Metroid Dread Developer Now Working on a Dark Fantasy RPG
Metroid Dread developer MercurySteam is currently working on a third-person action RPG that will be set in a dark fantasy world, and has partnered with Control publisher 505 Games to make it.
505's parent company, Digital Bros released a press release announcing that MercurySteam's next game is codenamed Project Iron – a third-person action RPG set for release on PC and consoles. While the company hasn't commented on a potential release window for the game, it does note that the project's initial investment amounts to 27 million euros (or around 30 million dollars).
Elsewhere in the announcement, it is stated that Project Iron's IP is co-owned by MercurySteam and Digital Bros. While very few details have emerged about the project so far, it looks like it should be in safe hands given MercurySteam's wealth of experience. Prior to developing Metroid Dread, the company also worked on titles such as Metroid: Samus Returns and Castlevania: Lords of Shadow.
“We are thrilled to work with the team at MercurySteam, a proven studio that over the years has created
numerous phenomenal IPs – including the recent hit release Metroid Dread in partnership with Nintendo,”
explained co-CEOs of Digital Bros. Group Raffi and Rami Galante. “With MercurySteam’s creative vision and talent and 505 Games' extensive experience, gamers can expect a high-quality, captivating and engaging videogame.”
MercurySteam launched Metroid Dread alongside Nintendo back in October. While the series certainly has its fair share of devoted fans, the game's success allowed it to comfortably beat record sales in the US for the series - a factor that could bode well for the future of the franchise.
Following its release, the game debuted as October's third best-selling game in the US. Despite being released over a week into that period, Metroid: Dread also came out as the highest-ranked selling game on the Nintendo Switch.
For more on Metroid Dread, make sure to check out our review of the game, where we awarded it a 9/10 and stated that it "brings back the [franchise's] legendary exploration and progression and merges it with excellent modern combat and some of the best boss fights ever."
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Starfield Is About ‘Grounded Exploration’ in a More Realistic Universe
A new Starfield developer diary has revealed new concept art from the upcoming Bethesda game, as well as discussed its focus on grounded, realistic exploration.
In the video diary, Game Director Todd Howard explained that the staff at Bethesda Games Studios all had exploration in mind when it came to what Starfield would be about. "Coming to Starfield, everybody's starting over and saying 'What would you want to do? What does going to space mean to you?'" he said. "And everybody comes back with the same one: I want to see what's out there."
But compared to Skyrim's epic fantasy setting and Fallout's retropunk apocalypse, Starfield will offer a different approach to how we will explore. "It's got a more realistic, science-based backing to it," said Art Director Matt Carofano. "This is a more grounded game and a grounded setting about exploration. So I think that gives us a different take on how we make everything."
Howard notes that, despite the more grounded, scientific approach, the way the world works will still be similar to that seen in The Elder Scrolls games. "The mechanics of the world are entirely different, but there are similarities," he said. "I think that those are the things we like. We like playing first person. We like having all the coffee cups, we like being able to touch everything. Those moments make the whole thing believable. Being able to watch the sun set and night-time come, and just sit there and watch the world go by seems like it's not gameplay, but it is vital to how you feel through the rest of it."
Howard also points out that "It is a universe, not just a game," and how that affects the design process. The video includes a lot of concept art of astronaut food and other 'mundane' things that help make the world of Starfield more believable and authentic. He also discusses that culture is important, and so things like toys, bedtime stories, art, and entertainment are all woven into the world.
He also teases that there will be more than one moment akin to emerging from Fallout's vault or Oblivion's starting dungeon. "We always have that 'step out' moment into the world," he said. "I like to say that Stafield has two 'step out' moments. It's cryptic."
For more from Starfield, see how the game will react to your pronouns, and fully support mods. You can also check out our interview with Todd Howard, where he revealed Bethesda had to make Starfield now or never.
Matt Purslow is IGN's UK News and Entertainment Writer.
Second Life Creator Has Doubts About Facebook’s Metaverse
Second Life creator Philip Rosedale has cast his doubts over Facebook's plans to create its own metaverse.
In a recent interview with Axios, the Rosedale spoke about his doubts over future attempts to build a metaverse and the questions that still remain over the digital spaces.
Rosedale somewhat pioneered the idea of a playable metaverse with Second Life, an online platform that saw players create avatars and take up residence in a virtual world. Those visiting Second Life did so for a number of reasons - whether that be on a smaller scale to socialize with friends and check out the surroundings or at a more in-depth level by taking up jobs as performers, politicians, or teachers. There was certainly plenty to keep people occupied.
Rosedale founded Linden Labs in 1999, where he worked until 2013. During that time, Second Life became an increasingly popular way to live digitally. Over the years, a huge number of people engaged with the platform, which peaked at over a million users, even leading the Swedish government to set up an embassy within the platform.
Having worked for the best part of two decades on the concept, Rosedale explains how his views on the concept have changed over time. “I think what we've learned — and somewhat with some sadness, given the work that I've done, I would have to agree — is that it's not for everybody, and maybe it's never for everybody," he says.
As part of the interview, Rosedale spoke about the draw of the metaverse at the time stating that there was a belief that, "inevitably we would all spend an increasingly large fraction of our lives in a virtual world." Despite the game's popularity, however, the creator highlights a number of lessons that he's learned from his time with Second Life.
According to Rosedale, despite Second Life granting the freedom for people to escape reality and live altered lives in a digital setting, people didn't generally want to spend long periods in it. The creator cites that people felt uncomfortable controlling avatar versions of themselves and communicating that way with others.
Rosedale says that a number of those factors are still yet to be answered by newer companies like Meta, who are looking to build toward new versions of a metaverse. "There still arises this weighty question of what is it that's going to cause, you know, normal people, a lot of the time, to be willing to go into these online spaces," he says. “And I think we still haven't answered that question.”
Despite casting his doubts over further pursuits to build a metaverse, Rosedale is still optimistic that virtual worlds will play a part in how people interact in the future. “You might be able to create a public space that could be a positive thing for people — where you could go and make new friends, where you could cry out about injustice,” he says before noting that this modern vision would necessitate public freedom and not be controlled by one large corporate company.
For more on Facebook, make sure to check out this article detailing the company's recent rebrand to Meta and how it coincides with the company's big focus on creating a metaverse.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
New GTA Trilogy Patches Fix Rain, Add Cinematic Camera, and More
GTA Trilogy has released updates for all three games, which are available now on all platforms aside from Switch. The updates include fixes for the remasters' infamous rain effect, the addition of a cinematic camera, and more.
Announced on Rockstar's support website, the 1.03 patch includes fixes for individual games and specific platforms, as well as general improvements across the entire collection.
Some of the bigger changes include removing rain from indoor scenes, fixing some of the typos players have spotted throughout all three games, texture corruption problems in San Andreas, and the curiously non-specific "issue with Tommy’s hands when wearing the Havana Outfit in the mission Shakedown." We also have a fix for the much-ridiculed fact that the giant nut at the Tuff Nuts donut shop had been turned into a washer.
The update also reintroduces GTA's cinematic camera, which can make longer drives more interesting with some artful camera angles. While not included on the patch notes, GTANet also says that the update adds an option to remove the white outline added to targets.
The patches 1.03 patch for Nintendo Switch will arrive in "the coming days" according to Rockstar. The last patch for Nintendo Switch arrived three days after other platforms'.
You can see the full 1.03 patch notes below:
General - PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC
- Stability improvements
- Added the cinematic camera, which can be toggled by cycling through the camera modes when in game
- Fixed a number of misspellings on texture art/signage
- Fixed a number of instances where rain would appear indoors during cutscenes
Grand Theft Auto III – The Definitive Edition
- Adjusted the rain during the Give Me Liberty intro cutscene so it matches what is visible during gameplay
- Improved the resolution of the signs on taxi front doors
- Fixed an issue where rain could be seen inside the mansion during the cutscene to the mission Cutting the Grass
- Fixed an issue where rain could be seen inside Donald Love’s apartment during the cutscene to the mission Liberator
- Fixed an issue where rain could be seen inside Luigi’s Club during the cutscene to the mission Don’t Spank Ma Bitch Up
- Fixed an issue where rain could be seen inside Joey’s Garage during the cutscene to the mission Cipriani’s Chauffeur
- Fixed an issue where rain could be seen inside during the cutscene to the mission Bomb Da Base: Act I
- Fixed an issue where the rain appears under water when falling
- Fixed an issue where grass could be seen inside Joey’s garage during the outro of the mission Drive Misty For Me
- Fixed an issue where a wall texture near the hospital in Portland appeared incorrectly while driving
- Fixed an issue where pink or black textures would appear on the floor of the Turtle Head Fish Co.
- Fixed an issue in the audio menu where the Dialog Volume slider did not adjust the sample audio being played
- Fixed an issue where UI would overlap the timer when doing taxi or vigilante missions
- Fixed an issue with missing object collision on walls below the Callahan Bridge in Chinatown
- Fixed an issue where the player was able to stretch a two-seater vehicle using the car crusher
- Fixed several camera issues when playing RC missions
- Fixed an issue where misaligned text would appear after delivering to the Import Garage
- Fixed an issue where the mission title would linger on screen too long at the beginning of any mission
- Fixed an issue with texture display on the Staunton Pay ‘n’ Spray sign
- Fixed an issue where the wheels were not connected to the vehicle being worked on by Joey
- Fixed a spelling error on the Deli and Pizza storefront on Staunton Island
Grand Theft Auto: Vice City – The Definitive Edition
- Ad banners added to the sides of the Rumpo, Coach, Benson, and Boxville vehicles
- Fixed an issue where the cutscene at the end of the mission Shakedown would hang as it transitioned back to gameplay
- Fixed an issue where rain could be seen inside during the cutscene to the mission Publicity Tour
- Fixed an issue where rain could be seen inside during the cutscene to the mission Alloy Wheels of Steel
- Fixed an issue where rain could be seen inside the limo during the cutscene to the mission Two Bit Hit
- Fixed an issue with Tommy’s hands when wearing the Havana Outfit in the mission Shakedown
- Fixed an issue in the mission Cop Land where the mission would fail when the café would blow up
- Fixed an issue where the Diaz mansion had missing textures during the outro to the mission Rub Out
- Fixed a crash at the end of the mission Checkpoint Charlie
- Fixed a crash encountered during the Bloodring Arena Event
- Fixed an issue where texture corruption could be seen on the roads during extended play sessions
- Fixed a 10 second pause when listening to the radio station V-Rock
- Fixed a 15 second pause when listening to the radio station Wildstyle Radio
- Fixed an issue during the cutscene for Supply and Demand where ambient characters were present during the cutscene
- Fixed a hole in the game world near Café Robina
- Fixed a spelling error on the Welcome to Vice City billboard near the airport
- Fixed an error with the Shaft Hot Dog stand logo
- Fixed several texture issues that appeared on island walls
- Fixed an issue where crates could not be destroyed during the mission Gun Runner, preventing game progression
- Fixed an issue where the flamethrower was damaging items behind Tommy
- Fixed a hole in the game world when standing on Tommy’s wardrobe in the Ocean View Hotel
- Fixed an issue where the ramped Packer vehicle textures would corrupt while Tommy is standing in close proximity
- Fixed an issue where corrupt textures would appear on the road if failing the mission Hog Tied
- Fixed an issue where corrupt textures would appear on the road if failing the mission Boomshine Saigon
- Fixed an issue where glass particles would appear oversized when shattering the windows of the Gash Store
- Fixed several texture corruption issues that appeared on the Enforcer police van
- Fixed an issue where the barrel of the minigun did not spin when fired
- Fixed an issue where the main rotor speed of helicopters did not match the rear rotor speed
- Fixed an issue on the mini map where the swimming pool shaped like the Rockstar Games logo was incorrectly reflected on the mini map for Starfish Island
- Fixed a texture corruption issue on traffic lights and foliage when raining on the mainland
- Fixed an issue where the sign was not properly animating on Hyman Memorial Stadium
- Fixed a spelling error on the Mavis Bookstore window
- Fixed a spelling error when the player is busted during the Paramedic missions
- Fixed an issue where Tommy appears small while standing in front of buildings in Little Havana
- Fixed an issue where Lance would be duplicated after restarting the mission Copland
- Fixed an issue where the open graves behind Funeraria Romero were not visible
Grand Theft Auto: San Andreas – The Definitive Edition
- Introduced cloud cover at high altitude
- Added alternate walking and running animations when CJ is at Max Fat or Max Muscle
- Fixed several issues with grass textures that did not display properly
- Fixed a white outline in Cesar’s hairline during the cutscene to the mission King in Exile
- Fixed an issue with CJ’s body in the cutscene to the mission The Meat Business
- Fixed an issue with CJ’s body during the opening cutscene to the mission Supply Lines
- Fixed an issue with Cesar’s fingers during the end scene of the mission Cesar Vialpando
- Fixed an issue with Cesar’s fingers during the end scene of the mission Wu Zi Mu
- Fixed a save game issue at the end of the mission Blood Bowl
- Fixed a crash that occurred during the mission Dam and Blast
- Fixed a texture corruption issue that occurred after prolonged gameplay
- Fixed an issue where CJ and Big Smoke would get stuck near the end of the mission Just Business
- Fixed a crash that occurred when drowning near the Ocean Beach end of South Bridge
- Fixed an issue where CJ’s face would obscure the camera when looking behind him while riding a quad bike
- Fixed an issue where CJ’s face would obscure the camera when looking behind him while piloting the Hydra in first person view
- Fixed a crash experienced when retrying a checkpoint during the mission Ice Cold Killa
- Fixed a spelling error on a Mexican food advertisement
- Fixed a spelling error on a guitar store shop front
- Fixed an issue where players were able to purchase cornrows at the barbershop without sufficient funds
- Fixed a missing bridge in the Shady Creeks section of the map
- Fixed a bug where the burger on the Burger Shot sign was not spinning
- Fixed a spelling error on the FleischBerg factory sign
- Fixed multiple issues in cutscenes where CJ’s arms clip through his body while at Max Fat
- Fixed a lighting issue in the Rockshore West Safehouse
- Fixed an issue where the Wasted or Busted screen could be seen when loading an autosave file
- Fixed graphical corruption on CJ’s head and body during the motel sequence of the mission Reuniting the Families
- Fixed an issue where window panes are translucent at the Dillmore gas station during the mission Tanker Commander
- Fixed an issue where tattoos would project out of CJ’s lower arm when he has a muscular body type
- Fixed an issue where rain drops did not appear on the water surface
- Fixed an issue where various map icons, such as mission blips, would pop in and out of the radar while panning and rotating the camera
- Fixed an issue where NPC’s who wear numbered jerseys no longer had a random number overlapping the number 7
- Fixed an issue where the rain was not displayed corrected when flying during rainy or stormy weather conditions
- Fixed an issue with the audio not playing properly when using the changing room at any of CJ’s properties
- Fixed an issue where CJ’s forklift would not act as intended during the mission Robbing Uncle Sam
- Fixed an issue with the shape of the Donut and Nut props at the Tuff Nuts donut shop
- Fixed a spelling error with the storefront Sayonara
- Fixed an issue where the Dodo plane had an inverted nose cone
- Fixed an issue where boat propellers did not spin properly
- Fixed an issue where the minigun barrel did not spin when fired
- Fixed an issue where the incorrect police station sign did not appear in Las Venturas
- Fixed an issue where the wrong prices were appearing on the Burger Shot’s outside menu
- Fixed an issue where CJ appeared too dark when in the 69 Cent store
- Fixed an issue where haircuts would be swapped out with the Caesar haircut anytime CJ wore a hat
- Fixed an issue where the radar would disappear after getting caught in the mission Home Invasion
- Fixed an issue where police cars could clip through the ground
- Fixed an issue where the UFO prop did not rotate at the Lil’ Probe Inn
Xbox One – All Titles
- Fixed an issue where the game would not respond for several seconds after exiting certain interiors
- Fixed an issue where the player was unable to unlock achievements that other users on other accounts (linked to the same Social Club account) had previously unlocked
PC – All Titles
- Fixed a bug where players were unable to highlight or select Cancel or Confirm using a controller on the Mission Failed! screen
- Fixed a bug where players with special characters in the PC account name were unable to save gameplay progress
- Fixed the in game layout when playing with an ultra-wide screen monitor
- Fixed an issue where options were not being properly highlighted when hovering a mouse over them
- Fixed an issue where clicking sections in the game menus too quickly would prevent those menu options from being displayed
- Fixed an issue where the player was unable to select a UI element with a controller if the mouse cursor is already hovering over it
- Fixed an issue where, when in Fullscreen, changing the Resolution setting would briefly show the old resolution value
- Fixed an issue where graphics settings were not saving after restarting the game
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
New GTA Trilogy Patches Fix Rain, Add Cinematic Camera, and More
GTA Trilogy has released updates for all three games, which are available now on all platforms aside from Switch. The updates include fixes for the remasters' infamous rain effect, the addition of a cinematic camera, and more.
Announced on Rockstar's support website, the 1.03 patch includes fixes for individual games and specific platforms, as well as general improvements across the entire collection.
Some of the bigger changes include removing rain from indoor scenes, fixing some of the typos players have spotted throughout all three games, texture corruption problems in San Andreas, and the curiously non-specific "issue with Tommy’s hands when wearing the Havana Outfit in the mission Shakedown." We also have a fix for the much-ridiculed fact that the giant nut at the Tuff Nuts donut shop had been turned into a washer.
The update also reintroduces GTA's cinematic camera, which can make longer drives more interesting with some artful camera angles. While noty included on the patch notes, GTANet also says that the update adds an option to remove the white outline added to targets.
The patches 1.03 patch for Nintendo Switch will arrive in "the coming days" according to Rockstar. The last patch for Nintendo Switch arrived three days after other platforms'.
You can see the full 1.03 patch notes below:
General - PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC
- Stability improvements
- Added the cinematic camera, which can be toggled by cycling through the camera modes when in game
- Fixed a number of misspellings on texture art/signage
- Fixed a number of instances where rain would appear indoors during cutscenes
Grand Theft Auto III – The Definitive Edition
- Adjusted the rain during the Give Me Liberty intro cutscene so it matches what is visible during gameplay
- Improved the resolution of the signs on taxi front doors
- Fixed an issue where rain could be seen inside the mansion during the cutscene to the mission Cutting the Grass
- Fixed an issue where rain could be seen inside Donald Love’s apartment during the cutscene to the mission Liberator
- Fixed an issue where rain could be seen inside Luigi’s Club during the cutscene to the mission Don’t Spank Ma Bitch Up
- Fixed an issue where rain could be seen inside Joey’s Garage during the cutscene to the mission Cipriani’s Chauffeur
- Fixed an issue where rain could be seen inside during the cutscene to the mission Bomb Da Base: Act I
- Fixed an issue where the rain appears under water when falling
- Fixed an issue where grass could be seen inside Joey’s garage during the outro of the mission Drive Misty For Me
- Fixed an issue where a wall texture near the hospital in Portland appeared incorrectly while driving
- Fixed an issue where pink or black textures would appear on the floor of the Turtle Head Fish Co.
- Fixed an issue in the audio menu where the Dialog Volume slider did not adjust the sample audio being played
- Fixed an issue where UI would overlap the timer when doing taxi or vigilante missions
- Fixed an issue with missing object collision on walls below the Callahan Bridge in Chinatown
- Fixed an issue where the player was able to stretch a two-seater vehicle using the car crusher
- Fixed several camera issues when playing RC missions
- Fixed an issue where misaligned text would appear after delivering to the Import Garage
- Fixed an issue where the mission title would linger on screen too long at the beginning of any mission
- Fixed an issue with texture display on the Staunton Pay ‘n’ Spray sign
- Fixed an issue where the wheels were not connected to the vehicle being worked on by Joey
- Fixed a spelling error on the Deli and Pizza storefront on Staunton Island
Grand Theft Auto: Vice City – The Definitive Edition
- Ad banners added to the sides of the Rumpo, Coach, Benson, and Boxville vehicles
- Fixed an issue where the cutscene at the end of the mission Shakedown would hang as it transitioned back to gameplay
- Fixed an issue where rain could be seen inside during the cutscene to the mission Publicity Tour
- Fixed an issue where rain could be seen inside during the cutscene to the mission Alloy Wheels of Steel
- Fixed an issue where rain could be seen inside the limo during the cutscene to the mission Two Bit Hit
- Fixed an issue with Tommy’s hands when wearing the Havana Outfit in the mission Shakedown
- Fixed an issue in the mission Cop Land where the mission would fail when the café would blow up
- Fixed an issue where the Diaz mansion had missing textures during the outro to the mission Rub Out
- Fixed a crash at the end of the mission Checkpoint Charlie
- Fixed a crash encountered during the Bloodring Arena Event
- Fixed an issue where texture corruption could be seen on the roads during extended play sessions
- Fixed a 10 second pause when listening to the radio station V-Rock
- Fixed a 15 second pause when listening to the radio station Wildstyle Radio
- Fixed an issue during the cutscene for Supply and Demand where ambient characters were present during the cutscene
- Fixed a hole in the game world near Café Robina
- Fixed a spelling error on the Welcome to Vice City billboard near the airport
- Fixed an error with the Shaft Hot Dog stand logo
- Fixed several texture issues that appeared on island walls
- Fixed an issue where crates could not be destroyed during the mission Gun Runner, preventing game progression
- Fixed an issue where the flamethrower was damaging items behind Tommy
- Fixed a hole in the game world when standing on Tommy’s wardrobe in the Ocean View Hotel
- Fixed an issue where the ramped Packer vehicle textures would corrupt while Tommy is standing in close proximity
- Fixed an issue where corrupt textures would appear on the road if failing the mission Hog Tied
- Fixed an issue where corrupt textures would appear on the road if failing the mission Boomshine Saigon
- Fixed an issue where glass particles would appear oversized when shattering the windows of the Gash Store
- Fixed several texture corruption issues that appeared on the Enforcer police van
- Fixed an issue where the barrel of the minigun did not spin when fired
- Fixed an issue where the main rotor speed of helicopters did not match the rear rotor speed
- Fixed an issue on the mini map where the swimming pool shaped like the Rockstar Games logo was incorrectly reflected on the mini map for Starfish Island
- Fixed a texture corruption issue on traffic lights and foliage when raining on the mainland
- Fixed an issue where the sign was not properly animating on Hyman Memorial Stadium
- Fixed a spelling error on the Mavis Bookstore window
- Fixed a spelling error when the player is busted during the Paramedic missions
- Fixed an issue where Tommy appears small while standing in front of buildings in Little Havana
- Fixed an issue where Lance would be duplicated after restarting the mission Copland
- Fixed an issue where the open graves behind Funeraria Romero were not visible
Grand Theft Auto: San Andreas – The Definitive Edition
- Introduced cloud cover at high altitude
- Added alternate walking and running animations when CJ is at Max Fat or Max Muscle
- Fixed several issues with grass textures that did not display properly
- Fixed a white outline in Cesar’s hairline during the cutscene to the mission King in Exile
- Fixed an issue with CJ’s body in the cutscene to the mission The Meat Business
- Fixed an issue with CJ’s body during the opening cutscene to the mission Supply Lines
- Fixed an issue with Cesar’s fingers during the end scene of the mission Cesar Vialpando
- Fixed an issue with Cesar’s fingers during the end scene of the mission Wu Zi Mu
- Fixed a save game issue at the end of the mission Blood Bowl
- Fixed a crash that occurred during the mission Dam and Blast
- Fixed a texture corruption issue that occurred after prolonged gameplay
- Fixed an issue where CJ and Big Smoke would get stuck near the end of the mission Just Business
- Fixed a crash that occurred when drowning near the Ocean Beach end of South Bridge
- Fixed an issue where CJ’s face would obscure the camera when looking behind him while riding a quad bike
- Fixed an issue where CJ’s face would obscure the camera when looking behind him while piloting the Hydra in first person view
- Fixed a crash experienced when retrying a checkpoint during the mission Ice Cold Killa
- Fixed a spelling error on a Mexican food advertisement
- Fixed a spelling error on a guitar store shop front
- Fixed an issue where players were able to purchase cornrows at the barbershop without sufficient funds
- Fixed a missing bridge in the Shady Creeks section of the map
- Fixed a bug where the burger on the Burger Shot sign was not spinning
- Fixed a spelling error on the FleischBerg factory sign
- Fixed multiple issues in cutscenes where CJ’s arms clip through his body while at Max Fat
- Fixed a lighting issue in the Rockshore West Safehouse
- Fixed an issue where the Wasted or Busted screen could be seen when loading an autosave file
- Fixed graphical corruption on CJ’s head and body during the motel sequence of the mission Reuniting the Families
- Fixed an issue where window panes are translucent at the Dillmore gas station during the mission Tanker Commander
- Fixed an issue where tattoos would project out of CJ’s lower arm when he has a muscular body type
- Fixed an issue where rain drops did not appear on the water surface
- Fixed an issue where various map icons, such as mission blips, would pop in and out of the radar while panning and rotating the camera
- Fixed an issue where NPC’s who wear numbered jerseys no longer had a random number overlapping the number 7
- Fixed an issue where the rain was not displayed corrected when flying during rainy or stormy weather conditions
- Fixed an issue with the audio not playing properly when using the changing room at any of CJ’s properties
- Fixed an issue where CJ’s forklift would not act as intended during the mission Robbing Uncle Sam
- Fixed an issue with the shape of the Donut and Nut props at the Tuff Nuts donut shop
- Fixed a spelling error with the storefront Sayonara
- Fixed an issue where the Dodo plane had an inverted nose cone
- Fixed an issue where boat propellers did not spin properly
- Fixed an issue where the minigun barrel did not spin when fired
- Fixed an issue where the incorrect police station sign did not appear in Las Venturas
- Fixed an issue where the wrong prices were appearing on the Burger Shot’s outside menu
- Fixed an issue where CJ appeared too dark when in the 69 Cent store
- Fixed an issue where haircuts would be swapped out with the Caesar haircut anytime CJ wore a hat
- Fixed an issue where the radar would disappear after getting caught in the mission Home Invasion
- Fixed an issue where police cars could clip through the ground
- Fixed an issue where the UFO prop did not rotate at the Lil’ Probe Inn
Xbox One – All Titles
- Fixed an issue where the game would not respond for several seconds after exiting certain interiors
- Fixed an issue where the player was unable to unlock achievements that other users on other accounts (linked to the same Social Club account) had previously unlocked
PC – All Titles
- Fixed a bug where players were unable to highlight or select Cancel or Confirm using a controller on the Mission Failed! screen
- Fixed a bug where players with special characters in the PC account name were unable to save gameplay progress
- Fixed the in game layout when playing with an ultra-wide screen monitor
- Fixed an issue where options were not being properly highlighted when hovering a mouse over them
- Fixed an issue where clicking sections in the game menus too quickly would prevent those menu options from being displayed
- Fixed an issue where the player was unable to select a UI element with a controller if the mouse cursor is already hovering over it
- Fixed an issue where, when in Fullscreen, changing the Resolution setting would briefly show the old resolution value
- Fixed an issue where graphics settings were not saving after restarting the game
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Xbox Cloud Gaming Is About to Look Clearer on Browser… But Only on Microsoft Edge
Xbox Cloud Gaming is getting an upgrade as it rolls out a new feature to improve the sharpness when used in Microsoft’s Edge browser.
The new feature, called Clarity Boost by Xbox, lets players sharpen the image output when streaming a game. The idea is to make browser streaming clearer and sharper as a result.
“This feature uses a set of client-side scaling improvements to improve the visual quality of the video stream,” said Xbox Program Manager, Milena Gonzalez in an official statement. The goal is “providing the optimal look and feel while playing Xbox games from the cloud.”
These new “client-side scaling improvements” mean that Microsoft Edge has a bit more to do – handling extra processing on your end to improve the quality of the stream.
However, this new feature is only available for those using Microsoft Edge Canary – an experimental version of the popular browser which allows users to try out new features before they’re bundled into the main Edge releases.
Obviously, this means not all Microsoft Edge users will get access to Clarity Boost. At least, not straight away. But Microsoft assures users that Clarity Boost will roll out to all Microsoft Edge versions by 2022. “Clarity Boost will be available to all Microsoft Edge users by next year,” said Gonzalez.
If you want to try out this new feature, it couldn’t be simpler. First, make sure you’re using Microsoft Edge Canary and make sure you’re up to date, using version 96.0.1033.0 or later.
Then, simply head to the Xbox Game Pass website and start a game you want to play. Open up the more actions (…) menu, then enable Clarity Boost. You should see a difference in the way Xbox Cloud Gaming streams the game, with examples showing a much sharper picture.
It’s certainly one way to make Microsoft Edge more relevant – especially since Microsoft announced that Internet Explorer for Windows 10 will be discontinued next year. Microsoft also revealed that it plans to move Xbox beyond consoles by making its games playable on nearly any device.
Xbox Cloud Gaming for consoles recently launched in beta, allowing Xbox Series X|S and Xbox One players to stream a selection of top titles – as long as you have Xbox Game Pass Ultimate.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Xbox Cloud Gaming Is About to Look Clearer on Browser… But Only on Microsoft Edge
Xbox Cloud Gaming is getting an upgrade as it rolls out a new feature to improve the sharpness when used in Microsoft’s Edge browser.
The new feature, called Clarity Boost by Xbox, lets players sharpen the image output when streaming a game. The idea is to make browser streaming clearer and sharper as a result.
“This feature uses a set of client-side scaling improvements to improve the visual quality of the video stream,” said Xbox Program Manager, Milena Gonzalez in an official statement. The goal is “providing the optimal look and feel while playing Xbox games from the cloud.”
These new “client-side scaling improvements” mean that Microsoft Edge has a bit more to do – handling extra processing on your end to improve the quality of the stream.
However, this new feature is only available for those using Microsoft Edge Canary – an experimental version of the popular browser which allows users to try out new features before they’re bundled into the main Edge releases.
Obviously, this means not all Microsoft Edge users will get access to Clarity Boost. At least, not straight away. But Microsoft assures users that Clarity Boost will roll out to all Microsoft Edge versions by 2022. “Clarity Boost will be available to all Microsoft Edge users by next year,” said Gonzalez.
If you want to try out this new feature, it couldn’t be simpler. First, make sure you’re using Microsoft Edge Canary and make sure you’re up to date, using version 96.0.1033.0 or later.
Then, simply head to the Xbox Game Pass website and start a game you want to play. Open up the more actions (…) menu, then enable Clarity Boost. You should see a difference in the way Xbox Cloud Gaming streams the game, with examples showing a much sharper picture.
It’s certainly one way to make Microsoft Edge more relevant – especially since Microsoft announced that Internet Explorer for Windows 10 will be discontinued next year. Microsoft also revealed that it plans to move Xbox beyond consoles by making its games playable on nearly any device.
Xbox Cloud Gaming for consoles recently launched in beta, allowing Xbox Series X|S and Xbox One players to stream a selection of top titles – as long as you have Xbox Game Pass Ultimate.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Matrix: Resurrections and Aquaman Star Leaves the Cast of Mad Max: Furiosa
Matrix: Resurrections star Yahya Abdul-Mateen II has exited George Miller’s Furiosa – the upcoming Mad Max: Fury Road spin-off.
According to Deadline, the 35-year-old actor will be replaced by Tom Burke, who played Orson Wells in the Oscar-winning Netflix movie, Mank.
Abdul-Mateen II is parting ways with Furiosa due to a scheduling conflict. It’s currently unknown what his other project will be. “Sources say it is a secret passion project he had been developing for some time,” Deadline revealed. “Production recently moved up on it, which ultimately led him to leaving Furiosa.” The star will soon appear in The Matrix: Resurrections as a version of Morpheus, and will reprise his role as Black Manta in Aquaman and the Lost Kingdom next year.
Mad Max: Furiosa will star Anya Taylor-Joy in its leading role – a younger version of Charlize Theron’s Mad Max Fury Road character, Imperator Furiosa. The upcoming Mad Max spin-off will reveal the character’s origins, but little else is known for the time being.
Chris Hemsworth will also star alongside Anya Taylor-Joy in an undisclosed role, while George Miller returns to direct, write and produce alongside his producing partner, Doug Mitchell.
Although little is known about the film’s plot, George Miller has confirmed that its structure will be very different to Fury Road.
“Whereas Fury Road essentially happened over three days and two nights, this happens over many years,” he said. “You try to make films that are ‘uniquely familiar...’ This will be familiar to those people who know Mad Max, and in particular Fury Road, but also it will be unique.”
Mad Max: Furiosa was originally due to be released on June 23, 2023 but was recently delayed until 2024. Miller also recently revealed that it was an early screening of Edgar Wright’s Last Night in Soho that convinced him to cast Anya Taylor-Joy in the title role.
The film also marks an early major studio project for Tom Burke, who is perhaps best known for the role of Athos in the 2014 BBC drama, The Musketeers.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Matrix: Resurrections and Aquaman Star Leaves the Cast of Mad Max: Furiosa
Matrix: Resurrections star Yahya Abdul-Mateen II has exited George Miller’s Furiosa – the upcoming Mad Max: Fury Road spin-off.
According to Deadline, the 35-year-old actor will be replaced by Tom Burke, who played Orson Wells in the Oscar-winning Netflix movie, Mank.
Abdul-Mateen II is parting ways with Furiosa due to a scheduling conflict. It’s currently unknown what his other project will be. “Sources say it is a secret passion project he had been developing for some time,” Deadline revealed. “Production recently moved up on it, which ultimately led him to leaving Furiosa.” The star will soon appear in The Matrix: Resurrections as a version of Morpheus, and will reprise his role as Black Manta in Aquaman and the Lost Kingdom next year.
Mad Max: Furiosa will star Anya Taylor-Joy in its leading role – a younger version of Charlize Theron’s Mad Max Fury Road character, Imperator Furiosa. The upcoming Mad Max spin-off will reveal the character’s origins, but little else is known for the time being.
Chris Hemsworth will also star alongside Anya Taylor-Joy in an undisclosed role, while George Miller returns to direct, write and produce alongside his producing partner, Doug Mitchell.
Although little is known about the film’s plot, George Miller has confirmed that its structure will be very different to Fury Road.
“Whereas Fury Road essentially happened over three days and two nights, this happens over many years,” he said. “You try to make films that are ‘uniquely familiar...’ This will be familiar to those people who know Mad Max, and in particular Fury Road, but also it will be unique.”
Mad Max: Furiosa was originally due to be released on June 23, 2023 but was recently delayed until 2024. Miller also recently revealed that it was an early screening of Edgar Wright’s Last Night in Soho that convinced him to cast Anya Taylor-Joy in the title role.
The film also marks an early major studio project for Tom Burke, who is perhaps best known for the role of Athos in the 2014 BBC drama, The Musketeers.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Record-Breaking Twitch Streamer Ludwig Moves Exclusively to YouTube Gaming
Twitch streamer Ludwig – who broke records for his number of subscribers on the platform – is making a move away, announcing that he's signed exclusively for YouTube Gaming.
The streamer announced the move on Twitter (below), where he shared a short clip that shows him and a friend switching out of a car sporting Twitch's iconic purple colour scheme and into another coated in YouTube red, before the words "Streaming exclusively on YouTube Gaming" appear.
— ludwig (@LudwigAhgren) November 29, 2021
During the clip, the pair talk about a range of topics from hairlines to Clifford the Big Red Dog before also making a nod towards Twitch's DMCA music strikes: "Don't you get into trouble for playing music?", his friend asks. "Not in this car," Ludwig responds.
Earlier this year, Ludwig broke Twitch's subscriber record during a 31 day non-stop stream that saw him overtake the previous holder, Tyler "Ninja" Blevins. The plan for the stream was to keep it running until people stopped subscribing - with every additional subscriber to the channel adding an extra ten seconds onto the time. While the streamer initially thought the event might last a day or two, it ran for the duration of a month, during which he kept the stream running day and night.
While Ludwig's move to YouTube Gaming is certainly significant for the platform, he isn't the first major streamer to make the switch in recent memory. Earlier this year, prominent Call of Duty Warzone streamer TimTheTatMan made the jump while other creators such as CouRageJD, LazarBeam and Valkyrae have completed similar moves in the past.
Despite the fact that Twitch will likely be hoping that other streamers don't follow suit, the company offered a classy response to Ludwig's move on Twitter, stating: "You're a mogul in every sense, Ludwig. Best of luck and keep doing big things out there."
You're a mogul in every sense, Ludwig. Best of luck and keep doing big things out there.
— Twitch (@Twitch) November 29, 2021
For more on Twitch, make sure to check out this piece detailing how you can now download an app for the streaming platform for Nintendo Switch.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
