Fallout TV Series Begins Production in 2022, Westworld Co-Creator to Direct Pilot
After a year of silence, Amazon is opening the vault on some details for the upcoming Fallout TV series. In a new report, we've learned that the series based on the post-apocalyptic RPG is set to begin production later this year.
Deadline reported the production time and revealed Jonathan Nolan is set to direct the series premiere. Nolan is the co-creator of HBO's Westworld, which shares some similar dystopian themes with the world of Fallout.
Additionally, Captain Marvel Writer Geneva Robertson-Dworet and Portlandia and Silicon Valley's Graham Wagner will serve as the series showrunners. There is still no word on the cast or the plot for the Fallout show.
The Fallout TV series was first announced in 2020, with Nolan and Joy attached to the project. We also know that Fallout developers Bethesda Game Studios will be involved with the show, and series director Todd Howard is on board as an executive producer.
Fallout is an RPG video game franchise that takes place in the aftermath of a nuclear war. The franchise started as an isometric RPG series, but Bethesda transformed it into a first-person RPG juggernaut after acquiring the IP in 2007.
Fallout's unique take on Americana and Bethesda's bold first-person interpretation of the series has made it one of the most popular and beloved western RPG franchises.
For more on the Fallout TV show, check out our picks of the best Fallout stories for Amazon's new show.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
New Battlestar Galactica Movie Will Be In a ‘Shared Universe’ With Peacock TV Series
The upcoming Battlestar Galactica movie from X-Men veteran Simon Kinberg is still lightyears away, but we now know the film will take place in the same universe as the Battlestar Galactica reboot coming to Peacock.
Speaking to Collider, Kinberg said he is in "constant communication" with Sam Esmail, the executive producer of the Peacock series. "In terms of the situation with Sam and the show, I can't say too much about it other than there is synergy between the two enterprises and constant communication between us," Kinberg said.
"We've become close and been having a really good time together and there will be, for lack of a better phrase and it's an overused phrase, a shared universe."
This indirectly confirms that the movie will also be a part of the universe that Ron Moore's Battlestar Galactica series takes place in because we previously learned that the Peacock series would tell a new story in that same universe. Unless plans have changed, it seems both projects will continue the mythos of the beloved 2004 show.
The Peacock series doesn't yet have a release date. The last we heard, Michael Lesslie is on board to write and executive produce the series. Lesslie was the showrunner for AMC's The Little Drummer Girl, and writer for the Assassin's Creed movie.
As for the movie's progress, Kinberg says it's still a long way away, adding that they are hoping to find a director for the project this year.
"It's a megillah, humongous film and the prep will be a very long prep period so I would imagine even if we attached a director today it would take six, nine months to prep this movie properly," Kinberg said. "So at the earliest, we'd be shooting at the end of this year. We'd probably be shooting at the beginning of next year."
It's been a long road for the Battlestar Galactica film reboot, with rumblings of its production going back to 2009, when Moore's series ended. In 2020, we learned Kinberg would write and produce the film. Kinberg has been part of the X-Men film series since 2006.
And, speaking of Kinberg, the filmmaker recently commented on the future of the X-Men coming to the MCU, saying Marvel producer Kevin Feige, "knows what he's doing with the MCU."
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
New Battlestar Galactica Movie Will Be In a ‘Shared Universe’ With Peacock TV Series
The upcoming Battlestar Galactica movie from X-Men veteran Simon Kinberg is still lightyears away, but we now know the film will take place in the same universe as the Battlestar Galactica reboot coming to Peacock.
Speaking to Collider, Kinberg said he is in "constant communication" with Sam Esmail, the executive producer of the Peacock series. "In terms of the situation with Sam and the show, I can't say too much about it other than there is synergy between the two enterprises and constant communication between us," Kinberg said.
"We've become close and been having a really good time together and there will be, for lack of a better phrase and it's an overused phrase, a shared universe."
This indirectly confirms that the movie will also be a part of the universe that Ron Moore's Battlestar Galactica series takes place in because we previously learned that the Peacock series would tell a new story in that same universe. Unless plans have changed, it seems both projects will continue the mythos of the beloved 2004 show.
The Peacock series doesn't yet have a release date. The last we heard, Michael Lesslie is on board to write and executive produce the series. Lesslie was the showrunner for AMC's The Little Drummer Girl, and writer for the Assassin's Creed movie.
As for the movie's progress, Kinberg says it's still a long way away, adding that they are hoping to find a director for the project this year.
"It's a megillah, humongous film and the prep will be a very long prep period so I would imagine even if we attached a director today it would take six, nine months to prep this movie properly," Kinberg said. "So at the earliest, we'd be shooting at the end of this year. We'd probably be shooting at the beginning of next year."
It's been a long road for the Battlestar Galactica film reboot, with rumblings of its production going back to 2009, when Moore's series ended. In 2020, we learned Kinberg would write and produce the film. Kinberg has been part of the X-Men film series since 2006.
And, speaking of Kinberg, the filmmaker recently commented on the future of the X-Men coming to the MCU, saying Marvel producer Kevin Feige, "knows what he's doing with the MCU."
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Star Trek: Picard Forced To Pause Production After More Than 50 Test Positive For COVID-19
Star Trek: Picard has been forced to shut down production following a COVD-19 outbreak that has seen more than 50 crew members test positive for the virus.
As first reported by The Hollywood Reporter, production is said to have been on pause since Monday. The show reportedly hopes to resume filming early next week.
COVID-19 has been wreaking havoc across Hollywood since fear appearing in early 2020. Vaccines and other measures raised hopes that the entertainment business could return to something resembling business as usual in 2022, but the emergence of the highly-contagious Omicron variant has forced productions to reevaluate.
The pandemic has forced further delays and other problems, with John Wick 4 among the movies to get pushed all the way into 2023 despite filming already being completed.
Star Trek: Picard last aired in early 2020, with Season 2 set to premiere on Paramount+ in Febuary. Star Trek: Picard is currently filming Season 3, which is expected to release in 2023.
Star Trek: Picard follows the adventures of Jean-Luc Picard as he comes out of retirement to solve new mysteries and battle forces threatening the Federation. In his review of Star Trek: Picard, reviewer Scott Collura called Season 1 "uneven," with a "rushed climax and some head-scratching moments." However, "thematically it all ties together quite nicely."
Kat Bailey is a Senior News Editor at IGN
Star Trek: Picard Forced To Pause Production After More Than 50 Test Positive For COVID-19
Star Trek: Picard has been forced to shut down production following a COVD-19 outbreak that has seen more than 50 crew members test positive for the virus.
As first reported by The Hollywood Reporter, production is said to have been on pause since Monday. The show reportedly hopes to resume filming early next week.
COVID-19 has been wreaking havoc across Hollywood since fear appearing in early 2020. Vaccines and other measures raised hopes that the entertainment business could return to something resembling business as usual in 2022, but the emergence of the highly-contagious Omicron variant has forced productions to reevaluate.
The pandemic has forced further delays and other problems, with John Wick 4 among the movies to get pushed all the way into 2023 despite filming already being completed.
Star Trek: Picard last aired in early 2020, with Season 2 set to premiere on Paramount+ in Febuary. Star Trek: Picard is currently filming Season 3, which is expected to release in 2023.
Star Trek: Picard follows the adventures of Jean-Luc Picard as he comes out of retirement to solve new mysteries and battle forces threatening the Federation. In his review of Star Trek: Picard, reviewer Scott Collura called Season 1 "uneven," with a "rushed climax and some head-scratching moments." However, "thematically it all ties together quite nicely."
Kat Bailey is a Senior News Editor at IGN
E3 2022 Cancels In-Person Event, While Digital Show Remains Uncertain
The ESA has canceled its in-person event for E3 2022, according to a statement shared with IGN by the ESA. But, while they point to upcoming announcements, the future of the show this year and beyond remains unclear.
"Due to the ongoing health risks surrounding COVID-19 and its potential impact on the safety of exhibitors and attendees, E3 will not be held in person in 2022," reads a statement sent to IGN by the ESA. "We remain incredibly excited about the future of E3 and look forward to announcing more details soon.”
This effectively means that currently, E3 2022's very existence is uncertain. With no dates set and no physical event planned, that would theoretically leave a possibility for a digital showcase. But in a follow-up communication with IGN, the ESA added that it could not confirm at this time whether or not there would be a digital event this year instead of the physical event, as there was in 2021.
The ESA’s announcement arrives in the middle of an ongoing, deadly, global pandemic that just saw a record number of new cases in the US. When the ESA made its announcement around a physical event last year, vaccinations were still slowly ramping up, and many observers believed that in-person gaming events at a larger scale would resume in 2022. They did, briefly, with a smaller PAX West taking place in the fall and The Game Awards in December happening without incident. But the rise of new coronavirus variants and ongoing concerns about testing availability and mask mandates have made prospects dicier for the foreseeable future.
Meanwhile, E3's future has been a question mark for some time now. Its 2022 show never had firm dates set and was never on the official LACC calendar, despite past shows’ physical and digital being scheduled over a year in advance. An in-person E3 2022 had been planned officially since the opening of last year's show, per a speech from LA mayor Eric Garcetii. But its official Twitter and website have been uncharacteristically silent since then, and multiple sources with ties to E3 speaking to IGN under conditions of anonymity suggested that the ESA had given up on trying to hold a physical show much earlier, possibly as far back as fall of last year. Other industry sources suggested that while they would typically have heard about formal plans for E3 by now — digital or physical — the ESA's silence on the matter had been deafening, and they are unsure what the plan is at all, if any.
Concerns about the show go beyond just its ability to hold a 2022 showcase, too. In August of 2019, the ESA leaked the private details of over 2000 journalists, YouTubers, and analysts who had attended E3. The following month, a GameDaily.biz report shared a pitch for an overhauled plan for E3 2020 as a "fan, media, and influencer festival" focused around "experience hubs" and featuring "queuetainment," or marketing targeted toward people stuck waiting in line. Just a few months later, Geoff Keighley announced he would no longer participate in E3 for the first time in 25 years and would not run its E3 Coliseum event. The month after that, Iam8bit resigned as the creative director of E3 2020.
The efforts since haven't inspired confidence either. The E3 2021 companion app garnered widespread criticism for being both barren and riddled with bugs. The digital event itself was crowded between numerous other similar digital events that publishers put on without the help of the ESA. Many of them had gotten test drives the prior year, when there was no E3 at all, leading former Nintendo of America president Reggie Fils-Aimé to suggest back in February in 2021 that if the ESA wasn't able to put all the elements together for a successful E3, that gap would be filled some other way — perhaps by Geoff Keighley's Summer Game Fest, which Keighley just announced will return this year. Multiple others we spoke to echoed that sentiment, with many remarking on the numerous successful digital events that took place without the ESA's support both in 2020 and 2021.
It currently remains unclear whether E3 in any form will take place in 2022, and if it does, what the show will look like or when it will even be.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
E3 2022 Cancels In-Person Event, While Digital Show Remains Uncertain
The ESA has canceled its in-person event for E3 2022, according to a statement shared with IGN by the ESA. But, while they point to upcoming announcements, the future of the show this year and beyond remains unclear.
"Due to the ongoing health risks surrounding COVID-19 and its potential impact on the safety of exhibitors and attendees, E3 will not be held in person in 2022," reads a statement sent to IGN by the ESA. "We remain incredibly excited about the future of E3 and look forward to announcing more details soon.”
This effectively means that currently, E3 2022's very existence is uncertain. With no dates set and no physical event planned, that would theoretically leave a possibility for a digital showcase. But in a follow-up communication with IGN, the ESA added that it could not confirm at this time whether or not there would be a digital event this year instead of the physical event, as there was in 2021.
The ESA’s announcement arrives in the middle of an ongoing, deadly, global pandemic that just saw a record number of new cases in the US. When the ESA made its announcement around a physical event last year, vaccinations were still slowly ramping up, and many observers believed that in-person gaming events at a larger scale would resume in 2022. They did, briefly, with a smaller PAX West taking place in the fall and The Game Awards in December happening without incident. But the rise of new coronavirus variants and ongoing concerns about testing availability and mask mandates have made prospects dicier for the foreseeable future.
Meanwhile, E3's future has been a question mark for some time now. Its 2022 show never had firm dates set and was never on the official LACC calendar, despite past shows’ physical and digital being scheduled over a year in advance. An in-person E3 2022 had been planned officially since the opening of last year's show, per a speech from LA mayor Eric Garcetii. But its official Twitter and website have been uncharacteristically silent since then, and multiple sources with ties to E3 speaking to IGN under conditions of anonymity suggested that the ESA had given up on trying to hold a physical show much earlier, possibly as far back as fall of last year. Other industry sources suggested that while they would typically have heard about formal plans for E3 by now — digital or physical — the ESA's silence on the matter had been deafening, and they are unsure what the plan is at all, if any.
Concerns about the show go beyond just its ability to hold a 2022 showcase, too. In August of 2019, the ESA leaked the private details of over 2000 journalists, YouTubers, and analysts who had attended E3. The following month, a GameDaily.biz report shared a pitch for an overhauled plan for E3 2020 as a "fan, media, and influencer festival" focused around "experience hubs" and featuring "queuetainment," or marketing targeted toward people stuck waiting in line. Just a few months later, Geoff Keighley announced he would no longer participate in E3 for the first time in 25 years and would not run its E3 Coliseum event. The month after that, Iam8bit resigned as the creative director of E3 2020.
The efforts since haven't inspired confidence either. The E3 2021 companion app garnered widespread criticism for being both barren and riddled with bugs. The digital event itself was crowded between numerous other similar digital events that publishers put on without the help of the ESA. Many of them had gotten test drives the prior year, when there was no E3 at all, leading former Nintendo of America president Reggie Fils-Aimé to suggest back in February in 2021 that if the ESA wasn't able to put all the elements together for a successful E3, that gap would be filled some other way — perhaps by Geoff Keighley's Summer Game Fest, which Keighley just announced will return this year. Multiple others we spoke to echoed that sentiment, with many remarking on the numerous successful digital events that took place without the ESA's support both in 2020 and 2021.
It currently remains unclear whether E3 in any form will take place in 2022, and if it does, what the show will look like or when it will even be.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Genshin Impact 2.4 Update Removes Cross-Save Support for Battle Pass Rewards on PlayStation
According to users following Genshin Impact's new 2.4 update, players can no longer claim Battle Pass rewards on other platforms if the pass was originally bought on PlayStation.
Genshin Impact supports cross-save between PlayStation and PC, and before this update, the cross-save feature included Battle Pass rewards. So players on PC and mobile could redeem Battle Pass rewards even if their accounts were created on PlayStation.
Now, however, those players will need to redeem those rewards through PlayStation Network. When trying to claim Battle Pass rewards, players will be met with a message that says "Unable to collect using the current platform. Please use the platform on which you made the purchase."
Cross-save PlayStation players got screw by miHoYo... pic.twitter.com/jsw1lHypYc
— Genshin Impact Guides (@WorldOfTeyvat) January 5, 2022
A Genshin Impact guides Twitter account @WorldofTeyvat provided a video going through the game's Battle Pass and the process of claiming rewards. The user used to play Genshin Impact on PlayStation, and when the game's cross-save feature launched, they migrated their account over to PC.
Fanbyte's Imran Khan pointed out that this feature here is effectively useless, as Sony has already received its cut of the player's money when they purchase the Battle Pass through the PlayStation Network Store. This new update only adds more hoops that players need to go through for just simply trying to redeem their rewards.
Khan also mentioned that redeeming rewards between PC and mobile still works fine, so this situation is a Sony issue.
PlayStation has had an interesting track record with cross-play during the PS4 generation. Being the market leader, Sony struck down any idea of cross-play with other platforms so that its userbase would continue playing within the PlayStation ecosystem for as long as possible. However, it wasn't until the cultural behemoth that was Fortnite that Sony had to relax its cross-play and cross-save policies.
Genshin Impact has a fervent fanbase as well, so time will tell whether Sony or developer MiHoYo addresses this. Genshin Impact's latest update brings two new characters in Shenhe and Yunjin, as well as the new Enkanomiya map.
IGN has reached out to MiHoYo for comment.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
Genshin Impact 2.4 Update Removes Cross-Save Support for Battle Pass Rewards on PlayStation
According to users following Genshin Impact's new 2.4 update, players can no longer claim Battle Pass rewards on other platforms if the pass was originally bought on PlayStation.
Genshin Impact supports cross-save between PlayStation and PC, and before this update, the cross-save feature included Battle Pass rewards. So players on PC and mobile could redeem Battle Pass rewards even if their accounts were created on PlayStation.
Now, however, those players will need to redeem those rewards through PlayStation Network. When trying to claim Battle Pass rewards, players will be met with a message that says "Unable to collect using the current platform. Please use the platform on which you made the purchase."
Cross-save PlayStation players got screw by miHoYo... pic.twitter.com/jsw1lHypYc
— Genshin Impact Guides (@WorldOfTeyvat) January 5, 2022
A Genshin Impact guides Twitter account @WorldofTeyvat provided a video going through the game's Battle Pass and the process of claiming rewards. The user used to play Genshin Impact on PlayStation, and when the game's cross-save feature launched, they migrated their account over to PC.
Fanbyte's Imran Khan pointed out that this feature here is effectively useless, as Sony has already received its cut of the player's money when they purchase the Battle Pass through the PlayStation Network Store. This new update only adds more hoops that players need to go through for just simply trying to redeem their rewards.
Khan also mentioned that redeeming rewards between PC and mobile still works fine, so this situation is a Sony issue.
PlayStation has had an interesting track record with cross-play during the PS4 generation. Being the market leader, Sony struck down any idea of cross-play with other platforms so that its userbase would continue playing within the PlayStation ecosystem for as long as possible. However, it wasn't until the cultural behemoth that was Fortnite that Sony had to relax its cross-play and cross-save policies.
Genshin Impact has a fervent fanbase as well, so time will tell whether Sony or developer MiHoYo addresses this. Genshin Impact's latest update brings two new characters in Shenhe and Yunjin, as well as the new Enkanomiya map.
IGN has reached out to MiHoYo for comment.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
Dead By Daylight Removes Leatherface Mask After It’s Used For In-Game Harassment
Dead By Daylight developer Behaviour Interactive has announced it will remove a set of cosmetics for its "Cannibal" character (inspired by 1974's Texas Chainsaw Massacre's Leatherface) after Black players complained they were being used for racist harassment.
The cosmetics which were introduced several years ago, include a set of unlockable skins for the Cannibal that changes the "face" of his victim that he wears on his head, much like Leatherface's signature calling card. The skins reference the original four survivor characters that players could choose from, one of whom was a Black woman named Claudette.
Black Dead By Daylight players flagged that enemy players would frequently target them for harassment while wearing the Claudette Cannibal skin.
"Members of the community have shared their experiences with people targeting and harassing them while using some of these masks," Behaviour Interactive said in a blog post. "These reports were disheartening to hear, and we absolutely condemn this behaviour. We are not comfortable having these masks in the game when they are used as a tool to spread hate."
Behaviour Interactive will compensate players who unlocked the skins with 6,000 Iridescent Shards, the in-game currency used to unlock cosmetics.
Black players also brought up how Leatherface players wearing the skin of a dead Black person was uncomfortably close to the act of wearing blackface. Blackface refers to the act of a non-Black person wearing makeup to imitate a Black person. The act has historical roots in minstrel shows from the 1830s and throughout the mid-20th Century. In modern times, several politicians and public figures have come under fire for wearing blackface makeup in older pictures.
SistaKaren, a Dead By Daylight partner creator, compiled anecdotes from numerous Black content creators being harassed with the Claudette Cannibal skin.
One content creator by the name of MiladyConfetti described being harassed by someone who sent 500 bots to her channel to spam the N-word in her chat. MiladyConfetti says she was then given the runaround after submitting a support ticket, with neither Behaviour Interactive, Steam, or Twitch taking responsibility for the harassment.
"I understand the reporting system. I had to run into this person four more times in the game, and he knew who I was, and he did the same f****** thing over and over again," MiladyConfetti says in the video, visibly shaken. "I had to experience that. Why did it take four more times for me to run into this person before anything was done?"
MiladyConfetti and other Black streamers later began advocating for the removal of the skins, but the decision only came years after the start of their public campaign.
“I feel good that [Claudette Leatherface] is removed,” MiladyConfetti told The Verge. “It was long overdue, especially because this conversation started years ago.”
Eric Bourdages, an artist at Behaviour Interactive, praised the decision to remove the cosmetics.
"As the artist who made the bubba masks, I'm glad they are being removed," Bourdages said. "As cool as it would have been to have an easter egg for all survivors. The reality of it is there were many players using them in harmful ways. Gamers, no matter the game please treat others with respect."
Joseph Knoop is a writer/producer for IGN.
