The Last Guardian Collector’s Edition Available For Pre-Order On Amazon
A new listing on Amazon has unboxed The Last Guardian Collector's Edition and fired the starting gun for pre-orders.
From a photo on the listing, it looks like the bundle will arrive within a wooden crate stamped with the words "The Last Guardian." Inside, the game itself will be housed within a premium steelbook game case emblazoned with Trico and the boy protagonist.
There'll also be a statue of the duo, depicting the feathery-griffon-cat-dog-thing asleep with the boy standing on his head. Because friendship.
Rogue One’s Sound Design Echoes Star Wars Legacy
This week, I got to attend a press event for Disney XD's upcoming animated series LEGO Star Wars: The Freemaker Adventures (more on that very soon!), but I also got the chance to sit down and talk to Matthew Wood, who's not only the voice of "R0-GR" on that show but the supervising sound editor on the Star Wars prequels, Star Wars: The Clone Wars, The Force Awakens and now Rebels, Rogue One and Episode VIII -- so, everything Star Wars, basically.
During our chat, I got to ask about Wood's work on Rogue One, which he's in currently the middle of. Set just before the events of the original Star Wars, the new movie seems particularly ripe for using familiar sounds to drive home nostalgia. Even in the first teaser, we can hear the eerie hum of a Star Destroyer, the loud shriek of Imperial alarms and the double-shrill of an AT-AT's blaster bolt. So, what's it been like editing the sound for a film that's so chronologically close to A New Hope?
Media Molecule Explains Why It’s Not at E3 With Dreams
Media Molecule unveiled Dreams at last year's E3, however the company is absent this year.
It seems the developer was too hard at work on the game to show it off during Sony's press conference. Media Molecule delivered a message to its fans today on Twitter: "The team here in the UK are working their socks off on #DreamsPS4 and we are looking forward to sharing more with you soon!"
"Stay tuned to our blog/social pages for the latest news and exclusive updates from the studio," the message continued.
Media Molecule then thanks its fans for their support, and promised "exciting times are ahead."
You Can Play Dishonored 2 Without Powers
A big part of Dishonored 2 will be the varied powers the main characters can use, but you can avoid their use altogether if you like.
Co-creative director of Arkane Studios Harvey Smith revealed the information on Twitter, as did Bethesda's Pete Hines on IGN's live stream yesterday.
Smith Tweeted: "You can literally say 'no' to the Outsider: 'I've had enough of your gifts.'"
"When you meet the Outsider," said Hines, "you can say 'I've had enough of your games, I don't want your powers'... you can play the entire game with no powers whatsoever."
What Does Norman Reedus Think of the Konami/Kojima Split?
Off the back of Hideo Kojima announcing his first game since leaving Konami, Death Stranding, The Walking Dead actor Norman Reedus has taken to social media to share his current thoughts via a Photoshopped image.
The image in question, pictured below, shows Kojima drinking from a mug with the words “Konami Tears” ‘shopped onto it.
E3 2016: New PlayStation VR Gun Controller Promises 1:1 Precision FPS
Sony took the opportunity of its E3 2016 press conference to whip the cloak off a brand new gun peripheral to use with PS VR.
While the console giant unveiled a new PS VR-exclusive shooter called Farpoint, it threw another curveball by announcing the game needed a new motion-based gun peripheral to play.
Called the PS VR Aim Controller, it’s an evolution of the old PlayStation Move Sharpshooter.
However, whereas the Sharpshooter required players to slot their Move controllers into its frame, the new peripheral is crammed with built in motion and navigation sensors.
Here They Lie Coming to PSVR
Here They Lie has been announced for PlayStation VR.
Writing via the PS Blog, Cory Davis, Co-Creative Director at Tangentlemen, explains the VR game as a “dark psychological horror experience that transports you to a terrifying, surreal world inhabited by strange and malevolent creatures.”
There’s a focus on narrative, along with the experience of dread, and Davis claims the game is “is not your typical survival horror game.”
Here They Lie is due for release this coming fall.
In case you’ve missed any of the Sony news coming out of this year’s E3, IGN has a recap of every PlayStation announcement so far.
Dead Rising 4 Feels Bigger, Bolder, and Bloodier Than Ever
There was a moment in my brief time with Dead Rising 4 where I found myself standing in a crowded intersection of Willamette, Colorado, dressed head-to-toe in a chicken costume, holding an electrified battleaxe, trying to take a selfie set against the backdrop of a hundred zombified Coloradoans.
At this moment, I thought to myself, “This is the most Dead Rising thing I’ve ever seen.”
And I sincerely mean that. From everything I saw and played, Capcom Vancouver has tapped the vein of what makes Dead Rising its own refreshingly unique take on the zombie game, and is poised to deliver another shot in the arm when the next chapter of the series launches “holiday 2016.”
It’s a playground full of lifeless cannon fodder whose sole purpose is to be there, roaming and groaning and slowly shuffling toward me when I A) figure out that I can stick dynamite in a crossbow, and B) want to see what happens when I pull the trigger. It’s a chaos simulator and this time around, from the 15 minutes I spent turning zombies into puddles, it’s been cranked way the hell up.
Sea of Thieves Hands-On: Setting Sail With a Smile
Midway through my first hands-on with Sea of Thieves, the shared-world pirate adventure that was one of the darling’s of both last year’s Xbox E3 press conference and this one, I realized that I’d been smiling the entire time. For all the great games we’re treated to in a given year, I don’t often find myself physically grinning from ear-to-ear.
I began on land with my crew of five -- Rare design director Gregg Mayles told me they haven’t settled on a final max number for your group just yet -- and together we wandered down to the shore, spotting our ship docked a short distance away. We all swam and climbed aboard via a rope ladder affixed to the side of our vessel. The boat is littered with interactive elements, from three sets of sails that can all be raised, lowered, and rotated, cannons on both sides (Rare tells me that you’ll have to load cannon balls into the cannons in the final game; in this demo they had unlimited ammo), the wheel, a crow’s nest you can climb into, a plank to walk out onto, rum to idly drink or an accordion to play (pull RT for either of those), and more.
Sony’s E3 Press Conference Review
I have always been a fan of E3’s theatricality. We all know from trial and error that E3 press conferences aren’t necessarily judged by the finished products of their many promises; rather they are judged by the finesse in which the promises themselves are made, and the momentum they’re able to generate or maintain. With this in mind, Sony delivered one of the best conferences in recent years at the Shrine Auditorium last night.
Unlike Microsoft’s conference, which was an exercise in making exactly the right statement, Sony’s conference was a nearly wordless affair. The publisher chose to let the games themselves do the talking, and the games themselves were all it concentrated on. Even the nod to its PlayStation VR hardware felt brief - it’s $399 USD, it’s coming October 13 - but more importantly, here are the games you’ll be able to play on it.

