. While it will be interesting to see whether that number increases over the weekend period, the figure already places it as the 22nd highest concurrent peak in the platform's all-time history.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Halo Infinite: 343 Says It’s Assessing Controversial Multiplayer Progression
Following the launch of Halo Infinite's multiplayer mode, 343 Industries has confirmed that it's currently assessing the game's controversial multiplayer progression system.
The announcement was made in a tweet by studio community director Brian Jarrard. "Thank you to everyone who has jumped into the Halo Infinite beta so far," said Jarrard in the tweet.
"FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them," he continued before asking fans to share further feedback as and when they felt necessary.
Thank you to everyone who has jumped into the #HaloInfintie beta so far! FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them. Please continue to share feedback and raise flags as you see them. 1/3
— Brian Jarrard (@ske7ch) November 16, 2021
Halo Infinite has adopted a Battle Pass system to reward players with cosmetic content, similar to modern multiplayer shooters such as Fortnite and Call of Duty – but the way in which you progress along that Pass is slightly different. The crux of the issue that players have with Infinite's Battle Pass comes down to how XP is rewarded. In its current state, players are only able to progress through the battle pass by completing daily and weekly challenges in the game, meaning that XP isn't necessarily granted just by completing matches and playing games.
Following the launch of the game's multiplayer mode, a number of players on the game's subreddit have commented that progress through the pass feels too slow with at least one fan calling it a "slog" and another an "unenjoyable grind."
Despite the game's multiplayer mode launching to fans this week, the issue of Halo Infinite's multiplayer progression was raised by players during the game's previous technical playtests. At the time, a statement from 343 addressed the issue, saying:
"While we understand the community’s feedback around wanting a steady drip of match XP and more ways to earn XP for the Battle Pass, we are optimistic that the system available at launch will give players adequate means of continually having something to accomplish and a means to progress. Looking further ahead beyond launch, we expect these systems to evolve in direct partnership with player feedback."
Multiplayer progression aside, the launch of Halo Infinite's multiplayer mode has been largely positive. While some versions of the game did experience some teething issues to begin with, the game has amassed a large audience of players in its opening few days.
On Steam alone, data from SteamDB suggests that the game saw over a quarter of a million concurrent players during its opening 24 hours. While it will be interesting to see whether that number increases over the weekend period, the figure already places it as the 22nd highest concurrent peak in the platform's all-time history.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Brazilian Spider-Man: No Way Home Trailer Seems to Include a Very Interesting Mistake
A Brazilian version of the new Spider-Man: No Way Home trailer appears to accidentally include an edited shot that could hint at unrevealed elements of the upcoming movie.
This story includes what could be spoilers for Spider-Man: No Way Home – if you want to know nothing about the movie going in, turn back now.
As you'd expect, the new No Way Home trailer was released in multiple territories yesterday, with slight edits made across the world. That included a version posted from the official Sony Pictures Brazil account – but fans noticed that one specific shot runs a little longer than in the English language version, and potentially shows that a character has been edited out of the scene for the trailer.
The shot in question is of Spider-Man leaping towards Lizard, Sandman, and Electro in a construction yard. However, as pointed out by Binge Watch This (below), the Brazilian trailer runs for around a second longer, and shows Lizard being seemingly struck in the head by... something invisible.
#SpiderManNoWayHome fans think they edited Tobey Maguire and Andrew Garfield out of this shot where Lizard gets punched by seemingly no one. pic.twitter.com/3nl7EbAYMc
— Binge Watch This (@BingeWatchThis_) November 17, 2021
As you might expect, fans immediately suspected that one or both of Tobey Maguire and Andrew Garfield's takes on Spider-Man have been edited out of the shot for the trailer and that, in the final movie, one of them will strike the blow on Lizard in this scene. There is of course the possibility that an edited character could be someone we already know is in the movie – Doctor Strange, for example – but many see this as too much of a coincidence to be anything other than the much-speculated return of Maguire and Garfield.
Rumours have been flying for months about the return of the two previous Peter Parkers in the new movie (aided by the addition of the MCU multiverse). But while we now know that multiple villains from the older Spider-Man movies will be returning, including Alfred Molina's Doc Ock, the Spider-Man actors themselves have repeatedly denied that we'll be seeing a live-action Spidey team-up.
This new shot may well suggest otherwise – and it would be far from the first time Marvel movies have withheld or obfuscated plot details in trailers. The Avengers: Endgame trailer notoriously included multiple changed and unused shots, for example. We've also seen multiple previous occasions in which actors have lied about their involvement in Marvel projects ahead of release.
We don't have too long to wait until we find out what's going on, with release set for December 17 in the US. For those looking to secure tickets to Spider-Man: No Way Home, it was also revealed that they will go on sale on Monday, November 29.
For more, check out Holland's comments on why No Way Home is treated as the "end of a franchise" and why the film is "Brutal", "dark," and "sad."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Brazilian Spider-Man: No Way Home Trailer Seems to Include a Very Interesting Mistake
A Brazilian version of the new Spider-Man: No Way Home trailer appears to accidentally include an edited shot that could hint at unrevealed elements of the upcoming movie.
This story includes what could be spoilers for Spider-Man: No Way Home – if you want to know nothing about the movie going in, turn back now.
As you'd expect, the new No Way Home trailer was released in multiple territories yesterday, with slight edits made across the world. That included a version posted from the official Sony Pictures Brazil account – but fans noticed that one specific shot runs a little longer than in the English language version, and potentially shows that a character has been edited out of the scene for the trailer.
The shot in question is of Spider-Man leaping towards Lizard, Sandman, and Electro in a construction yard. However, as pointed out by Binge Watch This (below), the Brazilian trailer runs for around a second longer, and shows Lizard being seemingly struck in the head by... something invisible.
#SpiderManNoWayHome fans think they edited Tobey Maguire and Andrew Garfield out of this shot where Lizard gets punched by seemingly no one. pic.twitter.com/3nl7EbAYMc
— Binge Watch This (@BingeWatchThis_) November 17, 2021
As you might expect, fans immediately suspected that one or both of Tobey Maguire and Andrew Garfield's takes on Spider-Man have been edited out of the shot for the trailer and that, in the final movie, one of them will strike the blow on Lizard in this scene. There is of course the possibility that an edited character could be someone we already know is in the movie – Doctor Strange, for example – but many see this as too much of a coincidence to be anything other than the much-speculated return of Maguire and Garfield.
Rumours have been flying for months about the return of the two previous Peter Parkers in the new movie (aided by the addition of the MCU multiverse). But while we now know that multiple villains from the older Spider-Man movies will be returning, including Alfred Molina's Doc Ock, the Spider-Man actors themselves have repeatedly denied that we'll be seeing a live-action Spidey team-up.
This new shot may well suggest otherwise – and it would be far from the first time Marvel movies have withheld or obfuscated plot details in trailers. The Avengers: Endgame trailer notoriously included multiple changed and unused shots, for example. We've also seen multiple previous occasions in which actors have lied about their involvement in Marvel projects ahead of release.
We don't have too long to wait until we find out what's going on, with release set for December 17 in the US. For those looking to secure tickets to Spider-Man: No Way Home, it was also revealed that they will go on sale on Monday, November 29.
For more, check out Holland's comments on why No Way Home is treated as the "end of a franchise" and why the film is "Brutal", "dark," and "sad."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Former Blizzard Co-Lead Jen Oneal Says She Was Offered Equal Contract Only After Resigning
Amid yesterday's explosive allegations that CEO Bobby Kotick was aware "for years" of abuse at Activision Blizzard, additional reports emerged that former Blizzard co-lead Jennifer Oneal wanted to resign in part due to issues that included being paid less than her male counterpart, Mike Ybarra. Ybarra has now told Blizzard employees he and Oneal asked for pay parity together, but Oneal says she was offered an equal contract only after resigning from the role.
Yesterday, Ybarra responded to allegations in internal messages separately confirmed by multiple Blizzard employees. The messages, screenshots of which were viewed by IGN, were posted in a public Slack channel and directed to Blizzard employees.
"Hello Blizzard, please see the email I sent this morning. I know many leaders plan to meet with their teams throughout the day. This is a difficult time for all of us, myself included. I have been asked and want to make it clear: Jen and I shared with management that we wanted to be paid the same to co-lead Blizzard together," Ybarra wrote.
"As a leader, equality in its broadest sense is something I 100% stand behind. As a team, I share our desire for change and growth. I'm committed to fostering that with all of you to make Blizzard what we all want it to be. I will be sending out a video shortly to all of Blizzard. Thank you and know that I am processing today's news — and struggling in areas like many of you."
When another employee expressed confusion as to why leadership would reject the request from Blizzard’s two co-leads, Ybarra added additional context to his comments. "Jen and I were both on existing contracts. I ran [Battle.net & Online Products] and she ran [Vicarious Visions] so our pay was different. The first time both Jen and I were offered a new contract, it was the same across both of us for the new co-leader of Blizzard roles, so our compensation was going to be the same."
Ybarra’s response appears to be an attempt to explain part of the Wall Street Journal's earlier report, in which Oneal was said to have sent a letter to Activision Blizzard's legal division a month after taking on the role, alleging that she was paid less than Ybarra while being "tokenized, marginalized, and discriminated against." Oneal tendered her resignation earlier this month, shocking many employees who regarded her as a positive force within the company.
However, Oneal seemingly sought to clarify the situation further, adding details that Ybarra had not mentioned. In additional conversations viewed by IGN, Oneal responded forcefully to Ybarra’s comments, saying she didn’t want to be involved “in a debate” on Slack, and that she hadn’t received an equivalent offer until after she had tendered her resignation.
“When Mike and I were placed in the same co-lead role, we went into the role with our previous compensation, which was not equivalent. It remained that way for some time well after we made multiple rejected requests to change it to parity,” she wrote. It remains unclear as to why Activision Blizzard rejected those requests.
She continued, “While the company informed me before I tendered my resignation that they were working on a new proposal, we were made equivalent offers only after I tendered that resignation.” (Emphasis Oneal’s)
Oneal will remain an employee at Activision Blizzard until the end of the year, and says that she will continue to try and better the company “in good faith.” However, she said she did not want there to be any “misunderstanding about when I was offered equivalent compensation.”
IGN has reached out to Blizzard for comment and will update this article accordingly.
The scandal surrounding Activision Blizzard's culture of harassment and discrimination was previously reignited by a bombshell report by the Wall Street Journal that revealed that Kotick was aware of major allegations but failed to report them to the board. The report sparked a walkout by Activision Blizzard employees, even as Activision Blizzard's board stood by Kotick.
Activision Blizzard employees that IGN spoke with described feelings of dismay over what they felt was the most damning report yet.
Activision Blizzard recently reached a tentative settlement with the Equal Employment Opportunity Commission that still needs to be approved in federal court, but continues to be engaged in multiple court battles surrounding the harassment allegations. You can read our full timeline here.
Correction: This article was updated to clarify that Activision Blizzard's settlement with the EEOC still needs to be approved in federal court.
Kat Bailey is a Senior News Editor at IGN.
Former Blizzard Co-Lead Jen Oneal Says She Was Offered Equal Contract Only After Resigning
Amid yesterday's explosive allegations that CEO Bobby Kotick was aware "for years" of abuse at Activision Blizzard, additional reports emerged that former Blizzard co-lead Jennifer Oneal wanted to resign in part due to issues that included being paid less than her male counterpart, Mike Ybarra. Ybarra has now told Blizzard employees he and Oneal asked for pay parity together, but Oneal says she was offered an equal contract only after resigning from the role.
Yesterday, Ybarra responded to allegations in internal messages separately confirmed by multiple Blizzard employees. The messages, screenshots of which were viewed by IGN, were posted in a public Slack channel and directed to Blizzard employees.
"Hello Blizzard, please see the email I sent this morning. I know many leaders plan to meet with their teams throughout the day. This is a difficult time for all of us, myself included. I have been asked and want to make it clear: Jen and I shared with management that we wanted to be paid the same to co-lead Blizzard together," Ybarra wrote.
"As a leader, equality in its broadest sense is something I 100% stand behind. As a team, I share our desire for change and growth. I'm committed to fostering that with all of you to make Blizzard what we all want it to be. I will be sending out a video shortly to all of Blizzard. Thank you and know that I am processing today's news — and struggling in areas like many of you."
When another employee expressed confusion as to why leadership would reject the request from Blizzard’s two co-leads, Ybarra added additional context to his comments. "Jen and I were both on existing contracts. I ran [Battle.net & Online Products] and she ran [Vicarious Visions] so our pay was different. The first time both Jen and I were offered a new contract, it was the same across both of us for the new co-leader of Blizzard roles, so our compensation was going to be the same."
Ybarra’s response appears to be an attempt to explain part of the Wall Street Journal's earlier report, in which Oneal was said to have sent a letter to Activision Blizzard's legal division a month after taking on the role, alleging that she was paid less than Ybarra while being "tokenized, marginalized, and discriminated against." Oneal tendered her resignation earlier this month, shocking many employees who regarded her as a positive force within the company.
However, Oneal seemingly sought to clarify the situation further, adding details that Ybarra had not mentioned. In additional conversations viewed by IGN, Oneal responded forcefully to Ybarra’s comments, saying she didn’t want to be involved “in a debate” on Slack, and that she hadn’t received an equivalent offer until after she had tendered her resignation.
“When Mike and I were placed in the same co-lead role, we went into the role with our previous compensation, which was not equivalent. It remained that way for some time well after we made multiple rejected requests to change it to parity,” she wrote. It remains unclear as to why Activision Blizzard rejected those requests.
She continued, “While the company informed me before I tendered my resignation that they were working on a new proposal, we were made equivalent offers only after I tendered that resignation.” (Emphasis Oneal’s)
Oneal will remain an employee at Activision Blizzard until the end of the year, and says that she will continue to try and better the company “in good faith.” However, she said she did not want there to be any “misunderstanding about when I was offered equivalent compensation.”
IGN has reached out to Blizzard for comment and will update this article accordingly.
The scandal surrounding Activision Blizzard's culture of harassment and discrimination was previously reignited by a bombshell report by the Wall Street Journal that revealed that Kotick was aware of major allegations but failed to report them to the board. The report sparked a walkout by Activision Blizzard employees, even as Activision Blizzard's board stood by Kotick.
Activision Blizzard employees that IGN spoke with described feelings of dismay over what they felt was the most damning report yet.
Activision Blizzard recently settled a lawsuit with the Equal Employment Opportunity Commission, but continues to be engaged in multiple court battles surrounding the harassment allegations. You can read our full timeline here.
Kat Bailey is a Senior News Editor at IGN.
Saints Row Delayed Until August 2022
Deep Silver and Volition have today confirmed that Saints Row has officially been delayed. Volition’s Saints Row reboot is now due to arrive on August 23, 2022, seven months later than its initially-planned arrival date of February 25, 2022.
Volition chief creative officer Jim Boone announced the delay via the Saints Row Twitter account. In an extended post on the Saints Row website Boone conceded the team misjudged the impact the COVID-19 pandemic would ultimately have on Saints Row’s development.
“Our priority is to create the best Saints Row game yet and, if we released on the original date, it wouldn’t be up to the standards we’ve set ourselves, and that you’re expecting and deserve,” wrote Boone. “The team just need more time to do our vision justice; we’re doing some fine tuning and there won’t be much change in the game outside of overall quality and polish.
“In all honesty, we underestimated the impact COVID would have on our schedule, although everyone adapted very quickly to the working from home arrangement and continued to be incredibly productive.
“Rest assured, there will not be any changes to the story or the characters or anything that we’ve lovingly imagined over the last few years and already shared with you.
“Over the past two years, all corners of the entertainment industry have been affected/impacted in one way or another. As gamers ourselves, we know what it feels like to have something delayed which you’ve been looking forward to; it’s frustrating and you feel disappointed. But we also know that when we finally get Saints Row in your hands, it will have been worth the wait. It’s our absolute priority to get this right.”
Volition’s Saints Row reboot was first revealed during the Opening Night Live showcase at Gamescom 2021. Set in a new city inspired by the American southwest, Saints Row will be the first new game in the series since 2013's Saints Row 4.
Luke is Games Editor at IGN's Sydney office. You can find him on Twitter every few days @MrLukeReilly. He loves Red Faction. Don't ask him stuff about Saints Row.
Saints Row Delayed Until August 2022
Deep Silver and Volition have today confirmed that Saints Row has officially been delayed. Volition’s Saints Row reboot is now due to arrive on August 23, 2022, seven months later than its initially-planned arrival date of February 25, 2022.
Volition chief creative officer Jim Boone announced the delay via the Saints Row Twitter account. In an extended post on the Saints Row website Boone conceded the team misjudged the impact the COVID-19 pandemic would ultimately have on Saints Row’s development.
“Our priority is to create the best Saints Row game yet and, if we released on the original date, it wouldn’t be up to the standards we’ve set ourselves, and that you’re expecting and deserve,” wrote Boone. “The team just need more time to do our vision justice; we’re doing some fine tuning and there won’t be much change in the game outside of overall quality and polish.
“In all honesty, we underestimated the impact COVID would have on our schedule, although everyone adapted very quickly to the working from home arrangement and continued to be incredibly productive.
“Rest assured, there will not be any changes to the story or the characters or anything that we’ve lovingly imagined over the last few years and already shared with you.
“Over the past two years, all corners of the entertainment industry have been affected/impacted in one way or another. As gamers ourselves, we know what it feels like to have something delayed which you’ve been looking forward to; it’s frustrating and you feel disappointed. But we also know that when we finally get Saints Row in your hands, it will have been worth the wait. It’s our absolute priority to get this right.”
Volition’s Saints Row reboot was first revealed during the Opening Night Live showcase at Gamescom 2021. Set in a new city inspired by the American southwest, Saints Row will be the first new game in the series since 2013's Saints Row 4.
Luke is Games Editor at IGN's Sydney office. You can find him on Twitter every few days @MrLukeReilly. He loves Red Faction. Don't ask him stuff about Saints Row.
