CES 2022 Schedule, Announcements, and How to Watch
CES 2022 is surprisingly on track to be an in-person event that’ll run from January 5th to the 8th. The annual tech trade show is still set to be a huge event featuring the latest TVs, automotive tech, laptops, PCs, and a plethora of other gadgets. However, with many major exhibitors like Sony, Samsung, AMD, Intel, Amazon, Google, and Microsoft all pulling out of the show, this will be once again a mostly online show. Of course, that all means it’ll be that much easier for you to keep up with CES 2022 from the comfort of your home, here’s everything you need to know about the upcoming tech conference.
When is CES 2022?
CES 2022 will take place from Wednesday, January 5th to Friday, January 7th. Originally the show was scheduled to go on until Saturday, January 8th, however, the organizers of the show cut it a day short due to the surge of COVID-19 cases.
CES 2022 Schedule
- AMD Press Conference – Tuesday, January 4th at 7am PT
- LG World Premiere – Tuesday, January 4th at 8am PT
- Nvidia Special Address – Tuesday, January 4th at 8am PT
- Hisense Press Conference – Tuesday, January 4th at 8am PT
- Intel Press Conference – Tuesday, January 4th at 10am PT
- Qualcomm Press Conference – Tuesday, January 4th at 11am PT
- Sony Press Conference – Tuesday, January 4th at 5pm PT
- TCL Press Conference – Tuesday, January 4th at 6pm PT
- Samsung Press Conference – Tuesday, January 4th at 6:30pm PT
How to watch CES 2022?
IGN will be carrying both the Intel and AMD press conference live streams so you’ll be able to watch it straight from our homepage, YouTube, Twitch, and other platforms. As for the other press conferences, you’ll be able to watch them all from the CES YouTube page.
- IGN.com (homepage)
- IGN's Twitter
- IGN's Twitch Channel
- IGN's YouTube Channel
- IGN's iOS App
- IGN's Android App
- IGN's Xbox One App
- Roku
- IGN App for Android TV
- IGN App for Amazon Fire TV
- Apple TV
- IGN1 on Samsung TV Plus
- Pluto TV
Everything Announced at CES 2022
Samsung Gaming Cloud
Samsung is making it a bit easier to play games with the plethora of cloud gaming services we have today by introducing a new Cloud Gaming Hub to its TVs. To be clear Samsung isn’t announcing its own cloud gaming service, but rather a repository for users to easily access Nvidia's GeForce Now, Google Stadia, and Utomik

What to expect from CES 2022?
TVs
CES is a huge show for TVs so expect to see all the latest models from LG, Samsung, Hisense, TCL, Sony, and more. Last year saw the introduction of Mini LED TVs and brighter OLED panels and we expect to see these technologies trickle down to even more models.
Computing
Intel, AMD, and Nvidia are all expected to make big announcements at CES 2022. Intel has released its 12th Generation desktop processors and we expect the company will follow up with an introduction of its mobile CPUs. AMD also has traditionally announced its latest generation of laptop processors at CES 2022 and we fully expect it will continue this pattern. There are plenty of rumors swirling about that Nvidia will introduce a new high-end graphics card in the RTX 3090 Ti.
Of course, beyond all the core chip makers, CES is commonly a laptop show, so expect plenty of new models from Asus, Samsung, LG, MSI, HP, Lenovo, and Acer. Many of these laptops will also likely come running with the latest Intel and AMD mobile processors.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.
Samsung’s Gaming Hub Brings Cloud Gaming to its Smart TVs – CES 2022
After announcing it last October during its SDC21 keynote presentation, Samsung has finally announced its new cloud gaming platform for TVs.
As part of its CES 2022 announcements, Samsung's Gaming Hub is a new platform service aimed at the ability to play video games on your TV without a game console or gaming PC. Samsung confirmed that Nvidia's GeForce Now, Google Stadia, and Utomik will serve as launch partners for the Gaming Hub, with all three services powered by Tizen, Samsung's Linux-based mobile operating system with more services expected to arrive in the future.
The announcement of the Samsung Gaming Hub serves as some competition to Microsoft, which announced last year that its Xbox division is moving beyond consoles to bring the Xbox ecosystem and experience onto smart TVs and streaming sticks. While Samsung has not named Xbox as a partner for the Gaming Hub, it will be interesting to see if both parties will partner on Samsung's new gaming endeavor.
Samsung Gaming Hub is slated to release later this year on select 2022 smart TVs made by the tech giant.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Samsung’s Gaming Hub Brings Cloud Gaming to its Smart TVs – CES 2022
After announcing it last October during its SDC21 keynote presentation, Samsung has finally announced its new cloud gaming platform for TVs.
As part of its CES 2022 announcements, Samsung's Gaming Hub is a new platform service aimed at the ability to play video games on your TV without a game console or gaming PC. Samsung confirmed that Nvidia's GeForce Now, Google Stadia, and Utomik will serve as launch partners for the Gaming Hub, with all three services powered by Tizen, Samsung's Linux-based mobile operating system with more services expected to arrive in the future.
The announcement of the Samsung Gaming Hub serves as some competition to Microsoft, which announced last year that its Xbox division is moving beyond consoles to bring the Xbox ecosystem and experience onto smart TVs and streaming sticks. While Samsung has not named Xbox as a partner for the Gaming Hub, it will be interesting to see if both parties will partner on Samsung's new gaming endeavor.
Samsung Gaming Hub is slated to release later this year on select 2022 smart TV made by the tech giant.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Spider-Man: No Way Home Continues Its Reign Atop the Weekend Domestic Box Office
Spider-Man: No Way Home's reign atop the domestic box office has been extended to three weeks following the latest MCU film earning another $52.7 million over the last weekend of 2021.
As reported by Variety, this brings Spider-Man: No Way Home's domestic total to $609 million and places it in 10th place on the list of the highest-grossing domestic films of all time. While it has just passed Incredibles 2's $608 million, it will now work its way to swing past Star Wars: The Last Jedi's $620 million and The Avengers' $623 million.
International sales continue to soar as well, and No Way Home's overseas tally is now at $759 million. All of these ticket sales have brought its total global earnings to $1.37 billion, a number that is enough to pass Black Panther's $1.34 billion and secure the 12th biggest box office sales in history.
Sing 2 continued to impress and placed second for the second weekend in a row with ticket sales of $19.6 million. Perhaps most impressively for the film starring Matthew McConaughey, Reese Witherspoon, Scarlett Johansson, and more, it only saw a 12% drop week-over-week. Sing 2's global total is now at $89.6 million.
While this is an impressive number during the COVID-19 pandemic, Sing 2's performance is well behind the original's $270 million domestic box office run and $634 million global run.
The King's Man took third place with $4.5 million, American Underdog placed fourth with $4.07 million, and The Matrix Resurrections rounded out the top five with $3.8 million. The Matrix Resurrections saw an unfortunate drop week-over-week of 64%.
As it stands, The Matrix Resurrections is the last film from WB to release day-and-date on HBO Max and in theaters. In 2022, WB will hope to improve its box office performance with such films as The Batman, The Flash, Don't Worry, Darling, and more.
For more, check out the biggest upcoming movies set to release in 2022, how Spider-Man: No Way Home was shaped by its biggest surprises, and which Spider-Man IGN's audience picked as the best of all time.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Spider-Man: No Way Home Continues Its Reign Atop the Weekend Domestic Box Office
Spider-Man: No Way Home's reign atop the domestic box office has been extended to three weeks following the latest MCU film earning another $52.7 million over the last weekend of 2021.
As reported by Variety, this brings Spider-Man: No Way Home's domestic total to $609 million and places it in 10th place on the list of the highest-grossing domestic films of all time. While it has just passed Incredibles 2's $608 million, it will now work its way to swing past Star Wars: The Last Jedi's $620 million and The Avengers' $623 million.
International sales continue to soar as well, and No Way Home's overseas tally is now at $759 million. All of these ticket sales have brought its total global earnings to $1.37 billion, a number that is enough to pass Black Panther's $1.34 billion and secure the 12th biggest box office sales in history.
Sing 2 continued to impress and placed second for the second weekend in a row with ticket sales of $19.6 million. Perhaps most impressively for the film starring Matthew McConaughey, Reese Witherspoon, Scarlett Johansson, and more, it only saw a 12% drop week-over-week. Sing 2's global total is now at $89.6 million.
While this is an impressive number during the COVID-19 pandemic, Sing 2's performance is well behind the original's $270 million domestic box office run and $634 million global run.
The King's Man took third place with $4.5 million, American Underdog placed fourth with $4.07 million, and The Matrix Resurrections rounded out the top five with $3.8 million. The Matrix Resurrections saw an unfortunate drop week-over-week of 64%.
As it stands, The Matrix Resurrections is the last film from WB to release day-and-date on HBO Max and in theaters. In 2022, WB will hope to improve its box office performance with such films as The Batman, The Flash, Don't Worry, Darling, and more.
For more, check out the biggest upcoming movies set to release in 2022, how Spider-Man: No Way Home was shaped by its biggest surprises, and which Spider-Man IGN's audience picked as the best of all time.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
NASA Probe ‘Touches the Sun’, Realizing a 63-Year Ambition
NASA’s Parker Solar Probe has “touched” the sun – about 8.1 million miles from its surface. In April, the probe crossed into the corona, the sun’s upper atmosphere, according to an announcement from the agency.
“This is a dream come true,” said Nour Raouafi, the Parker project scientist at the Johns Hopkins Applied Physics Laboratory, in a video released by the NASA Goddard Space Flight Center. “One of the major goals for the Parker Solar Probe mission is to fly through the solar corona and we are doing that now.”
NASA has wanted to send a probe to the sun since 1958, and after decades of study and delays, the Parker Solar Probe launched in 2018. The probe travels on a spiral trajectory, slowly looping closer to the sun. Readings from the April solar flyby confirmed to scientists that the probe had become the first known spacecraft in history to fly through the corona.
“Flying so close to the Sun, Parker Solar Probe now senses conditions in the magnetically dominated layer of the solar atmosphere – the corona – that we never could before,” said Raouafi in a statement. “We see evidence of being in the corona in magnetic field data, solar wind data, and visually in images. We can actually see the spacecraft flying through coronal structures that can be observed during a total solar eclipse.”
Along its journey, the probe is gathering various data about the corona and solar wind. So far, the probe has discovered switchbacks, zig-zag formations in solar wind, and determined where they form. It’s also shown that the Alfvén critical surface, the boundary where the solar atmosphere ends and solar winds begin, is wrinkly rather than smooth. Discoveries from the probe will help scientists better understand and predict extreme space weather, which can impact telecommunications on Earth and damage satellites.
“I’m excited to see what Parker finds as it repeatedly passes through the corona in the years to come,” said Nicola Fox, division director for the Heliophysics Division at NASA Headquarters. “The opportunity for new discoveries is boundless.”
For more about NASA’s probe missions, read our article about radio signals from Venus’ atmosphere or check out images from a flyby of Jupiter.
Main image credit: NASA's Goddard Space Flight Center/Mary P. Hrybyk-Keith
Kait Sanchez is a freelance writer for IGN. Find them on Twitter @crisp_red.
NASA Probe ‘Touches the Sun’, Realizing a 63-Year Ambition
NASA’s Parker Solar Probe has “touched” the sun – about 8.1 million miles from its surface. In April, the probe crossed into the corona, the sun’s upper atmosphere, according to an announcement from the agency.
“This is a dream come true,” said Nour Raouafi, the Parker project scientist at the Johns Hopkins Applied Physics Laboratory, in a video released by the NASA Goddard Space Flight Center. “One of the major goals for the Parker Solar Probe mission is to fly through the solar corona and we are doing that now.”
NASA has wanted to send a probe to the sun since 1958, and after decades of study and delays, the Parker Solar Probe launched in 2018. The probe travels on a spiral trajectory, slowly looping closer to the sun. Readings from the April solar flyby confirmed to scientists that the probe had become the first known spacecraft in history to fly through the corona.
“Flying so close to the Sun, Parker Solar Probe now senses conditions in the magnetically dominated layer of the solar atmosphere – the corona – that we never could before,” said Raouafi in a statement. “We see evidence of being in the corona in magnetic field data, solar wind data, and visually in images. We can actually see the spacecraft flying through coronal structures that can be observed during a total solar eclipse.”
Along its journey, the probe is gathering various data about the corona and solar wind. So far, the probe has discovered switchbacks, zig-zag formations in solar wind, and determined where they form. It’s also shown that the Alfvén critical surface, the boundary where the solar atmosphere ends and solar winds begin, is wrinkly rather than smooth. Discoveries from the probe will help scientists better understand and predict extreme space weather, which can impact telecommunications on Earth and damage satellites.
“I’m excited to see what Parker finds as it repeatedly passes through the corona in the years to come,” said Nicola Fox, division director for the Heliophysics Division at NASA Headquarters. “The opportunity for new discoveries is boundless.”
For more about NASA’s probe missions, read our article about radio signals from Venus’ atmosphere or check out images from a flyby of Jupiter.
Main image credit: NASA's Goddard Space Flight Center/Mary P. Hrybyk-Keith
Kait Sanchez is a freelance writer for IGN. Find them on Twitter @crisp_red.
Opal C1 is a $300 Compact Webcam with DSLR-Like Camera Quality
If you're looking to upgrade your camera quality for video calls or streams, but don't want to invest (or justify investing) in a DLSR camera, Opal’s new webcam might be what you are looking for.
The Opal C1 is a $300 desktop webcam to give you better video quality, whether you want to use it for your work meetings, Zoom parties, or as a camera to stream on Twitch. The C1 features an f1.8 aperture lens, which Opal says will bring more than twice the light of other webcams on the market. The C1 also includes a 4K Sony image sensor which is being marketed as bringing five times the resolution of other webcams on the market and supposedly provides “the brightest brights” and “darker blacks.”
The Opal C1 also includes MicMesh, which is a collection of mics that use machine learning to perform tasks such as intelligent noise cancellation, which should filter out noises such as typing on your keyboard or your dog barking in the background.
The Opal C1 also includes software support called Opalsoft, which is currently in beta. The software allows you to toggle manual brightness, filters, and more features. Opal’s website notes that Opalsoft is free for early adopters. Down the road, Opal wants to update the software with new features such as “Studio Sound,” which it hopes will allow the mics on the webcam to produce sound rivaling something from a professional podcast mic (without having actually to buy one).
There are a few caveats to the Opal C1, however. The C1 only supports Mac computers at the moment, but Opal says that Windows support later in 2022. Additionally, you can only buy the C1 via invite right now. Even then, $300 might be steep for those looking for a high-end webcam compared to competitors with similar and lower price points, such as the Dell UltraSharp 4K or the Logitech StreamCam.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster
Opal C1 is a $300 Compact Webcam with DSLR-Like Camera Quality
If you're looking to upgrade your camera quality for video calls or streams, but don't want to invest (or justify investing) in a DLSR camera, Opal’s new webcam might be what you are looking for.
The Opal C1 is a $300 desktop webcam to give you better video quality, whether you want to use it for your work meetings, Zoom parties, or as a camera to stream on Twitch. The C1 features an f1.8 aperture lens, which Opal says will bring more than twice the light of other webcams on the market. The C1 also includes a 4K Sony image sensor which is being marketed as bringing five times the resolution of other webcams on the market and supposedly provides “the brightest brights” and “darker blacks.”
The Opal C1 also includes MicMesh, which is a collection of mics that use machine learning to perform tasks such as intelligent noise cancellation, which should filter out noises such as typing on your keyboard or your dog barking in the background.
The Opal C1 also includes software support called Opalsoft, which is currently in beta. The software allows you to toggle manual brightness, filters, and more features. Opal’s website notes that Opalsoft is free for early adopters. Down the road, Opal wants to update the software with new features such as “Studio Sound,” which it hopes will allow the mics on the webcam to produce sound rivaling something from a professional podcast mic (without having actually to buy one).
There are a few caveats to the Opal C1, however. The C1 only supports Mac computers at the moment, but Opal says that Windows support later in 2022. Additionally, you can only buy the C1 via invite right now. Even then, $300 might be steep for those looking for a high-end webcam compared to competitors with similar and lower price points, such as the Dell UltraSharp 4K or the Logitech StreamCam.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster
The Page Boy Would Have Brought Messaging, an Early Form of Nintendo Directs, and More to Game Boy Color
A cancelled Game Boy Color add-on called the Page Boy has been uncovered and, had it been released, it would have brought with it messaging, web browsing, and even an early form of Nintendo Directs to Nintendo's beloved handheld.
Video game historian Liam Robertson shared the details of this lost Game Boy Color add-on in a new Game History Secrets video on DidYouKnowGaming? and revealed the story of how it came to be and, ultimately, how it ended up being shelved in 2002.
Following his work on another lost, unreleased Game Boy add-on known as the WorkBoy - which would have brought PDA-like functions like an address book, calculator, appointment book, and more to Nintendo's handheld - Source Research and Development's Eddie Gill began looking towards a new idea.
Gill still believed in many of the features that would have been present in the WorkBoy, and he began to work towards building a "spiritual continuation of the WorkBoy, with new ideas of its own" for the Game Boy Color.
Work began in earnest in 1997 and Gill would bring in his brother, Christopher Gill, to help with the technical side of things.
Gill's dream for the Page Boy was that it would allow for Game Boy Color owners to view the internet, get news updates, and communicate with each other over long distances by sending messages, photos, and e-mails.
The communication would work using radio waves that would use the same frequency used by most two-way pagers at the time. This technical aspect would lead to the name Page Boy and then the formation of a company called Wizard.
Early on, Gill knew he needed Nintendo's full support to make this dream become a reality, and he turned his focus to that mission. While Gill had no "formal in-roads" with Nintendo at the time, he was still in contact with ex-Nintendo executive Frank Ballouz as they had worked on the WorkBoy together.
Ballouz came through and was able to get Wizard a meeting with the "higher-ups" at Nintendo of America in 1999, including NOA president Minoru Arakawa, chairman Howard Lincoln, and engineering head Wayne Alan Shirk.
Gill then presented his pitch for the Page Boy, which included a technical breakdown of how it would work and concept art images of both hardware and software. Wizard had also commissioned physical models of the device to show off what it would look like when connected to the Game Boy Color.
Robertson was able to get a hold of this visual presentation and it shows that the software was heavily themed around Mario and even had "Wizard's own take on the music from the Mario games and even some voice acting."
One of Mario's appearances would be in the "Ask Mario" function that would have worked like a search engine users could use to look up "various queries, such as items for sale." Mario would have spoken to the users throughout the experience, and he would even whistle the iconic theme song of Super Mario Bros. as pages were loading.
Another suggested use of the Page Boy would be letting Game Boy Color owners read the latest issues of Nintendo Power on their device. Even more ambitiously, it had dreams of building a "Game Boy 'Live TV'" function that would allow the Page Boy to receive a "live broadcast from Nintendo that would display exclusive information on upcoming products in real time."
Yes, Gill and Wizard were attempting to bring Nintendo Directs to the world over a decade before they were officially introduced, and they would potentially have a segment where player-submitted high scores were displayed.
Alongside game previews and reviews, the Page Boy would also give users access to world news, sports scores, and weather. The weather feature, in particular, was in similar fashion to what was found on Wii's Weather Channel.
As for the messaging, users would have been able to type out a message on their Game Boy Color and choose "pre-installed animations, music, and themes to bring them to life." Additionally, the device would have connected with existing Game Boy accessories like the Game Boy Camera to let users send photos to one another or allow for the Game Boy Printer to print out user's messages.
There was even a plan to implement a phone system that would let users send e-mails. This would have been the only paid extra for Page Boy owners, and it would have required users to call a number and draft an e-mail with the help of an operator.
They would be able to choose a style, dictate a message, and then give the operator the recipient's Page Boy address to send it.
Nintendo's response to this presentation was "one of immediate fascination." Arakawa believed it had the chance to become a commercial success and greenlit an internal investigation at Nintendo that would look at how they could get it to market.
Nintendo then agreed to work with Wizard to work on this project - which would be codenamed Cheetah - and, after Gill signed on as a design consultant for Nintendo in 1999, the "Page Boy was being looked at as an internally made first-party add-on for the Game Boy line of systems."
As development continued, Nintendo was exploring the idea of having the Page Boy unlock exclusive items in games, not unlike what Nintendo's amiibo do now. It also brought in some of the features from the WorkBoy like the Clock display and there would have been a Belt Clip and vibration function for those that wanted to wear it like a cell phone/pager.
While Nintendo loved the idea of the Page Boy, it really wanted it to have a global appeal. This would end up being its undoing, as that "potential wasn't as strong as had been originally believed."
Due to the lack of cost-effective duplex wireless data networks covering Japan and Europe, the Page Boy would have to be limited to the North American market. This led to it being "deemed by Nintendo's management, back at its Japanese headquarters, that this would have gone against the core appeal of the device."
"Nintendo wanted it to be universally available and functional around the world. This, they believed, was key to its success," Robertson said.
After Nintendo came to this conclusion, it made the decision to shelve the Page Boy for good in 2002.
While the Page Boy never made it to the finish line, many of the ideas explored for it were used in future Nintendo products and marketing campaigns.
No actual Page Boy prototypes were ever made and, besides Nintendo possibly retaining some of those physical models that were shared during the initial pitch, the only record of this device that was ahead of its time are these stories and presentations that are thankfully being preserved by those like Liam Robertson.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
