Everyone Should Go Inside and Touch Art…in a Cozy Puzzle Game

Stepping into the cozy virtual gallery of Please, Touch the Artwork, there’s something instantly familiar about the paintings in front of me, even if I can’t recall the name of the art, the artist, or any facts about what I’m looking at. But I know I’ve seen the blocks, the lines, the use of primary colors laid out in front of me before. Maybe in an art book in school, or in passing on a museum field trip.

These are, I am told, the paintings of Piet Mondrian, or interpretations of them. They’ve been compiled and turned into a puzzle game by Thomas Waterzooi, a solo developer with a background in engineering, artist parents, and credits at Larian Studios and IO Interactive. Waterzooi was let go from IO when it parted ways with Square Enix, after which he struck out on his own to make games that were very, very different from the narrative adventures of Divinity or the comedic puzzle boxes of Hitman. Specifically, he wanted to make “pacifistic” games that explored “the bigger picture” and “the human condition.” Something, he says, “cultural.”

Something, maybe, like a game where you solve visual puzzles by touching famous paintings.

In a process that Waterzooi describes as “exactly the opposite of what a game designer would do,” Please Touch the Artwork’s creation came as a bit of a delightful accident. At one point amidst his tinkering with different game ideas, Waterzooi was also reading a book called “What Are You Looking At” by Will Gompertz. It’s about the origins of modern art, and abstract and suprematist movements particularly fascinated while reading.

One night, when Waterzooi couldn’t sleep, he decided to make a “Mondrian generator” just for fun — a simple program that would generate a painting based on the ruleset Piet Mondrian applied to his own work, which he called “De Stijl” (“The Style”). So: three primary colors, three primary hues (black, white, and gray) and two primary directions (horizontal and vertical). It’s a familiar look, one ingrained in the cultural cognizance even of those who aren’t art experts.

Waterzooi successfully made his Mondrian generator and over time began to evolve it by adding interactive elements. By touching a square on the painting, for example, the colors of all the squares touching that one would change. Thus was born the main mechanic for the first of three games within Please Touch the Artwork. He evolved it further over the years as he took his first game to different festivals and shows, eventually adding two more games inside the game inspired by the Mondrian paintings Broadway Boogie Woogie, and New York City.

And he added story to all three, with New York City’s story inspired by his own experience in a long distance relationship while working for IO. De Stijl’s narrative gives his audience a little lesson in art history and a supposed rivalry between Mondrian and his friend and fellow artist Theo van Doesburg, with arguments between the two over how the paintings the player is puzzling through ought to be composed.

Though there’s certainly a layer of art history in Please Touch the Artwork, it would be wrong to think of this through the unfortunate lens many kids (myself included) grew up with, which is that art, art history, and museums are boring and dry by necessity. Please Touch the Artwork is a spirited game, with puzzles that reminded me of The Witness but without the intense frustration and lack of guidance. It’s calming and open-ended, but also jazzy and, importantly, very excited about the art it’s showing me.

The joy is in approaching these paintings with just enough context and theory not to spoil it. Like a trailer for a movie.

That’s part of the goal, Waterzooi tells me. He firmly believes art should be accessible to everyone: widely available, understandable, and approachable. Even with the element of art history present in Please Touch the Artwork, Waterzooi says he made a point not to do so much research that he came off as pretentious or too complex.

“I wanted to dive just deep enough to approach art like an average person, without extensive art knowledge,” he says. “The joy is in approaching these paintings with just enough context and theory not to spoil it. Like a trailer for a movie. Play my game, then go to the museum if you like it.”

“...I wanted to express that art is much more accessible than the industry makes it feel like. You could take art, turn it around, mix it up, and make it your own. Don’t keep it in the high spheres. Bring it down. Bring it to everybody.”

He hopes Please Touch the Artwork will encourage its audience to become more interested in art culture. He suggests, for instance, that children will play it with their parents, or that people without easy access to galleries or museums might enjoy it. Or perhaps those who do have that access, but who haven’t taken advantage of museums near them, might feel inspired to do so.

Waterzooi also wants to express to his audience that art is messy and subject to interpretation, including the interpretations he’s offered in Please Touch the Artwork.

Some people think art is always a positive word by itself, but actually it’s not true. There’s good art and there’s bad art.

“You should be able to accept that some art is bullshit,” he says. “It’s true! Some people think art is always a positive word by itself, but actually it’s not true. There’s good art and there’s bad art…to say ‘This is art,” in the public opinion it does, but it shouldn’t, imply that it’s necessarily good. It’s just a work produced by an artist who wanted to express his opinion or his inner ideas or struggles with something. Whether that’s good or not, that’s purely subjective.”

With Please Touch the Artwork out in the world, Waterzooi is far from done with art-based video games. He wants to add an infinite zen mode that will generate procedural painting puzzles for players to solve as long as they want. And he’s working on a real-life art installation based on the game, featuring both versions of the De Stijl puzzles that can be played by touching an actual canvas, as well as other interactive elements that he cut from the game itself.

And he’s not stopping there. Waterzooi wants to make more games like this, with more painters. He already has a few in mind he’s thinking of exploring: Paul Klee, Wassily Kandinsky, and Kazimir Malevich come to mind. If those names aren’t familiar, don’t worry. Waterzooi wants to help fix that.

“I can only hope that other people want to join me in this, maybe collectively each tackle a different painting,” Waterzooi says. “Maybe smaller games, but just more games always with the common theme of being relaxing, skill-free, there can’t be any time pressure…It’s this upcoming thing, ‘wholesomeness’ it’s sometimes called…That’s my design philosophy.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Rainbow Six Siege’s Next Season Adds the First New Map in Three Years

Ubisoft has announced that the first season of Rainbow Six Siege’s seventh year will finally introduce a new map. Emerald Plains will be the first permanent new addition to the map roster since 2019’s Outback. It will arrive following the introduction of a new defender operator, Azami, who is able to patch up destroyed surfaces with a bulletproof chemical compound.

Rainbow Six Siege’s seventh year of content begins with Operation Demon Veil, a season that adds the Irish-set Emerald Plains map to the game. Unfortunately Emerald Plains will not be available until mid-way through the season, but when it arrives it will provide a new country club-style location for attackers to blow to smithereens.

The large manor house has differing decorative styles; the lower floors are modern and contemporary, while the upper ones are more traditional in design. Ubisoft has yet to offer an in-depth look at the map, so it’s difficult to get a sense of what tactical opportunities it will offer, but a new competitive map has been a long time coming and will be welcomed by the community.

Available right from the start of the season is Azami, a new defender operator who hails from Japan’s private security forces. Clad in stylish threads, she has the fascinating ability to fix up destroyed walls, ceilings, and floors with large bulletproof discs called Kiba Barriers. Deployed via throwing knives that spray out an expanding foam that rapidly hardens, they allow defenders to quickly patch up holes in their defense structures from range. This is particularly useful against vertical attacks, as there’s historically very little defenders can do when the enemy starts firing in from above. Now, hatches and holes blasted in the ceiling can be quickly patched up with a circle of bulletproof foam. Kiba Barriers can be deployed to any surface, so can also be used to cover up windows, doors, and generally break up sightlines with a bulletproof surface. The foam can be countered with explosives, though, so it’s not quite as hardy as a wall reinforcement.

Azami is a medium speed, medium health operator, and comes equipped with a choice of either an SMG - the 9×19VSN, as used by Kapkan - or the ACS12 shotgun that is used by Alibi and Maestro. Her sidearm is the D-50 Desert Eagle, and she has a choice of either barbed wire or impact grenades as her secondary gadget.

Beyond a new operator and map, Operation Demon Veil also adds a number of important new gameplay features and changes. The most radical among these is Attacker Repick, which allows the attacking team to change their loadout and even operator during the preparation phase. This means attackers can change their characters with each new round of a match, adapting to the tactics used by the defending team. Attacker Repick will be present in Quick Match, Unranked, Ranked, and Pro League game types.

There’s also a brand new, permanent game mode arriving in the form of Team Deathmatch. An unusual fit for Siege, it’s been designed to offer a much more casual experience within Rainbow Six’s otherwise hardcore collection of activities. Team Deathmatch matches last 5 minutes, or end when one team reaches 75 kills. The game mode uses respawns, and players are able to change their operators between spawns.

This season will also bring Match Replay to consoles, allowing players to store 2 hours worth of match replays on their system that can be then studied and dissected, as well as balancing updates for Valkyrie and Goyo (whose gadget no longer uses a deployable shield and is instead just a flammable canister attached to floors or walls), improvements to player behavior and anti-cheat systems, and - as usual - a limited time event and addition to the arcade. The season is also making every type of weapon sight available for all primary weapons.

So far a release date has not been announced for Year 7, Season One, but traditionally Siege’s years begin in March, so expect more details on launch times in the coming weeks.

For more from Rainbow Six, check out the new Rick & Morty cosmetic bundles available for Siege, as well as our review for the latest game in the series, Rainbow Six Extraction.

Matt Purslow is IGN's UK News and Entertainment Writer.

Rainbow Six Siege’s Next Season Adds the First New Map in Three Years

Ubisoft has announced that the first season of Rainbow Six Siege’s seventh year will finally introduce a new map. Emerald Plains will be the first permanent new addition to the map roster since 2019’s Outback. It will arrive following the introduction of a new defender operator, Azami, who is able to patch up destroyed surfaces with a bulletproof chemical compound.

Rainbow Six Siege’s seventh year of content begins with Operation Demon Veil, a season that adds the Irish-set Emerald Plains map to the game. Unfortunately Emerald Plains will not be available until mid-way through the season, but when it arrives it will provide a new country club-style location for attackers to blow to smithereens.

The large manor house has differing decorative styles; the lower floors are modern and contemporary, while the upper ones are more traditional in design. Ubisoft has yet to offer an in-depth look at the map, so it’s difficult to get a sense of what tactical opportunities it will offer, but a new competitive map has been a long time coming and will be welcomed by the community.

Available right from the start of the season is Azami, a new defender operator who hails from Japan’s private security forces. Clad in stylish threads, she has the fascinating ability to fix up destroyed walls, ceilings, and floors with large bulletproof discs called Kiba Barriers. Deployed via throwing knives that spray out an expanding foam that rapidly hardens, they allow defenders to quickly patch up holes in their defense structures from range. This is particularly useful against vertical attacks, as there’s historically very little defenders can do when the enemy starts firing in from above. Now, hatches and holes blasted in the ceiling can be quickly patched up with a circle of bulletproof foam. Kiba Barriers can be deployed to any surface, so can also be used to cover up windows, doors, and generally break up sightlines with a bulletproof surface. The foam can be countered with explosives, though, so it’s not quite as hardy as a wall reinforcement.

Azami is a medium speed, medium health operator, and comes equipped with a choice of either an SMG - the 9×19VSN, as used by Kapkan - or the ACS12 shotgun that is used by Alibi and Maestro. Her sidearm is the D-50 Desert Eagle, and she has a choice of either barbed wire or impact grenades as her secondary gadget.

Beyond a new operator and map, Operation Demon Veil also adds a number of important new gameplay features and changes. The most radical among these is Attacker Repick, which allows the attacking team to change their loadout and even operator during the preparation phase. This means attackers can change their characters with each new round of a match, adapting to the tactics used by the defending team. Attacker Repick will be present in Quick Match, Unranked, Ranked, and Pro League game types.

There’s also a brand new, permanent game mode arriving in the form of Team Deathmatch. An unusual fit for Siege, it’s been designed to offer a much more casual experience within Rainbow Six’s otherwise hardcore collection of activities. Team Deathmatch matches last 5 minutes, or end when one team reaches 75 kills. The game mode uses respawns, and players are able to change their operators between spawns.

This season will also bring Match Replay to consoles, allowing players to store 2 hours worth of match replays on their system that can be then studied and dissected, as well as balancing updates for Valkyrie and Goyo (whose gadget no longer uses a deployable shield and is instead just a flammable canister attached to floors or walls), improvements to player behavior and anti-cheat systems, and - as usual - a limited time event and addition to the arcade. The season is also making every type of weapon sight available for all primary weapons.

So far a release date has not been announced for Year 7, Season One, but traditionally Siege’s years begin in March, so expect more details on launch times in the coming weeks.

For more from Rainbow Six, check out the new Rick & Morty cosmetic bundles available for Siege, as well as our review for the latest game in the series, Rainbow Six Extraction.

Matt Purslow is IGN's UK News and Entertainment Writer.

Dave Chappelle to Host and Produce Four New Netflix Specials

Despite recent controversies, Netflix is continuing its creative partnership with Dave Chappelle, who will produce and host four new comedy specials for the streamer.

Netflix announced today a series of stand-up specials titled Chappelle’s Home Team. Chappelle will executive produce and host all four specials, each of which will feature a different stand-up comedian. Two of the comedians announced so far include Earthquake and Donnell Rawlings.

Chappelle previously left the public eye after the end of his Comedy Central series Chappelle Show but has since returned to the stand-up scene and made Netflix his home for most of his latest shows. However, his most recent special, The Closer, was criticized for material critics said were transphobic.

Chappelle’s stand-up has touched on trans topics several times recently, and in “The Closer,” Chappelle declared himself "team TERF." "TERF" stands for "trans exclusionary radical feminist," and is typically given to individuals opposed to transgender inclusion.

The special drew criticism from both critics and fans, as well as from Netflix employees to the point where Netflix CEO Ted Sarandos issued an internal memo on the special. Sarandos defended Chappelle’s latest special, saying that he believes The Closer does not cross the line on hate or violence. Sarandos later admitted he “screwed up that internal communication.”

In the aftermath, several transgender employees have publicly criticized or even left the company. The memo also led to a walkout organized by Netflix employees back in 2021 and drew support from Elliot Page, Lilly Wachowski, Colton Haynes, and more.

However, regardless of the concerns of its LGBT employees, the move shows Netflix is standing firm with Chappelle, perhaps more than ever. Alongside the upcoming specials, The Hollywood Reporter says Chappelle will headline a comedy festival for Netflix is a Joke, the streamer’s comedy arm.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Dave Chappelle to Host and Produce Four New Netflix Specials

Despite recent controversies, Netflix is continuing its creative partnership with Dave Chappelle, who will produce and host four new comedy specials for the streamer.

Netflix announced today a series of stand-up specials titled Chappelle’s Home Team. Chappelle will executive produce and host all four specials, each of which will feature a different stand-up comedian. Two of the comedians announced so far include Earthquake and Donnell Rawlings.

Chappelle previously left the public eye after the end of his Comedy Central series Chappelle Show but has since returned to the stand-up scene and made Netflix his home for most of his latest shows. However, his most recent special, The Closer, was criticized for material critics said were transphobic.

Chappelle’s stand-up has touched on trans topics several times recently, and in “The Closer,” Chappelle declared himself "team TERF." "TERF" stands for "trans exclusionary radical feminist," and is typically given to individuals opposed to transgender inclusion.

The special drew criticism from both critics and fans, as well as from Netflix employees to the point where Netflix CEO Ted Sarandos issued an internal memo on the special. Sarandos defended Chappelle’s latest special, saying that he believes The Closer does not cross the line on hate or violence. Sarandos later admitted he “screwed up that internal communication.”

In the aftermath, several transgender employees have publicly criticized or even left the company. The memo also led to a walkout organized by Netflix employees back in 2021 and drew support from Elliot Page, Lilly Wachowski, Colton Haynes, and more.

However, regardless of the concerns of its LGBT employees, the move shows Netflix is standing firm with Chappelle, perhaps more than ever. Alongside the upcoming specials, The Hollywood Reporter says Chappelle will headline a comedy festival for Netflix is a Joke, the streamer’s comedy arm.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Fallout TV Series Casts Walton Goggins In Lead Role

The upcoming Fallout TV series at Amazon has announced its first bit of casting, setting up Walton Goggins in a lead role.

According to Variety, Goggins will have a lead role in the upcoming Fallout TV series based on the popular video game franchise. While details remain under wraps, sources say Goggins will play a character “based on the ghouls from the games.”

Ghouls are humans who have been exposed to radiation as a result of the nuclear war that forces characters underground into nuclear-safe Vaults. Sometimes villainous, sometimes tragic allies, but it’s notable the first major casting is for a non-Vault dweller character.

While there’s still no main plot revealed for the upcoming Fallout series, hopefully, more details will be revealed as casting continues.

Goggins has appeared in a variety of shows and movies across genres, whether that’s as the sometimes-villain Boyd Crowder in Justified or recently as the misbehavin’ Baby Billy Freeman in The Righteous Gemstones. Goggins is also a new collaborator with Quentin Tarantino appearing in both Django Unchained and The Hateful Eight.

The Fallout TV series was announced back in 2020 with Westworld creators Jonathan Nolan and Lisa Joy attached as producers. Nolan is set to direct the first episode for Amazon and MCU veteran Geneva Robertson-Dworet and Silicon Valley writer Graham Wagner will serve as showrunners.

Bethesda’s Todd Howard will serve as an executive producer on the series. But aside from Fallout 76 which is ongoing, Bethesda is currently busy developing Starfield and is in the very early stages of development for Elder Scrolls 6.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

(Photo by Nicholas Hunt/Getty Images)

Fallout TV Series Casts Walton Goggins In Lead Role

The upcoming Fallout TV series at Amazon has announced its first bit of casting, setting up Walton Goggins in a lead role.

According to Variety, Goggins will have a lead role in the upcoming Fallout TV series based on the popular video game franchise. While details remain under wraps, sources say Goggins will play a character “based on the ghouls from the games.”

Ghouls are humans who have been exposed to radiation as a result of the nuclear war that forces characters underground into nuclear-safe Vaults. Sometimes villainous, sometimes tragic allies, but it’s notable the first major casting is for a non-Vault dweller character.

While there’s still no main plot revealed for the upcoming Fallout series, hopefully, more details will be revealed as casting continues.

Goggins has appeared in a variety of shows and movies across genres, whether that’s as the sometimes-villain Boyd Crowder in Justified or recently as the misbehavin’ Baby Billy Freeman in The Righteous Gemstones. Goggins is also a new collaborator with Quentin Tarantino appearing in both Django Unchained and The Hateful Eight.

The Fallout TV series was announced back in 2020 with Westworld creators Jonathan Nolan and Lisa Joy attached as producers. Nolan is set to direct the first episode for Amazon and MCU veteran Geneva Robertson-Dworet and Silicon Valley writer Graham Wagner will serve as showrunners.

Bethesda’s Todd Howard will serve as an executive producer on the series. But aside from Fallout 76 which is ongoing, Bethesda is currently busy developing Starfield and is in the very early stages of development for Elder Scrolls 6.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

(Photo by Nicholas Hunt/Getty Images)

Retro’s New Twitter Banner Revives Metroid Prime 4 Speculation

With nearly five years since the announcement of Metroid Prime 4 and absolutely no meaningful details shared since, Metroid fans are understandably desperate for something, anything, from Nintendo or developer Retro Studios about the upcoming game.

So it's not surprising that they've seized upon a Twitter banner update as some kind of sign that news might be imminent. A day ago, Retro Studios updated its Twitter banner to this:

Aside from the obvious observation that the character standing in the middle there is Samus, there's not much more to be gleaned from this image. It does appear (from the lines on the bottom) to be a view through a visor of some sort, but there's no way of knowing whose perspective it could be from. Is this actually even concept art for Metroid Prime 4? Sure could be! But we don't know for certain.

Fortunately, most fans seem pretty level-headed about what's going on here and are just excited to have received anything, even the tiniest crumb, of a Metroid update. Threads on the Metroid subreddit and various tweets about the banner include some attempts at analysis of the lighting and environment, but most are, by and large, just happy to be looking at something that proves Metroid Prime 4 is still kicking around somewhere.

But there's some level of cynicism too. After all, since the 2017 announcement (which was literally just a title card), the only news we've gotten about Metroid Prime 4 has been the report that the game was being rebooted entirely in 2019, with development handed off from Bandai Namco to original Metroid Prime developer Retro.

Cynicism was already fueled recently by a Retro Studios job posting for a tools engineer and a technology engineer last month, with some taking that as a sign that the game was still far off -- though there's no real reason to suspect the job posting was indicative of a timeline one way or another.

Regardless, some fans are frustrated that after five years the only taste they've gotten of Metroid Prime 4 is a Twitter banner that may or may not be tied into the game they want so much. But far, far more are just happy for any excuse to think about Metroid Prime 4 again, especially after the 2D Metroid Dread was so well-received (including by us). As for whether this means actual Metroid Prime news is imminent, it's probably safest not to get hopes up.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Retro’s New Twitter Banner Revives Metroid Prime 4 Speculation

With nearly five years since the announcement of Metroid Prime 4 and absolutely no meaningful details shared since, Metroid fans are understandably desperate for something, anything, from Nintendo or developer Retro Studios about the upcoming game.

So it's not surprising that they've seized upon a Twitter banner update as some kind of sign that news might be imminent. A day ago, Retro Studios updated its Twitter banner to this:

Aside from the obvious observation that the character standing in the middle there is Samus, there's not much more to be gleaned from this image. It does appear (from the lines on the bottom) to be a view through a visor of some sort, but there's no way of knowing whose perspective it could be from. Is this actually even concept art for Metroid Prime 4? Sure could be! But we don't know for certain.

Fortunately, most fans seem pretty level-headed about what's going on here and are just excited to have received anything, even the tiniest crumb, of a Metroid update. Threads on the Metroid subreddit and various tweets about the banner include some attempts at analysis of the lighting and environment, but most are, by and large, just happy to be looking at something that proves Metroid Prime 4 is still kicking around somewhere.

But there's some level of cynicism too. After all, since the 2017 announcement (which was literally just a title card), the only news we've gotten about Metroid Prime 4 has been the report that the game was being rebooted entirely in 2019, with development handed off from Bandai Namco to original Metroid Prime developer Retro.

Cynicism was already fueled recently by a Retro Studios job posting for a tools engineer and a technology engineer last month, with some taking that as a sign that the game was still far off -- though there's no real reason to suspect the job posting was indicative of a timeline one way or another.

Regardless, some fans are frustrated that after five years the only taste they've gotten of Metroid Prime 4 is a Twitter banner that may or may not be tied into the game they want so much. But far, far more are just happy for any excuse to think about Metroid Prime 4 again, especially after the 2D Metroid Dread was so well-received (including by us). As for whether this means actual Metroid Prime news is imminent, it's probably safest not to get hopes up.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Destiny 2: Where Is Xur Today? Location and Exotic Items for February 19

Everyone's favorite snake-faced nomadic Santa, Xûr, is now live in Destiny 2 for the weekend until next week's reset. If you're looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he's got a random collection of Legendary weapons and armor to deck out your Guardians.

We've rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr can be found at Winding Cove in the EDZ on February 18 through February 21. To reach him, travel to the landing point at Winding Cove. When you arrive, make for the rock cliffs at the far end of the cove and look for a cave winding up to a platform next to some Fallen. There you'll find the cloaked weirdo we all adore.

What's Xûr Selling Today?

Xûr's got some interesting pieces this week. Nothing that's necessarily a "must-have," but still a good weapon that may see some play in The Witch Queen and decent pieces of armor with spiky stats if you're lacking in certain areas.

Exotic Engram

Trinity Ghoul - Exotic Bow

Graviton Forfeit - Exotic Hunter Helmet

  • 17 Mobility
  • 2 Resilience
  • 11 Recovery
  • 6 Discipline
  • 14 Intellect
  • 10 Strength
  • Total: 60

Citan's Ramparts - Exotic Titan Gauntlets

  • 7 Mobility
  • 15 Resilience
  • 7 Recovery
  • 2 Discipline
  • 2 Intellect
  • 24 Strength
  • Total: 57

Astrocyte Verse - Exotic Warlock Helmet

  • 14 Mobility
  • 16 Resilience
  • 3 Recovery
  • 13 Discipline
  • 2 Intellect
  • 18 Strength
  • Total: 66

Trinity Ghoul is an awesome bow that's perfect for clearing a ton of minor adds due to its Lightning Rod perk which causes arc damage to zap anyone nearby when you score a precision kill. This could be very useful in the upcoming Witch Queen campaign where we'll be fighting lots of swarming Hive enemies (like Thralls for example).

Aside from that, Xûr's Exotic armor isn't anything to write home about this week. The only standout stat is the high Strength roll on the Titan's Citan Ramparts for those dim Titan's among us who just want to punch things like mad. Unfortunately the rest of the stats on that roll are subpar as all get out so might not be worth the trouble of picking it up.

Legendary Weapons

Xûr's Legendary weapon offerings this week

Enigma's Draw - Sidearm

  • Tactic SAS/Target SAS
  • Alloy Magazine/Flared Magwell
  • Full Auto Trigger System
  • Rapid Hit
  • Handling Masterwork

Seventh Seraph Officer Revolver - Hand Cannon

  • Fluted Barrel/Full Bore
  • Tactical Mag/Extended Mag
  • Pulse Monitor
  • Timed Payload
  • Reload Speed Masterwork

Nature of the Beast - Hand Cannon

  • Steadyhand HCS/Crossfire HCS
  • Tactical Mag/Steady Rounds
  • Quickdraw
  • Dragonfly
  • Handling Masterwork

Wishbringer - Shotgun

  • Smoothbore/Smallbore
  • Tactical Mag/Steady Rounds
  • Field Prep
  • Moving Target
  • Range Masterwork

Long Shadow - Sniper Rifle

  • ATB Long Range/ATA Scout
  • Accurized Rounds/Appended Mag
  • Hip-Fire Grip
  • Triple Tap
  • Range Masterwork

Interference VI - Grenade Launcher

  • Volatile Launch/Smart Drift Control
  • Thermoplastic Grenades/Mini Frags
  • Field Prep
  • Swashbuckler
  • Velocity Masterwork

Stars in Shadow - Pulse Rifle

  • Fluted Barrel/Smallbore
  • Appended Mag/Tactical Mag
  • Field Prep
  • Moving Target
  • Range Masterwork

The Seventh Seraph Officer Revolver roll could be good for taking down Champions due to the Timed Payload perk since it's a 180 hand cannon. Aside from that there isn't much to be excited about this week in the legendary weapons category.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Lost Pacific set which includes:

Xûr's Legendary armor for Warlocks this week.

Ankaa Seeker IV Gauntlets

  • 15 Mobility
  • 9 Resilience
  • 6 Recovery
  • 18 Discipline
  • 9 Intellect
  • 6 Strength
  • Total: 63

Ankaa Seeker IV Chest Armor

  • 2 Mobility
  • 22 Resilience
  • 6 Recovery
  • 9 Discipline
  • 13 Intellect
  • 7 Strength
  • Total: 59

Ankaa Seeker IV Helmet

  • 10 Mobility
  • 20 Resilience
  • 2 Recovery
  • 10 Discipline
  • 12 Intellect
  • 7 Strength
  • Total: 61

Ankaa Seeker IV Leg Armor

  • 2 Mobility
  • 6 Resilience
  • 23 Recovery
  • 6 Discipline
  • 12 Intellect
  • 14 Strength
  • Total: 63

Binary Phoenix Bond

A couple of spiky rolls for Warlocks this week in Recovery and Resilience, but not rolls overall that are particularly impressive unless you're working towards a specific build.

Titan Legendary Armor

For Titans, Xûr is selling the Phoenix Strife Type 0 set which includes:

Phoenix Strife Type 0 Gauntlets

  • 2 Mobility
  • 10 Resilience
  • 17 Recovery
  • 14 Discipline
  • 10 Intellect
  • 6 Strength
  • Total: 59

Phoenix Strife Type 0 Chest Armor

  • 15 Mobility
  • 2 Resilience
  • 14 Recovery
  • 17 Discipline
  • 9 Intellect
  • 2 Strength
  • Total: 59

Phoenix Strife Type 0 Helmet

  • 16 Mobility
  • 12 Resilience
  • 2 Recovery
  • 9 Discipline
  • 2 Intellect
  • 21 Strength
  • Total: 62

Phoenix Strife Type 0 Leg Armor

  • 10 Mobility
  • 14 Resilience
  • 6 Recovery
  • 7 Discipline
  • 21 Intellect
  • 2 Strength
  • Total: 60

Binary Phoenix Mark

Nothing of note for Titan's this week, but if you need some universal ornaments, grab 'em while they're hot.

Hunter Legendary Armor

For Hunters, Xûr is selling the Lost Pacific set which includes:

Xur's Legendary armor for Hunter's this week.

Swordflight 4.1 Fauntlets

  • 19 Mobility
  • 2 Resilience
  • 11 Recovery
  • 17 Discipline
  • 2 Intellect
  • 10 Strength
  • Total: 61

Swordflight 4.1 Chest Armor

  • 2 Mobility
  • 6 Resilience
  • 23 Recovery
  • 7 Discipline
  • 18 Intellect
  • 7 Strength
  • Total: 63

Swordflight 4.1 Helmet

  • 7 Mobility
  • 15 Resilience
  • 9 Recovery
  • 6 Discipline
  • 20 Intellect
  • 6 Strength
  • Total: 63

Swordflight 4.1 Leg Armor

  • 14 Mobility
  • 2 Resilience
  • 16 Recovery
  • 2 Discipline
  • 20 Intellect
  • 12 Strength
  • Total: 66

Binary Phoenix Cloak

Hunters lucked out this week with a few high-stat roles with focus in Intellect and Recovery -- what more could an aspiring Light Ninja ask for?

That's a wrap on Xûr for this week, Guardians! We're just a few days away from the launch of The Witch Queen! For more on Destiny, check out some of the new weapons and gear coming to The Witch Queen and read about how Sony's purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.