Starfield Collector’s Edition Watch Possibly Leaked
A Starfield-themed watch has seemingly leaked online, and some fans think it might be set to arrive as part of the game's Collector's Edition at launch - or could even appear in the game itself.
The watch itself was actually spotted for the first time in a behind-the-scenes trailer last year (you can see it at 1:33 mark here), but new images have been posted on the Starfield subreddit by user SquiddyVonn, who found the images alongside a draft user manual by manufacturer The Wand Company.
Like many smartwatches, the timepiece appears to come with a number of added features beyond simply telling time. In addition to sporting various designs, images of the device suggest that wearers will be able to use it for a number of purposes such as checking your location's current temperature, humidity, and local times for sunrise and sunset.
The manual linked to the post seemingly offers further insight into the watch's origins. As shared on Reddit, the manual states that the device is being manufactured by the UK-based prop and replica design agency, The Wand Company. The company has worked on a number of other notable projects including various premium display-grade Poké Ball replicas, a gesture-based remote control wand, and the collectible Pip-Boy that was released alongside certain editions of Fallout 4.
A number of comments on the Reddit post have suggested that the watch may come as part of Starfield's Collectors Edition, but this is yet to be confirmed by Bethesda.
In a follow-up video made by SquiddyVonn on YouTube, the user also suggests that the watch could be used as part of Starfield's UI - noting that its display box appears briefly in that first trailer reveal. In effect, like the Pip-Boy is a part of the Fallout games' menu system, the watch could function similarly in Starfield.
Whether or not the watch will be released as part of the game's collectors edition remains to be seen. However, with its real-world versatility and impressive design, it would almost certainly go down as a popular piece of memorabilia with fans upon its release.
As for Starfield itself, the game is due out November 11 on PC, Xbox One, and Xbox Series X|S. The game is not set to feature on PlayStation consoles following Microsoft's purchase of Bethesda last year. For more on Starfield, make sure to check out this piece taking a behind-the-scenes look at the upcoming game.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Someone Built a Whole New Doom Game in Minecraft and It Looks Wild
While we may have now entered 2022, that doesn't mean that fans will stop going to extreme lengths to ensure that you can play Doom on pretty much anything you'd like. Doomed: Demons of the Nether is the most recent fan-made project to successfully translate the franchise – this time by way of a Minecraft map that looks absolutely wild.
The map itself was created by modder Sibogy and even has its own trailer (which you can watch below). According to a post made by the fan-developer on Reddit, the adventure map took two years to create, uses data packs, command blocks, and a custom resource pack, and will be completely free for anyone to download.
While the game is based on the recent Doom games by id Software, it isn't an exact copy. Speaking to PC Gamer about the creation, Sibogy explained, "I didn't want to make a 1:1 copy because you might as well play Doom at that point. If something seemed fun I looked to implement it."
The adventure map itself contains four different levels that players can work through, comprising Mars, The Foundry, The UAC Facility, and The Nether while also including a number of cutscenes, boss fights, and more. The map pack is currently available for download through Sibogy's website. While the download itself isn't particularly tricky, the page does also feature a set of installation instructions in order to get you up and gunning as quickly as possible.
The fan-made take on the franchise follows on from a number of other attempts from the Doom community to spread the game's universe as far and wide as possible. Only a few months ago, IGN reported on another Doom project that allowed players to step into the shoes of the series' iconic Doom Marine all through the medium of Twitter. The creation of a Tweet2Doom bot on the social media platform allowed players to reply in tweet-form using various command prompts in order to progress through the game in an almost turn-based fashion.
For more from Doom, make sure to check out this piece from December that details how rats are being taught to run around various Doom maps as part of a VR experiment.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Book of Boba Fett: Temuera Morrison On Making the ‘Claustrophobic’ And ‘Painful’ Sarlacc Pit Scene
Ever since Han Solo sent Boba Fett tumbling into the belly of Sarlacc in Return of the Jedi, Star Wars fans have puzzled over whether the infamous bounty survived his time in the belly of the beast.
The Mandalorian confirmed that, yes, Boba Fett is indeed alive, and its follow-up provides more details on how he escaped. In episode 1, we see Fett trapped in the Sarlacc's stomach, where he makes canny use of a Stormtrooper's respirator and his flamethrower to escape.
Talking about making the scene, actor Temuera Morrison described it as "claustrophobic."
"I remember the slime, and I remember not breathing too good in there, and they had all these people moving these things around me... It was very painful, actually," Morrison said.
In the following scene, Fett bursts forth from the sand — a moment apparently predicted by Patton Oswalt in a memorable Parks and Recreation scene. It's intended to reflect Boba Fett's rebirth, Morrison says, as the bounty hunter emerges into the harsh desert shorn of his familiar weapons and armor.
"It was nice to have that as a low point for something to grow from and flourish into something else and trying to get himself back together again," Morrison says. "So it's about Boba's re-rising again, coming out of the sand, reemerging."
Book of Boba Fett is currently in the middle of its seven-episode run, with the third episode releasing earlier today. In our review of the first episode, we called it a "strong but restrained opening to this new Star Wars spin-off" with some "choice flashbacks that establish Boba Fett 2.0"
We also talked to Morrison's co-star, Ming-Na Wen, who plays the mysterious Fennec Shand. In the interview, Shand talks about how Street Fighter prepared her for roles in Agents of SHIELD and now Book of Boba Fett.
Book of Boba Fett is streaming through February on Disney+.
Kat Bailey is a Senior News Editor at IGN
Book of Boba Fett: Temuera Morrison On Making the ‘Claustrophobic’ And ‘Painful’ Sarlacc Pit Scene
Ever since Han Solo sent Boba Fett tumbling into the belly of Sarlacc in Return of the Jedi, Star Wars fans have puzzled over whether the infamous bounty survived his time in the belly of the beast.
The Mandalorian confirmed that, yes, Boba Fett is indeed alive, and its follow-up provides more details on how he escaped. In episode 1, we see Fett trapped in the Sarlacc's stomach, where he makes canny use of a Stormtrooper's respirator and his flamethrower to escape.
Talking about making the scene, actor Temuera Morrison described it as "claustrophobic."
"I remember the slime, and I remember not breathing too good in there, and they had all these people moving these things around me... It was very painful, actually," Morrison said.
In the following scene, Fett bursts forth from the sand — a moment apparently predicted by Patton Oswalt in a memorable Parks and Recreation scene. It's intended to reflect Boba Fett's rebirth, Morrison says, as the bounty hunter emerges into the harsh desert shorn of his familiar weapons and armor.
"It was nice to have that as a low point for something to grow from and flourish into something else and trying to get himself back together again," Morrison says. "So it's about Boba's re-rising again, coming out of the sand, reemerging."
Book of Boba Fett is currently in the middle of its seven-episode run, with the third episode releasing earlier today. In our review of the first episode, we called it a "strong but restrained opening to this new Star Wars spin-off" with some "choice flashbacks that establish Boba Fett 2.0"
We also talked to Morrison's co-star, Ming-Na Wen, who plays the mysterious Fennec Shand. In the interview, Shand talks about how Street Fighter prepared her for roles in Agents of SHIELD and now Book of Boba Fett.
Book of Boba Fett is streaming through February on Disney+.
Kat Bailey is a Senior News Editor at IGN
Red Notice Will Get Two Sequels, Ryan Reynolds, Gal Gadot, Dwayne Johnson Set to Return
Netflix action flick Red Notice is getting not one, but two sequels.
According to Deadline, the heist movie starring Dwayne Johnson, Ryan Reynolds, and Gal Gadot will be getting two follow-ups, with both movies shooting back-to-back next year.
It’s understood that Dwayne Johnson, Ryan Reynolds, and Gal Gadot are all on board for the upcoming sequels. Additionally, Deadline says that writer-director Rawson Marshall Thurber will return, too, and is currently penning the scripts.
Although details are tightly under wraps, it’s said that the plan is to bring back the first movie’s three major stars, while adding more to the mix. The hope is that Netflix can turn Red Notice into an Ocean’s Eleven-style franchise.
Red Notice stars Dwayne Johnson as Agent Hartley – an FBI profiler helping Interpol bring a high-profile art thief, Nolan Booth (played by Ryan Reynolds), to justice. But the pair are forced to work together when Nolan’s rival, Bishop (played by Gal Gadot) throws a spanner in the works.
It’s not exactly a hugely original concept, and while it quickly became Netflix’s most-watched film of all time, it largely left critics wondering what all the fuss was about.
IGN’s own review explains that “Three A-listers globetrot and double-cross each other in Red Notice, a derivative action film that should be much smarter and sexier than it ends up being.” Not exactly a great start for an Ocean’s Eleven heist-a-like.
That said, the film has already been watched for over 280 million hours, shattering records at Netflix and earning the movie a 92% audience rating over at Rotten Tomatoes. It’s easy to see why Netflix might be keen on making a couple of sequels.
Red Notice 2 and 3 will film back-to-back next year, which already indicates a certain confidence from the online streamer. After all, it’s mostly multi-billion-dollar franchises such as Avatar or Avengers that get the back-to-back treatment.
And that’s likely a sign that Netflix is going all in on this new action franchise.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Red Notice Will Get Two Sequels, Ryan Reynolds, Gal Gadot, Dwayne Johnson Set to Return
Netflix action flick Red Notice is getting not one, but two sequels.
According to Deadline, the heist movie starring Dwayne Johnson, Ryan Reynolds, and Gal Gadot will be getting two follow-ups, with both movies shooting back-to-back next year.
It’s understood that Dwayne Johnson, Ryan Reynolds, and Gal Gadot are all on board for the upcoming sequels. Additionally, Deadline says that writer-director Rawson Marshall Thurber will return, too, and is currently penning the scripts.
Although details are tightly under wraps, it’s said that the plan is to bring back the first movie’s three major stars, while adding more to the mix. The hope is that Netflix can turn Red Notice into an Ocean’s Eleven-style franchise.
Red Notice stars Dwayne Johnson as Agent Hartley – an FBI profiler helping Interpol bring a high-profile art thief, Nolan Booth (played by Ryan Reynolds), to justice. But the pair are forced to work together when Nolan’s rival, Bishop (played by Gal Gadot) throws a spanner in the works.
It’s not exactly a hugely original concept, and while it quickly became Netflix’s most-watched film of all time, it largely left critics wondering what all the fuss was about.
IGN’s own review explains that “Three A-listers globetrot and double-cross each other in Red Notice, a derivative action film that should be much smarter and sexier than it ends up being.” Not exactly a great start for an Ocean’s Eleven heist-a-like.
That said, the film has already been watched for over 280 million hours, shattering records at Netflix and earning the movie a 92% audience rating over at Rotten Tomatoes. It’s easy to see why Netflix might be keen on making a couple of sequels.
Red Notice 2 and 3 will film back-to-back next year, which already indicates a certain confidence from the online streamer. After all, it’s mostly multi-billion-dollar franchises such as Avatar or Avengers that get the back-to-back treatment.
And that’s likely a sign that Netflix is going all in on this new action franchise.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
PlayStation Is Phasing Out PS Now Gift Cards Amid Speculation of Game Pass-style Service
Following reports that PlayStation is asking UK retailers to begin removing PS Now retail cards, PlayStation has confirmed that it is streamlining its gift card offerings.
According to a message sent out by Game store retailers to staff, UK stores were asked to remove PlayStation Now subscription cards by January 21. In a statement to IGN, PlayStation says, “Globally, we are moving from PlayStation Now Gift cards to focus on our current cash denomination PlayStation gift cards, which can be redeemed for PlayStation Now.”
PlayStation Now got a head start on the idea of video game streaming, but cloud streaming has still trailed traditional native gaming. So it makes sense that PlayStation would want to streamline the different retail gift cards it offers.
The move also sparked intense speculation about the future of PlayStation Now as a service. Bloomberg previously reported that Sony intends to merge PlayStation Now with PlayStation Plus in a new multi-tiered program where for an additional cost users can access cloud gaming on top of PS Plus.
Xbox offers something similar already with Xbox Game Pass Ultimate which bundles its Netflix-style subscription service with Xbox Live Gold and xCloud gaming.
According to earlier reports, PlayStation has plans for three tiers, which start with online gaming and free monthly games, a higher tier with a Game Pass-style catalog, and an even higher tier with streaming and a bigger library that includes backward compatible games.
There’s a chance that both of these are true, and that Sony plans to offer a unified retail gift card (I imagine there are folks who mistakenly purchase a PS Now gift card when they wanted a PS Plus gift card) as well as make way for this new online service.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
PlayStation Is Phasing Out PS Now Gift Cards Amid Speculation of Game Pass-style Service
Following reports that PlayStation is asking UK retailers to begin removing PS Now retail cards, PlayStation has confirmed that it is streamlining its gift card offerings.
According to a message sent out by Game store retailers to staff, UK stores were asked to remove PlayStation Now subscription cards by January 21. In a statement to IGN, PlayStation says, “Globally, we are moving from PlayStation Now Gift cards to focus on our current cash denomination PlayStation gift cards, which can be redeemed for PlayStation Now.”
PlayStation Now got a head start on the idea of video game streaming, but cloud streaming has still trailed traditional native gaming. So it makes sense that PlayStation would want to streamline the different retail gift cards it offers.
The move also sparked intense speculation about the future of PlayStation Now as a service. Bloomberg previously reported that Sony intends to merge PlayStation Now with PlayStation Plus in a new multi-tiered program where for an additional cost users can access cloud gaming on top of PS Plus.
Xbox offers something similar already with Xbox Game Pass Ultimate which bundles its Netflix-style subscription service with Xbox Live Gold and xCloud gaming.
According to earlier reports, PlayStation has plans for three tiers, which start with online gaming and free monthly games, a higher tier with a Game Pass-style catalog, and an even higher tier with streaming and a bigger library that includes backward compatible games.
There’s a chance that both of these are true, and that Sony plans to offer a unified retail gift card (I imagine there are folks who mistakenly purchase a PS Now gift card when they wanted a PS Plus gift card) as well as make way for this new online service.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Final Fantasy XIV Director Pleads For Fans To Be Kinder To Developers
We've all heard the Golden Rule since kindergarten: treat others how you want to be treated. Now, Final Fantasy 14 Director Naoki Yoshida is urging fans to follow this rule, speaking out against verbal abuse directed towards developers and other players.
In a YouTube video translated on Reddit, Yoshida addressed fan feedback, saying while he supports constructive criticism from fans, verbal abuse should not be tolerated.
"Of course I'm thankful and grateful for players to tell us that 'we should do this, or this should be that' and whatnot, but verbal abuses are [something we wish could stop]," Yoshida said.
Last month, Square Enix released Final Fantasy XIV: Endwalker, the latest expansion for the immensely popular MMO set in the Final Fantasy universe. However, before its release, Square Enix had to delay the game by two weeks. Yoshida says that delay led to some unwanted toxicity in the community.
"Ever since the unfortunate release delay of the expansion... for some reason there seems to be some [haters of the game] laying around attacking other players despite not playing the game and it was quite glaring," Yoshida said. "I felt as if those strong words used in arguments against people ended up holding people back because of this."
Yoshida says this bullying within the community can cause new players to drop the game entirely, and it also has a negative impact on developers, even leading to some resignations over the abuse from fans.
"I can take it, even though it doesn't make it less bad," Yoshida said. "But staff members will feel really down after getting those words when they gave their absolute best into trying to create something everyone can enjoy, and this may end up making them no longer create things that are fun from there on."
The solution, according to Yoshida, is to treat each other with more empathy, as if you were speaking to developers and fans in person.
"So I have only one request to every player out there — please imagine that you're speaking face to face with a developer whom you may not know his name nor face and imagine how they'd feel before sending your feedback over, and I'll be happy if people can do so politely."
And, of course, Yoshida still wants fans to point out mistakes the developers make, he just hopes fans will consider the way they deliver their feedback in the future.
Despite some negativity in the community, Endwalker is seeing loads of success. We called the expansion amazing in our review, saying, "Endwalker marks a satisfying conclusion to Final Fantasy XIV's story as it has existed to date." And, the game is so popular, Square Enix actually had to stop selling Final Fantasy XIV to prevent server overload.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Final Fantasy XIV Director Pleads For Fans To Be Kinder To Developers
We've all heard the Golden Rule since kindergarten: treat others how you want to be treated. Now, Final Fantasy 14 Director Naoki Yoshida is urging fans to follow this rule, speaking out against verbal abuse directed towards developers and other players.
In a YouTube video translated on Reddit, Yoshida addressed fan feedback, saying while he supports constructive criticism from fans, verbal abuse should not be tolerated.
"Of course I'm thankful and grateful for players to tell us that 'we should do this, or this should be that' and whatnot, but verbal abuses are [something we wish could stop]," Yoshida said.
Last month, Square Enix released Final Fantasy XIV: Endwalker, the latest expansion for the immensely popular MMO set in the Final Fantasy universe. However, before its release, Square Enix had to delay the game by two weeks. Yoshida says that delay led to some unwanted toxicity in the community.
"Ever since the unfortunate release delay of the expansion... for some reason there seems to be some [haters of the game] laying around attacking other players despite not playing the game and it was quite glaring," Yoshida said. "I felt as if those strong words used in arguments against people ended up holding people back because of this."
Yoshida says this bullying within the community can cause new players to drop the game entirely, and it also has a negative impact on developers, even leading to some resignations over the abuse from fans.
"I can take it, even though it doesn't make it less bad," Yoshida said. "But staff members will feel really down after getting those words when they gave their absolute best into trying to create something everyone can enjoy, and this may end up making them no longer create things that are fun from there on."
The solution, according to Yoshida, is to treat each other with more empathy, as if you were speaking to developers and fans in person.
"So I have only one request to every player out there — please imagine that you're speaking face to face with a developer whom you may not know his name nor face and imagine how they'd feel before sending your feedback over, and I'll be happy if people can do so politely."
And, of course, Yoshida still wants fans to point out mistakes the developers make, he just hopes fans will consider the way they deliver their feedback in the future.
Despite some negativity in the community, Endwalker is seeing loads of success. We called the expansion amazing in our review, saying, "Endwalker marks a satisfying conclusion to Final Fantasy XIV's story as it has existed to date." And, the game is so popular, Square Enix actually had to stop selling Final Fantasy XIV to prevent server overload.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
