Senua’s Saga: Hellblade 2 Gets a Gameplay Trailer at Last
At last, we finally got our first actual look at Senua's Saga: Hellblade 2 today at The Game Awards via its first ever actual gameplay trailer. Before the announcement, we learned the trailer is apparently entirely gameplay, with no pure cinematics involved. Take a look at the 6 minutes of gameplay below.
The trailer shows Senua and a group of allies taking on a Giant with no legs, using its hands to drag its body towards the group. The footage was a great showcase for the game's fire effects, which was very prevalent throughout the gameplay. The footage takes place in a cave area, and out in the open, showing multiple types of environments we can expect in the game.
No release date was given for the game, but Hellblade 2 is set to come to Xbox Series X|S and PC.
Since Microsoft and Ninja Theory announced Hellblade 2 in 2019, we've learned that Hellblade 2 will use Unreal Engine 5, but have unfortunately seen very little of the game itself until now. We got some behind-the-scenes footage back in June of this year without gameplay, but that's about it.
IGN's Hellblade: Senua's Sacrifice review scored the original a 9 for being a visually stunning and appropriately serious story tackling difficult subject matter.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Geoff Keighley Opens The Game Awards With Condemnation of Industry Abuse
At the opening of The Game Awards this evening, host Geoff Keighley kicked off the show by calling attention to the ongoing problems of abuse and harassment in the games industry.
"We gotta be real, and we can't ignore the headlines that are out there," he said. "Game creators need to be supported by the companies that employ them. I think we all agree with that. So let me just say this before we get to any of the news, announcements, or awards. We should not and will not tolerate any abuse, harassment, and predatory practices by anyone, including our online communities. We all love games, and if we want this industry to keep going, we must build an even brighter and more inclusive future.
"The games we play and the games that we love teach us that we can impact the world around us, and tonight I call on everyone to do their part to build a better, safer video game industry. Speak out online, vote with your time and with your dollars, empower these world builders who are creating the future of all entertainment."
This speech was accompanied by a banner referring viewers to the Games and Online Harassment Hotline, which is a free, text message-based hotline offering support for victims of harassment and abuse either online or within the games industry.
Keighley, however, stopped short of calling out any specific names or companies, despite the fact that his statement comes in the midst of an ongoing lawsuit filed against Activision-Blizzard alleging harassment, discrimination, and abuse toward the company's employees and subsequent employee walkouts. Keighley was previously criticized for his response to a question about Activision-Blizzard's involvement in the awards in an interview with The Washington Post, but later clarified that the publisher would not be involved in the ceremony beyond its award nominations. Activision Blizzard president Rob Kostich is on the board of directors for The Game Awards.
The Game Awards will continue throughout the evening, and you can catch up on the ceremony and watch along with us here at IGN.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Persona 4 Arena Ultimax Announced For PS4, Switch, And PC
Persona 4 Arena is Ultimax headed to modern consoles. Atlus revealed during The Game Awards that the popular anime fighting game will be released on Xbox Series X|S, PS5, and PC in 2022.
Developed by Arc System Works, Persona 4 Arena Ultimatax is a fighting game spinoff of Persona 4 featuring familiar characters such as Chie, Yukiko and Teddie. It's known for its heavily stylized graphics and fast-paced combat, both of which are typical of Arc System Works.
We praised Persona 4 Arena Ultimax for its accessibility in our original review, writing, "There are plenty of good things to say about Persona 4 Arena Ultimax. It looks and plays great, it’s easy to dive into for beginners, and rewarding to learn for veterans. It’s irresistible sense of style speaks for itself, but given how much I love its predecessor, the biggest compliment I can pay it is that it’s 100% the sequel that Persona 4 Arena deserved."
Mostly, though, it's exciting to have Persona 4 Arena Ultimax on console for that excellent remix of "Reach Out To The Truth."
Persona 4 Arena Ultimax releases on PS4, Steam, and PC on March 17. While you wait, you can play Persona 4 Golden, which is now available on Steam.
Monster Hunter Rise – Sunbreak Expansion: New Hub, Monster, and NPC Revealed
We've learned more about Monster Hunter Rise's major Sunbreak expansion, with a brand new hub town, new monster, and new NPC revealed at The Game Awards.
Shown off at The Game Awards 2021, we got a brief look at the new outpost for the expansion, called Elgado, as well as a royal new character with a fancy sword fighting against a new monster, Malzeno.
We also saw three new amiibo that are coming to the expansion: a special Palamute "Canyne Malzeno X," a Palico "Felyne Malzeno X," and Malzeno itself. Each one unlocks a special layered armor when used with Sunbreak.
Sunbreak has been described as a "massive expansion" to the base version of Rise, comparable to the Iceborne addition to Monster hunter World. Arriving in summer 2022, the expansion unlocks late into the original game, and includes a new Elder Dragon, a Master Rank for quests, and more.
We awarded Monster Hunter Rise on Switch an 8/10 review, saying it "mixes classic Monster Hunter ideas with some of World’s best improvements and a whole bunch of clever new mechanics of its own." The base game will come to PC in January, and Sunbreak will launch for both formats simultaneously.
Have a Nice Death Mixes Roguelike Action With Workplace Comedy
Have A Nice Death is a new, hand-drawn roguelike 2D action game coming to Steam Early Access in March 2022.
Announced at The Game Awards 2021, the game has been consulted on by Dead Cells creator Sébastien Bénard, and gives across similar action vibes – albeit with an unexpected workplace comedy twist.
Starring as Death, players will travel through the headquarters of Death Incorporated, fighting against employees that have been reaping too many souls, with departmental heads as bosses. Each run through the procedurally generated underworld office will even end with a performance review of your skills.
The game will include 30 weapons and spells to use, as well as a number of upgrades that each come with pros and cons.
"If Death had the same routine as us, how would he or she live? This question is the driving force behindHave a Nice Death,” said Nicolas Léger, creative director and animation director at developer Magic Design Studios. “The game mixes our passion for 2D animation, fast and furious combat and compelling visual effects with a macabre universe that comes to life through dark but burlesque humor. The end game is our team’s point-of-view on the contemporary corporate world and a compelling look at what Death’s life would looklike if he were one us."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Annapurna Reveals Thirsty Suitors, an Action RPG About Skating and Dating
Today, the creators of Falcon Age and publisher Annapurna revealed a brand new RPG called Thirsty Suitors, a story-driven adventure about navigating a messy past, balancing family expectations with a dating life, and looking very cool while skateboarding around town.
Thirsty Suitors follows Jala, a young woman who returns home for her sister's wedding and must confront her messy past, including breakups, her immigrant parents' lofty expectations of her, and her grandmother's determination to send suitor after suitor after her in hopes of making a match.
Aside from skateboarding around her hometown in a Jet Set Radio-esque vibe, Jala will also take on cooking challenges and fend off the suitors coming after her with turn-based combat that looks to involve a whole lot more flirting than throwing literal punches.
“Our mission at Outerloop Games is to create accessible games about underrepresented cultures, and Thirsty Suitors will give players a glimpse into our teams’ personal experiences growing up, which might be vastly different from what players have experienced themselves," said Outerloop Games co-founder and Thirsty Suitors game director Chandana Ekanayake.
Thirsty Suitors is coming out "soon" and does not yet have a release date or platforms announced. We did get a few other details about it back at the Annapurna Showcase earlier this year, when it was revealed 80 Days writer Meg Jayanth was working on Thirsty Suitors alongside Ekanayake, lead programmer Justin Lalone, and animator Aung Zaw Oo. We reviewed Outer Loop's previous game, Falcon Age, back in 2019, finding it to be a charming adventure that made us care more for a virtual pet than we ever thought we could.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Texas Chain Saw Massacre Online Game Announced
A Texas Chainsaw Massacre game is in the works from the folks behind the defunct Friday the 14th video game.
Gun Interactive, creators of Friday the 13th, is partnering with Sumo Nottingham for The Texas Chain Saw Massacre. The developers say this is an asymmetrical multiplayer horror game, meaning it will likely adopt the popular survivors vs. murderer format seen in games like Friday the 13th and Dead by Daylight.
Gun previously developed a similar asymmetrical multiplayer horror game based on Friday the 13th, but a fight over the rights stopped Gun from developing content for the game further. But it appears Gun is back with a new iconic horror franchise.
Asymmetrical horror games are surprisingly common, but that is only a testament to how much people enjoy them. Typically in these games, one player takes the role of the killer and must capture and find the other players who are survivors. The remaining players can work together to try and survive the murderer, or die trying.
Speaking of which, there's also a new Texas Chain Saw Massacre movie in the works at Netflix. Talk about good timing.
Check out IGN's The Game Awards hub page for the latest news and reveals.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Babylon’s Fall Release Date Announced, Requires Constant Internet Connection to Play
A brand new Babylon's Fall trailer just dropped at The Game Awards, showing off more gameplay, more of PlatinumGames' iconic sword-slashy combat, and most importantly, a release date of March 3, 2022.
For most people, that is. If you happen to pre-order the digital deluxe edition, you'll be able to start playing on February 28 -- three days early.
Bizarrely, though, you'll need to be online at all times to play it, as well as have a Square Enix account. IGN has confirmed with Square Enix that an internet connection is required to play the game generally, even if you're just climbing the tower solo.
Babylon's Fall is a combat-focused action title where players control a sentinel, a warrior bonded with special equipment called Gideon Coffins who must ascend and conquer the enemy-filled Tower of Babylon. Players can customize their characters with up to four weapons at once, allowing for different combinations and playstyles, and can either play alone or with up to three friends. New game modes, story, and weapons will be added to Babylon's Fall for free post-launch.
We took a look at Babylon's Fall last month during its closed beta test, but felt that it was in a rough state at the time with uninspired quests, unengaging hallways, obvious encounter areas, and a frustrating loot system. Hopefully, it's improved a bit since then. In the meantime, there's plenty more to come from The Game Awards in the way of announcements and trailers.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Universal, Illumination, and DreamWorks Movies Will Premiere on Peacock After 45 Day Theater Period
"Most" films from Universal, Illumination, and Dreamworks will premiere on Peacock "as early as 45 days" following their theatrical and PVOD releases, NBCUniversal announced Thursday.
Peacock's new release model will start with NBCUniversal's 2022 films while keeping existing deals with Universal Filmed Entertainment Group for PVOD content.
This new announcement presumably adds to Peacock's previous announcement that its 2022 film slate would debut on Peacock no later than four months after theatrical release dates, including Jurassic World: Dominion.
NBCUniversal cited several upcoming films as examples that would debut on Peacock after the 45-day window, including Halloween Ends (the third and final entry in the latest Halloween reboot), Michael Bay's Ambulance, Blumhouse's The Black Phone, new movies from Dreamworks Animation like The Bad Guys, and Downton Abbey: A New Era.
“Prioritizing the theatrical experience and eventizing our world class content remains the cornerstone of our business,” said UFEG vice chairman and chief distribution officer Peter Levinsohn.
Peacock follows in the footsteps of other streaming services like HBO Max, which previously announced plans to film around 10 movies exclusively for their own platform, in addition to shortening or outright axing the window between theatrical premieres and streaming premieres. Peacock has previously allowed some of its films to premiere simultaneously in theaters and its streaming service, like Halloween Kills, the second entry in the new horror reboot.
You can check out IGN's review of Peacock from 2020 to get our first impressions of the streaming service. Since launch, it's thankfully gotten a few more series and movies worth checking out, like SYFY's Chucky.
Joseph Knoop is a writer/producer/feathery fellow for IGN.
Microsoft Has Filed for Halo: The Endless Trademark
Prior to its recent release of Halo Infinite, Microsoft filed a US trademark application for 'Halo: The Endless'.
As spotted by Aggiornamenti Lumia on Twitter, Microsoft initially filed its application for Halo: The Endless on December 3 before it was then updated on December 7.
HALO: THE ENDLESS - Trademark Detailshttps://t.co/gMuFQPDM9S
— Aggiornamenti Lumia (@ALumia_Italia) December 9, 2021
Currently, very little is known about the trademark. A listing on trademark website Justia merely suggests that the trademark is tied to goods and services in the realm of video game software, which doesn't give much away. Further links within the trademark also appear to suggest ties between Halo: The Endless and other forms of entertainment media such as film, TV, and radio. Despite references to a number of formats within the trademark, this is far from a guarantee that Halo: The Endless will actually ever materialize into a product from within one of those categories.
While fans will have to see whether or not Microsoft has any solid plans for Halo: The Endless, the recent release of Halo: Infinite should offer plenty of content in the meantime. Halo Infinite's long-awaited launch took place yesterday. If you're one of the many fans currently heading into Infinite's campaign, make sure to check out our Halo wiki guide, which comes with its very own campaign walkthrough as well as a section fully dedicated to collectibles and other neat things from the game.
In other Halo news, Geoff Keighley recently revealed that that the first trailer for the long-awaited Halo TV series will be shown off tonight (December 9) during The Game Awards. The show is set to debut on Paramount Plus next year and will star Pablo Schreiber as Master Chief, with Danny Sapani and Olive Grey set to play Jacob and Miranda Keyes, respectively.
For more on Halo Infinite, make sure to check out this piece detailing how the game's original open world was reportedly cut down from a Zelda-like size to what it is today.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
