Activision Blizzard and CWA Spar Over Union Election, ‘Silenced Employees’ Accusations

The unionization efforts at Activision Blizzard has hit another impasse as the company asked the National Labor Relations Board to postpone the upcoming vote tabulation scheduled for November 18.

Activision Blizzard filed a motion to impound ballots with the NLRB and the votes tally be postponed as part of an earlier request to revisit a ruling that qualified the Blizzard Albany QA team as its own bargaining unit.

The argument is that publicizing the votes could affect a vote if it’s later decided that the unionization vote be held studio-wide and not just within the QA testing team.

In a statement to IGN, Activision Blizzard says, “We deeply respect our employees’ right to choose whether to be represented by a union and to make an informed decision for themselves in a process where every voice is heard. Given the significant impact this decision could have for everyone on the Albany-based Diablo team and the tight integration of our operations there, we believe strongly that each of the 107 eligible employees deserve to have their votes counted, not just the 18 quality assurance testers who are important employees but make up a small fraction of the team.”

The CWA countered with their own statement saying, “Sadly, it’s no surprise that a company that has repeatedly tried to silence its employees, including by hiding reports of sexual violence, would want to muzzle workers’ voices once again by trying to stop them from voting in a union election.” The CWA adds that “Instead of staying neutral, Activision’s management continues to present the same failing arguments in a desperate attempt to interfere with workers’ legal rights to make their own decisions about forming a union and negotiating a collective bargaining agreement.”

This is the latest flashpoint in the ongoing effort to unionize Activision Blizzard, one of the most public unionization efforts in the video game industry. The effort has been ongoing since news of the sexual harassment scandal within Activision Blizzard broke out.

The effort has included a successful unionization vote at the Raven QA team, which formed a union on a 19 to 3 vote tally.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

The Russo Brothers Aren’t Coming Back to Marvel Until At Least 2030

Joe and Anthony Russo, the directors behind Captain America: The Winter Soldier and Civil War, as well as both Avengers: Infinity War and Avengers: Endgame, aren’t planning to return to the Marvel Cinematic Universe any time soon.

The brothers spoke to Variety about their experience working with Marvel on those films, and said the two are still in conversations with the comic book movie studio, but still want to put some distance between themselves and 2019’s Endgame. To the point where they say they have no plans to return to the MCU until 2030, at the earliest.

“We’re always talking; we’d need to see what would work,” Joe Russo told Variety. “We won’t be ready to do anything with Marvel until the end of the decade.”

In the time since Endgame, the Russo brothers have worked as directors, writers, and producers on other films, from directing the middling Gray Man on Netflix, to producing one of the year’s standouts: Everything Everywhere All At Once.

Right now, the Marvel Cinematic Universe is working its way up to the next Avengers films: The Kang Dynasty and Secret Wars, set to premiere in theaters on May 2, 2025 and May 1, 2026 after Disney pushed several MCU projects last month. The former will be directed by Destin Daniel Cretton, who previously directed Shang-Chi and the Legend of the Ten Rings last year.

The next movie in the Marvel Cinematic Universe is Black Panther: Wakanda Forever, which is premiering in theaters on November 11.

Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.

The Russo Brothers Aren’t Coming Back to Marvel Until At Least 2030

Joe and Anthony Russo, the directors behind Captain America: The Winter Soldier and Civil War, as well as both Avengers: Infinity War and Avengers: Endgame, aren’t planning to return to the Marvel Cinematic Universe any time soon.

The brothers spoke to Variety about their experience working with Marvel on those films, and said the two are still in conversations with the comic book movie studio, but still want to put some distance between themselves and 2019’s Endgame. To the point where they say they have no plans to return to the MCU until 2030, at the earliest.

“We’re always talking; we’d need to see what would work,” Joe Russo told Variety. “We won’t be ready to do anything with Marvel until the end of the decade.”

In the time since Endgame, the Russo brothers have worked as directors, writers, and producers on other films, from directing the middling Gray Man on Netflix, to producing one of the year’s standouts: Everything Everywhere All At Once.

Right now, the Marvel Cinematic Universe is working its way up to the next Avengers films: The Kang Dynasty and Secret Wars, set to premiere in theaters on May 2, 2025 and May 1, 2026 after Disney pushed several MCU projects last month. The former will be directed by Destin Daniel Cretton, who previously directed Shang-Chi and the Legend of the Ten Rings last year.

The next movie in the Marvel Cinematic Universe is Black Panther: Wakanda Forever, which is premiering in theaters on November 11.

Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.

Black Panther 2’s Original Story Focused on the Events of Avengers: Endgame

Before the film was rewritten after the death of Chadwick Boseman, the sequel to Black Panther would have focused on the events of Avengers: Endgame.

In an interview with Inverse, Black Panther: Wakanda Forever Director and Screenwriter Ryan Coogler says while the story has shifted in the wake of Boseman’s death, the original screenplay for the Black Panther sequel was always going to be about grief, as it would have dealt with the fallout of Avengers: Infinity War and Endgame; both of which focused on Thanos’ plan to eliminate half of all life using the Infinity Stones.

While the movie coming to theaters next week is about mourning Boseman’s character of T’Challa, the original script was about grieving the five years lost in the time between his death in Infinity War and resurrection in Endgame.

“The tone was going to be similar,” Coogler tells Inverse. “The character was going to be grieving the loss of time, you know, coming back after being gone for five years. As a man with so much responsibility to so many, coming back after a forced five years absence, that’s what the film was tackling. He was grieving time he couldn’t get back. Grief was a big part of it.”

Following Boseman's death, Coogler reworked the movie with co-writer Joe Robert Cole to center other characters, though Namor the Sub-Mariner was always planned as the antagonist, even in the original script. Namor is played by Tenoch Huerta in Wakanda Forever.

“Who the protagonist was, the flaws of the protagonist, what the protagonist was dealing with in their journey, all of that stuff had to be different due to us losing him and the decisions that we made about moving forward," Coogler says.

Black Panther: Wakanda Forever arrives in theaters on November 11, with Letitia Wright, Lupita Nyong'o, Danai Gurira, Winston Duke, and Angela Bassett reprising their roles from the first film. Newcomers include Huerta as Namor and Dominique Thorne as Riri Williams/Ironheart.

Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.

Black Panther 2’s Original Story Focused on the Events of Avengers: Endgame

Before the film was rewritten after the death of Chadwick Boseman, the sequel to Black Panther would have focused on the events of Avengers: Endgame.

In an interview with Inverse, Black Panther: Wakanda Forever Director and Screenwriter Ryan Coogler says while the story has shifted in the wake of Boseman’s death, the original screenplay for the Black Panther sequel was always going to be about grief, as it would have dealt with the fallout of Avengers: Infinity War and Endgame; both of which focused on Thanos’ plan to eliminate half of all life using the Infinity Stones.

While the movie coming to theaters next week is about mourning Boseman’s character of T’Challa, the original script was about grieving the five years lost in the time between his death in Infinity War and resurrection in Endgame.

“The tone was going to be similar,” Coogler tells Inverse. “The character was going to be grieving the loss of time, you know, coming back after being gone for five years. As a man with so much responsibility to so many, coming back after a forced five years absence, that’s what the film was tackling. He was grieving time he couldn’t get back. Grief was a big part of it.”

Following Boseman's death, Coogler reworked the movie with co-writer Joe Robert Cole to center other characters, though Namor the Sub-Mariner was always planned as the antagonist, even in the original script. Namor is played by Tenoch Huerta in Wakanda Forever.

“Who the protagonist was, the flaws of the protagonist, what the protagonist was dealing with in their journey, all of that stuff had to be different due to us losing him and the decisions that we made about moving forward," Coogler says.

Black Panther: Wakanda Forever arrives in theaters on November 11, with Letitia Wright, Lupita Nyong'o, Danai Gurira, Winston Duke, and Angela Bassett reprising their roles from the first film. Newcomers include Huerta as Namor and Dominique Thorne as Riri Williams/Ironheart.

Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.

Resident Evil: Original Wesker Actor Pleasantly Surprised to Learn His Character is Famous

It turns out, the original voice actor behind Albert Wesker, the iconic villain of the original Resident Evil game, didn’t know how popular his character and line delivery was in Capcom’s 1996 horror game until long after it launched on the PlayStation.

Wesker has been voiced by several actors over the course of the Resident Evil franchise’s lifetime, but Pablo Kuntz originated the role in one of several freelance voice jobs he was taking on in the 90s. In an interview with PC Gamer, Kuntz describes voicing Wesker as "a wonderful experience," but it was one of many jobs the actor took on while living in Japan, at the time.

As such, Kuntz has been distanced from the Resident Evil community, having only confirmed his involvement four years ago in a YouTube video comment section.

"Reconnecting with fans has quite honestly been a life-changer," Kuntz tells PC Gamer. "It’s been a huge blessing, meeting a large number of great people that are supportive, kind, and witty. …It may have been a bit surprising at first, the incredible affection that people have for the game, but I don’t feel that way now. I (we) get it!"

Since then, Kuntz has been playing through the Resident Evil series with his son Lexonal on YouTube, which marked the first time the actor heard his performance as Wesker in context. As he only voiced the character in the first game, Kuntz has even started redubbing the character’s later appearances in games like Resident Evil - Code: Veronica, and tells PC Gamer he plans to redub further appearances in the future.

In the meantime, Kuntz has launched a Patreon to support the YouTube channel and includes perks like a Cameo-style video message and behind-the-scenes content.

Wesker has appeared in several Resident Evil projects since Kuntz originated his English voice in the 90s, with D.C. Douglas having voiced him in most of his English appearances. The character seemingly died in Resident Evil 5, though he was still mentioned in Resident Evil 6 when it was revealed he was the father of new character Jake Muller. His most recent appearance was as the Killer character in the Resident Evil and Dead By Daylight crossover that began earlier this year.

Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.

Resident Evil: Original Wesker Actor Pleasantly Surprised to Learn His Character is Famous

It turns out, the original voice actor behind Albert Wesker, the iconic villain of the original Resident Evil game, didn’t know how popular his character and line delivery was in Capcom’s 1996 horror game until long after it launched on the PlayStation.

Wesker has been voiced by several actors over the course of the Resident Evil franchise’s lifetime, but Pablo Kuntz originated the role in one of several freelance voice jobs he was taking on in the 90s. In an interview with PC Gamer, Kuntz describes voicing Wesker as "a wonderful experience," but it was one of many jobs the actor took on while living in Japan, at the time.

As such, Kuntz has been distanced from the Resident Evil community, having only confirmed his involvement four years ago in a YouTube video comment section.

"Reconnecting with fans has quite honestly been a life-changer," Kuntz tells PC Gamer. "It’s been a huge blessing, meeting a large number of great people that are supportive, kind, and witty. …It may have been a bit surprising at first, the incredible affection that people have for the game, but I don’t feel that way now. I (we) get it!"

Since then, Kuntz has been playing through the Resident Evil series with his son Lexonal on YouTube, which marked the first time the actor heard his performance as Wesker in context. As he only voiced the character in the first game, Kuntz has even started redubbing the character’s later appearances in games like Resident Evil - Code: Veronica, and tells PC Gamer he plans to redub further appearances in the future.

In the meantime, Kuntz has launched a Patreon to support the YouTube channel and includes perks like a Cameo-style video message and behind-the-scenes content.

Wesker has appeared in several Resident Evil projects since Kuntz originated his English voice in the 90s, with D.C. Douglas having voiced him in most of his English appearances. The character seemingly died in Resident Evil 5, though he was still mentioned in Resident Evil 6 when it was revealed he was the father of new character Jake Muller. His most recent appearance was as the Killer character in the Resident Evil and Dead By Daylight crossover that began earlier this year.

Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.

Hideo Kojima Adds Deadpool 2’s Shioli Kutsuna to His Next Game

Hideo Kojima has revealed Deadpool 2 actor Shiori Kutsuna will star in his upcoming game alongside Elle Fanning.

Kojima confirmed Kutsuna's involvement in the project on Twitter and Kojima Productions' website, where a poster was displayed featuring the actor's face with the text "Where Am I?" across the image. It was followed by a second, all-black poster with the words "How Come?" plastered on it, and a logo-style stamp of a tentacled creature above the studio's name.

Kutsana, who is best known for her role as Yukio in Deadpool 2, joins Elle Fanning on Kojima's still-unnamed project, which is speculated to be a horror game titled Overdose. The silhouetted version of Kutsana's poster was shared at the same time that Fanning got her poster reveal, meaning we might get another announcement for the "How Come?" image.

Kojima is well-known for his marketing stunts and has been dropping hints for a while now. He shared a tweet at the start of October referencing the "Who?" and "Where?" teasers, with one final set of question marks left, indicating another reveal at a later date. Whatever happens, we know that Kojima is working with Xbox to make the game he's "always wanted to make."

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Hideo Kojima Adds Deadpool 2’s Shioli Kutsuna to His Next Game

Hideo Kojima has revealed Deadpool 2 actor Shiori Kutsuna will star in his upcoming game alongside Elle Fanning.

Kojima confirmed Kutsuna's involvement in the project on Twitter and Kojima Productions' website, where a poster was displayed featuring the actor's face with the text "Where Am I?" across the image. It was followed by a second, all-black poster with the words "How Come?" plastered on it, and a logo-style stamp of a tentacled creature above the studio's name.

Kutsana, who is best known for her role as Yukio in Deadpool 2, joins Elle Fanning on Kojima's still-unnamed project, which is speculated to be a horror game titled Overdose. The silhouetted version of Kutsana's poster was shared at the same time that Fanning got her poster reveal, meaning we might get another announcement for the "How Come?" image.

Kojima is well-known for his marketing stunts and has been dropping hints for a while now. He shared a tweet at the start of October referencing the "Who?" and "Where?" teasers, with one final set of question marks left, indicating another reveal at a later date. Whatever happens, we know that Kojima is working with Xbox to make the game he's "always wanted to make."

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

EA Reiterates a ‘Major’ Game Will Be Released Before April 2023 and It May Just Be Star Wars Jedi: Survivor

EA has reiterated that a game the company is describing as a "Major IP" will be released before March 31, 2023, and it just may or may not be Star Wars Jedi: Survivor.

On Page 10 of EA's Q2 FY 2023 Results slideshow, EA lists the games it is expecting to release before the end of its Fiscal Year 2023 on March 31, 2023. While there are many games we've already learned about in its Q4 list, including the Dead Space Remake, PGA Tour, Super Mega Baseball, and Wild Hearts, there is one game listed only as "Major IP" that is quite notable.

If we look at every EA game in development, Star Wars Jedi: Survivor seems to be the best bet for what this mystery game may be. Star Wars Jedi: Survivor is the sequel to 2019's Star Wars Jedi: Fallen Order and it was first announced Star Wars Celebration 2022 with a 2023 release window.

Other EA games we know about are Dragon Age: Dreadwolf (which has only just completed its Alpha development milestone), the next Mass Effect (which is seemingly even farther away), EA's two other unannounced Marvel Games alongside its Iron Man game that is early in development, and two other unannounced games from Star Wars Jedi: Survivor developer Respawn.

Two other possibilities could be skate. or the return of EA Sports College Football, but the former only reached pre-pre-alpha in July 2022 and the latter may not make sense as we haven't learned any more about it and EA may want to time the release of the game with the start of the college football season in the fall.

Obviously, it could also be a game we have yet to learn about but, with April only less than half a year away, that gets less and less likely each and every day. Sure, Fallout 4 did something like that, but those types of releases are few and far between.

EA had previously confirmed that this "Major IP" would be released in Q4 of its Fiscal Year 2023 back in May, and it looks as though it is still planned to make it before that March 31, 2023, end date.

For more on Star Wars Jedi: Survivor, check out how it picks up from the original and learn more about the novel that will bridge the gap between the two adventures.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.