Project Phoenix Delayed to Early 2018

Project Phoenix, a crowdfunded campaign to develop a new title from Creative Intelligence Arts, Inc., has been delayed to early 2018.

According to an announcement on the Project Phoenix Kickstarter page, the team has been employing a single programmer who would not be full-time on the project for two months. Estimates from the statement put the project at about 2.5 years from completion, with another six months for testing.

The Project Phoenix team has said that they are looking to add programmers to supplement the work of their full-time programmer to assist with the workload. Refunds for the campaign are not currently being considered.

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Sony on What’s Next for Sucker Punch, Bend, More

While Sony has remained tight-lipped on what its first-party studios have been working on, Worldwide Studios Game Development Head Scott Rohde shared a few details on how Sony Bend, Sucker Punch, and Santa Monica Studio's projects are coming along.

In an interview with Kinda Funny Games (via DualShockers), Rohde confirmed he just recently visited Sony Bend and is really exited about the studio's next project. He noted the team has tried a number of different ideas, and currently has a prototype to the point where the company "can start massaging it."

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Irrational Games Hiring for Story-Driven FPS

The studio formerly known as Irrational Games is apparently hiring for a story-driven first-person shooter.

On Irrational's website (spotted by Polygon), the BioShock Infinite developer is searching for a systems designer and QA manager with a "passion for narrative first-person shooters." The job requirements also ask for semi-open and open-world game experience — pointing to Borderlands and Middle-earth: Shadow of Mordor as examples — as well as knowledge of Unreal Engine 4.

Earlier this year, Irrational Games dealt with major staff losses. Ken Levine, the studio's founder and creative director, stated at the time that the company was down but not out.

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Deadshot’s Future and the Countdown to Star Wars

Download Keepin' it Reel, Episode 309!

Welcome back to Keepin' It Reel, the IGN show where Jim Vejvoda and Chris Carle bring you the latest genre movie news.

This week's topics include new details on Star Wars: The Force Awakens, Batman v Superman: Dawn of Justice, Teenage Mutant Ninja Turtles: Out of the Shadows, Ant-Man and the Wasp, Black Panther, The Good Dinosaur's failure and more. Plus, we react to the Golden Globe and Screen Actors Guild nominations and snubs.

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Steam Controller December Updates

Valve's Steam controller got a hardware update in December, and it's been highlighted in the monthly update. The company listened to players since the controller's release and have implemented changes straight from the Steam community.

Increased gyro support allows players to fine tune their movements, tilting the controller to move the camera view. Valve found that players who used the gyro input with the trackpad "were much more competitive than they were expecting."

Valve also updated its mouse-like joystick feature, which gives players the ability to "play with gamepad input and still enjoy mouse accuracy." The controller was released with the feature, but Valve took a tip from a NeoGAF user to improve the function.

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7 of the Best ‘Buy Once and Play’ Mobile Games

Pop-up ads. In-app purchases. Freemium and free-to-play and free-to-start, with microtransactions added on. Let's face it – pricing schemes for mobile games have gotten weird. Sometimes you just want to take a break from all that money-making madness and play a game that you bought the old-fashioned way: making one payment up front, and that's it.

We hear you, friends, and so we've compiled this list of excellent non-freemium options for you. No microtransactions here! These are the best games you can buy and fully play, without fear of being nickel-and-dimed – the best "Buy Once and Play" mobile games.

Square Enix to ‘Remain Tenacious’ in eSports Involvement

Square Enix has made a few attempts to breach the eSports bubble, and in an investor briefing president Yosuke Matsuda discussed their current efforts in the eSports landscape.

The November 6 briefing highlighted that Square's efforts on PC eSports games in Japan had been "struggling to produce adequate earnings."

"We are less-experienced in the new genre of e-sports, which prevented us from gaining player acceptance in some cases," Matsuda said.

Still, Matsuda reinforced the company's plans to enter the eSports realm.

"Because of the strategic value of the e-sports genre, we will remain tenacious in our efforts in that space, including considering offerings for consumer game consoles, as well as global roll-outs," Matusda said.

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