Star Citizen Alpha 2.1 Releases Today
Star Citizen's Alpha 2.1 went live today, Cloud Imperium announced on its site. Alpha 2.0 launched in December, just after Star Citizen's crowdfunding campaign surpassed $100 million.
The latest update contains "an array of bug fixes and balance updates aimed at enhancing" the overall experience. Thanks to tester feedback, the developer was able to make the game much more stable, the patch notes read.
Along with those fixes come two new purchasable ships in Crusader—the MISC Freelancer and the Aegis Vanguard Warden. The Freelancer will cost you $110, and the Vangaurd, $250. For those who have $410 to drop on two in-game ships, the Aegis Fighter Pack is available, and it includes the Aegis Sabre and Aegis Vanguard Warden at a slight discount than if you were to purchase separately. The prices are steep, but Cloud Imperium notes that the money goes to funding Star Citizen's development.
New Pokken Tournament Multiplayer Modes Detailed
Following Bandai Namco's recent announcement that Chandeleur is joining Pokken Tournament, several new modes for the Wii U fighting game have been detailed, including online multiplayer.
According to Serebii, Pokken Tournament will feature a "Single Battle" mode, featuring three difficulty levels, as well as a local battle option, in which one player uses the GamePad to face off against another using a standard controller. The game will run in 30fps in the latter mode; however, you will be able to connect two Wii Us using a LAN cable to maintain a 60fps experience.
How The Division Seamlessly Merges Multiple Genres
After almost three years of various trailers and demos, I wasn't sure I understood exactly what type of experience The Division wanted to focus on. Was it strictly an open-world adventure? A traditional MMORPG? Or was it staying close to the classic Tom Clancy framework and focusing on being a tactical co-op/PVP shooter? After spending a few hands-on hours with it, I realized that it manages to be all of these things simultaneously – and it seems like it's just the game I've been looking for.
The moment-to-moment gameplay (exploration, combat, etc) of The Division is predominately third-person action. As such, it performs more than admirably. Its combat mechanics control well and the enemy AI is adaptable enough that you don’t always feel like you’re constantly replaying the same firefight as your opponents suppress, flank, and advance on you and your team. It employs your standard arsenal of military-grade weaponry, from SMGs and assault rifles to machine guns and a variety of grenades, and both weapon attachments and armor upgrades can be obtained by looting enemies, bartering with vendors or crafted using materials recovered from scrapped items.
Robert Kirkman on The Walking Dead’s Future
The Walking Dead #150 is out now, and it sheds light on the ongoing direction of this long-running zombie saga.
Warning: this article contains spoilers for The Walking Dead #150!
Recent issues of The Walking Dead have explored the aftermath of the Whisperers' brutal attack and Rick's uphill battle to prevent his people from launching into a destructive war against an unknown enemy. The solicitation for issue #150 promised a big betrayal, and that moment came when two citizens of Alexandria attacked Rick in the middle of the night. But despite having only one hand and a bad leg, Rick proved capable of defending himself.
Splatoon Is Getting Its Last New Weapon Today
Splatoon's Custom Hydra Splatling will be the last weapon added to the game, Nintendo of America announced.
A tweet from Nintendo of America's official account confirmed that the weapon will be available today.
The Custom Hydra Splatling will be available in #Splatoon tomorrow! pic.twitter.com/QDayg7QFJz
— Nintendo of America (@NintendoAmerica) January 14, 2016
UK Deals – Heavy Rain & Beyond Two Souls Collection under £26
Hitman Collector’s Edition Revealed
The contents of the Hitman Collector's Edition have been revealed.
The community has voted for what they wanted in there, and here's what the results are: a 10-inch Agent 47 "Chessmaster" Statue, a hardcover 60-page art book curated by art director Jonathan Rowe, and Agent 47's red tie and clip set.
You'll also get the game, of course, and the "premium collector's edition packaging," which is a fancy term for the box.
Pre-orders for the Collector's Edition will be available very soon, and will cost you $140 / €140 / £110. If you pre-order, you'll also gain access to the beta which starts on February 12 for PS4, and a week later for PC.
Yesterday we discovered that Hitman will be going fully episodic, and will release new locations as add-ons. The game will be released on March 11.
Agent Carter: Check Out Jarvis’ (and Howard Stark’s) Strange Companion
Marvel's Agent Carter is back in just a few days and IGN has the debut of an exclusive clip from the premiere episode.
Season 2 of the series will bring Peggy Carter (Hayley Atwell) to Los Angeles, where she'll encounter new and familiar friends and foes, as she attempts to uncover the truth behind a bizarre murder.
In the new clip, which you can check out below, Peggy has just arrived in LA, where she's met by a friendly face in the form of Edwin Jarvis (James D'Arcy) - who has a rather bizarre companion sharing space in his car, thanks to the eccentricities of Howard Stark (Dominic Cooper).
Agent Carter: Season 2 premieres Tuesday, January 19th at 9:00pm on ABC with two back-to-back episodes, airing right after a brand new special celebrating Captain America's 75th anniversary.
JRJR Draws 26 Covers for DC’s Variant Theme Month
DC Comics’ new variant cover theme month will feature the work John Romita Jr. This April, the current Superman artist will draw 26 variant covers for various titles, five of which we have you first look at below.
Action Comics #51 variant cover by John Romita, Jr. and Klaus Janson
Mojang Confirms New Cobalt Release Date
Cobalt is coming to Xbox One, Xbox 360 and Steam on February 2, 2016.
An update from the publisher details what we can expect, including survival mode, speed and combat challenges, online multiplayer and an eight-hour single-player campaign.
"Over the past six years, the development team have laced in a ridiculous amount of features from dancing mini-games, to tameable pets, to conversation trees that can lead to fulfilling relationships with mushroom people," writes Mojang's Owen. "You also get to upgrade your suit and weapons to your liking as the adventure progresses. It’s great, OK?"


