GoldenEye 007 Xbox Achievements Have Appeared Online, Possibly Hinting at a New Port
GoldenEye 007, the legendary N64 game from Rare that is one of the most beloved multiplayer experiences for many around the world, may be getting a new life on Xbox after Achievements have been spotted for the game online.
TrueAchievements, a website that tracks Xbox Achievement activity, recently picked up an Achievement list for Goldeneye 007 which had never been seen before. There are 55 Achievements that are worth a total of 1,000 Gamerscore, and that is another hint this may be a new port.
As many may remember, there was an updated version of GoldenEye 007 being developed for Xbox 360's Xbox Live Arcade that was just about finished before it was canceled due to licensing issues. Back then, XBLA games had a limit of 200 Gamerscore, so seeing GoldenEye 007 with 1,000 Gamerscore is an interesting development.
Furthermore, TrueAchievements' website also reveals that there are only two Xbox accounts that have earned any of these achievements - BIGsheep and xtinamcgrath. By searching for these names, it appears that BIGsheep and xtinamcgrath are Rare employees James Thomas and Christina McGrath.
While this doesn't necessarily mean that a new port of GoldenEye 007 on Xbox consoles is imminent, it is an exciting prospect for fans as we begin the new year.
In February 2021, the game files for Rare's cancelled GoldenEye 007 remaster were shared on the internet, just a month after a full playthrough of the game's campaign was released on YouTube. The demo showed that you could swap between old and new visuals like the Halo remasters and that it could run at 60FPS and can be played in 4K.
While we wait to learn more about this possible port of GoldenEye 007, check out the officially announced Project 007 - a new James Bond game coming from Hitman developer IO Interactive.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Square Enix President Pens a New Year’s Letter All About NFTs, Blockchain Games, the Metaverse, and More
Square Enix president Yosuke Matsuda has begun 2022 by writing a New Year's letter that is focused on the companies growing focus on NFTs, blockchain games, and the metaverse.
Matsuda began the letter by wishing everyone a Happy New Year and saying how the metaverse was "a hot topic in 2021, inspiring a lively global conversation first about what the metaverse is and then about what sort of business opportunities it presents."
He then noted Facebook's name change to Meta and how that was just one piece of "evidence that the concept is not a mere buzzword but here to stay" and that this attention caused 2021 to be dubbed the "Metaverse Year."
Thanks to advances in "extended reality (XR) technology, the increasing prevalence of the cloud and 5G, more sophisticated blockchain technology, and other technological evolutions that have taken place in a variety of fields over the past several years," Matsuda believes that the metaverse will "likely see a meaningful transition to a business phase in 2022, with a wide range of services appearing on the scene."
"As this abstract concept begins to take concrete shape in the form of product and service offerings, I am hoping that it will bring about changes that have a more substantial impact on our business as well," Matsuda said.
NFTs, or non-fungible tokens, were the next topic of discussion and Matsuda began by saying that "2021 not only as 'Metaverse: Year One,' but also as 'NFTs: Year One' given that it was a year in which NFTs were met with a great deal of enthusiasm by a rapidly expanding user base."
Although Matsuda agrees there that there are unfortunate "examples here and there of overheated trading in NFT-based digital goods with somewhat speculative overtones, regardless of the observed value of the content provided," he believes the ship will right itself in time.
"This, obviously, is not an ideal situation, but I expect to see an eventual right-sizing in digital goods deals as they become more commonplace among the general public, with the value of each available content corrected to their true estimated worth, and I look for them to become as familiar as dealings in physical goods," Matsuda said.
As for how this is related to Square Enix, Matsuda reiterated that, in May 2020, the company behind the Final Fantasy series, the upcoming Forspoken, and much more, "identified AI, the cloud, and blockchain games as new domains on which we should focus our investments, and we have subsequently been aggressive in our R&D efforts and investments in those areas."
WIth AI, the focus has been "primarily on natural language processing, world models, and simulation technology."
"These efforts will help us develop the games that we release into the world and enhance their overall quality, but that is not all," Matsuda explained. "By incorporating the output of these R&D efforts into virtual avatars and elsewhere, we plan to apply that output to a wide variety of content and provide the relevant technology to other companies, with a view to leveraging these R&D efforts across our entire Digital Entertainment business."
On the cloud front, Square Enix is exploring this tech from "two primary perspectives, the first being leveraging cloud technologies to distribute content and the second being developing content that offers customers new forms of excitement enabled by the cloud’s attributes."
Lastly, blockchain games are discussed, which are different from traditional games that have "a unidirectional flow whereby creators such as ourselves provide a game to the consumers that play them."
"By contrast, blockchain games, which have emerged from their infancy and are at this very moment entering a growth phase, are built upon the premise of a token economy and therefore hold the potential to enable self-sustaining game growth," Matsuda said. "The driver that most enables such self-sustaining game growth is diversity, both in how people engage with interactive content like games, and in their motivations for doing so. Advances in token economies will likely add further momentum to this trend of diversification. I see the “play to earn” concept that has people so excited as a prime example of this."
While he acknowledges those players who "play to have fun" and "currently form the majority" have "reservations towards these new trends," he also notes there is another side to that coin - players who "play to contribute" - that is worth exploring.
"However, I believe that there will be a certain number of people whose motivation is to 'play to contribute,' by which I mean to help make the game more exciting," Matsuda said. "Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit.
"This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect."
With the advances in token economies, Matsuda says "users will be provided with explicit incentives, thereby resulting not only in greater consistency in their motivation, but also creating a tangible upside to their creative efforts."
"I believe that this will lead to more people devoting themselves to such efforts and to greater possibilities of games growing in exciting ways," Matsuda says. "From having fun to earning to contributing, a wide variety of motivations will inspire people to engage with games and connect with one another. It is blockchain-based tokens that will enable this."
All of this and more has led to Matsuda saying that this ecosystem "lies at the heart of what I refer to as 'decentralized gaming'" and is one he hopes becomes a major trend in gaming in the future.
"By designing viable token economies into our games, we will enable self-sustaining game growth. It is precisely this sort of ecosystem that lies at the heart of what I refer to as 'decentralized gaming,' and I hope that this becomes a major trend in gaming going forward," Matsuda said. "If we refer to the one-way relationship where game players and game providers are linked by games that are finished products as 'centralized gaming' to contrast it with decentralized gaming, then incorporating decentralized games into our portfolio in addition to centralized games will be a major strategic theme for us starting in 2022.
"The basic and elemental technologies to enable blockchain games already exist, and there has been an increase in the societal literacy and acceptance of crypto assets in the past few years. We will keep a close eye on societal shifts in this space while listening to the many groups of users that populate it, and ramp up our efforts to develop a business accordingly, with an eye to potentially issuing our own tokens in the future."
In conclusion, Matsuda believes, against the backdrop of changing lifestyles and the Square Enix learning to live and function during the ongoing COVID-19 pandemic, that "the new technologies and concepts that I have discussed and the changes that they bring to our business environment will provide us with numerous opportunities to enrich people’s lives through digital entertainment, which is at the core of our business."
"This at the same time means that we are seeing the beginnings of further leaps forward for our business," Matsuda concluded. "We remain committed to creating, developing, and providing world-class content, and we will contribute to the happiness of society and its people by offering new forms of excitement. I wish you all the best for 2022."
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Square Enix President Pens a New Year’s Letter All About NFTs, Blockchain Games, the Metaverse, and More
Square Enix president Yosuke Matsuda has begun 2022 by writing a New Year's letter that is focused on the companies growing focus on NFTs, blockchain games, and the metaverse.
Matsuda began the letter by wishing everyone a Happy New Year and saying how the metaverse was "a hot topic in 2021, inspiring a lively global conversation first about what the metaverse is and then about what sort of business opportunities it presents."
He then noted Facebook's name change to Meta and how that was just one piece of "evidence that the concept is not a mere buzzword but here to stay" and that this attention caused 2021 to be dubbed the "Metaverse Year."
Thanks to advances in "extended reality (XR) technology, the increasing prevalence of the cloud and 5G, more sophisticated blockchain technology, and other technological evolutions that have taken place in a variety of fields over the past several years," Matsuda believes that the metaverse will "likely see a meaningful transition to a business phase in 2022, with a wide range of services appearing on the scene."
"As this abstract concept begins to take concrete shape in the form of product and service offerings, I am hoping that it will bring about changes that have a more substantial impact on our business as well," Matsuda said.
NFTs, or non-fungible tokens, were the next topic of discussion and Matsuda began by saying that "2021 not only as 'Metaverse: Year One,' but also as 'NFTs: Year One' given that it was a year in which NFTs were met with a great deal of enthusiasm by a rapidly expanding user base."
Although Matsuda agrees there that there are unfortunate "examples here and there of overheated trading in NFT-based digital goods with somewhat speculative overtones, regardless of the observed value of the content provided," he believes the ship will right itself in time.
"This, obviously, is not an ideal situation, but I expect to see an eventual right-sizing in digital goods deals as they become more commonplace among the general public, with the value of each available content corrected to their true estimated worth, and I look for them to become as familiar as dealings in physical goods," Matsuda said.
As for how this is related to Square Enix, Matsuda reiterated that, in May 2020, the company behind the Final Fantasy series, the upcoming Forspoken, and much more, "identified AI, the cloud, and blockchain games as new domains on which we should focus our investments, and we have subsequently been aggressive in our R&D efforts and investments in those areas."
WIth AI, the focus has been "primarily on natural language processing, world models, and simulation technology."
"These efforts will help us develop the games that we release into the world and enhance their overall quality, but that is not all," Matsuda explained. "By incorporating the output of these R&D efforts into virtual avatars and elsewhere, we plan to apply that output to a wide variety of content and provide the relevant technology to other companies, with a view to leveraging these R&D efforts across our entire Digital Entertainment business."
On the cloud front, Square Enix is exploring this tech from "two primary perspectives, the first being leveraging cloud technologies to distribute content and the second being developing content that offers customers new forms of excitement enabled by the cloud’s attributes."
Lastly, blockchain games are discussed, which are different from traditional games that have "a unidirectional flow whereby creators such as ourselves provide a game to the consumers that play them."
"By contrast, blockchain games, which have emerged from their infancy and are at this very moment entering a growth phase, are built upon the premise of a token economy and therefore hold the potential to enable self-sustaining game growth," Matsuda said. "The driver that most enables such self-sustaining game growth is diversity, both in how people engage with interactive content like games, and in their motivations for doing so. Advances in token economies will likely add further momentum to this trend of diversification. I see the “play to earn” concept that has people so excited as a prime example of this."
While he acknowledges those players who "play to have fun" and "currently form the majority" have "reservations towards these new trends," he also notes there is another side to that coin - players who "play to contribute" - that is worth exploring.
"However, I believe that there will be a certain number of people whose motivation is to 'play to contribute,' by which I mean to help make the game more exciting," Matsuda said. "Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit.
"This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect."
With the advances in token economies, Matsuda says "users will be provided with explicit incentives, thereby resulting not only in greater consistency in their motivation, but also creating a tangible upside to their creative efforts."
"I believe that this will lead to more people devoting themselves to such efforts and to greater possibilities of games growing in exciting ways," Matsuda says. "From having fun to earning to contributing, a wide variety of motivations will inspire people to engage with games and connect with one another. It is blockchain-based tokens that will enable this."
All of this and more has led to Matsuda saying that this ecosystem "lies at the heart of what I refer to as 'decentralized gaming'" and is one he hopes becomes a major trend in gaming in the future.
"By designing viable token economies into our games, we will enable self-sustaining game growth. It is precisely this sort of ecosystem that lies at the heart of what I refer to as 'decentralized gaming,' and I hope that this becomes a major trend in gaming going forward," Matsuda said. "If we refer to the one-way relationship where game players and game providers are linked by games that are finished products as 'centralized gaming' to contrast it with decentralized gaming, then incorporating decentralized games into our portfolio in addition to centralized games will be a major strategic theme for us starting in 2022.
"The basic and elemental technologies to enable blockchain games already exist, and there has been an increase in the societal literacy and acceptance of crypto assets in the past few years. We will keep a close eye on societal shifts in this space while listening to the many groups of users that populate it, and ramp up our efforts to develop a business accordingly, with an eye to potentially issuing our own tokens in the future."
In conclusion, Matsuda believes, against the backdrop of changing lifestyles and the Square Enix learning to live and function during the ongoing COVID-19 pandemic, that "the new technologies and concepts that I have discussed and the changes that they bring to our business environment will provide us with numerous opportunities to enrich people’s lives through digital entertainment, which is at the core of our business."
"This at the same time means that we are seeing the beginnings of further leaps forward for our business," Matsuda concluded. "We remain committed to creating, developing, and providing world-class content, and we will contribute to the happiness of society and its people by offering new forms of excitement. I wish you all the best for 2022."
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Start 2022 With This Amazing Earth Time-lapse View From Space
It's been a rough holiday season for everyone — indeed, a rough few years. But seeing the Earth from space tends to put all of our problems into perspective. The phenomenon even has a name: the "Overview Effect."
With that in mind, start 2022 with this amazing time-lapse video of the Earth taken by Japanese billionaire Yusaku Maezawa, who made it while visiting the International Space Station as a tourist. The video constitutes exactly one orbit around the Earth, a view that Maezawa describes a "breathtaking."
Took a time lapse of Earth from the ISS window.
— Yusaku Maezawa (MZ) (@yousuckMZ) December 12, 2021
This is exactly an entire orbit around Earth. Breathtaking. pic.twitter.com/54L8lwdmLr
The 24-second video shows the Earth spinning at a pace that is apt to cause vertigo, with the International Space Station's solar panels rotating in the foreground. It's a sobering view of our little planet; a reminder that the problems we argue about on Twitter and elsewhere are relatively meaningless in the grand scheme of the universe.
Maezawa's trip to space puts him at the leading edge of the space tourism trend that will only grow in 2022. Even now, Blue Origin is working on its own private space station, and Maezawa hopes to catch a trip around the moon on a future SpaceX flight.
Space tourism is a fraught subject for a lot of reasons, but for now at least we can enjoy this glorious view and reflect on what 2022 might hold for humanity.
Blogroll image credit: Frank Lee / Getty Images
Kat Bailey is a Senior News Editor at IGN
Start 2022 With This Amazing Earth Time-lapse View From Space
It's been a rough holiday season for everyone — indeed, a rough few years. But seeing the Earth from space tends to put all of our problems into perspective. The phenomenon even has a name: the "Overview Effect."
With that in mind, start 2022 with this amazing time-lapse video of the Earth taken by Japanese billionaire Yusaku Maezawa, who made it while visiting the International Space Station as a tourist. The video constitutes exactly one orbit around the Earth, a view that Maezawa describes a "breathtaking."
Took a time lapse of Earth from the ISS window.
— Yusaku Maezawa (MZ) (@yousuckMZ) December 12, 2021
This is exactly an entire orbit around Earth. Breathtaking. pic.twitter.com/54L8lwdmLr
The 24-second video shows the Earth spinning at a pace that is apt to cause vertigo, with the International Space Station's solar panels rotating in the foreground. It's a sobering view of our little planet; a reminder that the problems we argue about on Twitter and elsewhere are relatively meaningless in the grand scheme of the universe.
Maezawa's trip to space puts him at the leading edge of the space tourism trend that will only grow in 2022. Even now, Blue Origin is working on its own private space station, and Maezawa hopes to catch a trip around the moon on a future SpaceX flight.
Space tourism is a fraught subject for a lot of reasons, but for now at least we can enjoy this glorious view and reflect on what 2022 might hold for humanity.
Blogroll image credit: Frank Lee / Getty Images
Kat Bailey is a Senior News Editor at IGN
George R.R. Martin Has Seen a Rough Cut of House of the Dragon’s First Episode and Loved It
George R.R. Martin has revealed that not only has he seen a rough cut of the first episode of HBO's upcoming Game of Thrones prequel House of the Dragon, but that he has loved what he's seen so far.
Martin shared the news on his Not A Blog website in an entry titled "Most Anticipated," and revealed that he was "chuffed to read that the most anticipated new show, according to IMDB, was... (drum roll, please)... HOUSE OF THE DRAGON!"
He continued to say that, in a year that will also see "Amazon's new Tolkein series," "Neil Gaiman's Sandman," "Marvel shows," and "Star Wars shows," he's very proud to see House of the Dragon recognized as "that's one hell of a list to be at the top of."
Sure, Martin wrote the A Song of Fire and Ice novels that were then adapted into the Emmy Award-winning HBO series Game of Thrones so he is "hardly objective," but he admits that he's eagerly anticipating this series like many of us are. Furthermore, he teased that he's already seen a bit of it in action and has loved what he's seen.
"I am anticipating HOUSE OF THE DRAGON pretty eagerly myself, for what it’s worth," Martin wrote. "Okay, I am hardly objective. And I know a lot of what you will be seeing. (I, um, wrote the book). Also … mum’s the word now, don’t tell anyone… I’ve seen a rough cut of the first episode. And loved it. It’s dark, it’s powerful, it’s visceral… just the way I like my epic fantasy."
He concluded by saying the team behind House of the Dragon - which is based on Martin's own novel Fire & Blood - is doing "an amazing job" and that fans have a lot to look forward to.
"Ryan and Miguel have done an amazing job, and the cast… just as with GAME OF THRONES, most viewers will only have heard of a few of the actors, but I think you are going to fall in love with a lot of them," Martin wrote. "(Only to have your heart broken later when… but no, that would be telling). I think the Targaryens are in very good hands. Anticipate away. I do not think you will be disappointed."
House of the Dragon will premiere on HBO in 2022 and is set 200 years before Game of Thrones. It looks to tell the story of the House Targaryen - the line of kings that ruled Westeros before Robert Baratheon took the throne and kicked off the events of the original series.
House of the Dragon is only one of several Game of Thrones series in the works - including multiple live action series and an animated spin-off - and it is part of a larger deal between Martin and HBO.
For more, be sure to check out our explainer on House of the Dragon and learn a bit more about what we can expect from the ancestors of Daenerys Targaryen.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
George R.R. Martin Has Seen a Rough Cut of House of the Dragon’s First Episode and Loved It
George R.R. Martin has revealed that not only has he seen a rough cut of the first episode of HBO's upcoming Game of Thrones prequel House of the Dragon, but that he has loved what he's seen so far.
Martin shared the news on his Not A Blog website in an entry titled "Most Anticipated," and revealed that he was "chuffed to read that the most anticipated new show, according to IMDB, was... (drum roll, please)... HOUSE OF THE DRAGON!"
He continued to say that, in a year that will also see "Amazon's new Tolkein series," "Neil Gaiman's Sandman," "Marvel shows," and "Star Wars shows," he's very proud to see House of the Dragon recognized as "that's one hell of a list to be at the top of."
Sure, Martin wrote the A Song of Fire and Ice novels that were then adapted into the Emmy Award-winning HBO series Game of Thrones so he is "hardly objective," but he admits that he's eagerly anticipating this series like many of us are. Furthermore, he teased that he's already seen a bit of it in action and has loved what he's seen.
"I am anticipating HOUSE OF THE DRAGON pretty eagerly myself, for what it’s worth," Martin wrote. "Okay, I am hardly objective. And I know a lot of what you will be seeing. (I, um, wrote the book). Also … mum’s the word now, don’t tell anyone… I’ve seen a rough cut of the first episode. And loved it. It’s dark, it’s powerful, it’s visceral… just the way I like my epic fantasy."
He concluded by saying the team behind House of the Dragon - which is based on Martin's own novel Fire & Blood - is doing "an amazing job" and that fans have a lot to look forward to.
"Ryan and Miguel have done an amazing job, and the cast… just as with GAME OF THRONES, most viewers will only have heard of a few of the actors, but I think you are going to fall in love with a lot of them," Martin wrote. "(Only to have your heart broken later when… but no, that would be telling). I think the Targaryens are in very good hands. Anticipate away. I do not think you will be disappointed."
House of the Dragon will premiere on HBO in 2022 and is set 200 years before Game of Thrones. It looks to tell the story of the House Targaryen - the line of kings that ruled Westeros before Robert Baratheon took the throne and kicked off the events of the original series.
House of the Dragon is only one of several Game of Thrones series in the works - including multiple live action series and an animated spin-off - and it is part of a larger deal between Martin and HBO.
For more, be sure to check out our explainer on House of the Dragon and learn a bit more about what we can expect from the ancestors of Daenerys Targaryen.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The Tomb Raider Reboot Trilogy Is Currently Free on PC via the Epic Games Store
As 2021 and the holiday season come to a close, the Epic Games Store has one more treat up its sleeve. Until January 6, Tomb Raider: Game of the Year Edition, Rise of the Tomb Raider: 20 Year Celebration, and Shadow of the Tomb Raider: Definitive Edition will all available for free to anyone with an Epic Games account.
The Epic Games Store giving out free games is nothing new as it does so every week, but this final gift in 2021 is something special as it offers the complete Tomb Raider reboot trilogy to anyone with an Epic Games Account. No strings attached.
By looking at the current prices listed on the Epic Games Store for these games, you are looking at a savings of $90 by adding these to your collection this way.
The offer ends on January 6 at 11am, so head to the store before then if you wish to try out the highly regarded trilogy that brought Lara Croft back to modern consoles beginning in 2013.
In our Tomb Raider review, we said that it "is a superb action game that brings a new emotional dimension to one of gaming's most enduring icons, and repositions her alongside Nathan Drake at the top of gaming's action-hero heirarchy."
In our Rise of the Tomb Raider review, we said, "once again it’s Lara herself, however, who steals the show, her complex ambitions and hardened resolve showing new sides to a character who has well and truly grown from survivor to the most fascinating action hero in video games today."
In our Shadow of the Tomb Raider review, we said, "with a story that manages to satisfactorily tread the line between high-concept fun and grounded character exploration, Shadow of the Tomb Raider meaningfully wraps up the journey Lara began in 2013 and convincingly leaves her in a place resembling where she was when we were first introduced to her more than 20 years ago."
If you have yet to play them, this will also give you a chance to catch up before Crystal Dynamics' next, currently unannounced Tomb Raider game that will see the studio "working to unify" the timelines of Core Design's original games and its own reboot trilogy that began in 2013.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The Tomb Raider Reboot Trilogy Is Currently Free on PC via the Epic Games Store
As 2021 and the holiday season come to a close, the Epic Games Store has one more treat up its sleeve. Until January 6, Tomb Raider: Game of the Year Edition, Rise of the Tomb Raider: 20 Year Celebration, and Shadow of the Tomb Raider: Definitive Edition will all available for free to anyone with an Epic Games account.
The Epic Games Store giving out free games is nothing new as it does so every week, but this final gift in 2021 is something special as it offers the complete Tomb Raider reboot trilogy to anyone with an Epic Games Account. No strings attached.
By looking at the current prices listed on the Epic Games Store for these games, you are looking at a savings of $90 by adding these to your collection this way.
The offer ends on January 6 at 11am, so head to the store before then if you wish to try out the highly regarded trilogy that brought Lara Croft back to modern consoles beginning in 2013.
In our Tomb Raider review, we said that it "is a superb action game that brings a new emotional dimension to one of gaming's most enduring icons, and repositions her alongside Nathan Drake at the top of gaming's action-hero heirarchy."
In our Rise of the Tomb Raider review, we said, "once again it’s Lara herself, however, who steals the show, her complex ambitions and hardened resolve showing new sides to a character who has well and truly grown from survivor to the most fascinating action hero in video games today."
In our Shadow of the Tomb Raider review, we said, "with a story that manages to satisfactorily tread the line between high-concept fun and grounded character exploration, Shadow of the Tomb Raider meaningfully wraps up the journey Lara began in 2013 and convincingly leaves her in a place resembling where she was when we were first introduced to her more than 20 years ago."
If you have yet to play them, this will also give you a chance to catch up before Crystal Dynamics' next, currently unannounced Tomb Raider game that will see the studio "working to unify" the timelines of Core Design's original games and its own reboot trilogy that began in 2013.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Valorant Game Director Joe Ziegler Leaves His Role to Start a New, Secret Project at Riot Games
Joe Ziegler, who was part of the Valorant team for eight years and served as game director, has left his role to work on a new, secret project at Riot Games.
Ziegler shared the announcement on Valorant's website, saying that, "it is with a heart full of gratitude and a deep excitement that I come to you today with news."
"After 8 years of working on VALORANT, building it from the ground up with a team of dedicated and passionate developers who’ve worked tirelessly to serve you all with the respect and admiration that you deserve, I am giving up the mantle of game director of the VALORANT tac-shooter to my good friend, Andy Ho," Ziegler said.
Ho had the position of Senior Director, Game Direction since June 2017 and Ziegler promises that this transition will keep Valorant in great hands.
"Andy is someone who I am proud to say has put many years of his own into VALORANT, and whose personal dedication to deliver to the highest standards inspires all who work with him," Ziegler said. "He has my full faith and trust that he will continue to grow and evolve VALORANT year-over-year to become even better than what I could imagine it to be.
He then gave a bit of a tease as to what he will be working on next - a new, secret project at Riot Games.
"As for me, I’ll be starting something new (*wink, secrets…) in the hopes that we can even scratch the surface of the amazing impact VALORANT has already had so far," Ziegler said.
We already know Riot Games is working on a fighting game called Project L, a League of Legends MMO, and a mysterious LoL social game called Project F. Ziegler's words could be taken as he is working on a new project, but it also could be related to one of these already announced ones.
While he may be leaving the Valorant team, he won't be far away and will always support the game he helped create.
"That said, I’ll not be far from the game and the team and they’ll always have my support," Ziegler concluded." Thank you to everyone who has supported and continues to support VALORANT, and a special shout out to all who've supported me and my work. You’ve made my time as your game director a truly joyous and memorable experience. Much <3."
For more on Valorant, which was one of Twitch's most-watched games in 2021, be sure to check out seven Valorant Champions moments we think are neat, how Sentinels imploded at Valorant champions, and Riot devs reacting to unreal Valorant kills and fails.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
