The Raspberry Pi Foundation Announces Five Dollar Computer
The Raspberry Pi Foundation has announced the release of its newest Raspberry Pi computer—the Pi Zero.
The Pi Zero is smaller and cheaper than ever, coming in at 65mm x 30mm x 5mm, and priced at just $5.
As the Raspberry Pi Foundation notes in a post on the company's website, owning a programmable computer is still a luxury. “Of all the things we do at Raspberry Pi,” writes Raspberry Pi founder Eben Upton, “driving down the cost of computer hardware remains one of the most important.”
Pi Zero is equipped with a Broadcom BCM2835 application processor with a 1GHz ARM11 core—which should be noted, is “40% faster than Raspberry Pi 1”—, 512MB of LPDDR2 SDRAM, a micro-SC card slot, mini-HDMI socket for 1080p60 video output, micro-USB sockets for data and power, and an unpopulated 40-pin GPIO header—the same pinout as the Model A+/B+/2B.
Hitman 2 Free for a Limited Time to Celebrate 15 Years of Hitman
For the Black Friday weekend, you can download Hitman 2: Silent Assassin for free off Square Enix's online store to celebrate the series' fifteenth anniversary. Just make an account and use the promo code "FreeSilentAssassin" at the check out.
Hitman 2: Silent Assassin came out in 2002 for the PS2, Xbox, GameCube and PC to largely positive reviews including an 8.7 from IGN. Reviewer Steve Butts wrote "while the title has significant improvements over the earlier version, it's a phenomenal game in its own right and one that's sure to have broad appeal, particularly among those gamers who like to put a little more thought in to their carnage."
Discovering Minecraft in 2015
Minecraft's incredible popularity is well documented, and utterly fascinating. This primitive-looking but hugely versatile experience is the best-selling PC game in history, as well as one of the best-selling games of all time. It has sold over 70 million copies between various platforms and now has its own convention.
This is no small feat: Mojang is holding onto something extraordinary to say the least. Yet for some reason or another, Minecraft had always eluded me. Rarely a PC gamer, I initially watched Markus "Notch" Persson's baby skyrocket from afar, a cultural phenomenon unlike anything I had ever seen.
So when Minecraft eventually made its way to PS4, with its popularity showing no signs of dropping, curiosity eventually got the better of me. Running out of things to play and a sale appearing on PSN made it seem like fate, and I decided one afternoon in July to finally see what all the block-filled fuss was about. Initially I started up Minecraft simply to occupy vacant gaming time between releases, what it turned into however, proved to be much more than a basic time-filler.
Discovering Minecraft in 2015
Minecraft's incredible popularity is well documented, and utterly fascinating. This primitive-looking but hugely versatile experience is the best-selling PC game in history, as well as one of the best-selling games of all time. It has sold over 70 million copies between various platforms and now has its own convention.
This is no small feat: Mojang is holding onto something extraordinary to say the least. Yet for some reason or another, Minecraft had always eluded me. Rarely a PC gamer, I initially watched Markus "Notch" Persson's baby skyrocket from afar, a cultural phenomenon unlike anything I had ever seen.
So when Minecraft eventually made its way to PS4, with its popularity showing no signs of dropping, curiosity eventually got the better of me. Running out of things to play and a sale appearing on PSN made it seem like fate, and I decided one afternoon in July to finally see what all the block-filled fuss was about. Initially I started up Minecraft simply to occupy vacant gaming time between releases, what it turned into however, proved to be much more than a basic time-filler.
Discovering Minecraft in 2015
Minecraft's incredible popularity is well documented, and utterly fascinating. This primitive-looking but hugely versatile experience is the best-selling PC game in history, as well as one of the best-selling games of all time. It has sold over 70 million copies between various platforms and now has its own convention.
This is no small feat: Mojang is holding onto something extraordinary to say the least. Yet for some reason or another, Minecraft had always eluded me. Rarely a PC gamer, I initially watched Markus "Notch" Persson's baby skyrocket from afar, a cultural phenomenon unlike anything I had ever seen.
So when Minecraft eventually made its way to PS4, with its popularity showing no signs of dropping, curiosity eventually got the better of me. Running out of things to play and a sale appearing on PSN made it seem like fate, and I decided one afternoon in July to finally see what all the block-filled fuss was about. Initially I started up Minecraft simply to occupy vacant gaming time between releases, what it turned into however, proved to be much more than a basic time-filler.
Discovering Minecraft in 2015
Minecraft's incredible popularity is well documented, and utterly fascinating. This primitive-looking but hugely versatile experience is the best-selling PC game in history, as well as one of the best-selling games of all time. It has sold over 70 million copies between various platforms and now has its own convention.
This is no small feat: Mojang is holding onto something extraordinary to say the least. Yet for some reason or another, Minecraft had always eluded me. Rarely a PC gamer, I initially watched Markus "Notch" Persson's baby skyrocket from afar, a cultural phenomenon unlike anything I had ever seen.
So when Minecraft eventually made its way to PS4, with its popularity showing no signs of dropping, curiosity eventually got the better of me. Running out of things to play and a sale appearing on PSN made it seem like fate, and I decided one afternoon in July to finally see what all the block-filled fuss was about. Initially I started up Minecraft simply to occupy vacant gaming time between releases, what it turned into however, proved to be much more than a basic time-filler.
Codemasters to ‘Double-Down’ on Racing From Now On
Veteran UK-based studio Codemasters has shut down its small, Malta-based team and has made clear its plan to focus purely on the racing genre from this point on.
“While it’s been great to explore projects outside of racing, we know that our hearts belong to racing in all its many glorious forms,” a Codemasters spokesperson told Eurogamer. “The success of Dirt Rally’s Early Access programme has been incredible, F1 2015 was very successful reaching number one in many territories, we’ve recently announced that Micro Machines will come to mobile and we have a strong road map ahead of us that keeps racing as its razor focus.”
Codemasters to ‘Double-Down’ on Racing From Now On
Veteran UK-based studio Codemasters has shut down its small, Malta-based team and has made clear its plan to focus purely on the racing genre from this point on.
“While it’s been great to explore projects outside of racing, we know that our hearts belong to racing in all its many glorious forms,” a Codemasters spokesperson told Eurogamer. “The success of Dirt Rally’s Early Access programme has been incredible, F1 2015 was very successful reaching number one in many territories, we’ve recently announced that Micro Machines will come to mobile and we have a strong road map ahead of us that keeps racing as its razor focus.”
Codemasters to ‘Double-Down’ on Racing From Now On
Veteran UK-based studio Codemasters has shut down its small, Malta-based team and has made clear its plan to focus purely on the racing genre from this point on.
“While it’s been great to explore projects outside of racing, we know that our hearts belong to racing in all its many glorious forms,” a Codemasters spokesperson told Eurogamer. “The success of Dirt Rally’s Early Access programme has been incredible, F1 2015 was very successful reaching number one in many territories, we’ve recently announced that Micro Machines will come to mobile and we have a strong road map ahead of us that keeps racing as its razor focus.”
Codemasters to ‘Double-Down’ on Racing From Now On
Veteran UK-based studio Codemasters has shut down its small, Malta-based team and has made clear its plan to focus purely on the racing genre from this point on.
“While it’s been great to explore projects outside of racing, we know that our hearts belong to racing in all its many glorious forms,” a Codemasters spokesperson told Eurogamer. “The success of Dirt Rally’s Early Access programme has been incredible, F1 2015 was very successful reaching number one in many territories, we’ve recently announced that Micro Machines will come to mobile and we have a strong road map ahead of us that keeps racing as its razor focus.”