Activision CEO Eligible for Over $22m in Stock Bonuses if Work Culture Improves Enough

Activision Blizzard CEO Bobby Kotick could be given $22 million in stock if he improves the company's culture under Microsoft ownership.

One section of a regulatory filing spotted by Axios states that Kotick – who reportedly kept alleged internal sexual assault and harassment allegations from the board for years – will receive the bonus if he achieves "transformational gender-related goals and other commitments".

Kotick announced in October 2021 that he was intending for his base salary to be reduced from $875,000 to a California miniumum of $62,500 until progress was made after a group of shareholders and more than 1,000 employees called for his resignation over the allegations.

Activision Blizzard's Workplace Responsibility Committee, that was set up in November, will determine when the company has made "appropriate progress" towards the achievement of its goals.

These include: launching a new zero-tolerance harassment policy, increasing the percentage of women and non-binary people in Activision Blizzard’s workforce by 50%, investing $250 million to accelerate opportunities for diverse talent, waiving arbitration of individual sexual harassment claims, and increasing visibility on pay equity.

The filing also adds to the ongoing conversation around Kotick's future at the company as it states his contract could be extended by 12 months past its current March 2023 expiration.

Microsoft initially stated that Kotick would remain in his position following the acquisition but later said it was unconfirmed, before the Wall Street Journal reported that Kotick is set to leave when the deal closes.

Kotick reportedly told senior managers in November, however, that he would consider stepping down if he couldn't quickly fix the ongoing problems at Activision Blizzard, though the new $22 million incentive may have changed his mind.

Microsoft president Brad Smith commented earlier this month that the company will make sure it has "the right people in the right position," though Kotick is also guaranteed $15 million of "golden parachute compensation" if Microsoft fires him without cause.

The same regulatory filing also revealed that Microsoft approached Activision Blizzard just three days after the initial report on Kotick was published.

For a full breakdown of the Activision Blizzard controversy, take a look at IGN's timeline of events that began in July 2021.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Thumbnail credit: J. Emilio Flores/Corbis via Getty Images

Activision CEO Eligible for Over $22m in Stock Bonuses if Work Culture Improves Enough

Activision Blizzard CEO Bobby Kotick could be given $22 million in stock if he improves the company's culture under Microsoft ownership.

One section of a regulatory filing spotted by Axios states that Kotick – who reportedly kept alleged internal sexual assault and harassment allegations from the board for years – will receive the bonus if he achieves "transformational gender-related goals and other commitments".

Kotick announced in October 2021 that he was intending for his base salary to be reduced from $875,000 to a California miniumum of $62,500 until progress was made after a group of shareholders and more than 1,000 employees called for his resignation over the allegations.

Activision Blizzard's Workplace Responsibility Committee, that was set up in November, will determine when the company has made "appropriate progress" towards the achievement of its goals.

These include: launching a new zero-tolerance harassment policy, increasing the percentage of women and non-binary people in Activision Blizzard’s workforce by 50%, investing $250 million to accelerate opportunities for diverse talent, waiving arbitration of individual sexual harassment claims, and increasing visibility on pay equity.

The filing also adds to the ongoing conversation around Kotick's future at the company as it states his contract could be extended by 12 months past its current March 2023 expiration.

Microsoft initially stated that Kotick would remain in his position following the acquisition but later said it was unconfirmed, before the Wall Street Journal reported that Kotick is set to leave when the deal closes.

Kotick reportedly told senior managers in November, however, that he would consider stepping down if he couldn't quickly fix the ongoing problems at Activision Blizzard, though the new $22 million incentive may have changed his mind.

Microsoft president Brad Smith commented earlier this month that the company will make sure it has "the right people in the right position," though Kotick is also guaranteed $15 million of "golden parachute compensation" if Microsoft fires him without cause.

The same regulatory filing also revealed that Microsoft approached Activision Blizzard just three days after the initial report on Kotick was published.

For a full breakdown of the Activision Blizzard controversy, take a look at IGN's timeline of events that began in July 2021.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Thumbnail credit: J. Emilio Flores/Corbis via Getty Images

Playing Elden Ring in Co-op Is Much Easier Than We Thought

FromSoftware has made playing Elden Ring in co-op much easier than in its previous games – and easier than the previous network test made it seem.

Elden Ring features a system broadly similar to Dark Souls, Demon’s Souls, and Bloodborne, in that you must first use a consumable item to open your world up and allow co-op allies to visit you. However, rather than demanding a semi-rare item that you must scour the world for, Elden Ring uses an item that can be crafted from incredibly common materials.

This item - called the Furlcalling Finger Remedy - is made using two Erdleaf Flowers, a plant that grows, at least in the opening area of the game, all over the place. This means that within the first few hours of Elden Ring you can create many, many Remedies, and thus be able to frequently summon allied players with ease.

As ever, offering help is easier than requesting it; you simply create a summon sign using the infinitely reusable Tarnished’s Furled Finger. Those using Furlcalling Finger Remedies can then see those signs and summon you into their world.

In Dark Souls, Demon’s Souls, and Bloodborne, you must use an item (Humanity/Ember, Stone of Ephemeral Eyes, and Madman’s Knowledge respectively) to allow your character to summon co-op allies. Dying stops you from doing this, and so on particularly difficult bosses you can easily burn through several of these items as you try over and over to score victory. While Elden Ring uses pretty much this exact same system, making Furlcalling Finger Remedies so easy to acquire notably changes the way players can approach co-op.

In the Souls games and Bloodborne, these items are best held onto in anticipation of boss fights, as they are the moments you’ll want another sword by your side. But with it simply being a case of bashing two common flowers together in Elden Ring, up to four people could happily just explore the world of The Lands Between, with the host player not being too upset about using resources to make that happen. And it’s a world perfectly suited to co-operative adventure; it’s so much larger than any other FromSoftware game that there’s value in traveling and discovering new things together.

Furthermore, Elden Ring allows you to summon NPC allies without the use of a Remedy. Simply find their golden summoning sign (usually just outside boss encounters) to bring them along for the ride.

Elden Ring is not a co-operative game in the traditional sense, but this small change to FromSoftware’s usual approach does mean that it’s easier than ever to play it as a co-op game. This will no doubt be a fantastic thing for those less experienced with Souls-like games; the ability to summon friends and play together makes the world less daunting and perhaps a little easier to progress through.

For more Elden Ring, check out our 10/10 review, as well as the game's unlock times and FromSoft's promise that difficult optional bosses will be hidden in the world. They sound like the perfect thing to try co-op for. Our Elden Ring guide is already in progress, but will grow when the game is released, helping you across The Lands Between.

Matt Purslow is IGN's UK News and Entertainment Writer.

Playing Elden Ring in Co-op Is Much Easier Than We Thought

FromSoftware has made playing Elden Ring in co-op much easier than in its previous games – and easier than the previous network test made it seem.

Elden Ring features a system broadly similar to Dark Souls, Demon’s Souls, and Bloodborne, in that you must first use a consumable item to open your world up and allow co-op allies to visit you. However, rather than demanding a semi-rare item that you must scour the world for, Elden Ring uses an item that can be crafted from incredibly common materials.

This item - called the Furlcalling Finger Remedy - is made using two Erdleaf Flowers, a plant that grows, at least in the opening area of the game, all over the place. This means that within the first few hours of Elden Ring you can create many, many Remedies, and thus be able to frequently summon allied players with ease.

As ever, offering help is easier than requesting it; you simply create a summon sign using the infinitely reusable Tarnished’s Furled Finger. Those using Furlcalling Finger Remedies can then see those signs and summon you into their world.

In Dark Souls, Demon’s Souls, and Bloodborne, you must use an item (Humanity/Ember, Stone of Ephemeral Eyes, and Madman’s Knowledge respectively) to allow your character to summon co-op allies. Dying stops you from doing this, and so on particularly difficult bosses you can easily burn through several of these items as you try over and over to score victory. While Elden Ring uses pretty much this exact same system, making Furlcalling Finger Remedies so easy to acquire notably changes the way players can approach co-op.

In the Souls games and Bloodborne, these items are best held onto in anticipation of boss fights, as they are the moments you’ll want another sword by your side. But with it simply being a case of bashing two common flowers together in Elden Ring, up to four people could happily just explore the world of The Lands Between, with the host player not being too upset about using resources to make that happen. And it’s a world perfectly suited to co-operative adventure; it’s so much larger than any other FromSoftware game that there’s value in traveling and discovering new things together.

Furthermore, Elden Ring allows you to summon NPC allies without the use of a Remedy. Simply find their golden summoning sign (usually just outside boss encounters) to bring them along for the ride.

Elden Ring is not a co-operative game in the traditional sense, but this small change to FromSoftware’s usual approach does mean that it’s easier than ever to play it as a co-op game. This will no doubt be a fantastic thing for those less experienced with Souls-like games; the ability to summon friends and play together makes the world less daunting and perhaps a little easier to progress through.

For more Elden Ring, check out our 10/10 review, as well as the game's unlock times and FromSoft's promise that difficult optional bosses will be hidden in the world. They sound like the perfect thing to try co-op for. Our Elden Ring guide is already in progress, but will grow when the game is released, helping you across The Lands Between.

Matt Purslow is IGN's UK News and Entertainment Writer.

Elden Ring Has a Detailed Tutorial Dungeon For New Players

Elden Ring offers what is probably FromSoftware’s best ever introduction for new players, thanks to an optional tutorial dungeon located just before you enter the main world of The Lands Between.

The Souls studio has what could charitably be called a patchy history when it comes to teaching you how to play its games. A few messages on the ground to explain basic attacks, guards, and parries is pretty much all you usually get in its action-RPGs, with everything else taught through experimentation, failure, and usually a lot of help from other players.

Elden Ring’s tutorial dungeon is a different story. Called the Cave of Knowledge, this optional series of chambers introduces Elden Ring’s fundamental mechanics one by one. Starting with the use of Sites of Grace (similar to Souls’ Bonfires), it goes on to cover familiar things such as light/heavy attacks, weapon skills, and blocking, as well as new mechanics such as the Stakes of Marika checkpoint system, guard counters, and how to best use long grass and stealth to overcome your enemies. Each system is explained by a pop-up window that offers much much more transparent detail than FromSoftware has typically done in the past.

This tutorial culminates in a boss fight. However, unlike other FromSoft ‘tutorial’ bosses such as the Asylum Demon or Iudex Gundyr, this is not the actual first boss of the game; it’s essentially a generic training enemy to introduce you to the concept of big health bar boss fights. Completing the Cave of Knowledge will reward you with a new gesture, so there’s a small reward for even seasoned FromSoft veterans.

In execution, there are similarities to Dark Souls 2’s Things Betwixt, which offered a more comprehensive tutorial zone than other Souls games via its collection of optional training chambers. But the concept of Things Betwixt is combined with Sekiro’s more direct teaching approach with the use of pop-up directions, creating something that feels distinctly like a crash course for Elden Ring.

It’s the most new player-friendly introduction that FromSoftware has produced for a Soulslike game so far, and possibly a recognition that Elden Ring stands to be the company’s biggest hit with players from beyond the traditional Souls community. Plus, if you really want the old-school, no hand-holding approach, you can skip it entirely.

For more from Elden Ring, check out our glowing review. If you're concerned about surviving, you can always use the easier than ever co-op system to explore the game with friends. Our Elden Ring guide is already in progress, but will grow when the game is released, helping you across The Lands Between.

Matt Purslow is IGN's UK News and Entertainment Writer.

Elden Ring Has a Detailed Tutorial Dungeon For New Players

Elden Ring offers what is probably FromSoftware’s best ever introduction for new players, thanks to an optional tutorial dungeon located just before you enter the main world of The Lands Between.

The Souls studio has what could charitably be called a patchy history when it comes to teaching you how to play its games. A few messages on the ground to explain basic attacks, guards, and parries is pretty much all you usually get in its action-RPGs, with everything else taught through experimentation, failure, and usually a lot of help from other players.

Elden Ring’s tutorial dungeon is a different story. Called the Cave of Knowledge, this optional series of chambers introduces Elden Ring’s fundamental mechanics one by one. Starting with the use of Sites of Grace (similar to Souls’ Bonfires), it goes on to cover familiar things such as light/heavy attacks, weapon skills, and blocking, as well as new mechanics such as the Stakes of Marika checkpoint system, guard counters, and how to best use long grass and stealth to overcome your enemies. Each system is explained by a pop-up window that offers much much more transparent detail than FromSoftware has typically done in the past.

This tutorial culminates in a boss fight. However, unlike other FromSoft ‘tutorial’ bosses such as the Asylum Demon or Iudex Gundyr, this is not the actual first boss of the game; it’s essentially a generic training enemy to introduce you to the concept of big health bar boss fights. Completing the Cave of Knowledge will reward you with a new gesture, so there’s a small reward for even seasoned FromSoft veterans.

In execution, there are similarities to Dark Souls 2’s Things Betwixt, which offered a more comprehensive tutorial zone than other Souls games via its collection of optional training chambers. But the concept of Things Betwixt is combined with Sekiro’s more direct teaching approach with the use of pop-up directions, creating something that feels distinctly like a crash course for Elden Ring.

It’s the most new player-friendly introduction that FromSoftware has produced for a Soulslike game so far, and possibly a recognition that Elden Ring stands to be the company’s biggest hit with players from beyond the traditional Souls community. Plus, if you really want the old-school, no hand-holding approach, you can skip it entirely.

For more from Elden Ring, check out our glowing review. If you're concerned about surviving, you can always use the easier than ever co-op system to explore the game with friends. Our Elden Ring guide is already in progress, but will grow when the game is released, helping you across The Lands Between.

Matt Purslow is IGN's UK News and Entertainment Writer.

Spider-Man No Way Home Blu-ray Release Date Finally Announced

Spider-Man: No Way Home finally has its Blu-ray release date, with the film swinging into our living rooms on April 12 in the US, and April 4 in the UK. Preorders for the film on 4K UHD and Blu-ray have been live for some time, but fans should be pleased to know they can get their hands on the film, alongside a hundred of minutes of extra content or deleted scenes, come this April.

If you're just looking to watch the film again at home, digital download purchases for Spider-Man No Way Home will also be available from March 22. Both sets of news were announced by Marvel on Twitter, alongside a great reference to the famous pointing Spider-Man meme.

Where Can I Preorder Spider-Man No Way Home on Blu-ray

Preorders are currently live for Spider-Man No Way Home on 4K UHD, Blu-ray, DVD, and digital download. We've listed the relevant preorder pages for Amazon below, including both the UK and the US. The film will cost $29.99/ £24/99 in 4K UHD, and $19.99/ £14.99 on Blu-ray.

Spider-Man No Way Home UK Preorders

Spider-Man No Way Home Deleted Scenes

Spider-Man: No Way Home DVD and Blu-ray release will include over 100 minutes of bonus footage – and that seemingly includes some additional scenes from some of the coolest cameo appearances. Insider Amit Chaudhury recently revealed that the upcoming Blu-ray release would include all new content alongside, making this another perfect reason to pick up the film to watch again.

When Is Spider-Man No Way Home Out on Blu-ray?

Spider-Man No Way Home will be available on 4K UHD, Blu-ray, and DVD on April 12 in the US, and April 4 in the UK. Marvel announced the release date on Twitter, alongside a reference to the famous Spider-Man meme.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Spider-Man No Way Home is Out Tomorrow on Blu-ray, Here’s the Best Deals

Spider-Man No Way Home is out very soon on 4K UHD and Blu-ray. If you're looking to pick up a copy on release day, we've got all the relevant info you need. For starters, the best deal on No Way Home right now is at Amazon, with the Blu-ray copy down to just $22.96, DVD for $17.96, and the 4K copy being just $27.96.

No Way Home will be swinging into our living rooms on April 12 in the US. Those in the UK will have already gotten their hands on a physical copy of the film, as it was released slightly earlier on April 4. Preorders for the film on 4K UHD and Blu-ray have been live for some time, but fans should be pleased to know they can get their hands on the film, alongside around 80-minutes of special features.

Spider-Man No Way Home 4K UHD and Blu-ray Preorders

Preorders are currently live for Spider-Man No Way Home on 4K UHD, Blu-ray, DVD, and digital download. We've listed the relevant preorder pages for Amazon below, including both the UK and the US. The film will cost $29.99/ £24/99 in 4K UHD, and $19.99/ £14.99 on Blu-ray.

Spider-Man No Way Home Now Available in the UK

Spider-Man No Way Home 4K Retailer Exclusives and Steelbook

There will be four separate retailer exclusive Spider-Man No Way Home copies on April 12. Each of Amazon, Walmart, Best Buy, and Target have an exclusive 4K cover available to fans. Best Buy is the only retailer to have the exclusive No Way Home Steelbook edition, and it will cost $34.99.

Both the Amazon and Walmart copies are currently available to preorder, but the exclusive copies from Target and Best Buy are not. We're expecting more stock for these by April 12. Make sure you follow @IGNDeals on Twitter and stick notifications on to be alerted when they become available.

Spider-Man No Way Home Deleted Scenes

Spider-Man: No Way Home DVD and Blu-ray release will include over 100 minutes of bonus footage – and that seemingly includes some additional scenes from some of the coolest cameo appearances. Insider Amit Chaudhury recently revealed that the upcoming Blu-ray release would include all new content alongside, making this another perfect reason to pick up the film to watch again.

When Is Spider-Man No Way Home Out on Blu-ray?

Spider-Man No Way Home will be available on 4K UHD, Blu-ray, and DVD on April 12 in the US, and April 4 in the UK. Marvel announced the release date on Twitter in February, alongside a reference to the famous Spider-Man meme.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Luke Cage Netflix Series Creator Wants the Characters to Return in the MCU

The creator behind Marvel's Netflix series Luke Cage has shared his hopes of the characters making their MCU debuts, now that the show is officially leaving the streamer.

Luke Cage showrunner and executive producer Cheo Hoadri Coker has expressed his concerns over what will happen to the superhero series after it is removed from Netflix, given that it will no longer be available on the platform from March. In a series of tweets this week, he considered what the future might hold for Luke Cage and how the characters could return.

"Rewatching Luke Cage while I can on Netflix," Coker wrote in the first tweet of his lengthy thread addressing the series. "They're going to do what they do. It's theirs. I just hope they don't sit on it for years to allow for an easier reboot, or re-air it with a different mix, or the N-Word muted. I'd love to do commentary tracks, or the original credits."

Netflix's Marvel TV shows are now all prefaced with a removal notice, which states that "this show is available until 1st March." This brief warning is not only presented at the beginning of Luke Cage but also Daredevil, Jessica Jones, The Punisher, Iron Fist, and The Defenders, leaving a window of just a few days before these titles are removed from the streamer.

"Regardless of whether or not I'm asked back, I really hope they keep Mike [Colter] as Luke and Simone [Missick] as Misty, and everybody else as everybody else," Coker added in another tweet, speaking of Luke Cage's future at Marvel Studios. "It's kinda like Bond. There might be another Bond, but I got to write for Sean Connery, Lois Maxwell and Ursula Andress."

Additionally, Coker reflected on the show's production, sharing lots of little-known facts and behind-the-scenes tidbits, including details of the original credits that featured Luke jogging to Bill Withers' "Harlem," and plenty of other moments that ended up on the cutting room floor. He also gave props to the cast and crew who helped to elevate the episodes.

"The best scene I've ever written in my life, hands down, was in 'Code Of The Streets' on the roof with Mahershala, Theo Rossi, Warner Miller, Alfre Woodard, and Rob Morgan. I remember watching it and I forgot I wrote it. They took it to another level," he said, though he admitted that he had "so many favorite scenes" throughout the series.

"Writing for Mike, Simone, Alfre, Theo, Mahershala, Reg E Cathey, Rosario, Ron Cephus Jones, Frank Whaley, Mustafa Shakir, Thomas Q, Gabrielle, Karen Pittman, Jeremiah Craft, Sean Ringgold, Curtiss Cook, Latanya and so many others was such a joy," he added in his commendations, which also included shoutouts for director Paul McGuigan and Lucy Liu.

Warning: Spoilers ahead for Spider-Man: No Way Home and the Hawkeye series.

Last year, Marvel regained the live-action rights to Jessica Jones and The Punisher from Netflix, meaning that all of the Marvel characters Netflix previously held the live-action rights to, including Daredevil, Luke Cage, and Iron Fist, reverted back to Marvel and opened the door for some of those characters to appear in MCU projects.

Recently, Charlie Cox reprised his role as Matt Murdock for a cameo in Spider-Man: No Way Home, while Vincent D'Onofrio made an appearance as Kingpin in the Disney+ show Hawkeye. There hasn't been any news concerning the return of other characters from Netflix's Marvel shows, but Cox believes there's at least more Daredevil and Kingpin in the MCU's future.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

2K Has Reportedly Partnered with LEGO to Make Sports Games

LEGO has reportedly partnered with BioShock and Borderlands publisher 2K to develop a series of LEGO sports games.

VGC reports that the partnership will produce several games including a football/soccer game developed by Sumo Digital, the developer of Sackboy: A Big Adventure and Team Sonic Racing.

It also said an open world LEGO racing game is already in development from NBA 2K and WWE 2K developer Visual Concepts, matching previous reports of the developer advertising jobs for a game of the same description.

This also aligns with Visual Concept's new Twitter bio, which reads: "NBA 2K, WWE 2K, a new AAA game that will blow your mind."

It wouldn't be the first time LEGO has displayed interest in an open world racing game either, as Forza Horizon 4 received a LEGO Speed Champions expansion, and the track-based LEGO Racers was released in 1999 for N64 and PlayStation.

The new partnership between 2K and LEGO allegedly comes as the company's previous exclusivity deal with TT Games - developer of LEGO DC Super-Villains, LEGO Star Wars, and so on - supposedly comes to an end.

Aside from the Forza Horizon 4 expansion, LEGO games have generally followed the same formula for the last 15 years, with only a handful of games like LEGO Dimensions and LEGO Worlds breaking the mould.

IGN said one of the franchise's latest releases, LEGO DC Super-Villains, was "good" as the game "is a unique twist on the aging LEGO game premise."

The next confirmed game, LEGO Star Wars: The Skywalker Saga, portrays all nine mainline films from the Star Wars series and even includes new creatures based on existing LEGO pieces.

For fans seeking more LEGO than game, however, the company recently announced a Horizon Forbidden West Tallneck set featuring an Aloy minifigure.