Top Gun, Bad Boys Producer Reportedly Working on a Live-Action Beyblade Movie
Jerry Bruckheimer is reportedly developing a live-action movie with Paramount Pictures based on the popular Beyblade toy franchise.
According to Deadline, Jerry Bruckheimer, the blockbuster producer behind the likes of Top Gun, Bad Boys, and Pirates of the Caribbean, will be overseeing a feature film based on the bestselling Beyblade spinning tops, which were originally developed by Japanese firm Takara in the late '90s before being licensed by several different toy companies such as Hasbro.
Hourman movie writers Neil Widener and Gavin James are both reportedly scripting the Beyblade feature, but plot details are being kept under wraps for now as the film is only said to be in the early stages of development, meaning that we should expect more details to spin out from the project as it moves further along.
The idea of a Beyblade movie has been explored in the past, specifically in 2015 when Paramount acquired the rights to the property, having already turned Hasbro's Transformers and G.I. Joe toy lines into feature franchises. That project was to be produced by Mary Parent's Disruption Entertainment, but news of it fell silent after the initial announcement.
Beyblade was licensed outside of Asia in 2002 and attracted increased acclaim in the ensuing years. The franchise, like Pokémon, Yu-Gi-Oh!, and Bakugan properties, then found even greater mainstream success by pairing an anime series with the toy. It worked for a while but eventually ran out of momentum, even with a handful of video game tie-ins in its inventory.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Video Game Footage Falsely Presented as Videos of Ukraine War
Editor's Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind.
Footage from video games has been misattributed as real footage of the war in Ukraine, with social networks beginning to ramp up attempts to stop it spreading.
Some footage appears to have been purposely doctored to represent news coverage, misleading viewers about the true status of the war. Other footage seems to be being used simply as a means of receiving engagement on social media – even if unintentional, the harmful after-effect of this kind of post is in where it is shared without context afterwards, spreading misinformation in its own way.
Per Bloomberg, doctored gameplay of realistic military game Arma 3 was reportedly used as hoax news footage of combat in Ukraine. On Facebook and Twitter, these videos were pulled down, albeit after thousands of viewers had watched them.
Geopolitical and security analyst Michael A. Horowitz posted and then removed a separate video of what looked to be a fighter jet dogfight, but has seemingly been revealed to be altered footage of flight combat simulator DCS: World. At time of writing, the footage remains live on the official Twitter account of the Ukrainian Ministry of Defence.
We've contacted the developers of Arma 3 and DCS: World for comment.
I have deleted footage of a plane being shot down above Kharkiv as it seems to be from a video game.
— Michael A. Horowitz (@michaelh992) February 25, 2022
That's a very realistic one.
Sorry for the mistake
Game footage is only one part of the current misinformation puzzle, with clips of previous conflicts, military training exercises and more gaining traction on numerous social media platforms. Facebook owner Meta has subsequently announced the creation of a Special Operations Center to combat misinformation alongside hate speech and added privacy protections for Ukrainian users.
As with all such situations, in your own use of social media, approach videos like these with a dose of scepticism. The BBC has a concise set of tips for spotting fake news, including checking sources, assessing the kinds of language used, zooming into images to check locations, checking the legitimacy of the account, and more. If you do see false videos, images, or information, all major social media platforms include reporting tools, with some specifically including a branch of reports for misleading posts.
The invasion of Ukraine has garnered widespread calls for support and aid from the games industry, both inside and outside of Ukraine itself.
A number of humanitarian aid organizations are currently accepting donations and support for their efforts to help Ukrainians impacted by the war. They include:
- Save the Children: On the ground right now providing humanitarian aid to children.
- UNICEF: Providing emergency supplies and safe water to communities, as well as care for children on the ground and who have been separated from families.
- Project HOPE: Sending medical supplies and providing health care for refugees.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Video Game Footage Falsely Presented as Videos of Ukraine War
Editor's Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind.
Footage from video games has been misattributed as real footage of the war in Ukraine, with social networks beginning to ramp up attempts to stop it spreading.
Some footage appears to have been purposely doctored to represent news coverage, misleading viewers about the true status of the war. Other footage seems to be being used simply as a means of receiving engagement on social media – even if unintentional, the harmful after-effect of this kind of post is in where it is shared without context afterwards, spreading misinformation in its own way.
Per Bloomberg, doctored gameplay of realistic military game Arma 3 was reportedly used as hoax news footage of combat in Ukraine. On Facebook and Twitter, these videos were pulled down, albeit after thousands of viewers had watched them.
Geopolitical and security analyst Michael A. Horowitz posted and then removed a separate video of what looked to be a fighter jet dogfight, but has seemingly been revealed to be altered footage of flight combat simulator DCS: World. At time of writing, the footage remains live on the official Twitter account of the Ukrainian Ministry of Defence.
We've contacted the developers of Arma 3 and DCS: World for comment.
I have deleted footage of a plane being shot down above Kharkiv as it seems to be from a video game.
— Michael A. Horowitz (@michaelh992) February 25, 2022
That's a very realistic one.
Sorry for the mistake
Game footage is only one part of the current misinformation puzzle, with clips of previous conflicts, military training exercises and more gaining traction on numerous social media platforms. Facebook owner Meta has subsequently announced the creation of a Special Operations Center to combat misinformation alongside hate speech and added privacy protections for Ukrainian users.
As with all such situations, in your own use of social media, approach videos like these with a dose of scepticism. The BBC has a concise set of tips for spotting fake news, including checking sources, assessing the kinds of language used, zooming into images to check locations, checking the legitimacy of the account, and more. If you do see false videos, images, or information, all major social media platforms include reporting tools, with some specifically including a branch of reports for misleading posts.
The invasion of Ukraine has garnered widespread calls for support and aid from the games industry, both inside and outside of Ukraine itself.
A number of humanitarian aid organizations are currently accepting donations and support for their efforts to help Ukrainians impacted by the war. They include:
- Save the Children: On the ground right now providing humanitarian aid to children.
- UNICEF: Providing emergency supplies and safe water to communities, as well as care for children on the ground and who have been separated from families.
- Project HOPE: Sending medical supplies and providing health care for refugees.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Yes, Elden Ring Should Work Nicely on Steam Deck [Updated With Video]
Update: IGN's now tested Elden Ring on Steam Deck, and confirmed that the game runs well, albeit with frame rate dips.
Our own Destin Legarie got a chance to try it out, and noted that "Early analysis in offline mode showed Elden Ring running around 45 fps on Steam Deck with dips to below 30fps at times."
You can check out gameplay in the video below:
Elden Ring is finally out now, and it's been verified to work well on Steam Deck – which is also released today.
Valve has already confirmed that Elden Ring, the wildly popular new release from FromSoftware, is “fully functional” on the company’s handheld gaming device.
“Valve’s testing indicates that Elden Ring is Verified on Steam Deck,” reads the compatibility checker. This game is fully functional on Steam Deck and works great with built-in controls and display.”
What exactly does this mean? Well, games that are given the “verified” status must satisfy four different criteria:
- Input: The game has full controller support, uses appropriate controller input icons, and automatically brings up the on-screen keyboard when needed.
- Display: The game supports the default Steam Deck resolution (1280x800 or 1280x720), has good default settings, and in-game text is legible.
- Seamlessness: The game doesn’t display any compatibility warnings, and if there’s a launcher it’s navigable with a controller.
- System Support: If running through Proton (which allows Windows software to run on Linux systems) the game and its middleware are supported. This includes anti-cheat support.
Essentially, this means that Elden Ring should be fully playable on the Steam Deck without any major issues caused by the system (although the PC version in general is suffering from some performance complaints, which could rear their head).
Valve’s Steam Deck was officially released today, alongside Elden Ring, and offers gamers more or less the only chance to play the punishing action RPG on the go, since the game hasn't launched on Nintendo Switch.
IGN’s own 10/10 Elden Ring review calls it “FromSoftware’s largest and most ambitious game yet.”
“Even after 87 hours of blood, sweat, and tears that included some of the most challenging fights I’ve ever fought, and innumerable surprises, there are still bosses that I left on the table, secrets that I’ve yet to uncover.”
Check out our Elden Ring wiki for guides and walkthroughs to help you take your first steps through the Lands Beyond.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Yes, Elden Ring Should Work Nicely on Steam Deck
Elden Ring is finally out now, and it's been verified to work well on Steam Deck – which is also released today.
Valve has already confirmed that Elden Ring, the wildly popular new release from FromSoftware, is “fully functional” on the company’s handheld gaming device.
“Valve’s testing indicates that Elden Ring is Verified on Steam Deck,” reads the compatibility checker. This game is fully functional on Steam Deck and works great with built-in controls and display.”
What exactly does this mean? Well, games that are given the “verified” status must satisfy four different criteria:
- Input: The game has full controller support, uses appropriate controller input icons, and automatically brings up the on-screen keyboard when needed.
- Display: The game supports the default Steam Deck resolution (1280x800 or 1280x720), has good default settings, and in-game text is legible.
- Seamlessness: The game doesn’t display any compatibility warnings, and if there’s a launcher it’s navigable with a controller.
- System Support: If running through Proton (which allows Windows software to run on Linux systems) the game and its middleware are supported. This includes anti-cheat support.
Essentially, this means that Elden Ring should be fully playable on the Steam Deck without any major issues caused by the system (although the PC version in general is suffering from some performance complaints, which could rear their head).
Valve’s Steam Deck was officially released today, alongside Elden Ring, and offers gamers more or less the only chance to play the punishing action RPG on the go, since the game hasn't launched on Nintendo Switch.
IGN’s own 10/10 Elden Ring review calls it “FromSoftware’s largest and most ambitious game yet.”
“Even after 87 hours of blood, sweat, and tears that included some of the most challenging fights I’ve ever fought, and innumerable surprises, there are still bosses that I left on the table, secrets that I’ve yet to uncover.”
Check out our Elden Ring wiki for guides and walkthroughs to help you take your first steps through the Lands Beyond.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Elden Ring: Bandai Namco Apologizes for Performance Issues
Bandai Namco has apologized for a number of performance issues affecting Elden Ring players, including numerous complaints of frame rate issues on PC.
In a post on its website, the publisher acknowledged that the game is "currently experiencing some issues that are preventing the game from playing properly under some conditions," and apologized while asking for patience.
By far the biggest compaint around the game's current state is about frame rate and stuttering issues on PC. The game is currently seeing "Mixed" reviews on Steam, with many complaints focused on the above issues. That issue has been exacerbated by the fact that console versions received a patch to alleviate frame rate problems (among other things) on launch day, with no such update for PC
"Struggling to maintain 60FPS/1080p on a 3080," wrote Steam player shmoople, summing up many similar messages "massive stuttering and drops to the mid 20s, crashed 4 times within 2 hours of game time, 60 FPS cap, and no ultrawide support."
Bandai Namco acknowledged the problems, saying that it would be "constantly working to improve the game so that it can be played comfortably on various PC environments and platforms." The publisher also suggested that updating graphics card drivers could help alleviate the issues.
On the Elden Ring Reddit, some users are suggesting their own temporary fixes, from changing your PC's system graphics settings to altering device settings, with many saying these methods have helped performance.
The notes cover a three other key areas too, comprising issues with mouse sensitivity, Easy Anti-Cheat, and games not saving properly on PS5. You can read the full notes below:
Elden Ring Performance Issues Statement
- Regarding the problem of the mouse being too sensitive in the PC version
- We will be sending out a patch for this issue in the near future.
- Regarding the problem of Easy Anti-Cheat failing to launch when the Steam account name is set to 2-byte characters.
- We are aware of the cause of this issue and will be providing a patch in the near future.
- Regarding the phenomenon of frame rate and other performance-related issues during gameplayWe will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms.
- For the PC version, updating your graphics card drivers to the latest version may significantly improve performance.
- About the phenomenon of game data that does not save correctly in the PlayStation 5 version
- If the PS5 console is unexpectedly turned off while playing a game or in rest mode, saved data may not be saved correctly.
- We are aware of the cause of this issue and are working on a patch to correct it, but until the patch is released, please save your game manually by exiting the game regularly.
- Game data will be saved correctly if you quit the game by opening the system menu using the OPTION button and selecting "Quit Game.”
Over on console, things are a different story – our performance review of new-gen versions found issues with all formats, but concluded that the PS5 version is currently the most stable console version.
Aside from performance, Elden Ring's reception is a different story. We awarded it a full 10/10, saying it brings "relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path." It's currently one of the best-reviewed games in modern history.
Our Elden Ring guide will be growing over time — make sure you give it a look if you need help through The Lands Between.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Elden Ring: Bandai Namco Apologizes for Performance Issues
Bandai Namco has apologized for a number of performance issues affecting Elden Ring players, including numerous complaints of frame rate issues on PC.
In a post on its website, the publisher acknowledged that the game is "currently experiencing some issues that are preventing the game from playing properly under some conditions," and apologized while asking for patience.
By far the biggest compaint around the game's current state is about frame rate and stuttering issues on PC. The game is currently seeing "Mixed" reviews on Steam, with many complaints focused on the above issues. That issue has been exacerbated by the fact that console versions received a patch to alleviate frame rate problems (among other things) on launch day, with no such update for PC
"Struggling to maintain 60FPS/1080p on a 3080," wrote Steam player shmoople, summing up many similar messages "massive stuttering and drops to the mid 20s, crashed 4 times within 2 hours of game time, 60 FPS cap, and no ultrawide support."
Bandai Namco acknowledged the problems, saying that it would be "constantly working to improve the game so that it can be played comfortably on various PC environments and platforms." The publisher also suggested that updating graphics card drivers could help alleviate the issues.
On the Elden Ring Reddit, some users are suggesting their own temporary fixes, from changing your PC's system graphics settings to altering device settings, with many saying these methods have helped performance.
The notes cover a three other key areas too, comprising issues with mouse sensitivity, Easy Anti-Cheat, and games not saving properly on PS5. You can read the full notes below:
Elden Ring Performance Issues Statement
- Regarding the problem of the mouse being too sensitive in the PC version
- We will be sending out a patch for this issue in the near future.
- Regarding the problem of Easy Anti-Cheat failing to launch when the Steam account name is set to 2-byte characters.
- We are aware of the cause of this issue and will be providing a patch in the near future.
- Regarding the phenomenon of frame rate and other performance-related issues during gameplayWe will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms.
- For the PC version, updating your graphics card drivers to the latest version may significantly improve performance.
- About the phenomenon of game data that does not save correctly in the PlayStation 5 version
- If the PS5 console is unexpectedly turned off while playing a game or in rest mode, saved data may not be saved correctly.
- We are aware of the cause of this issue and are working on a patch to correct it, but until the patch is released, please save your game manually by exiting the game regularly.
- Game data will be saved correctly if you quit the game by opening the system menu using the OPTION button and selecting "Quit Game.”
Over on console, things are a different story – our performance review of new-gen versions found issues with all formats, but concluded that the PS5 version is currently the most stable console version.
Aside from performance, Elden Ring's reception is a different story. We awarded it a full 10/10, saying it brings "relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path." It's currently one of the best-reviewed games in modern history.
Our Elden Ring guide will be growing over time — make sure you give it a look if you need help through The Lands Between.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
We’ve Got Bad News About Elden Ring’s Pot Friends
Warning: this article contains mild spoilers for Elden Ring.
In the lead up to Elden Ring’s launch, there’s been one breakout character who has been embraced by the community: Pot Boy. Later called Pot Friend by Bandai Namco, this sentient ceramic has captured the hearts of thousands.
But we’ve got bad news about the pot boys. They’re definitely not all friends.
The most famous of the pot boys is Alexander. He’s the one you may have seen in gameplay clips who is stuck in the ground in need of aid. Don’t worry about this big lad; he’s a friend, and will even clue you in on an important location.
But not every one of his kin is so friendly. Within the walls of some of Elden Ring’s dungeons, you’ll come across both small and large versions of these pot boys. Officially known as Living Jars, the large versions can be particularly aggressive, and use a variety of rolling and slamming attacks to pulverize your health bar. Your only options in these instances are to either run away or - more likely - shatter that ceramic exterior so the jar’s red liquid insides can splatter all over the floor and walls.
We're sorry to be the bearer of bad news.
For more, take a look at our Elden Ring review (which has contributed to it being one of the best reviewed games in modern history), as well as the news that a recurring Souls joke is back for Elden Ring. And if you want to make your own Pot Friend, check out our latest episode of Kitbash Creatures.
Matt Purslow is IGN's UK News and Entertainment Writer.
We’ve Got Bad News About Elden Ring’s Pot Friends
Warning: this article contains mild spoilers for Elden Ring.
In the lead up to Elden Ring’s launch, there’s been one breakout character who has been embraced by the community: Pot Boy. Later called Pot Friend by Bandai Namco, this sentient ceramic has captured the hearts of thousands.
But we’ve got bad news about the pot boys. They’re definitely not all friends.
The most famous of the pot boys is Alexander. He’s the one you may have seen in gameplay clips who is stuck in the ground in need of aid. Don’t worry about this big lad; he’s a friend, and will even clue you in on an important location.
But not every one of his kin is so friendly. Within the walls of some of Elden Ring’s dungeons, you’ll come across both small and large versions of these pot boys. Officially known as Living Jars, the large versions can be particularly aggressive, and use a variety of rolling and slamming attacks to pulverize your health bar. Your only options in these instances are to either run away or - more likely - shatter that ceramic exterior so the jar’s red liquid insides can splatter all over the floor and walls.
We're sorry to be the bearer of bad news.
For more, take a look at our Elden Ring review (which has contributed to it being one of the best reviewed games in modern history), as well as the news that a recurring Souls joke is back for Elden Ring. And if you want to make your own Pot Friend, check out our latest episode of Kitbash Creatures.
Matt Purslow is IGN's UK News and Entertainment Writer.
Silent Hill Creator Would Like to Make Another Game Like It
Silent Hill creator Keiichiro Toyama has said that he'd like to someday return to psychological horror and create another game like his spooky classic.
Talking as part of a Q&A session about his new studio, Bokeh Game Studio, Toyama explained that he does hope to one day create something similar to Silent Hill, but that right now he has the ability to make something more action-packed, and so that's what he wants to chase with Bokeh's first game, Slitterhead.
"I want someday to do something with some classic psychological horror themes like I did with Silent Hill," he said. "However, I’d rather do that when working with really limited resources, such as budget or having to focus on one individual. Right now, we have staff with the ability to work on action. I want to leverage their skills to go in another direction."
"Still, I also want to make something more personal someday," he concluded.
Slitterhead features action and combat sequences, but also involves aspects of more cerebral horror. "I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies," Toyama explained. "It conflicts with the mind, making the players reluctant to enter certain fights. I want to achieve both action and drama with this game."
So while Slitterhead won't be like Silent Hill, there's still more to the game than just fighting human-eating monsters. Bokeh aims to use horror to "deepen the sense of immersion for the player" and won't just focus on gore.
Toyama has said previously that he believes remaking Silent Hill would be a more difficult task than the recent Resident Evil remakes. Perhaps, then, we can hold out hope for a spiritual sequel from him instead.
Matt Purslow is IGN's UK News and Entertainment Writer.
