Doom Review

In Doom, I see a world brimming with demons, explosions, and hellfire. I see familiar faces screaming, with bloodthirsty eyes and unwavering stares. Playing it delivers the same cathartic craze the original Doom and Doom II did in the early '90s: overwhelmed by the horrors around every turn, but empowered with an impressive collection of weapons at the ready.

But the new Doom is louder and faster than the old model. Its battles ask more of you, and its heavy-metal soundtrack causes your body to quiver from turbulent surges of adrenaline. From the outset two things are made immediately clear: you were born to kill demons, and you'll do anything it takes. You will wrench countless jaws from their joints and eviscerate the swollen flesh of your enemies between bouts of furious gunfire. These powerful moments carry what, at its core, is a simple game. The cadence of Doom's campaign is unwavering to the point of predictability as you make multiple round-trips between Mars and the depths of hell. Each location bears its own distinct but static identity, and your return trips inspire more deja vu than surprise as you tread familiar ground on either side of the dimensional portal you're charged with dismantling.

Into the belly of the beast we go.

You rarely take an unexpected turn, but any bothersome feelings this gives you are washed away the moment you enter battle. Doom equips you with a range of weapons that start simple and grow ever more elaborate. Not all are created equal, and there are some you will ignore for their lack of stopping power, but many are formidable, and a near constant stream of upgrades allows you to tweak your favorites in order to give them greater functionality and strength--more cause for attachment to, and wonder in, the power at your fingertips.

This power extends to Glory Kills, Doom's contextual dismemberment techniques that can be triggered when you cause an enemy to stagger. They are the embodiment of gore fetishization, offering multiple ways to tear enemies into pieces, dependant on your angle of approach. Glory Kills are also strategically valuable. Enemies occasionally drop health items and ammo when felled by a gun, but you're guaranteed an injection of health when you flay your opponents using your bare hands--and occasionally with a body part of their own. This incentivizes you to rush in even when on the brink, offering hope at the end of a potentially deadly tunnel. Similarly, you also collect a chainsaw that can rip demons in half as a one-hit kill, which causes ammo to spout from their corpses. Your chainsaw requires precious fuel and should be used sparingly, and figuring out the best time to use it becomes a tense mind game of its own.

The rhythm of combat--which almost always begins as a plainly presented lockdown in a room--grows increasingly hard and fast over the course of Doom's thirteen missions. Larger and more dangerous demons appear over time, and in greater numbers. As you weave and leap around maze-like arenas to improve your vantage and search for much-needed supplies, you function like a magnet, drawing enemies toward you. As you do, the once-disparate groups in an arena become concentrated. The effect of this is that you can put your explosive munitions to good use and inflict heaps of damage to multiple enemies at once. But there is a downside: you can quickly back yourself into a corner as you retreat. Despite this danger, herding enemies is par for the course in Doom as it's often the most viable tactic. This plays into the cyclical murderous bliss of Doom: round and round we go.

The tension of facing increasingly durable enemies gives this system longevity despite its repetitiveness. Bipedal imps give way to towering, bloated monstrosities, powerful stampeding beasts, and disembodied flaming skulls. To keep up with the horde, you must use resources earned for your past feats to modify and upgrade your weapons with new capabilities. This steadily feeds into your brash and violent persona in order to maintain the high of combat in the face of your growing tolerance for all things brutal. Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend. When he's spent, you'll be thankful you upgraded your heavy assault rifle with micro-missiles that pierce the air with a subtle whistle before lodging under the skin of a demon and exploding, one after another.

Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend.

Upgrades can be earned by sweeping maps of demons, or discovered by exploring every inch of Doom's environments. Both techniques demand diligence. Secrets and hidden areas aren't new to Doom, but the variety of rewards you can reap are greater than ever. Every bit of hardware, including weapons, armor, and their underlying software, can be augmented in multiple ways. Nevertheless, you come across your fair share of upgrades even if you stay on the beaten path, and you'll probably want to as the thrill of combat gets under your skin. The process of awkwardly platforming your way across Doom's maps grows increasingly tiresome as your pulse drops to a murmur, and your patience for anything other than combat wears thin. The advent of Rune Challenges mixes this up a bit, offering self-contained tasks that momentarily take you out of missions and into tiny arenas where you need to defeat enemies under strict conditions. As enjoyable as these can be, they don't hold a candle to mission combat and eventually become an afterthought as you seek your next battle.

When Doom funnels you from one location to the next, it introduces brief moments that tell your story, and the story of the energy-obsessed Union Aerospace Corporation. It's the UAC's ill-conceived decision to tap into Hell's energy resources that created the portal between dimensions in the first place, and though you are an agent of the UAC in a way, yours is a reluctant enlistment. The tale of your involvement carries a certain gravitas in the way it speaks of legends and dark messiahs, but it ultimately amounts to little more than window dressing to justify your actions.

Say "hello" to my not-so-little friend.

When your journey comes to a close, you will have spent close to a dozen hours in the thick of it, the last of which are punctuated with riveting boss fights and seemingly impossible odds. With a flush arsenal and enhanced physical abilities, you may opt to return to previous missions and find items you may have missed, or lay waste at higher difficulty levels, but multiplayer awaits those who seek something new. Apart from a few multiplayer-exclusive weapons and the ability to play as demons during portions of a match, there's actually very little new about Doom's multiplayer. Its modes are few, delivering the expected assortment of match types, including team deathmatch and domination challenges, and a couple fun diversions like freeze tag. By and large, you won't find much in multiplayer that hasn't been done before, but what's there is enjoyable in small doses thanks to the fast pace of combat and the explosive nature of Doom's weaponry.

Doom is straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.

More impressive than multiplayer is Snap Map, a mode that allows you to create and share both multi- and single-player maps online. Tutorials walk you through the steps involved in creating a map, which is intuitive to begin with. Beyond ease-of-use, Snap Map will live or die through the creativeness of the community, which has already made a strong showing, delivering a range of maps that range from brutal to absurdly entertaining. More than multiplayer, Snap Map is the cherry on top of the new Doom.

But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.

DC Comics Reveals New Logo

The new logo for DC Comics has been revealed.

The logo—developed in partnership with Pentagram—will make its debut in print on May 25 with the release of DC Universe: Rebirth Special #1. Give it a look below, courtesy of DC:

DC-logo New DC Comics logo. Image via CBR.

After making its debut on Rebirth, the logo will be featured across DC's array of digital platforms, including its social media channels, websites and All Access app.

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Road to E3 2016: Crackdown 3

Brace yourselves: E3 2016 is nearly upon us. From June 12-16, the entire gaming industry will converge on Los Angeles to showcase the biggest games that we’ll be playing for 2016 and beyond. We’ve been updating our Games of E3 List whenever news drops, but now we’re going to go even deeper. Every day leading up to the show, we’re going to be highlight one of the biggest games that we hope to see more of at E3. Up today: Crackdown 3!

Last_inline (1) The last time we saw Crackdown 3 was last August at Gamescom 2015 where we got to test out its crazy environmental destruction for 17 minutes. Hyped_inline

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Black Panther Rules April’s Comic Book Sales

Diamond Comics released their sales figures for April 2016. Riding high on the strength of a superstar creative team and the buzz from Captain America Civil War, Black Panther #1 was the best-selling comic of the month, with an estimated 253,259 copies sold.

Marvel had a strong month overall, with Star Wars: Poe Dameron #1 and Gwenpool #1 also placing in the top ten best-selling books. The Dark Knight III: The Master Race #4 was DC's top-selling comic, with Batman #51 and Harley Quinn & Suicide Squad April Fool's Special #1 also placing in the top ten.

Black_Panther_Cover_Stelfreeze

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Naomi Plays Demon Slays in Doom

On Wednesday 5/18, Naomi is introduced to the serene and peaceful world of Doom as Mark ensures she slays every last demon in the most gory way possible.

Just so you know, we're going to be livestreaming every Tuesday and Wednesday from 1PM - 3PM PT. We'll focus on new releases and DLC drops, but let us know in the comments what games you'd like to see!

We'll be answering questions live during the stream, so tweet @ign with #ignplayslive

You can see streams via:

Send Us Your Best Uncharted 4 Photo Mode Images

Uncharted 4 takes Nathan Drake and his brother Sam all around the world, and that world is often absolutely gorgeous. Its Photo Mode allows you to capture their adventure, both the beautiful and the very silly.

You shared your best photos. There's no story spoilers, but there are a few location spoilers, so proceed with caution! Click right to see more images:

If you're going for the Platinum, be sure to check out our Uncharted 4 walkthrough and complete list of collectibles.

Kallie Plagge is IGN's Community Manager and a host of IGN Anime Club. Follow her on Twitter @inkydojikko for cute things, FPS adventures, and Pokemon.

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Grab A Box of Tissues, Unravel Might Get A Sequel

UPDATE: Moments after publishing the story, an EA representative got back to us officially confirming this new project as a sequel to Unravel.

Original Story: Electronic Arts will be working with Unravel developer, Coldwood Interactive's on their next game.

EA announced their intentions via an official blog post stating that they "love working with creative and passionate development teams, in our own studios and our partners." A story from Polygon reports that this is indeed a sequel to the acclaimed platformer. We've reached out for confirmation, and will update this story with any further info.

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AMC Orders Documentary About History of Comics

AMC is moving forward with a documentary about the history of comic books, tentatively titled Heroes and Villains.

The Walking Dead creator Robert Kirkman will executive produce the six-part documentary series along with Skybound Entertainment's David Alpert. Heroes and Villains will explore the comic book medium's "pop culture, politics, race, gender and sexuality," according to AMC.

“At the end of the day I am a comic fan first and foremost," said Kirkman. "I am a lover of the medium and the stories it enables people to tell. I’m excited to partner with AMC once again to bring the stories of some the most influential people in comics to a television audience.”

Each one-hour episode will go in-depth about the people and stories behind comic books, including the origins of famous superheroes and characters.

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Duhamel Back for Transformers: The Last Knight

Josh Duhamel will be reprising his role in the next Transformers movie.

The film's social channels announced the actor's return as Lieutenant Colonel Lennox in the newly titled Transformers: The Last Knight. Duhamel had played the character in the first three films, which starred Shia LaBeouf, but was not in the fourth and most recent film, which instead starred Mark Wahlberg.

Wahlberg will also be reprising his role as Cade Yeager. He'll be joined by franchise newcomers Isabela Moner and Jarrod Carmichael. Michael Bay will also be returning to direct for a production start of June 6 in Detroit.

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Super Mario Maker Worldwide Sales Pass 3.5 Million

Super Mario Maker has sold over 3.5 million copies worldwide, Nintendo of America has announced.

Nintendo shared the new milestone in an infographic on Twitter, also revealing that over 7.2 million courses created by its user base have been played over 600 million times.