The Crow Reboot: Bill Skarsgard Cast in Lead Role for Latest Reboot

The Crow reboot has been in the works for years and years, and now a new star and director have attached themselves to the project.

According to The Hollywood Reporter, Bill Skarsgard, who you might know as Pennywise from the It reboot, will star in a new take on The Crow from director Rupert Sanders. Sanders has helmed various action films like Snow White and the Huntsman and Ghost in the Shell.

The journey to get The Crow back on the big screen has been a long one. The first Crow movie, based on a comic book by James O’Barr, was released in 1994. But an on-set accident led to the death of star Brandon Lee.

A sequel was released in 1996, along with two direct-to-DVDs sequels in 200 and 2005. But a proper film reboot hasn’t materialized since the 1990s.

Blade director Stephen Norrington was attached to a reboot before departing. Corin Hardy was tapped as director for the reboot in 2017 with Jason Momoa set to star, but this version too failed to materialize after both left the project.

Skarsgard and Sanders are the latest to tackle the reboot, and perhaps this time it will stick. After all, the Uncharted movie went through countless directors and stars before finally settling on Tom Holland and director Ruben Fleischer who successfully brought Nathan Drake to the big screen in 2022.

The Crow is a supernatural superhero who was resurrected after his death to take vengeance on criminals. You can read IGN’s Crow review here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

(Photo by Rich Polk/Getty Images for IMDb)

The Crow Reboot: Bill Skarsgard Cast in Lead Role for Latest Reboot

The Crow reboot has been in the works for years and years, and now a new star and director have attached themselves to the project.

According to The Hollywood Reporter, Bill Skarsgard, who you might know as Pennywise from the It reboot, will star in a new take on The Crow from director Rupert Sanders. Sanders has helmed various action films like Snow White and the Huntsman and Ghost in the Shell.

The journey to get The Crow back on the big screen has been a long one. The first Crow movie, based on a comic book by James O’Barr, was released in 1994. But an on-set accident led to the death of star Brandon Lee.

A sequel was released in 1996, along with two direct-to-DVDs sequels in 200 and 2005. But a proper film reboot hasn’t materialized since the 1990s.

Blade director Stephen Norrington was attached to a reboot before departing. Corin Hardy was tapped as director for the reboot in 2017 with Jason Momoa set to star, but this version too failed to materialize after both left the project.

Skarsgard and Sanders are the latest to tackle the reboot, and perhaps this time it will stick. After all, the Uncharted movie went through countless directors and stars before finally settling on Tom Holland and director Ruben Fleischer who successfully brought Nathan Drake to the big screen in 2022.

The Crow is a supernatural superhero who was resurrected after his death to take vengeance on criminals. You can read IGN’s Crow review here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

(Photo by Rich Polk/Getty Images for IMDb)

Bruce Campbell May Have Revealed His Doctor Strange Cameo

Warning! Potential spoilers for Doctor Strange in the Multiverse of Madness!

Evil Dead icon Bruce Campbell appears to have revealed his heavily-teased cameo in the upcoming Doctor Strange in the Multiverse of Madness, and it may be as an alternate version of Doctor Strange himself.

In a tweet posted this morning, Campbell posted a picture of himself in the makeup chair looking strikingly similar to Benedict Cumberbatch's Stephen Strange. Campbell wrote, "I always feel a little strange when I work on a Sam Raimi movie. #multiverse."

It's worth pointing out that this picture was posted on April 1, so it's entirely possible that the picture is fake. However, Campbell has a long history of making cameo appearances in Raimi's films, including roles in all three of the original Spider-Man movies. His long association with Raimi stretches back to the 1970s, when he starred in films like It's Murder! and Within the Woods.

Campbell himself has been teasing his role in Multiverse of Madness for quite a while now. Back in February 2021 he posted a photo of London, where the new Doctor Strange was known to be filming, writing, "Boy, it was a blast, working in a certain city, with a certain director on a certain movie with a certain actor - it sure was!"

Raimi playing an alternate version of Strange would certainly fit with the recent direction of the Marvel Cinematic Universe, which has seen both Spider-Man and Loki team up with variants from across the multiverse. We already know that Patrick Stewart will be in the new movie, strongly suggesting that the X-Men will have some role to play.

The synopsis for the film reads:

In Marvel Studios' Doctor Strange in the Multiverse of Madness, the MCU unlocks the Multiverse and pushes its boundaries further than ever before. Journey into the unknown with Doctor Strange, who, with the help of mystical allies both old and new, traverses the mind-bending and dangerous alternate realities of the Multiverse to confront a mysterious new adversary.

Doctor Strange in the Multiverse of Madness releases on May 5.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Bruce Campbell May Have Revealed His Doctor Strange Cameo

Warning! Potential spoilers for Doctor Strange in the Multiverse of Madness!

Evil Dead icon Bruce Campbell appears to have revealed his heavily-teased cameo in the upcoming Doctor Strange in the Multiverse of Madness, and it may be as an alternate version of Doctor Strange himself.

In a tweet posted this morning, Campbell posted a picture of himself in the makeup chair looking strikingly similar to Benedict Cumberbatch's Stephen Strange. Campbell wrote, "I always feel a little strange when I work on a Sam Raimi movie. #multiverse."

It's worth pointing out that this picture was posted on April 1, so it's entirely possible that the picture is fake. However, Campbell has a long history of making cameo appearances in Raimi's films, including roles in all three of the original Spider-Man movies. His long association with Raimi stretches back to the 1970s, when he starred in films like It's Murder! and Within the Woods.

Campbell himself has been teasing his role in Multiverse of Madness for quite a while now. Back in February 2021 he posted a photo of London, where the new Doctor Strange was known to be filming, writing, "Boy, it was a blast, working in a certain city, with a certain director on a certain movie with a certain actor - it sure was!"

Raimi playing an alternate version of Strange would certainly fit with the recent direction of the Marvel Cinematic Universe, which has seen both Spider-Man and Loki team up with variants from across the multiverse. We already know that Patrick Stewart will be in the new movie, strongly suggesting that the X-Men will have some role to play.

The synopsis for the film reads:

In Marvel Studios' Doctor Strange in the Multiverse of Madness, the MCU unlocks the Multiverse and pushes its boundaries further than ever before. Journey into the unknown with Doctor Strange, who, with the help of mystical allies both old and new, traverses the mind-bending and dangerous alternate realities of the Multiverse to confront a mysterious new adversary.

Doctor Strange in the Multiverse of Madness releases on May 5.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Activision Blizzard Employees Staging Another Walkout, This Time Over the End Of Vaccine Mandates

Activision Blizzard employees are staging another walkout next week, this one over the end of the company-wide vaccine mandate.

The mandate was removed "effective immediately" in an announcement obtained by Kotaku. Activision Blizzard Chief Administrative Office Brian Bulatao cited the desire to return the benefits of "in-person collaboration" in the announcement. Bulatao said that Activision Blizzard is aware of the risks of COVID-19 and that the company would would monitor the situation.

Current and former Activision Blizzard employees quickly reacted to the decision on social media.

"So they've decided they just want to let COVID run rampant? I am sure that won't cause any delays as entire teams get taken down by illness," former Blizzard designer Kim Acuff Steiner wrote.

COVID-19 cases have waned since the Omicron variant outbreak at the end of 2021. However, the pandemic remains a risk, with many journalists and developers testing positive for COVID-19 following last week's Game Developers Conference.

An employee spokesperson released a statement to IGN announcing that Activision Blizzard workers would be staging a walkout on Monday over the decision. The full statement follows below:

Due to the new RTO policy around no longer mandating vaccination requirements in regards to the ongoing pandemic, a group of ABK employees will be conducting a walkout on Monday April 4 at 10am PDT. We have 3 demands:
An immediate reversal to lifting the vaccine requirement
Remote work should be offered as a permanent solution
The decision to work remote or in office should be made by each individual employee
We invite gamedevs from ABK and across the industry to participate with us virtually using the hashtags #SickOfThis and #GameWorkersUnite

Activision Blizzard employees have staged multiple walkouts over the past year as the company has grappled with sexual harassment lawsuits, workers rights, and other issues.

An Activision Blizzard spokesperson sent the following statement to IGN along with Bulatao's email to employees.

The health and safety of our employees is at the absolute forefront of everything we do, including our return to office policy. While Activision Blizzard’s U.S. vaccine mandate has been lifted, for the majority of our employees, we are still operating under a voluntary return to office opportunity. In addition, employees who are not comfortable returning to the office are encouraged to work with their manager and our HR team to explore options for working arrangements that suit their individual situations. We will continue to monitor conditions and make adjustments to the policy as needed.
We recognize some employees may be participating in a walkout to express their views. The company supports our employees’ right to express their opinions in a safe and nonthreatening way, and will not retaliate for any decision to participate in this walkout. The company also hopes that those who walk out will conduct themselves in a legal, safe, and nonviolent manner.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Activision Blizzard Employees Staging Another Walkout, This Time Over the End Of Vaccine Mandates

Activision Blizzard employees are staging another walkout next week, this one over the end of the company-wide vaccine mandate.

The mandate was removed "effective immediately" in an announcement obtained by Kotaku. Activision Blizzard Chief Administrative Office Brian Bulatao cited the desire to return the benefits of "in-person collaboration" in the announcement. Bulatao said that Activision Blizzard is aware of the risks of COVID-19 and that the company would would monitor the situation.

Current and former Activision Blizzard employees quickly reacted to the decision on social media.

"So they've decided they just want to let COVID run rampant? I am sure that won't cause any delays as entire teams get taken down by illness," former Blizzard designer Kim Acuff Steiner wrote.

COVID-19 cases have waned since the Omicron variant outbreak at the end of 2021. However, the pandemic remains a risk, with many journalists and developers testing positive for COVID-19 following last week's Game Developers Conference.

An employee spokesperson released a statement to IGN announcing that Activision Blizzard workers would be staging a walkout on Monday over the decision. The full statement follows below:

Due to the new RTO policy around no longer mandating vaccination requirements in regards to the ongoing pandemic, a group of ABK employees will be conducting a walkout on Monday April 4 at 10am PDT. We have 3 demands:
An immediate reversal to lifting the vaccine requirement
Remote work should be offered as a permanent solution
The decision to work remote or in office should be made by each individual employee
We invite gamedevs from ABK and across the industry to participate with us virtually using the hashtags #SickOfThis and #GameWorkersUnite

Activision Blizzard employees have staged multiple walkouts over the past year as the company has grappled with sexual harassment lawsuits, workers rights, and other issues.

IGN has reached out to Activision Blizzard for a statement and will update the story accordingly.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Final Fantasy 14 Patch 6.1 Gets April Release Date and New Gameplay Trailer

Final Fantasy 14 6.1 patch will be released on April 12th, and Square Enix has released a new trailer and patch notes detailing the upcoming adventure.

Titled “Newfound Adventure,” Patch 6.1 picks up after the finale in Endwalker. While the new patch will include new dungeons, a new 24-player Alliance Raid, and Trial, it will also allow players to complete A Realm Reborn content solo with the help of NPCs.

Below is a breakdown of the new content coming to Final Fantasy 14 in 6.1.

  • New Main Scenario Quests
  • New 24-Player Alliance Raid
  • New Ultimate Duty - Dragonson’s Reprise in Patch 6.11
  • New Tribal Quest starting with Patch 6.15
  • New Residential Areas with plots in Empyreum, the new Ishgardian residential district.
  • New Trial: The Minster’s Ballad: Endsinger’s Aria, a new Extreme Trial.
  • Adventure Plates (Beta Version) - Player portraits can be customized to include lighting, animation, and camera angles using a character’s current appearance.
  • PvP Updates for small-scale PvP content, Cystaliline Conflict, plus a new rewards system and PvP schedule.
  • PvP gear inspired by the Japanese TV hit GARO returns.

Final Fantasy 14 Endwalker is the most recent expansion for the hit MMORPG and concludes the major storyline that began with A Realm Reborn. With one ultimate evil defeated, adventurers begin a new journey starting with Patch 6.1.

Check out IGN’s review of Final Fantasy 14 Endalker here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Image Credit: Square Enix.

Final Fantasy 14 Patch 6.1 Gets April Release Date and New Gameplay Trailer

Final Fantasy 14 6.1 patch will be released on April 12th, and Square Enix has released a new trailer and patch notes detailing the upcoming adventure.

Titled “Newfound Adventure,” Patch 6.1 picks up after the finale in Endwalker. While the new patch will include new dungeons, a new 24-player Alliance Raid, and Trial, it will also allow players to complete A Realm Reborn content solo with the help of NPCs.

Below is a breakdown of the new content coming to Final Fantasy 14 in 6.1.

  • New Main Scenario Quests
  • New 24-Player Alliance Raid
  • New Ultimate Duty - Dragonson’s Reprise in Patch 6.11
  • New Tribal Quest starting with Patch 6.15
  • New Residential Areas with plots in Empyreum, the new Ishgardian residential district.
  • New Trial: The Minster’s Ballad: Endsinger’s Aria, a new Extreme Trial.
  • Adventure Plates (Beta Version) - Player portraits can be customized to include lighting, animation, and camera angles using a character’s current appearance.
  • PvP Updates for small-scale PvP content, Cystaliline Conflict, plus a new rewards system and PvP schedule.
  • PvP gear inspired by the Japanese TV hit GARO returns.

Final Fantasy 14 Endwalker is the most recent expansion for the hit MMORPG and concludes the major storyline that began with A Realm Reborn. With one ultimate evil defeated, adventurers begin a new journey starting with Patch 6.1.

Check out IGN’s review of Final Fantasy 14 Endalker here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Image Credit: Square Enix.

Former BioWare GM Reflects On Witcher 3’s Biggest Advantage Over Dragon Age: Inquisition

Fair or not, Dragon Age: Inquisition is often compared with The Witcher 3. Released just a few months beforehand, Dragon Age: Inquisition garnered Game of the Year awards and was generally praised by critics, but wound up drawing unfavorable comparisons to CD Projekt Red's seminal RPG.

But The Witcher 3 had at least one major advantage over its competition. Speaking with GLHF for an article on USA Today, former BioWare GM Aaryn Flynn pointed out that CDPR's decision to focus on the PS4, Xbox One, and PC benefited the project immensely compared to Dragon Age: Inquisition, which also had to work on Xbox 360 and PS3.

"I'd say the biggest compromise came from the fact that we had to ship [Dragon Age: Inquisition] on the Xbox 360 and PS3 at the same time as we did on the PS4 and Xbox One," Flynn remembers.

"That crushed so much ambition because we didn’t have the team size or the time to differentiate those things, truly. So you had to kind of develop the lowest common denominator. And as that came in, that certainly beat out some expectations and ambitions we had for certain fun features in gameplay. In contrast, CD Projekt didn't do that with The Witcher 3, a few months later, and I think their game was better for it."

Released at the tail end of 2014, Dragon Age: Inquisition was a sprawling RPG based on exploration, relationship-building, and recruiting new characters to your growing headquarters. It was noted for the scope of its world, but criticized for its somewhat basic combat system and surplus of fetch quests.

Behind the scenes, Flynn says that BioWare struggled not just with fitting their massive RPG on previous-gen consoles, but with EA's proprietary Frostbite Engine. Flynn describes working within the constraints of an engine originally created to support DICE's Battlefield series as a "herculean effort."

"To bend it to make RPG elements was certainly a challenge," Flynn says. “It resulted in compromises and things that we certainly didn't want to do if it weren’t for the technology limitations. But the team found incredibly clever and reasonable ways around that whenever they could. I haven't touched it in five years, so I can’t tell you where it’s at now, but I still see the bugs being recorded by players and other games and go, 'Ah, that’s too bad.'"

Frostbite has been something of a sore point for EA over the years. FIFA and Madden both struggled to adapt to the engine, and NHL refused to use the technology until the release of NHL 22. Whenever development struggles have arisen at EA, the Frostbite Engine has tended to be at the center of it.

But BioWare has struggled more than most. Dragon Age: Inquisition, Mass Effect: Andromeda, and Anthem all had issues as BioWare dealt with poor internal support and built new tools from scratch. Its most successful project since Dragon Age: Inquisition — Mass Effect Legendary Edition — stuck with the older Unreal Engine 3.

"Being a programmer, I underestimated the difficulty that Frostbite was presenting to our dev teams, and I wish I'd have done a better job of communicating that to the top brass at EA," Flynn says. "I wish I'd been understanding of the friction the engine created for us building a very different kind of game. I see it now in the news reports and in the press, so I kind of get it, but I think I could have done a better job. I could have used the fact that I had a history of engineering to better communicate things rather than believing and trusting the way engineers are smart, we'll figure it out as we sometimes have in the past."

These days Flynn is the CEO of Inflexion Games, a new studio that is working on Nightingale, a survival game that will allow players to explore a "seemingly endless" number of Fae-inhabited realms.

As for BioWare, it's still working on Dragon Age 4, which has reportedly been rebooted multiple times over the course of its development process. BioWare says that it is currently "right in the middle of production," and that the new game will focus on a single-player experience. There is no word on a release date for the project.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Former BioWare GM Reflects On Witcher 3’s Biggest Advantage Over Dragon Age: Inquisition

Fair or not, Dragon Age: Inquisition is often compared with The Witcher 3. Released just a few months beforehand, Dragon Age: Inquisition garnered Game of the Year awards and was generally praised by critics, but wound up drawing unfavorable comparisons to CD Projekt Red's seminal RPG.

But The Witcher 3 had at least one major advantage over its competition. Speaking with GLHF for an article on USA Today, former BioWare GM Aaryn Flynn pointed out that CDPR's decision to focus on the PS4, Xbox One, and PC benefited the project immensely compared to Dragon Age: Inquisition, which also had to work on Xbox 360 and PS3.

"I'd say the biggest compromise came from the fact that we had to ship [Dragon Age: Inquisition] on the Xbox 360 and PS3 at the same time as we did on the PS4 and Xbox One," Flynn remembers.

"That crushed so much ambition because we didn’t have the team size or the time to differentiate those things, truly. So you had to kind of develop the lowest common denominator. And as that came in, that certainly beat out some expectations and ambitions we had for certain fun features in gameplay. In contrast, CD Projekt didn't do that with The Witcher 3, a few months later, and I think their game was better for it."

Released at the tail end of 2014, Dragon Age: Inquisition was a sprawling RPG based on exploration, relationship-building, and recruiting new characters to your growing headquarters. It was noted for the scope of its world, but criticized for its somewhat basic combat system and surplus of fetch quests.

Behind the scenes, Flynn says that BioWare struggled not just with fitting their massive RPG on previous-gen consoles, but with EA's proprietary Frostbite Engine. Flynn describes working within the constraints of an engine originally created to support DICE's Battlefield series as a "herculean effort."

"To bend it to make RPG elements was certainly a challenge," Flynn says. “It resulted in compromises and things that we certainly didn't want to do if it weren’t for the technology limitations. But the team found incredibly clever and reasonable ways around that whenever they could. I haven't touched it in five years, so I can’t tell you where it’s at now, but I still see the bugs being recorded by players and other games and go, 'Ah, that’s too bad.'"

Frostbite has been something of a sore point for EA over the years. FIFA and Madden both struggled to adapt to the engine, and NHL refused to use the technology until the release of NHL 22. Whenever development struggles have arisen at EA, the Frostbite Engine has tended to be at the center of it.

But BioWare has struggled more than most. Dragon Age: Inquisition, Mass Effect: Andromeda, and Anthem all had issues as BioWare dealt with poor internal support and built new tools from scratch. Its most successful project since Dragon Age: Inquisition — Mass Effect Legendary Edition — stuck with the older Unreal Engine 3.

"Being a programmer, I underestimated the difficulty that Frostbite was presenting to our dev teams, and I wish I'd have done a better job of communicating that to the top brass at EA," Flynn says. "I wish I'd been understanding of the friction the engine created for us building a very different kind of game. I see it now in the news reports and in the press, so I kind of get it, but I think I could have done a better job. I could have used the fact that I had a history of engineering to better communicate things rather than believing and trusting the way engineers are smart, we'll figure it out as we sometimes have in the past."

These days Flynn is the CEO of Inflexion Games, a new studio that is working on Nightingale, a survival game that will allow players to explore a "seemingly endless" number of Fae-inhabited realms.

As for BioWare, it's still working on Dragon Age 4, which has reportedly been rebooted multiple times over the course of its development process. BioWare says that it is currently "right in the middle of production," and that the new game will focus on a single-player experience. There is no word on a release date for the project.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.