Uncharted Movie Features Fight Moves ‘Stolen Straight From the Games’

Uncharted has borrowed a lot more from the video games than we thought.

During a new interview, 25-year-old Uncharted star Tom Holland revealed that you’ve probably seen some of his fight moves before. “There are moves in the film which are stolen straight from the game,” he revealed.

He then went on to demonstrate one of them. “There's stuff like that that we stole, but the balance of trying to make it look really cool while also being believable was tricky, and there's some creative freedom that we took.”

But it’s not just the fighting you’ll recognize from the games.

Appearing in a recent trailer, the cargo plane sequence was one of the toughest stunts Holland has ever filmed. But it’s also one of the multiple scenes which are clearly based on the video games – in this case, mirroring the impressive action sequence in Uncharted 3.

“The hand-to-hand stuff is really, really cool,” said director Ruben Fleischer. “But it’s worth talking about the sequence out of the back of the plane. That’s the one that truly we just wanted to take a moment that everyone would recognize from the games and then try and bring it to life on the screen.”

Here, we see Nathan Drake (played by Tom Holland) falling out of the back of a cargo plane… and then desperately scrambling across cargo crates to clamber his way back inside. It certainly is impressive.

“It’s one of the most iconic from the Uncharted series,” said Naughty Dog president, Neil Druckmann. “It was so thrilling when Nate hits that crate and spins in the air – I’ve never seen anything like that in a video game. And it’s playable. You remove the interactive part and now you’ve got to make it even more exciting, visually.”

Tom Holland stars as Nathan Drake alongside Mark Wahlberg as Sully. Joining them are Sophia Ali as a fellow treasure hunter and love interest Chloe Frazer, Tati Gabrielle as Braddock, and Antonio Banderas as the film’s currently unnamed (but presumably badass) villain.

Uncharted is directed by Ruben Fleischer, and based on a script by Rafe Judkins, Art Marcum, and Matt Holloway.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Uncharted Movie Features Fight Moves ‘Stolen Straight From the Games’

Uncharted has borrowed a lot more from the video games than we thought.

During a new interview, 25-year-old Uncharted star Tom Holland revealed that you’ve probably seen some of his fight moves before. “There are moves in the film which are stolen straight from the game,” he revealed.

He then went on to demonstrate one of them. “There's stuff like that that we stole, but the balance of trying to make it look really cool while also being believable was tricky, and there's some creative freedom that we took.”

But it’s not just the fighting you’ll recognize from the games.

Appearing in a recent trailer, the cargo plane sequence was one of the toughest stunts Holland has ever filmed. But it’s also one of the multiple scenes which are clearly based on the video games – in this case, mirroring the impressive action sequence in Uncharted 3.

“The hand-to-hand stuff is really, really cool,” said director Ruben Fleischer. “But it’s worth talking about the sequence out of the back of the plane. That’s the one that truly we just wanted to take a moment that everyone would recognize from the games and then try and bring it to life on the screen.”

Here, we see Nathan Drake (played by Tom Holland) falling out of the back of a cargo plane… and then desperately scrambling across cargo crates to clamber his way back inside. It certainly is impressive.

“It’s one of the most iconic from the Uncharted series,” said Naughty Dog president, Neil Druckmann. “It was so thrilling when Nate hits that crate and spins in the air – I’ve never seen anything like that in a video game. And it’s playable. You remove the interactive part and now you’ve got to make it even more exciting, visually.”

Tom Holland stars as Nathan Drake alongside Mark Wahlberg as Sully. Joining them are Sophia Ali as a fellow treasure hunter and love interest Chloe Frazer, Tati Gabrielle as Braddock, and Antonio Banderas as the film’s currently unnamed (but presumably badass) villain.

Uncharted is directed by Ruben Fleischer, and based on a script by Rafe Judkins, Art Marcum, and Matt Holloway.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Baldur’s Gate 3: 2022 Will Be The Last Full Year of Development

Baldur's Gate 3 is nearing an official release as developer Larian has said this will be its last year in development.

Studio head Swen Vincke told PCGamesN that, while the priority is always to make the game as good as possible, he expects Larian to achieve a full release in the next year.

He said: "We’re going to release it when it’s ready. The main goal here is quality: getting the game at the quality level that it needs to be.

"That said, we do think we still need a year to do that. But it will be the last year. We’re getting to the end of it."

Vincke added that Baldur's Gate 3's full release is "probably not this year, but it's not going to be much later than that."

While this still seems uncertain, Larian said in June last year that the game wouldn't leave Early Access until at least 2022, so its official launch does appearing to be inching closer.

The Early Access version of Baldur's Gate 3 released in October 2020 with several dozens of hours of content, and IGN said it was "probably the closest a story-focused RPG of this kind has come to emulating the experience of tabletop Dungeons & Dragons."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Baldur’s Gate 3: 2022 Will Be The Last Full Year of Development

Baldur's Gate 3 is nearing an official release as developer Larian has said this will be its last year in development.

Studio head Swen Vincke told PCGamesN that, while the priority is always to make the game as good as possible, he expects Larian to achieve a full release in the next year.

He said: "We’re going to release it when it’s ready. The main goal here is quality: getting the game at the quality level that it needs to be.

"That said, we do think we still need a year to do that. But it will be the last year. We’re getting to the end of it."

Vincke added that Baldur's Gate 3's full release is "probably not this year, but it's not going to be much later than that."

While this still seems uncertain, Larian said in June last year that the game wouldn't leave Early Access until at least 2022, so its official launch does appearing to be inching closer.

The Early Access version of Baldur's Gate 3 released in October 2020 with several dozens of hours of content, and IGN said it was "probably the closest a story-focused RPG of this kind has come to emulating the experience of tabletop Dungeons & Dragons."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Robert Pattinson’s Original Batman Voice Was ‘Absolutely Atrocious’

The Batman star Robert Pattinson had a bit of trouble finding his Bat-voice.

During an interview with Jimmy Kimmel, the 35-year-old Batman revealed that he wanted to do something “radically different.”

“Everyone does this kind of gruff, gravelly thing,” he explained. “And I’m like, ‘I’m going to do the opposite — I’m gonna go really whispery.’ And I tried to do it for the first two weeks, and it just looked absolutely atrocious, and they told me to stop doing it.”

Eventually, Pattinson found his voice, with a deeper, more traditional Batman tone. “You can feel when it feels right,” he added. “You put the suit on, and you have to speak in a certain way.”

But it turns out his whispery version had been seen before.

“I found out from Nick, who was putting me in the suit every day, that’s what Christian Bale did on Batman Begins,” said Pattinson. “And if you listen to the first Batman Begins teaser trailer, you can hear the original voice. I only found this out a couple of weeks ago.”

This isn’t the first time Pattinson spoken about finding his Bat-voice. He recently explained that it took him a while to get it right, with a lot of trial and error before he found something he was happy with.

“It's weird, it just suddenly starts to feel right,” he explained. “It seems that the more you embody the suit, the more you embody the character; it just started to come out quite organically. That's kind of what I was trying to do with the character; I was trying to think, he's not putting on a voice -- he puts on the suit, and the voice just starts happening for him.”

Obviously, the voice is an important part of the role when playing Batman. And while Christian Bale used a deeper tone, much like Pattinson, Ben Affleck’s version used a voice modulator instead, to bring his voice down a couple of octaves, giving him more of an autotune sounding tone.

Robert Pattinson stars as The Batman alongside Zoë Kravitz as Catwoman, Andy Serkis as Alfred Pennyworth, Jeffrey Wright as James Gordon, Colin Farrell as The Penguin, and Paul Dano as The Riddler. The Batman is directed by Matt Reeves, based on a screenplay he co-wrote with Peter Craig.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Robert Pattinson’s Original Batman Voice Was ‘Absolutely Atrocious’

The Batman star Robert Pattinson had a bit of trouble finding his Bat-voice.

During an interview with Jimmy Kimmel, the 35-year-old Batman revealed that he wanted to do something “radically different.”

“Everyone does this kind of gruff, gravelly thing,” he explained. “And I’m like, ‘I’m going to do the opposite — I’m gonna go really whispery.’ And I tried to do it for the first two weeks, and it just looked absolutely atrocious, and they told me to stop doing it.”

Eventually, Pattinson found his voice, with a deeper, more traditional Batman tone. “You can feel when it feels right,” he added. “You put the suit on, and you have to speak in a certain way.”

But it turns out his whispery version had been seen before.

“I found out from Nick, who was putting me in the suit every day, that’s what Christian Bale did on Batman Begins,” said Pattinson. “And if you listen to the first Batman Begins teaser trailer, you can hear the original voice. I only found this out a couple of weeks ago.”

This isn’t the first time Pattinson spoken about finding his Bat-voice. He recently explained that it took him a while to get it right, with a lot of trial and error before he found something he was happy with.

“It's weird, it just suddenly starts to feel right,” he explained. “It seems that the more you embody the suit, the more you embody the character; it just started to come out quite organically. That's kind of what I was trying to do with the character; I was trying to think, he's not putting on a voice -- he puts on the suit, and the voice just starts happening for him.”

Obviously, the voice is an important part of the role when playing Batman. And while Christian Bale used a deeper tone, much like Pattinson, Ben Affleck’s version used a voice modulator instead, to bring his voice down a couple of octaves, giving him more of an autotune sounding tone.

Robert Pattinson stars as The Batman alongside Zoë Kravitz as Catwoman, Andy Serkis as Alfred Pennyworth, Jeffrey Wright as James Gordon, Colin Farrell as The Penguin, and Paul Dano as The Riddler. The Batman is directed by Matt Reeves, based on a screenplay he co-wrote with Peter Craig.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Spider-Man: Andrew Garfield And Charlie Cox’s Efforts To Avoid Spoilers Included Eating Lunch Facing the Wall

Tom Holland doesn’t exactly have the best track record when it comes to Marvel spoilers, but it looks as though Andrew Garfield takes it all a bit more seriously and was determined to keep those Spider-Man: No Way Home secrets.

During an interview with The Hollywood Reporter, Daredevil star Charlie Cox revealed that he and Andrew Garfield met for lunch during production. But they tried to hide from fans to avoid giving the game away.

“While we were sitting down, it occurred to both of us, ‘Oh, shit. If we’re filmed here together, that’s not a good sign’,” he laughed. “So, we ended up sitting facing the wall, both of us.”

Of course, both Cox and Garfield had cameos in the recent Spider-Man film.

And if they were spotted together in Atlanta, that could have been enough for eagle-eyed fans to join the dots. Thankfully, now the film has long been released, Cox can relax a little.

"I hate lying," he said. "But I really don’t want to ruin it for anyone. My feeling is, if someone asks you, and you say, 'I don’t know… We’ll have to wait and see.' That gives it away! It’s obvious! No one is going to say that if you’re not in it. I am relieved it’s over."

The appearance of Matt Murdock in Spider-Man: No Way Home cemented Daredevil’s return to the MCU. And it’s no secret that Tom Holland wants to see his Spider-Man team up with the Man Without Fear.

But with the return of Vincent D’Onofrio’s Kingpin, it looks as though there could be bigger fish to fry for Charlie Cox’s Daredevil.

“Look, I don’t have any idea what anyone’s plans are at this stage, but I presume there’s more for us to do,” Cox said about Kingpin, implying that they could face each other once again.

But he soon confessed that he does know more than he’s letting on.

“I know a little bit — not a huge amount — but a little bit. I am imagining, I am hoping, that our worlds will collide again because the stuff we’ve done in the past was tremendous fun to do, and he’s such an incredible actor. We have to start every conversation with, ‘What do you know?’ because you have to be careful. It’s really exciting.”

For now, it looks as though Cox might have to keep a few more secrets.

And if anyone spots Vincent D’Onofrio eating lunch while facing the wall, you’ll have some idea who might be sitting beside him.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

David Chase Reportedly Has ‘No Interest’ In Revisiting Sopranos

The Sopranos creator David Chase apparently has no interest in returning to the hit crime series. During an interview with The Hollywood Reporter, producer Casey Bloys addressed rumors that a Sopranos prequel is in the works. And it’s not good news.

“You’re asking the question as if there is one in existence,” he laughed. “I don’t think David has any interest in revisiting The Sopranos. And I would agree with him. It’s a perfect series that I don’t think needs revisiting. But we’ll see what he wants to do next.”

But… that’s not what Warner Media said recently.

After the success of The Many Saints of Newark, the company was eager to dive into another series connected to The Sopranos. In fact, a prequel show was said to be in the works.

Unfortunately, it looks as though Warner Media may have jumped the gun.

“Series-wise, not that I’m talking to David about it,” he said. “I don’t know where they left off, whether there were going to be more movies or what, so to your larger question about a Sopranos series, there’s nothing there. And with The Many Saints, there hadn’t been any conversations about it.”

Despite earning just $11.4 million worldwide, The Many Saints of Newark reignited interest in The Sopranos, with new fans flocking to HBO Max to stream the 23-year-old show. Some of them presumably looking to see how the two projects are connected.

The Sopranos enjoyed a six-season run before its finale in 2007, ending with the show’s now-iconic fade to black.

But it looks as though producers aren’t rushing to reboot the show.

“Believe it or not, I don’t my spend time thinking about what shows to reboot,” explained Bloys. “We don’t spend our days thinking about what to reboot because it’s a tricky business bringing a show back.”

Although Bloys seems pretty certain, there could still be hope. After all, David Chase himself hasn't ruled it out. But it's certainly not sounding good.

If you're still feeling nostalgia for Tony Soprano and the family, check out our list of the 20 best Sopranos moments as well as all the shows headed to HBO Max in February 2022.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Nintendo Revamps Online Store While Restocking My Nintendo Physical Rewards

Not 24 hours after announcing the imminent demise of the ability to purchase Nintendo 3DS and Wii U games through the eshop, Nintendo has revealed its revamped online store, which will allow users to purchase not just merchandise, but also digital and physical games directly through Nintendo.

The My Nintendo Store, which is online now in both the US and Canada, replaces the old version of the site that allowed for digital game purchases only as well as redemption of select digital and physical rewards with Gold and Platinum Points. That's now expanded to include physical software and hardware sales. And yes, that includes the Switch OLED model as well as the regular Switch, Switch Lite, and Joy-Cons in various color combinations.

Notably, while digital game purchases still count directly toward your Nintendo Gold Points total, physical purchases must still be redeemed after you actually receive the game cartridge and put it in the Switch.

There's also a selection of Nintendo merchandise available for purchase, alongside a new stock of physical My Nintendo rewards.

It's notable that this is happening not even a full day after Nintendo announced it would be slowly shutting down the Nintendo 3DS and Wii U eshops. Though the process isn't expected to conclude until late March of next year, as early as May this year Nintendo is removing the ability to add funds to eshop accounts for either store. That means hundreds of digital-only games will soon be unavailable anywhere, a fact that Nintendo seemed rather indifferent about in its own Q&A on the subject. It also just removed all Wi U games from its website, likely as part of gearing up for the store update.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Disney Is Planning Whole Towns Masterminded By Its Theme Parks Division

And you thought your homeowner's association was weird. Disney is working to build multiple planned communities inspired by its team of theme park designers, which are intended to permanently immerse its most dedicated fans.

"Storyliving by Disney" is a master-planned residential community that is "designed to be the perfect setting for Disney fans to write the next exciting chapter in their lives," said Josh D'Amaro, chairman of Disney's Parks, Experiences, and Products division.

Angling to combine the "warmth and charm of a small town" with the "beauty of a resort," the first of these towns will be named Cotino and located in Rancho Mirage, California, just outside Palm Springs, where Walt Disney himself once lived. Cotino is expected to be home to 1,900 housing units, including single-family houses, condos, and larger estates.

Cotino is expected to host a hotel, a range of business and dining locations, and an entire oasis powered by Crystal Lagoons, a company that builds large "public access lagoons" in urban regions.

Residents will be able to attend Disney-themed activities and programming throughout the year, in addition to special club memberships for an extra fee. Public visitors will be able to purchase a day pass to access the community and its various shops.

“Every single element of these communities will be steeped in a story,” D’Amaro told USA Today. The residents, he says, will be active participants in the stories. It's not entirely clear what D'Amaro means, though. Will residents be incorporated into theme park-style events, or encouraged to exhibit certain habits? Considering the public will be able to enter the community for the price of a day pass, will residents be afforded some sort of special privilege?

Notably, Disney is not developing Cotino, merely marketing it. Disney is partnering with independently owned housing developers to take on the responsibility of developing and selling houses. For Cotino, Disney is partnering with DMB, a luxury community developer responsible for locations in Hawaii and Arizona.

This isn't the first time Disney has attempted to convert its theme park extravagance to real-world communities. Celebration, Florida was established in 1996 as a master-planned community near the Disney World parks, with home prices starting at $1.6 million. Walt Disney himself famously wanted to make Epcot the "experimental prototype community of the future."

Cotino and other planned communities will be serviced by Disney cast members, but it remains to be seen if they'll be members of the community itself or a commuter class. It's also evocative of the concept of "company towns," the infamous communities wherein all property is owned and operated by a single company that also employs all residents. Though employment with Disney isn't a requirement for Cotino, having one of the world's biggest media companies owning a stake in your living situation seems like it will come with some unexpected caveats.

Joseph Knoop is a writer/producer/renter for IGN.