Godfall: Ultimate Edition Is Officially Headed to Xbox And PC

Godfall, the former PS5 launch title by Counterplay Games and Gearbox Publishing, is finally headed to Steam and Xbox. To mark the occasion, it's receiving its largest free content update to date.

As confirmed by Godfall publisher Gearbox, Godfall: Ultimate Edition will arrive on Steam, Xbox Series X/S, and Xbox One on April 7. Gearbox also confirmed that the Xbox Series X/S versions will receive exclusive hardware-based enhancements, including Variable Refresh Rate and support for Dolby Vision.

Godfall: Ultimate Edition will include the base game, the Fire & Darkness expansion, and the three content updates: Primal, Lightbringer, and Exalted. Gearbox also noted that previous exclusives such as pre-order bonuses and Ascended Edition content will be bundled with the Ultimate Edition.

Alongside the new versions announced, Gearbox detailed the new Exalted update, which launches the same day as Godfall: Ultimate Edition. The latest update will introduce highly-requested player features, such as streamlining inventory management and Knockdown 2.0, a new recovery skill that will allow players to quickly get up and continue fighting after being knocked down. A new mode called Spirit Realms will also be added, allowing you to experience co-op with up to five other players.

Gameplay will also be overhauled in Godfall thanks to the Exalted update. Some major additions include all the weapons coming equipped with Timing Attacks that you can execute after using a weapon technique, as well as the inclusion of a revive system, which should make co-op a lot more enjoyable. While those looking for a challenge can test their skill in the Exalted Tower of Trials, where enemies can reach a level as high as 150.

The news of additional platforms and a significant update revamping Godfall comes at an interesting time for the game. Although it was one of the first games to show off the PS5's technical capabilities, in our review, we noted that "the repetition of [Godfall's] missions wears thin before the end of its campaign, and even thinner in the endgame afterward."

With the new content coming from the Exalted update, there might be plenty to return to for older players as new players jump in through other platforms.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

PlayStation to Acquire Jade Raymond’s Haven Entertainment Studios

Sony Interactive Entertainment has announced that it has entered an agreement to acquire Haven Entertainment Studios, the company founded by Jade Raymond that will become the 18th studio to join the PlayStation Studios family.

Raymond, who was also the founder of Ubisoft Toronto and Motive Studios and one of the key figures behind Assassin's Creed, began Haven Studios in 2021 with an investment from SIE. When Haven Studios was announced, Raymond shared that the team was looking to "create worlds where players can escape, have fun, express themselves, and find community."

Furthermore, it was confirmed the project the team was working on would be a new IP that would be exclusive to PlayStation. This news just further cements their partnership.

“Joining PlayStation Studios provides Haven with the creative freedom and unparalleled support to focus on building the highest quality games,” said Jade Raymond, CEO & Founder, Haven Studios. “We’re excited to have the opportunity to collaborate with and learn from all of the exceptional PlayStation Studios teams. We intend to fully embrace the incredible capabilities of the PS5 to create new worlds that inspire players and allow them to connect in new ways.”

This new game is "a new live service experience for PlayStation built upon a systemic and evolving world focused on delivering freedom, thrill, and playfulness." Raymond also previously revealed the game will feature social elements and user-generated content.

Haven Studios currently has over 60 employees and "the day-to-day operations post–acquisition will continue to be run by the management team at Haven Studios in close collaboration with PlayStation Studios’ leadership team."

“Haven Studios is an emerging studio with an exceptional team of talent, and we’re delighted to welcome them into PlayStation as our first game development studio in Canada,” said Jim Ryan, President & CEO, Sony Interactive Entertainment. “The studio’s focus on creating an original AAA multiplayer game will not only flex the power of PlayStation 5 but will further expand upon the diverse catalog of gaming experiences that can only be found on PlayStation.”

“We’ve had the privilege of working closely with the team at Haven Studios over the past year and have been extremely impressed with its growth and progress on its first project,” said Hermen Hulst, Head of PlayStation Studios. “Jade has built a world-class team with the creative and technical prowess necessary to deliver on such an ambitious project. We value the studio’s dedication to building a player-first, collaborative game environment that can last for generations and are thrilled to have them officially become a part of PlayStation Studios.”

Prior to starting Haven Studios, Raymond was leading the now-shut down Stadia Games and Entertainment first-party studio.

This acquisition follows SIE's announcement that it was acquiring Destiny developer Bungie for $3.6 billion and it is also in the wake of Microsoft's intention to purchase Activision Blizzard for $68.7 billion. The terms of this latest deal were not disclosed due to contractual commitments.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PlayStation to Acquire Jade Raymond’s Haven Entertainment Studios

Sony Interactive Entertainment has announced that it has entered an agreement to acquire Haven Entertainment Studios, the company founded by Jade Raymond that will become the 18th studio to join the PlayStation Studios family.

Raymond, who was also the founder of Ubisoft Toronto and Motive Studios and one of the key figures behind Assassin's Creed, began Haven Studios in 2021 with an investment from SIE. When Haven Studios was announced, Raymond shared that the team was looking to "create worlds where players can escape, have fun, express themselves, and find community."

Furthermore, it was confirmed the project the team was working on would be a new IP that would be exclusive to PlayStation. This news just further cements their partnership.

“Joining PlayStation Studios provides Haven with the creative freedom and unparalleled support to focus on building the highest quality games,” said Jade Raymond, CEO & Founder, Haven Studios. “We’re excited to have the opportunity to collaborate with and learn from all of the exceptional PlayStation Studios teams. We intend to fully embrace the incredible capabilities of the PS5 to create new worlds that inspire players and allow them to connect in new ways.”

This new game is "a new live service experience for PlayStation built upon a systemic and evolving world focused on delivering freedom, thrill, and playfulness." Raymond also previously revealed the game will feature social elements and user-generated content.

Haven Studios currently has over 60 employees and "the day-to-day operations post–acquisition will continue to be run by the management team at Haven Studios in close collaboration with PlayStation Studios’ leadership team."

“Haven Studios is an emerging studio with an exceptional team of talent, and we’re delighted to welcome them into PlayStation as our first game development studio in Canada,” said Jim Ryan, President & CEO, Sony Interactive Entertainment. “The studio’s focus on creating an original AAA multiplayer game will not only flex the power of PlayStation 5 but will further expand upon the diverse catalog of gaming experiences that can only be found on PlayStation.”

“We’ve had the privilege of working closely with the team at Haven Studios over the past year and have been extremely impressed with its growth and progress on its first project,” said Hermen Hulst, Head of PlayStation Studios. “Jade has built a world-class team with the creative and technical prowess necessary to deliver on such an ambitious project. We value the studio’s dedication to building a player-first, collaborative game environment that can last for generations and are thrilled to have them officially become a part of PlayStation Studios.”

Prior to starting Haven Studios, Raymond was leading the now-shut down Stadia Games and Entertainment first-party studio.

This acquisition follows SIE's announcement that it was acquiring Destiny developer Bungie for $3.6 billion and it is also in the wake of Microsoft's intention to purchase Activision Blizzard for $68.7 billion. The terms of this latest deal were not disclosed due to contractual commitments.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Destiny Copyright Takedowns on YouTube Are Not Happening ‘at the Request of Bungie’

Bungie has confirmed it did not order the copyright strikes currently impacting the Destiny YouTube community.

A number of channels have been affected by these strikes, but Bungie said in a tweet (below) that, while its aware of the issue, "these actions are not being taken at the request of Bungie or our partners".

It also said its own channels have been affected by the copyright claims, and a popular lore explanation channel, My Name is Byf, has been hit as well.

This and the other channels include Bungie-owned music from the Destiny games, though the developer's own copyright guidelines don't make clear if this is a violation.

According to its IP and trademarks guidelines, "Bungie strongly supports the efforts of our community to produce non-commercial content using video images, footage, music, sounds, dialogue, or other assets from our games, subject to a few conditions."

It adds: "Players may create videos using Destiny gameplay, which may be uploaded to third party sharing services like YouTube. If a chosen video-on-demand service enables players to monetize content, we will generally not request takedown if at least 20% of the content within the video has been created by the player."

Bungie said in the tweet that it's actively investigating the issue and will offer future updates when it has them.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Destiny Copyright Takedowns on YouTube Are Not Happening ‘at the Request of Bungie’

Bungie has confirmed it did not order the copyright strikes currently impacting the Destiny YouTube community.

A number of channels have been affected by these strikes, but Bungie said in a tweet (below) that, while its aware of the issue, "these actions are not being taken at the request of Bungie or our partners".

It also said its own channels have been affected by the copyright claims, and a popular lore explanation channel, My Name is Byf, has been hit as well.

This and the other channels include Bungie-owned music from the Destiny games, though the developer's own copyright guidelines don't make clear if this is a violation.

According to its IP and trademarks guidelines, "Bungie strongly supports the efforts of our community to produce non-commercial content using video images, footage, music, sounds, dialogue, or other assets from our games, subject to a few conditions."

It adds: "Players may create videos using Destiny gameplay, which may be uploaded to third party sharing services like YouTube. If a chosen video-on-demand service enables players to monetize content, we will generally not request takedown if at least 20% of the content within the video has been created by the player."

Bungie said in the tweet that it's actively investigating the issue and will offer future updates when it has them.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Nintendo Wii and DSi Shop Channels Have Seemingly Been Offline for Days Without Warning

The Wii and DSi digital shops have been seemingly turned off with no prior warning from Nintendo.

As reported by Eurogamer, both shopping channels have been down since March 16 with no indication whether it was done for maintenance or if Nintendo has taken them offline for good.

Players have been unable to purchase new items from the Wii shop since 2019 and DSi shop since 2017, but its current state of being down altogether means players who've already purchased games digitally on the platforms are unable to officially download them.

The main server, however, is allegedly still running, meaning games can still be downloaded via third party tools such as NUSDownloader, meaning it may just be the apps themselves that have been taken offline and not the overall service.

While it's not necessarily unusual for the stores to be taken offline at this stage, as the Wii was discontinued close to a decade ago in 2013 and the DSi in 2014, what is odd is that Nintendo didn't give any warning or explanation for it happening.

It announced in February, for example, that the Nintendo 3DS and Wii U eShops would be discontinued in 2023, giving players plenty of warning to make any purchases or redeem any codes before it no longer became an option.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Nintendo Wii and DSi Shop Channels Have Seemingly Been Offline for Days Without Warning

The Wii and DSi digital shops have been seemingly turned off with no prior warning from Nintendo.

As reported by Eurogamer, both shopping channels have been down since March 16 with no indication whether it was done for maintenance or if Nintendo has taken them offline for good.

Players have been unable to purchase new items from the Wii shop since 2019 and DSi shop since 2017, but its current state of being down altogether means players who've already purchased games digitally on the platforms are unable to officially download them.

The main server, however, is allegedly still running, meaning games can still be downloaded via third party tools such as NUSDownloader, meaning it may just be the apps themselves that have been taken offline and not the overall service.

While it's not necessarily unusual for the stores to be taken offline at this stage, as the Wii was discontinued close to a decade ago in 2013 and the DSi in 2014, what is odd is that Nintendo didn't give any warning or explanation for it happening.

It announced in February, for example, that the Nintendo 3DS and Wii U eShops would be discontinued in 2023, giving players plenty of warning to make any purchases or redeem any codes before it no longer became an option.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Ken And Roberta Williams Are Remaking Colossal Cave Adventure

After officially announcing their return to games last year, Sierra On-Line founders Ken and Roberta Williams are ready to show off their new project. Previously referred to as The Secret, it will be a "reimagining" of Colossal Cave Adventure — the seminal 1970's text adventure game credited with inspiring Zork, Rogue, and other formative PC games, as well as for laying the groundwork for the PC role-playing genre as a whole.

Titled Colossal Cave 3D Adventure, it is a first-person adventured designed in Unity for VR and PC. Like the original, the underlying concept is relatively simple: players explore a cave seeking treasure, encountering characters along the way including a troll, a bear, a snake and a pirate. The quest, apparently, is to "find all the treasure." The reimagined adventure will be challenging and will feature a "wide variety of puzzles to overcome" in a "completely immersive 3D world" with more than 143 locations.

According to Ken Williams, the creation of Colossal Cave 3D was spurred by the boredom of quarantine during the COVID-19 pandemic.

"While locked down by the pandemic I wrote a book about the old Sierra days. Its success surprised me and brought back many memories of our days making games. This led me to investigating how modern games are made and I just started coding using the Unity game engine for fun," Ken Williams said in a statement.

"I was looking for something interesting to code when Roberta suggested Colossal Cave. Roberta started to work adapting it to 3D, and I assembled a team. As we dug deeper and deeper into the game we discovered layers of complexity that explain why the game became such an industry phenomena. It has action elements, humor, a scoring system, adventure elements, interesting characters, a huge world to explore and more. This is truly a game that will delight a new generation, and 100% different than anything I've seen in the market today."

Colossal Cave 3D Adventure will support VR via the standalone Quest 2 headset, which was suggested by one of the team's artists.

"At first, we thought it would be a simple effort but quickly realized that VR is not as simple as just running the same old game on a new platform. Major design changes were required, and all graphics had to be thrown away and started over. Was it worth it? YES! Anyone who plays the VR version will be blown away. It is really staggering when you enter the cave," the pair wrote.

It has been more than two decades since Ken and Roberta Williams last made a game, but their reputations remain legendary in the games industry. The couple married at 19 and went on to pioneering careers at Sierra On-line, where they were famous for their work on the King's Quest series and a host of other classic games, most of them point-and-click adventures. IGN ranked the pair among the 25 greatest game developers ever in 2009.

The pair announced their return to gaming last year, where they said they would be working on a "Sierra-flavored" game. Titled Cygnus Entertainment, the new studio is entirely self-funded.

Cygnus is planning to release Colossal Cave 3D this summer. It will be available on the Quest 2, PC, and Mac, with additional platforms also in consideration.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Ken And Roberta Williams Are Remaking Colossal Cave Adventure

After officially announcing their return to games last year, Sierra On-Line founders Ken and Roberta Williams are ready to show off their new project. Previously referred to as The Secret, it will be a "reimagining" of Colossal Cave Adventure — the seminal 1970's text adventure game credited with inspiring Zork, Rogue, and other formative PC games, as well as for laying the groundwork for the PC role-playing genre as a whole.

Titled Colossal Cave 3D Adventure, it is a first-person adventured designed in Unity for VR and PC. Like the original, the underlying concept is relatively simple: players explore a cave seeking treasure, encountering characters along the way including a troll, a bear, a snake and a pirate. The quest, apparently, is to "find all the treasure." The reimagined adventure will be challenging and will feature a "wide variety of puzzles to overcome" in a "completely immersive 3D world" with more than 143 locations.

According to Ken Williams, the creation of Colossal Cave 3D was spurred by the boredom of quarantine during the COVID-19 pandemic.

"While locked down by the pandemic I wrote a book about the old Sierra days. Its success surprised me and brought back many memories of our days making games. This led me to investigating how modern games are made and I just started coding using the Unity game engine for fun," Ken Williams said in a statement.

"I was looking for something interesting to code when Roberta suggested Colossal Cave. Roberta started to work adapting it to 3D, and I assembled a team. As we dug deeper and deeper into the game we discovered layers of complexity that explain why the game became such an industry phenomena. It has action elements, humor, a scoring system, adventure elements, interesting characters, a huge world to explore and more. This is truly a game that will delight a new generation, and 100% different than anything I've seen in the market today."

Colossal Cave 3D Adventure will support VR via the standalone Quest 2 headset, which was suggested by one of the team's artists.

"At first, we thought it would be a simple effort but quickly realized that VR is not as simple as just running the same old game on a new platform. Major design changes were required, and all graphics had to be thrown away and started over. Was it worth it? YES! Anyone who plays the VR version will be blown away. It is really staggering when you enter the cave," the pair wrote.

It has been more than two decades since Ken and Roberta Williams last made a game, but their reputations remain legendary in the games industry. The couple married at 19 and went on to pioneering careers at Sierra On-line, where they were famous for their work on the King's Quest series and a host of other classic games, most of them point-and-click adventures. IGN ranked the pair among the 25 greatest game developers ever in 2009.

The pair announced their return to gaming last year, where they said they would be working on a "Sierra-flavored" game. Titled Cygnus Entertainment, the new studio is entirely self-funded.

Cygnus is planning to release Colossal Cave 3D this summer. It will be available on the Quest 2, PC, and Mac, with additional platforms also in consideration.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Moon Knight Is a Standalone Series, But It Could Be ‘The Origin Story of a Larger Thing’

Marvel's Moon Knight is currently a single, six-episode series, which its stars say functions as a standalone story – but Ethan Hawke says it could potentially become an origin for other Moon Knight stories.

Speaking to Hawke – who plays the series' primary villain, Arthur Harrow – IGN asked if he and co-star Oscar Isaac has gone in treating this as a one-shot, or if they'd be open to returning to their roles beyond the finale. Hawke was equivocal in his answer:

"The good news is that it’s possibly both. It lives and breathes on its own merits, it functions as a limited series – and if people are engaged and excited by it then it could be the origin story of a larger thing."

It's not surprising that Marvel, and the big-name stars of its next series, would be open to further projects, but Moon Knight does stand somewhat alone in the public MCU line-up by not having any immediate connections to other shows or movies. Where Ms. Marvel will definitely appear in The Marvels, and She-Hulk makes for an obvious potential team-up with The Incredible Hulk, we currently don't have a set route for Moon Knight to head next.

There are possibilities, of course. Moon Knight originated in the Werewolf By Night comic – which itself is reportedly becoming an MCU Halloween special, potentially directed by composer Michael Giacchino. In the comics, Moon Knight has also been a part of the Midnight Sons team-up alongside Blade – who is due to get his own MCU solo debut in the next few years.

Complicating matters is the fact that the story of the MCU Moon Knight is somewhat disconnected from the wider Marvel multiverse, a fact that actually helped attract Isaac and Hawke to the project in the first place.

Moon Knight will debut on Disney+ on Wednesday, March 30. Marvel is promising a "brutal" show, which looks to differ wildly from the comics. The show stars Oscar Isaac as Steven Grant/Marc Spector/ Moon Knight, Hawke as Arthur Harrow, May Calamawy as Layla, and F. Murray Abraham as the voice of Egyptian god Khonshu.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.