Mario Golf Is the Next Game To Be Added to Nintendo Switch Online’s N64 Library

Mario Golf will become the 14th Nintendo 64 game available on Switch when it arrives on April 15.

When it arrives players will be able to download Mario Golf as part of the Switch Online Expansion Pack, which costs $49.99 and is the only way to play N64 games on the console.

While now a long-running series, the N64 version of Mario Golf marked the Mushroom Kingdom crew's first time hitting the links and features 18 playable characters and six championship courses.

Nintendo has added new games to the N64 library roughly once a month, with March seeing F-Zero X added to the service while in February it was The Legend of Zelda: Majora's Mask.

The full range of N64 titles currently available on Switch is: Banjo-Kazooie, Dr. Mario 64, F-Zero X, Mario Kart 64, Mario Tennis, Paper Mario, Sin & Punishment, Star Fox 64, Super Mario 64, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Ocarina of Time, Win Back: Covert Operations, and Yoshi’s Story.

The Switch Online Expansion Pass also grants access to SEGA Genesis games alongside DLC for Nintendo games including Animal Crossing: New Horizons' Happy Home Paradise and more recently Mario Kart 8 Deluxe's Booster Course Pass.

The extra content doubles the number of tracks available in the game, with the first two cups - Golden Dash and Lucky Cat - being released in March.

In our 8/10 review of the 1999 game, IGN said: "Mario Golf is a great combination of wacky fun and superb golf simulation."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Mario Golf Is the Next Game To Be Added to Nintendo Switch Online’s N64 Library

Mario Golf will become the 14th Nintendo 64 game available on Switch when it arrives on April 15.

When it arrives players will be able to download Mario Golf as part of the Switch Online Expansion Pack, which costs $49.99 and is the only way to play N64 games on the console.

While now a long-running series, the N64 version of Mario Golf marked the Mushroom Kingdom crew's first time hitting the links and features 18 playable characters and six championship courses.

Nintendo has added new games to the N64 library roughly once a month, with March seeing F-Zero X added to the service while in February it was The Legend of Zelda: Majora's Mask.

The full range of N64 titles currently available on Switch is: Banjo-Kazooie, Dr. Mario 64, F-Zero X, Mario Kart 64, Mario Tennis, Paper Mario, Sin & Punishment, Star Fox 64, Super Mario 64, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Ocarina of Time, Win Back: Covert Operations, and Yoshi’s Story.

The Switch Online Expansion Pass also grants access to SEGA Genesis games alongside DLC for Nintendo games including Animal Crossing: New Horizons' Happy Home Paradise and more recently Mario Kart 8 Deluxe's Booster Course Pass.

The extra content doubles the number of tracks available in the game, with the first two cups - Golden Dash and Lucky Cat - being released in March.

In our 8/10 review of the 1999 game, IGN said: "Mario Golf is a great combination of wacky fun and superb golf simulation."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

LEGO Debuts Life-Size Formula 1 Race Car

LEGO has unveiled a massive replica of the McLaren Formula 1 race car ahead of this weekend’s Australian Grand Prix. Designed in partnership with McLaren Racing, the life-sized LEGO McLaren is even capable of accommodating a real F1 driver, with eight-time Grand Prix winner Daniel Ricciardo pictured behind the (LEGO) wheel.

Assembled by a team led by LEGO Masters Australia judge Ryan ‘Brickman’ McNaught, the colossal build contains 288,315 bricks and reportedly took more than 1893 hours to piece together. The enormous LEGO McLaren also includes a number of mechanical features, such as moving pistons for its engine, a locking differential, and steering activated from the cockpit.

The one-of-a-kind build (which will be showcased at the Versor Tech Hub located near gate 10 for those attending the Australian GP) may not be something you can house in a bookcase, but LEGO has just released a more sensibly-scaled version of the McLaren F1 race car. The new LEGO Technic McLaren F1 is currently sold out due to popularity but is still available on backorder.

This isn’t the first time LEGO has built a life-sized car from its iconic plastic bricks; back in 2018 the company put together a full-sized replica of a Bugatti Chiron. The giant LEGO Chiron featured over 1 million LEGO pieces, weighed over one-and-a-half tons, and even moved thanks to over two thousand LEGO Power Functions motors. Not enough? Check out this LEGO Batmobile. Unfortunately it seems like we may have missed out on seeing a full-sized LEGO Time Machine to coincide with the newly-released 1,872-piece Back to the Future set.

If LEGO blocks rock your socks, be sure to check out our review of LEGO Star Wars: The Skywalker Saga.

Luke is Games Editor at IGN's Sydney office. You can chat to him on Twitter @MrLukeReilly.

LEGO Debuts Life-Size Formula 1 Race Car

LEGO has unveiled a massive replica of the McLaren Formula 1 race car ahead of this weekend’s Australian Grand Prix. Designed in partnership with McLaren Racing, the life-sized LEGO McLaren is even capable of accommodating a real F1 driver, with eight-time Grand Prix winner Daniel Ricciardo pictured behind the (LEGO) wheel.

Assembled by a team led by LEGO Masters Australia judge Ryan ‘Brickman’ McNaught, the colossal build contains 288,315 bricks and reportedly took more than 1893 hours to piece together. The enormous LEGO McLaren also includes a number of mechanical features, such as moving pistons for its engine, a locking differential, and steering activated from the cockpit.

The one-of-a-kind build (which will be showcased at the Versor Tech Hub located near gate 10 for those attending the Australian GP) may not be something you can house in a bookcase, but LEGO has just released a more sensibly-scaled version of the McLaren F1 race car. The new LEGO Technic McLaren F1 is currently sold out due to popularity but is still available on backorder.

This isn’t the first time LEGO has built a life-sized car from its iconic plastic bricks; back in 2018 the company put together a full-sized replica of a Bugatti Chiron. The giant LEGO Chiron featured over 1 million LEGO pieces, weighed over one-and-a-half tons, and even moved thanks to over two thousand LEGO Power Functions motors. Not enough? Check out this LEGO Batmobile. Unfortunately it seems like we may have missed out on seeing a full-sized LEGO Time Machine to coincide with the newly-released 1,872-piece Back to the Future set.

If LEGO blocks rock your socks, be sure to check out our review of LEGO Star Wars: The Skywalker Saga.

Luke is Games Editor at IGN's Sydney office. You can chat to him on Twitter @MrLukeReilly.

Canceled Deus Ex Movie Script Revealed For the First Time

Before video game movies proved to audiences and critics that they could be good, a Deus Ex movie was in the works at CBS Films. The movie was eventually canceled, but thanks to USA Today's recent interview with Prime Universe Productions' Scott Kinney, some of the script of that canceled project has come to light, giving fans a taste of the project that never came to be.

In the early 2010s, Scott Derrickson and C. Robert Cargill were working on a script for a film adaptation of Deus Ex: Human Revolution, the third game in the series that launched in 2011. In 2014, IGN interviewed Derrickson about the project, where we learned the film was to focus on "deepening" Adam Jensen as a character while maintaining "all the action and fun of the game".

Derrickson was set to direct the project before jumping ship to go work on Doctor Strange. After his departure, the movie was quietly canceled.

For those unfamiliar with the source material, Deus Ex: Human Revolution is an action RPG developed by Eidos Montreal, the studio that most recently worked on Marvel's Guardians of the Galaxy. The game takes place in the year 2027, and follows Adam Jensen, a security specialist who undergoes body augmentation after a life-threatening accident. This leads to Jensen becoming a killing machine, setting the events of his story in motion. The plot focuses on the social divide between people wealthy enough to afford augmentations, and the normal humans that make up the lower class.

Below, you can read an excerpt from the script of the moment Jensen awakens to find out his body has been augmented:

"INT. CLEAN ROOM – SARIF TECH FACILITY – TIME UNKNOWN
Jensen, eyes closed, lies in a bed, sheet [sic] covering his body. He looks normal enough, save a hexagon carved into the left side of his forehead, and two metal crescents flanking his eyes.
Jensen’s eyes SNAP open. He sits up, quick, confused and disoriented. As he does, the sheet falls away to reveal his legs and torso. He looks like a man, and more. His chest and arms are covered in titanium-infused sheets grafted to his natural skin. His arms are entirely cybernetic, as are his hands which are now black and shiny.
He looks around, and when he does, his world is one of sensory overload — colors too bright, sounds too loud, like his mind is some kind of perverse echo chamber.
JENSEN’S CYBERNETICALLY ENHANCED POV:
He’s in a large lab filled with medical and scientific machines, and devoid of life. Megan’s necklace rests on a small table, and everything is in ultra high definition — no shadow can hide you from him. He blinks and a tactical grid manifests over his POV. Microprocessors record everything he’s seeing, as every item is identified as a possible weapon and/or threat. All in less time than it takes you to blink.
Jensen stands, abruptly. He’s naked. Seen from the back, we note that his spinal column has been replaced with an alloy frame that attaches to all four limbs, and that the lower half of each leg has been replaced with cybernetics."

The parts of the revealed script also go over Jensen's initial aversion to augmentation, conversations with his girlfriend, Dr. Megan Reed, and an attack at the Sarif building. After Jensen awakes, the story follows the game's plot fairly closely, as Sarif's corruption is exposed, the augmented lose their minds, and the heroes put an end to it.

The action scenes described aren't afraid to be violent, with the report saying mechanical parts are liberally torn from augmented characters' bodies. However, we've also learned the movie was not intended to be rated R. You can read all of the included excerpts from the script in the full report.

While the Deus Ex franchise may never hit the big screen, you can check out every upcoming video game movie and show, including Sonic the Hedgehog 2, which launches in theaters this weekend.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Canceled Deus Ex Movie Script Revealed For the First Time

Before video game movies proved to audiences and critics that they could be good, a Deus Ex movie was in the works at CBS Films. The movie was eventually canceled, but thanks to USA Today's recent interview with Prime Universe Productions' Scott Kinney, some of the script of that canceled project has come to light, giving fans a taste of the project that never came to be.

In the early 2010s, Scott Derrickson and C. Robert Cargill were working on a script for a film adaptation of Deus Ex: Human Revolution, the third game in the series that launched in 2011. In 2014, IGN interviewed Derrickson about the project, where we learned the film was to focus on "deepening" Adam Jensen as a character while maintaining "all the action and fun of the game".

Derrickson was set to direct the project before jumping ship to go work on Doctor Strange. After his departure, the movie was quietly canceled.

For those unfamiliar with the source material, Deus Ex: Human Revolution is an action RPG developed by Eidos Montreal, the studio that most recently worked on Marvel's Guardians of the Galaxy. The game takes place in the year 2027, and follows Adam Jensen, a security specialist who undergoes body augmentation after a life-threatening accident. This leads to Jensen becoming a killing machine, setting the events of his story in motion. The plot focuses on the social divide between people wealthy enough to afford augmentations, and the normal humans that make up the lower class.

Below, you can read an excerpt from the script of the moment Jensen awakens to find out his body has been augmented:

"INT. CLEAN ROOM – SARIF TECH FACILITY – TIME UNKNOWN
Jensen, eyes closed, lies in a bed, sheet [sic] covering his body. He looks normal enough, save a hexagon carved into the left side of his forehead, and two metal crescents flanking his eyes.
Jensen’s eyes SNAP open. He sits up, quick, confused and disoriented. As he does, the sheet falls away to reveal his legs and torso. He looks like a man, and more. His chest and arms are covered in titanium-infused sheets grafted to his natural skin. His arms are entirely cybernetic, as are his hands which are now black and shiny.
He looks around, and when he does, his world is one of sensory overload — colors too bright, sounds too loud, like his mind is some kind of perverse echo chamber.
JENSEN’S CYBERNETICALLY ENHANCED POV:
He’s in a large lab filled with medical and scientific machines, and devoid of life. Megan’s necklace rests on a small table, and everything is in ultra high definition — no shadow can hide you from him. He blinks and a tactical grid manifests over his POV. Microprocessors record everything he’s seeing, as every item is identified as a possible weapon and/or threat. All in less time than it takes you to blink.
Jensen stands, abruptly. He’s naked. Seen from the back, we note that his spinal column has been replaced with an alloy frame that attaches to all four limbs, and that the lower half of each leg has been replaced with cybernetics."

The parts of the revealed script also go over Jensen's initial aversion to augmentation, conversations with his girlfriend, Dr. Megan Reed, and an attack at the Sarif building. After Jensen awakes, the story follows the game's plot fairly closely, as Sarif's corruption is exposed, the augmented lose their minds, and the heroes put an end to it.

The action scenes described aren't afraid to be violent, with the report saying mechanical parts are liberally torn from augmented characters' bodies. However, we've also learned the movie was not intended to be rated R. You can read all of the included excerpts from the script in the full report.

While the Deus Ex franchise may never hit the big screen, you can check out every upcoming video game movie and show, including Sonic the Hedgehog 2, which launches in theaters this weekend.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Jim Carrey And Idris Elba React to the Furry Sonic Controllers

One of the weirder promos in recent memories is Xbox's limited edition Sonic 2-themed Xbox Series S, which includes two controllers covered in... fur? Shag carpet? Human hair? It's difficult to tell.

In any case, we showed the controllers to none other than Jim Carrey, who was on hand to celebrate the release of Sonic 2 at the blue carpet event hosted by IGN. Carrey seemed thoroughly nonplussed by the controllers, declining to play a game with them and generally trying to keep them as far away as possible.

"Don't touch me with those," Carrey joked after a lengthy excuse about why he had never played the Sonic games before.

Carrey's reticence is understandable: they are some of the weirdest controllers in recent memory. They're also apt to get gross in a hurry from the normal buildup of sweat and oils that come with playing games for hours at a time.

On the other hand, Knuckles actor Idris Elba seemed much more interested in the Knuckles controller, asking if he could touch it and exclaiming, "Wow! Look at that bad boy." He even found some extra uses for it, such as a giant red mustache.

"What did you guys do? Cut up some slippers?" Elba asked, unaware that they were unofficial controllers.

The furry Sonic controllers are part of a unique Xbox promotion, with the accompanying Xbox featuring a golden ring and an embossed logo from the movie. It's no longer possible to enter via Twitter, but it is possible to cash in Microsoft Points for a raffle ticket until April 30.

As for Carrey, he recently made headlines after he openly discussed retirement following Sonic the Hedgehog 2. Sonic's producers said they "wouldn't even try" to replace Carrey if he were to follow through on his comments and retire.

In IGN's Sonic 2 review we wrote, "Sonic the Hedgehog 2 improves upon its predecessor in many ways, while falling short in a few others." It arrives in theaters on April 8.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Jim Carrey And Idris Elba React to the Furry Sonic Controllers

One of the weirder promos in recent memories is Xbox's limited edition Sonic 2-themed Xbox Series S, which includes two controllers covered in... fur? Shag carpet? Human hair? It's difficult to tell.

In any case, we showed the controllers to none other than Jim Carrey, who was on hand to celebrate the release of Sonic 2 at the blue carpet event hosted by IGN. Carrey seemed thoroughly nonplussed by the controllers, declining to play a game with them and generally trying to keep them as far away as possible.

"Don't touch me with those," Carrey joked after a lengthy excuse about why he had never played the Sonic games before.

Carrey's reticence is understandable: they are some of the weirdest controllers in recent memory. They're also apt to get gross in a hurry from the normal buildup of sweat and oils that come with playing games for hours at a time.

On the other hand, Knuckles actor Idris Elba seemed much more interested in the Knuckles controller, asking if he could touch it and exclaiming, "Wow! Look at that bad boy." He even found some extra uses for it, such as a giant red mustache.

"What did you guys do? Cut up some slippers?" Elba asked, unaware that they were unofficial controllers.

The furry Sonic controllers are part of a unique Xbox promotion, with the accompanying Xbox featuring a golden ring and an embossed logo from the movie. It's no longer possible to enter via Twitter, but it is possible to cash in Microsoft Points for a raffle ticket until April 30.

As for Carrey, he recently made headlines after he openly discussed retirement following Sonic the Hedgehog 2. Sonic's producers said they "wouldn't even try" to replace Carrey if he were to follow through on his comments and retire.

In IGN's Sonic 2 review we wrote, "Sonic the Hedgehog 2 improves upon its predecessor in many ways, while falling short in a few others." It arrives in theaters on April 8.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Remedy and Rockstar Games Announce Max Payne 1 and 2 Remake for PC, PS5, Xbox Series X

Remedy and Rockstar Games have announced they will be remaking Max Payne and Max Payne 2: The Fall of Max Payne.

In a surprise announcement Remedy will work with Rockstar under a new publishing agreement to remake the first two Max Payne games for PC, PlayStation 5, and Xbox Series X and S. Remedy will handle development while Rockstar will finance the project "which will be in line with a typical Remedy AAA-game production."

The Max Payne remakes will also be developed on Remedy's Northlight game engine, the same engine used to develop Control and the upcoming Alan Wake 2.

The original Max Payne games were also a result of a partnership between Remedy and Rockstar, with Remedy handling development and Rockstar Games publishing. Rockstar also handled the development of Max Payne 3.

"We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games," said Rockstar founder Sam Houser. "We are massive fans of the work the Remedy team has created over the years and we can't wait to play these new versions."

Remedy CEO Tero Virtala added, "Max Payne has always held a special place in the hearts of everyone at Remedy, and we know the millions of fans worldwide feel the same."

Virtala added that the team is excited to "bring the story, action and atmosphere of the original Max Payne games back to players in new ways."

The project is sounding like a full remake given that it will be developed on Remedy's newest engine, and it will have a matching AAA budget. It's tantalizing to imagine the original Max Payne games built using the same engine as Control and Alan Wake 2.

Remedy has had a succesful run as of late with Game of the Year 2019 winner Control and a new partnership with Epic Games for Alan Wake 2. Now, Remedy will return to another beloved franchise with the Max Payne remakes.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Remedy and Rockstar Games Announce Max Payne 1 and 2 Remake for PC, PS5, Xbox Series X

Remedy and Rockstar Games have announced they will be remaking Max Payne and Max Payne 2: The Fall of Max Payne.

In a surprise announcement Remedy will work with Rockstar under a new publishing agreement to remake the first two Max Payne games for PC, PlayStation 5, and Xbox Series X and S. Remedy will handle development while Rockstar will finance the project "which will be in line with a typical Remedy AAA-game production."

The Max Payne remakes will also be developed on Remedy's Northlight game engine, the same engine used to develop Control and the upcoming Alan Wake 2.

The original Max Payne games were also a result of a partnership between Remedy and Rockstar, with Remedy handling development and Rockstar Games publishing. Rockstar also handled the development of Max Payne 3.

"We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games," said Rockstar founder Sam Houser. "We are massive fans of the work the Remedy team has created over the years and we can't wait to play these new versions."

Remedy CEO Tero Virtala added, "Max Payne has always held a special place in the hearts of everyone at Remedy, and we know the millions of fans worldwide feel the same."

Virtala added that the team is excited to "bring the story, action and atmosphere of the original Max Payne games back to players in new ways."

The project is sounding like a full remake given that it will be developed on Remedy's newest engine, and it will have a matching AAA budget. It's tantalizing to imagine the original Max Payne games built using the same engine as Control and Alan Wake 2.

Remedy has had a succesful run as of late with Game of the Year 2019 winner Control and a new partnership with Epic Games for Alan Wake 2. Now, Remedy will return to another beloved franchise with the Max Payne remakes.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.