Resident Evil: Welcome to Raccoon City Almost Included a Scene Where Chris Redfield Punched a Boulder
Resident Evil: Welcome to Raccoon City is out now and theaters, and if you are a fan of the series, you'll surely enjoy all the little secrets and references from the games scattered throughout the film. While an influx of easter eggs made it to the final cut, some of the most memorable scenes of the Resident Evil games did not make it, including that meme-worthy scene in Resident Evil 5 where Chris Redfield punches a boulder.
Welcome to Raccoon City director Johannes Roberts tells IGN in an interview that he originally wanted to put the scene in the film, noting that even Chris Redfield actor Robbie Amell was interested in filming the scene. Unfortunately, it couldn't work in the film, but Roberts hopes that a future film in the reboot series could include the scene.
"Robbie has such a great sense of humor, and it was just like, 'Oh, man. We've got to somehow put this in,'" Roberts tells IGN. "We never found how to make it work, and all I can hope is that somewhere in this new envisioning of the Resident Evil world that it all leads to this big, our Chapter 10, whatever it is of Resident Evil, is Robbie punching his way through a boulder. That's how we end our epic Resident Evil world."
A sequel to Resident Evil: Welcome to Raccoon City has yet to be greenlit. Despite this, Roberts has a lot of ideas of where the reboot live-action series could take, including what the next game in the series could be adapted into the big screen. For more information on that, you can check out our interview with Roberts, where we dive into the film's ending and more.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster
Resident Evil: Welcome to Raccoon City Almost Included a Scene Where Chris Redfield Punched a Boulder
Resident Evil: Welcome to Raccoon City is out now and theaters, and if you are a fan of the series, you'll surely enjoy all the little secrets and references from the games scattered throughout the film. While an influx of easter eggs made it to the final cut, some of the most memorable scenes of the Resident Evil games did not make it, including that meme-worthy scene in Resident Evil 5 where Chris Redfield punches a boulder.
Welcome to Raccoon City director Johannes Roberts tells IGN in an interview that he originally wanted to put the scene in the film, noting that even Chris Redfield actor Robbie Amell was interested in filming the scene. Unfortunately, it couldn't work in the film, but Roberts hopes that a future film in the reboot series could include the scene.
"Robbie has such a great sense of humor, and it was just like, 'Oh, man. We've got to somehow put this in,'" Roberts tells IGN. "We never found how to make it work, and all I can hope is that somewhere in this new envisioning of the Resident Evil world that it all leads to this big, our Chapter 10, whatever it is of Resident Evil, is Robbie punching his way through a boulder. That's how we end our epic Resident Evil world."
A sequel to Resident Evil: Welcome to Raccoon City has yet to be greenlit. Despite this, Roberts has a lot of ideas of where the reboot live-action series could take, including what the next game in the series could be adapted into the big screen. For more information on that, you can check out our interview with Roberts, where we dive into the film's ending and more.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster
Lord of the Rings Visual Effects Studio Making Video Game Based ‘Major Worldwide IP’
Weta Workshop, best known for its visual effects work for Lord of the Rings, has revealed through a job advertisement that its gaming division is working on a new video game based upon a "major worldwide IP".
A post advertising for the position on Weta Workshop's Facebook page states that a successful candidate will be involved in helping the team create "cutting edge games" including the studio's next release which is based on "an incredibly rich and inspiring license that will fill fans and players around the world with delight."
According to the vacancy post listed on Weta Workshop's website, the company is looking for a game producer to deliver Weta's next PC and console project, which is said to be based on a "major worldwide IP very close to [their] hearts."
While this could suggest that the game may have links to the Lord of the Rings franchise, given that Weta Workshop is best known for its visual effects work on Peter Jackson's trilogy of films, the post stops short of making any further connections.
With the studio also having worked on a number of other major projects including King Kong, Avatar, and more recently Dune, there's definitely enough ambiguity there to leave questions surrounding what the project might be.
Weta Workshop was launched in 1987. Since then, the studio has worked on a number of games including the multiplayer VR game Combonauts.
While it's still currently unclear whether Weta Workshop's upcoming game will be based around the Lord of the Rings franchise, Middle Earth fans are still set to get a healthy dose of (non-film trilogy related) gaming content through Daedalic's Lord of the Rings: Gollum. Earlier this year, it was announced that the studio had partnered with Nacon to publish the game - though this also came with a further announcement stating that the game had been delayed until 2022.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Correction: An earlier version of this story mistook Weta Workshop with Weta Digital. Weta Workshop is not owned by Peter Jackson and has not worked on Marvel's Shang-Chi. The article has been updated and we regret the error.
Lord of the Rings Visual Effects Studio Making Video Game Based ‘Major Worldwide IP’
Weta, the company founded by Peter Jackson and best known for its visual effects work for Lord of the Rings, has revealed through a job advertisement that its gaming division is working on a new video game based upon a "major worldwide IP".
A post advertising for the position on Weta's Facebook page states that a successful candidate will be involved in helping the team create "cutting edge games" including the studio's next release which is based on "an incredibly rich and inspiring license that will fill fans and players around the world with delight."
According to the vacancy post listed on Weta Workshop's website, the company is looking for a game producer to deliver Weta's next PC and console project, which is said to be based on a "major worldwide IP very close to [their] hearts."
While this could suggest that the game may have links to the Lord of the Rings franchise, given that Weta is best known for its visual effects work on Peter Jackson's trilogy of films, the post stops short of making any further connections. With the studio also having worked on a number of other major projects including King Kong, Wonder Woman, Avatar, and more recently Marvel's Shang-Chi, there's definitely enough ambiguity there to leave questions surrounding what the project might be.
Weta initially launched its gaming division in 2012. Since then, the studio has worked on a number of games including the multiplayer VR game Combonauts. Earlier this month, game engine developer Unity announced its intent to purchase Weta for an estimated $1.62 billion with plans to integrate the company's tech and assets into Unity's cloud platform so that anyone can use them.
While it's still currently unclear whether Weta's upcoming game will be based around the Lord of the Rings franchise, Middle Earth fans are still set to get a healthy dose of (non-film trilogy related) gaming content through Daedalic's Lord of the Rings: Gollum. Earlier this year, it was announced that the studio had partnered with Nacon to publish the game - though this also came with a further announcement stating that the game had been delayed until 2022.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Ant-Man Director Commemorates Filming Conclusion with Some Fantastic Art
Ant-Man director Peyton Reed has shared some pretty impressive artwork for Ant-Man and the Wasp: Quantumania while also announcing that filming for the movie has now concluded.
Reed shared the announcement on Twitter stating that "principal photography on Ant-Man and the Wasp: Quantumania is now complete!" The director went on to say that he can't wait to show everyone what the team has been up to before including a piece of stunning artwork depicting Evangeline Lilly's character poised on top of Ant-Man's helmet.
Principal photography on ANT-MAN AND THE WASP: QUANTUMANIA is now complete! Can’t wait to show you all what we’ve been up to…
— Peyton Reed (@MrPeytonReed) November 23, 2021
(Art by Mark James Hiblin) pic.twitter.com/wgPcewSakx
This isn't the first time of late that Reed has paired an announcement about Quantumania's production process with an interesting image. Back in July when filming began, Reed announced the first day of principal photography with an accompanying image that reintroduced the world to the terrifying bunny that Paul Rudd's character Scott Lang gifted his daughter Cassie in the hero's first outing.
It begins.
— Peyton Reed (@MrPeytonReed) July 26, 2021
Day One - Principal Photography #AntManAndTheWaspQuantumania pic.twitter.com/86RqUN3MLQ
While the film's cast and production team have kept their lips tightly sealed surrounding Quantumania's plot, Evangeline Lilly (Hope van Dyne) recently praised the film's script during an interview with Collider. "I was so stoked on the script. Jeff Loveness is our new writer for the film. And we've never worked with him before," she said.
"I think he is phenomenal. I think he's one of the best writers we've ever had. I think he's got an incredible mastery of voice. So on the page, I could hear all the characters, and I knew that he'd really kind of harnessed each person's unique personality. I just think that it's going to be really special," she continued.
Despite Reed's confirmation that Quantumania is now ready to move into post-production, fans will still have to wait until July 2023 before its debut in theatres. To pass the time, make sure to check out this article detailing how Evangeline Lilly says that her character Hope is still 'an enigma' even after multiple movies.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Ant-Man Director Commemorates Filming Conclusion with Some Fantastic Art
Ant-Man director Peyton Reed has shared some pretty impressive artwork for Ant-Man and the Wasp: Quantumania while also announcing that filming for the movie has now concluded.
Reed shared the announcement on Twitter stating that "principal photography on Ant-Man and the Wasp: Quantumania is now complete!" The director went on to say that he can't wait to show everyone what the team has been up to before including a piece of stunning artwork depicting Evangeline Lilly's character poised on top of Ant-Man's helmet.
Principal photography on ANT-MAN AND THE WASP: QUANTUMANIA is now complete! Can’t wait to show you all what we’ve been up to…
— Peyton Reed (@MrPeytonReed) November 23, 2021
(Art by Mark James Hiblin) pic.twitter.com/wgPcewSakx
This isn't the first time of late that Reed has paired an announcement about Quantumania's production process with an interesting image. Back in July when filming began, Reed announced the first day of principal photography with an accompanying image that reintroduced the world to the terrifying bunny that Paul Rudd's character Scott Lang gifted his daughter Cassie in the hero's first outing.
It begins.
— Peyton Reed (@MrPeytonReed) July 26, 2021
Day One - Principal Photography #AntManAndTheWaspQuantumania pic.twitter.com/86RqUN3MLQ
While the film's cast and production team have kept their lips tightly sealed surrounding Quantumania's plot, Evangeline Lilly (Hope van Dyne) recently praised the film's script during an interview with Collider. "I was so stoked on the script. Jeff Loveness is our new writer for the film. And we've never worked with him before," she said.
"I think he is phenomenal. I think he's one of the best writers we've ever had. I think he's got an incredible mastery of voice. So on the page, I could hear all the characters, and I knew that he'd really kind of harnessed each person's unique personality. I just think that it's going to be really special," she continued.
Despite Reed's confirmation that Quantumania is now ready to move into post-production, fans will still have to wait until July 2023 before its debut in theatres. To pass the time, make sure to check out this article detailing how Evangeline Lilly says that her character Hope is still 'an enigma' even after multiple movies.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Ghostrunner Teases a Reveal of Its ‘Ultimate DLC’
Ghostrunner, the high-speed first-person action game, is teasing the announcement of 'The Ultimate DLC' – and you can sign up to play it in beta now.
A new teaser includes a cryptic set of images that show a mixture of action, shots of a lab-like environment, and a stirring figure inside a cryo-chamber like case. The teaser is accompanied by the words:
"You're in a dream. A child approaches you and asks you for directions. While the child is talking, you notice a snake in the grass about to strike them. What do you say?"
We'll learn more on November 30 but, in the meantime, you can register to be a part of a closed beta already.
Previous Ghostrunner DLC packs have included new cosmetics and weapons, as well as brand new modes, but the phrase "Ultimate DLC" would imply that this is more substantial an addition.
We awarded Ghostrunner an 8/10 review, saying that its "lightning-fast gameplay makes for a short-lived but memorable action game with some incredible moments."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Ghostrunner Teases a Reveal of Its ‘Ultimate DLC’
Ghostrunner, the high-speed first-person action game, is teasing the announcement of 'The Ultimate DLC' – and you can sign up to play it in beta now.
A new teaser includes a cryptic set of images that show a mixture of action, shots of a lab-like environment, and a stirring figure inside a cryo-chamber like case. The teaser is accompanied by the words:
"You're in a dream. A child approaches you and asks you for directions. While the child is talking, you notice a snake in the grass about to strike them. What do you say?"
We'll learn more on November 30 but, in the meantime, you can register to be a part of a closed beta already.
Previous Ghostrunner DLC packs have included new cosmetics and weapons, as well as brand new modes, but the phrase "Ultimate DLC" would imply that this is more substantial an addition.
We awarded Ghostrunner an 8/10 review, saying that its "lightning-fast gameplay makes for a short-lived but memorable action game with some incredible moments."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Dragon Age 4’s Creative Director Has Left BioWare
The senior creative director on Dragon Age 4, Matt Goldman, has left BioWare. He had been senior creative director on Dragon Age since 2017.
As reported by Kotaku, Goldman's departure from BioWare was announced in a recent staff email written by studio General Manager Gary McKay. In the email, McKay explains that the creative director has agreed to leave the developer after the two parties "mutually [agreed] to part ways."
"I’m writing to inform you all that Matt Goldman is leaving BioWare," said McKay in the email. "We have mutually agreed to part ways, and his last day is today."
"We understand that Matt’s departure has an impact on you, as well as the game’s development," the email continued. "Rest assured our commitment to a high-quality Dragon Age game has not waivered, and we will not ship a game that is not up to BioWare’s standards."
EA have since confirmed to Kotaku that Goldman has departed the company. "Matt Goldman is no longer working at BioWare," the publisher said in a statement. "He leaves the next Dragon Age game in excellent hands, with the team here at the studio who will carry forward our vision for the game."
Goldman originally started work at the studio in 1998, when he worked as an artist on a number of BioWare games including Baldur's Gate and previous entries into the Dragon Age series. Following a spell working on Halo Wars at Microsoft's Ensemble Studios, Goldman returned to BioWare and in 2017 was appointed the role of senior creative director on Dragon Age 4.
While Goldman's departure from the studio may be its latest, he isn't the first notable figure to have left BioWare in recent memory. Last December former general manager Casey Hudson and Dragon Age executive producer Mark Darrah both parted ways with the studio. In February, EA CEO Andrew Wilson was keen to reassure investors that BioWare still had a bright future ahead.
"I think that from the outside world there have been some blips in [BioWare's] delivery over the last couple of years, but that has come as a result of them pushing deeply into innovation and creativity, and we feel very, very confident about their future roadmap," he said at the time.
Goldman's replacement at the studio is yet to be confirmed by EA. For more on Dragon Age 4, make sure to check out this article detailing how the series owes its title (and dragons) to a random name generator.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Dragon Age 4’s Creative Director Has Left BioWare
The senior creative director on Dragon Age 4, Matt Goldman, has left BioWare. He had been senior creative director on Dragon Age since 2017.
As reported by Kotaku, Goldman's departure from BioWare was announced in a recent staff email written by studio General Manager Gary McKay. In the email, McKay explains that the creative director has agreed to leave the developer after the two parties "mutually [agreed] to part ways."
"I’m writing to inform you all that Matt Goldman is leaving BioWare," said McKay in the email. "We have mutually agreed to part ways, and his last day is today."
"We understand that Matt’s departure has an impact on you, as well as the game’s development," the email continued. "Rest assured our commitment to a high-quality Dragon Age game has not waivered, and we will not ship a game that is not up to BioWare’s standards."
EA have since confirmed to Kotaku that Goldman has departed the company. "Matt Goldman is no longer working at BioWare," the publisher said in a statement. "He leaves the next Dragon Age game in excellent hands, with the team here at the studio who will carry forward our vision for the game."
Goldman originally started work at the studio in 1998, when he worked as an artist on a number of BioWare games including Baldur's Gate and previous entries into the Dragon Age series. Following a spell working on Halo Wars at Microsoft's Ensemble Studios, Goldman returned to BioWare and in 2017 was appointed the role of senior creative director on Dragon Age 4.
While Goldman's departure from the studio may be its latest, he isn't the first notable figure to have left BioWare in recent memory. Last December former general manager Casey Hudson and Dragon Age executive producer Mark Darrah both parted ways with the studio. In February, EA CEO Andrew Wilson was keen to reassure investors that BioWare still had a bright future ahead.
"I think that from the outside world there have been some blips in [BioWare's] delivery over the last couple of years, but that has come as a result of them pushing deeply into innovation and creativity, and we feel very, very confident about their future roadmap," he said at the time.
Goldman's replacement at the studio is yet to be confirmed by EA. For more on Dragon Age 4, make sure to check out this article detailing how the series owes its title (and dragons) to a random name generator.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
