Epic’s Tim Sweeney Says Fortnite Won’t Be Updated To Run On Steam Deck

When Valve's Steam Deck releases later this month, it should be possible to play Fortnite on the new handheld. However, it won't be easy.

In series of tweets posted over the weekend, Epic CEO Tim Sweeney told fans that there no current plans to update Fortnite so that it works with Proton — the compatibility layer that allows Windows games to run on Steam Deck's default operating system. As a result, Fortnite fans will have to jump through a few additional hoops if they want to get the battle royale running on Valve's handheld.

The crux of the problem is Epic's Easy Anti-Cheat system, which is not currently compatible with Proton. With Linux being a more open-ended platform than Windows, Sweeney says he's not confident that it will be possible to combat cheating "at scale" on the platform.

"We don't have confidence that we’d be able to combat cheating at scale under a wide array of kernel configurations including custom ones," Sweeney said.

When another user accused of Sweeney of "not trust his own product," he pointed to Fortnite's sheer size as the issue.

"With regard to anti-cheat on the Linux platform supporting custom kernels and the threat model to a game of Fortnite's size, YES THAT'S EXACTLY RIGHT!" Sweeney replied.

Sweeney's comments are somewhat at odds with his previous statements, in which he said that Epic was looking to better support Wine — of which Proton is a version — as "a solution for running Epic Games store window titles." He also previously called Steam Deck an "amazing move by Valve."

None of this necessarily precludes Fortnite fans from running it on Steam Deck. It just means that they will have to install Windows on the device rather than make use of the available default options. Either way, Fortnite fans wanting to play on handheld are probably better off just downloading it on Nintendo Switch.

Kat Bailey is a Senior News Editor at IGN

Epic’s Tim Sweeney Says Fortnite Won’t Be Updated To Run On Steam Deck

When Valve's Steam Deck releases later this month, it should be possible to play Fortnite on the new handheld. However, it won't be easy.

In series of tweets posted over the weekend, Epic CEO Tim Sweeney told fans that there no current plans to update Fortnite so that it works with Proton — the compatibility layer that allows Windows games to run on Steam Deck's default operating system. As a result, Fortnite fans will have to jump through a few additional hoops if they want to get the battle royale running on Valve's handheld.

The crux of the problem is Epic's Easy Anti-Cheat system, which is not currently compatible with Proton. With Linux being a more open-ended platform than Windows, Sweeney says he's not confident that it will be possible to combat cheating "at scale" on the platform.

"We don't have confidence that we’d be able to combat cheating at scale under a wide array of kernel configurations including custom ones," Sweeney said.

When another user accused of Sweeney of "not trust his own product," he pointed to Fortnite's sheer size as the issue.

"With regard to anti-cheat on the Linux platform supporting custom kernels and the threat model to a game of Fortnite's size, YES THAT'S EXACTLY RIGHT!" Sweeney replied.

Sweeney's comments are somewhat at odds with his previous statements, in which he said that Epic was looking to better support Wine — of which Proton is a version — as "a solution for running Epic Games store window titles." He also previously called Steam Deck an "amazing move by Valve."

None of this necessarily precludes Fortnite fans from running it on Steam Deck. It just means that they will have to install Windows on the device rather than make use of the available default options. Either way, Fortnite fans wanting to play on handheld are probably better off just downloading it on Nintendo Switch.

Kat Bailey is a Senior News Editor at IGN

Take-Two CEO: More GTA 6 News Will Be Shared on Rockstar’s Schedule

Grand Theft Auto 6 has been officially announced, but that doesn’t mean we’re going to start seeing a wave of new info just yet. Take-Two CEO Strauss Zelnick says that the decision to reveal more information lies firmly with Rockstar Games.

Speaking to IGN ahead of Take-Twos quarterly financials, Zelnick says that its labels “always decide when and how to announce their upcoming products,” including the recent GTA 6 confirmation. Zelnick adds, “Obviously people need to stay tuned, a lot more information to be shared and Rockstar will do so in time.”

Given the secret nature of the game, Zelnick would not divulge any specific details. However, as CEO the goal for the next Grand Theft Auto is to build on the success of Grand Theft Auto 5, which is one of the best-selling games of all time. This has set a high bar for Rockstar to clear.

“Each iteration for all of our successful franchises at this company, all of them, has always done better than the one before,” Zelnick says. “I’m not saying that’ll happen again, I’m not saying that’s guaranteed, but that’s certainly our goal.”

With 160 million worldwide sales, this is certainly a big lift for Rockstar. But at the same time, Grand Theft 5 has been out for nearly nine years, so there’s no telling how Grand Theft Auto 6 could do in the same timeframe.

Grand Theft Auto 5 has found tremendous success thanks to Grand Theft Auto Online. The online multiplayer mode has kept GTA 5 going strong for nearly nine years, but the fans are eagerly anticipating a new Grand Theft Auto game.

And while Rockstar’s GTA 6 confirmation is a start, there's still a lot we don't know. Current reports suggest Grand Theft Auto 6 might not arrive until 20245 or 2025, and that it may be smaller, size-wise than GTA 5 with plans to grow the game post-launch.

Fans are so eager for new info, they're even looking at the recently released GTA Trilogy for clues.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Take-Two CEO: More GTA 6 News Will Be Shared on Rockstar’s Schedule

Grand Theft Auto 6 has been officially announced, but that doesn’t mean we’re going to start seeing a wave of new info just yet. Take-Two CEO Strauss Zelnick says that the decision to reveal more information lies firmly with Rockstar Games.

Speaking to IGN ahead of Take-Twos quarterly financials, Zelnick says that its labels “always decide when and how to announce their upcoming products,” including the recent GTA 6 confirmation. Zelnick adds, “Obviously people need to stay tuned, a lot more information to be shared and Rockstar will do so in time.”

Given the secret nature of the game, Zelnick would not divulge any specific details. However, as CEO the goal for the next Grand Theft Auto is to build on the success of Grand Theft Auto 5, which is one of the best-selling games of all time. This has set a high bar for Rockstar to clear.

“Each iteration for all of our successful franchises at this company, all of them, has always done better than the one before,” Zelnick says. “I’m not saying that’ll happen again, I’m not saying that’s guaranteed, but that’s certainly our goal.”

With 160 million worldwide sales, this is certainly a big lift for Rockstar. But at the same time, Grand Theft 5 has been out for nearly nine years, so there’s no telling how Grand Theft Auto 6 could do in the same timeframe.

Grand Theft Auto 5 has found tremendous success thanks to Grand Theft Auto Online. The online multiplayer mode has kept GTA 5 going strong for nearly nine years, but the fans are eagerly anticipating a new Grand Theft Auto game.

And while Rockstar’s GTA 6 confirmation is a start, there's still a lot we don't know. Current reports suggest Grand Theft Auto 6 might not arrive until 20245 or 2025, and that it may be smaller, size-wise than GTA 5 with plans to grow the game post-launch.

Fans are so eager for new info, they're even looking at the recently released GTA Trilogy for clues.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Take-Two CEO Says Play-to-Earn Games Aren’t Currently Entertaining; But They Could Be Someday

Take-Two CEO Strauss Zelnick has historically voiced a healthy mixture of curiosity and caution whenever it comes to new trends in the games industry, and thus far, his stance on blockchain and NFTs has been no exception.

Previously, Zelnick has expressed interest in blockchain technology as technology, but thought its uses for cryptocurrency and NFTs are solidly in the camp of speculation. Only a financial quarter later, that view hasn't changed, even though his company's visible interest in the tech has grown.

Take-Two announced its intent to acquire Zynga back in January, and with it, its interest in NFTs and recently hired of a VP of blockchain gaming. Speaking to IGN to coincide with Take-Two's third-quarter earnings today, Zelnick affirms his lack of interest in speculation, saying it always ends badly for at least some.

But he does express optimism about the opportunities in the space. He says a lot of industry talent is moving into the blockchain space, and "where talent is, the market follows."

Other AAA companies like Take-Two seem almost unanimously optimistic on the subject, with Square Enix, EA, Sega, Epic Games, and Konami all expressing interest, at minimum, if not outright announcing endeavors. But I asked Zelnick if his stance on blockchain and NFTs has changed at all given recent gaming community backlash to certain implementations, notably Stalker 2 and the more recent backpedaling by publisher Team17 on Worms.

"It's unfolded exactly as I expected, which is when everything is going up inexorably, people are pretty excited," he replies. "When things start going down...then certain people get burned, and they begin to say, 'Woah, this isn't what we expected. This isn't an entertainment experience, this is something else.' And my view is that if it's an entertainment experience, again, you want to make sure that consumers always get more value than they pay for, always. And if it's not an entertainment experience, then it's a gambling experience, and it has to be regulated and it has to be transparent," Zelnick says.

"And so far, the play-to-earn games aren't either one. They're not highly entertaining, and they're not regulated nor are their economics transparent. And I think consumers are having predictable feelings about that — none of this surprises me at all. But let's not call into question underlying technology just because so far the expression of that technology has been inside of speculation. Speculations always come to an end; the tech will still exist. And it all depends what you do with it. I remain sanguine that there's a lot to be done with it that's exciting."

Take-Two just announced its third-quarter earnings, posting net revenue of $903 million and reporting that GTA V has now sold over 160 million copies. The publisher has upped its projections for the coming quarter as it prepares to release WWE 2K22 and Tiny Tina's Wonderlands in March. It's also given a slightly firmer window for Marvel's Midnight Suns, which is now planned for fall of 2022.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Take-Two CEO Says Play-to-Earn Games Aren’t Currently Entertaining; But They Could Be Someday

Take-Two CEO Strauss Zelnick has historically voiced a healthy mixture of curiosity and caution whenever it comes to new trends in the games industry, and thus far, his stance on blockchain and NFTs has been no exception.

Previously, Zelnick has expressed interest in blockchain technology as technology, but thought its uses for cryptocurrency and NFTs are solidly in the camp of speculation. Only a financial quarter later, that view hasn't changed, even though his company's visible interest in the tech has grown.

Take-Two announced its intent to acquire Zynga back in January, and with it, its interest in NFTs and recently hired of a VP of blockchain gaming. Speaking to IGN to coincide with Take-Two's third-quarter earnings today, Zelnick affirms his lack of interest in speculation, saying it always ends badly for at least some.

But he does express optimism about the opportunities in the space. He says a lot of industry talent is moving into the blockchain space, and "where talent is, the market follows."

Other AAA companies like Take-Two seem almost unanimously optimistic on the subject, with Square Enix, EA, Sega, Epic Games, and Konami all expressing interest, at minimum, if not outright announcing endeavors. But I asked Zelnick if his stance on blockchain and NFTs has changed at all given recent gaming community backlash to certain implementations, notably Stalker 2 and the more recent backpedaling by publisher Team17 on Worms.

"It's unfolded exactly as I expected, which is when everything is going up inexorably, people are pretty excited," he replies. "When things start going down...then certain people get burned, and they begin to say, 'Woah, this isn't what we expected. This isn't an entertainment experience, this is something else.' And my view is that if it's an entertainment experience, again, you want to make sure that consumers always get more value than they pay for, always. And if it's not an entertainment experience, then it's a gambling experience, and it has to be regulated and it has to be transparent," Zelnick says.

"And so far, the play-to-earn games aren't either one. They're not highly entertaining, and they're not regulated nor are their economics transparent. And I think consumers are having predictable feelings about that — none of this surprises me at all. But let's not call into question underlying technology just because so far the expression of that technology has been inside of speculation. Speculations always come to an end; the tech will still exist. And it all depends what you do with it. I remain sanguine that there's a lot to be done with it that's exciting."

Take-Two just announced its third-quarter earnings, posting net revenue of $903 million and reporting that GTA V has now sold over 160 million copies. The publisher has upped its projections for the coming quarter as it prepares to release WWE 2K22 and Tiny Tina's Wonderlands in March. It's also given a slightly firmer window for Marvel's Midnight Suns, which is now planned for fall of 2022.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Warner Bros. Sued for Putting Matrix Resurrections on HBO Max

Village Roadshow is suing Warner Bros. on Monday, alleging that Warner Bros. sabotaged the theatrical release of The Matrix Resurrections by releasing the film on HBO Max without consulting Village Roadshow, Variety reports.

The Matrix: Resurrections, the fourth entry in the Matrix franchise, grossed $148 million at the box office, a mere fourth of what even critically panned The Matrix Revolutions grossed. Village Roadshow has a co-financing agreement with Warner Bros. on films like the Matrix trilogy and Joker.

“WB’s strategy not only ensured that ‘The Matrix Resurrections’ would be a bust at the box office, but it also inflicted serious harm to the entire ‘Matrix’ franchise,” the suit alleges. “There can be no doubt that the abysmal theatrical box office sales figures from ‘The Matrix Resurrections’ dilute the value of this tent pole franchise as a film’s lack of profitability generally prevents studios from investing in additional sequels and derivative films in the near term.”

The suit also alleges that releasing Resurrections on HBO Max encouraged piracy, further cutting into Resurrections' box office gross.

Village Roadshow has received no profit from The Matrix Resurrections being put on HBO Max, the suit alleges. Other allegations include That due to poor box office performance, Village Roadshow cannot make its contractually obligated payment to Warner Bros., which threatens the company's right to the film, and that Warner Bros. has allegedly been seeking to deprive Village Roadshow of its rights to other films like Charlie and the Chocolate Factory and Edge of Tomorrow.

Warner Bros. released a statement saying it had brought an arbitration case against Village Roadshow.

“This is a frivolous attempt by Village Roadshow to avoid their contractual commitment to participate in the arbitration that we commenced against them last week,” the studio said. “We have no doubt that this case will be resolved in our favor.”

Village Roadshow is seeking a declaration from the court that WB is in breach of its fiduciary duties, and that Village Roadshow is entitled to rights it would receive from The Matrix Resurrections.

You can read the full lawsuit here.

Warner Bros. Sued for Putting Matrix Resurrections on HBO Max

Village Roadshow is suing Warner Bros. on Monday, alleging that Warner Bros. sabotaged the theatrical release of The Matrix Resurrections by releasing the film on HBO Max without consulting Village Roadshow, Variety reports.

The Matrix: Resurrections, the fourth entry in the Matrix franchise, grossed $148 million at the box office, a mere fourth of what even critically panned The Matrix Revolutions grossed. Village Roadshow has a co-financing agreement with Warner Bros. on films like the Matrix trilogy and Joker.

“WB’s strategy not only ensured that ‘The Matrix Resurrections’ would be a bust at the box office, but it also inflicted serious harm to the entire ‘Matrix’ franchise,” the suit alleges. “There can be no doubt that the abysmal theatrical box office sales figures from ‘The Matrix Resurrections’ dilute the value of this tent pole franchise as a film’s lack of profitability generally prevents studios from investing in additional sequels and derivative films in the near term.”

The suit also alleges that releasing Resurrections on HBO Max encouraged piracy, further cutting into Resurrections' box office gross.

Village Roadshow has received no profit from The Matrix Resurrections being put on HBO Max, the suit alleges. Other allegations include That due to poor box office performance, Village Roadshow cannot make its contractually obligated payment to Warner Bros., which threatens the company's right to the film, and that Warner Bros. has allegedly been seeking to deprive Village Roadshow of its rights to other films like Charlie and the Chocolate Factory and Edge of Tomorrow.

Warner Bros. released a statement saying it had brought an arbitration case against Village Roadshow.

“This is a frivolous attempt by Village Roadshow to avoid their contractual commitment to participate in the arbitration that we commenced against them last week,” the studio said. “We have no doubt that this case will be resolved in our favor.”

Village Roadshow is seeking a declaration from the court that WB is in breach of its fiduciary duties, and that Village Roadshow is entitled to rights it would receive from The Matrix Resurrections.

You can read the full lawsuit here.

Intellivision CEO Tommy Tallarico Steps Down

Tommy Tallarico, the founder of Intellivision Entertainment and its CEO since the company formed in 2018, has stepped down from the role of CEO, to be replaced by former chief revenue officer Phil Adam.

According to a statement provided by the company, Tallarico will remain on board as the company's president, as well as its largest shareholder.

"As a 30+ year industry executive, I am excited to transition into the CEO role at Intellivision," Adam said. "As a business closing in on the last phase before launch, Tommy felt it important to provide focused roles so he can continue to do the things he loves the most. As always, we will be working hand in hand to bring Amico to the market."

Intellivision said in a statement to IGN that the management shift came in tandem with the beginning of the production of the Intellivision Amico console and that the move was "to better align its resources with those new challenges."

The Amico has struggled to get out the door thus far, with Intellivision announcing three separate delays to its release since the console's original planned launch in October 2020. It was most recently pushed to the end of 2021, but that too has come and gone and the console is still not in the wild as of February 2022. IGN Middle East was able to go hands-on with the console in May of 2021.

In November, Intellivision said the console had 6,000 pre-orders to be filled before wider distribution. Boxed games for the Amico went on sale back in October of 2021, including Evil Knievel, Dynablaster, Missile Command, Rigid Force, Redux Enhanced, Moon Patrol, Finnigan Fox, Biplanes, Brain Duel.

Tallarico himself has been a controversial figure, publicly going after journalists who have reported on or critiqued the Amico on numerous occasions and once prompting the SEC to ask for clarification after he boasted that the co-founder of Xbox — who had already left Intellivision Entertainment — was working for the company. In a response to IGN's request for comment on his stepping down, Tallarico said the move would allow him to "stay focused on creativity and continue to lead the vision and focus on the games and hardware."

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Intellivision CEO Tommy Tallarico Steps Down

Tommy Tallarico, the founder of Intellivision Entertainment and its CEO since the company formed in 2018, has stepped down from the role of CEO, to be replaced by former chief revenue officer Phil Adam.

According to a statement provided by the company, Tallarico will remain on board as the company's president, as well as its largest shareholder.

"As a 30+ year industry executive, I am excited to transition into the CEO role at Intellivision," Adam said. "As a business closing in on the last phase before launch, Tommy felt it important to provide focused roles so he can continue to do the things he loves the most. As always, we will be working hand in hand to bring Amico to the market."

Intellivision said in a statement to IGN that the management shift came in tandem with the beginning of the production of the Intellivision Amico console and that the move was "to better align its resources with those new challenges."

The Amico has struggled to get out the door thus far, with Intellivision announcing three separate delays to its release since the console's original planned launch in October 2020. It was most recently pushed to the end of 2021, but that too has come and gone and the console is still not in the wild as of February 2022. IGN Middle East was able to go hands-on with the console in May of 2021.

In November, Intellivision said the console had 6,000 pre-orders to be filled before wider distribution. Boxed games for the Amico went on sale back in October of 2021, including Evil Knievel, Dynablaster, Missile Command, Rigid Force, Redux Enhanced, Moon Patrol, Finnigan Fox, Biplanes, Brain Duel.

Tallarico himself has been a controversial figure, publicly going after journalists who have reported on or critiqued the Amico on numerous occasions and once prompting the SEC to ask for clarification after he boasted that the co-founder of Xbox — who had already left Intellivision Entertainment — was working for the company. In a response to IGN's request for comment on his stepping down, Tallarico said the move would allow him to "stay focused on creativity and continue to lead the vision and focus on the games and hardware."

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.