Ghost Recon Sequel Reportedly in Development
A new Ghost Recon game is reportedly in development at Ubisoft.
Sources told Kotaku that "codename OVER" will be the series' latest and could be released in fiscal year 2023, meaning sometime next year.
This is a separate project from Ghost Recon Frontline, a free to play battle royale that saw a delay within a week of being revealed last October.
Kotaku also reported that development on Frontline is expectedly shaky as the project is undergoing a full reset with no launch date anytime soon.
Mumblings of Ghost Recon "OVER" came soon after Ubisoft announced it was ending content support for its previous game, Ghost Recon Breakpoint. The codename Project OVER had also been previously spotted in a GeForce Now leak last year.
Having launched in October 2019, Breakpoint wasn't wonderfully received but had more than two years of continuous support from Ubisoft before its final piece of new content was released last November.
Ubisoft said on Twitter: "The last four months marked the release of our final piece of content: the brand new Operation Motherland mode, tons of new items including 20th-anniversary iconic outfits and Quartz items for Ghost Recon Breakpoint.
"We will continue to maintain servers for both Ghost Recon Wildlands and Ghost Recon Breakpoint and we truly hope you will continue to enjoy the game and have fun playing in solo or co-op with your friends."
In our 6/10 review of the latest Ghost Recon, IGN said: "Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Ghost Recon Sequel Reportedly in Development
A new Ghost Recon game is reportedly in development at Ubisoft.
Sources told Kotaku that "codename OVER" will be the series' latest and could be released in fiscal year 2023, meaning sometime next year.
This is a separate project from Ghost Recon Frontline, a free to play battle royale that saw a delay within a week of being revealed last October.
Kotaku also reported that development on Frontline is expectedly shaky as the project is undergoing a full reset with no launch date anytime soon.
Mumblings of Ghost Recon "OVER" came soon after Ubisoft announced it was ending content support for its previous game, Ghost Recon Breakpoint. The codename Project OVER had also been previously spotted in a GeForce Now leak last year.
Having launched in October 2019, Breakpoint wasn't wonderfully received but had more than two years of continuous support from Ubisoft before its final piece of new content was released last November.
Ubisoft said on Twitter: "The last four months marked the release of our final piece of content: the brand new Operation Motherland mode, tons of new items including 20th-anniversary iconic outfits and Quartz items for Ghost Recon Breakpoint.
"We will continue to maintain servers for both Ghost Recon Wildlands and Ghost Recon Breakpoint and we truly hope you will continue to enjoy the game and have fun playing in solo or co-op with your friends."
In our 6/10 review of the latest Ghost Recon, IGN said: "Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Resident Evil Village Reportedly Almost Had Mermaid Monsters
An earlier version of Resident Evil Village reportedly had mermaid-style monsters.
A series of tweets from known Resident Evil leaker Dusk Golem claims that the swamp area of the game once featured mermaid-like enemies before it underwent a major rework.
Dusk Golem claimed that in this early version the player had to traverse through the swamp, choosing between walking on land or wading through water, while being stalked by "a slimy-sorta Tyrant-like creature" that was likely Moreau, the area's final boss.
(1/7) I was thinking about this, so going to talk about it. Moreau's area RE8 was trimmed a lot, I don't think I've actually sat down & fully explained what I knew about Moreau's swamp area pre it being trimmed, so I think I'll do so now.
— AestheticGamer aka Dusk Golem (@AestheticGamer1) April 6, 2022
Moreau's section was cut a lot because pic.twitter.com/CVwAjMc4qm
The mermaids would hunt protagonist Ethan while he was in the water and stun him on land, leaving the player wide open for an attack from the stalker.
Dusk Golem also said this version of the sequence had "weird ritual type stuff" with Lycans and "Witches", though these were essentially clones of Dimitriscu's vampiric daughters that Ethan fights earlier in the game.
Plans were allegedly changed for this portion of the game as developer Capcom didn't have the time or budget to bring it up to a high standard, instead opting to cut a lot of content.
Some of these ideas are reflected in the final version of Resident Evil Village though. The player is chased through a portion of the swamp by Moreau and the final fight against him isn't just an open boss-arena but instead features separate lanes that sound somewhat like this early version.
In our 8/10 review, we said: "Resident Evil Village is a genuinely engrossing and increasingly combat-heavy continuation of the Ethan Winters story."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Resident Evil Village Reportedly Almost Had Mermaid Monsters
An earlier version of Resident Evil Village reportedly had mermaid-style monsters.
A series of tweets from known Resident Evil leaker Dusk Golem claims that the swamp area of the game once featured mermaid-like enemies before it underwent a major rework.
Dusk Golem claimed that in this early version the player had to traverse through the swamp, choosing between walking on land or wading through water, while being stalked by "a slimy-sorta Tyrant-like creature" that was likely Moreau, the area's final boss.
(1/7) I was thinking about this, so going to talk about it. Moreau's area RE8 was trimmed a lot, I don't think I've actually sat down & fully explained what I knew about Moreau's swamp area pre it being trimmed, so I think I'll do so now.
— AestheticGamer aka Dusk Golem (@AestheticGamer1) April 6, 2022
Moreau's section was cut a lot because pic.twitter.com/CVwAjMc4qm
The mermaids would hunt protagonist Ethan while he was in the water and stun him on land, leaving the player wide open for an attack from the stalker.
Dusk Golem also said this version of the sequence had "weird ritual type stuff" with Lycans and "Witches", though these were essentially clones of Dimitriscu's vampiric daughters that Ethan fights earlier in the game.
Plans were allegedly changed for this portion of the game as developer Capcom didn't have the time or budget to bring it up to a high standard, instead opting to cut a lot of content.
Some of these ideas are reflected in the final version of Resident Evil Village though. The player is chased through a portion of the swamp by Moreau and the final fight against him isn't just an open boss-arena but instead features separate lanes that sound somewhat like this early version.
In our 8/10 review, we said: "Resident Evil Village is a genuinely engrossing and increasingly combat-heavy continuation of the Ethan Winters story."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Epic Games and LEGO Are Working Together To Create a Child-Safe Metaverse Space
Epic Games and The LEGO Group have announced a new collaboration in which the two companies will work together to create a child-friendly space within the metaverse.
The announcement states that "the two companies will team up to build an immersive, creatively inspiring and engaging digital experience for kids of all ages to enjoy together."
The digital space will be governed by three principles agreed upon by LEGO and Epic Games:
- Protect children’s right to play by making safety and wellbeing a priority.
- Safeguard children’s privacy by putting their best interests first.
- Empower children and adults with tools that give them control over their digital experience.
Concrete details about what this "digital experience" will be are not yet available, but Epic promises that it will be family-friendly and provide children with tools that will provide "play opportunities in a safe and positive space."
“Kids enjoy playing in digital and physical worlds and move seamlessly between the two," said LEGO CEO Niels B Christiansen in a statement. "We believe there is huge potential for them to develop life-long skills such as creativity, collaboration and communication through digital experiences. But we have a responsibility to make them safe, inspiring and beneficial for all. Just as we’ve protected children’s rights to safe physical play for generations, we are committed to doing the same for digital play. We look forward to working with Epic Games to shape this exciting and playful future.”
While we don't yet know what form this digital experience will take, it is clear that Epic and LEGO are focused on something that will allow children to become creators. The suggestion seems to be that the end product will allow users to both create experiences and then play within them.
By that logic, we could perhaps be looking at something similar to Roblox, the incredibly popular create and play platform. Roblox itself has been heavily criticised for the way it handles its predominantly young audience, and so a safe alternative would likley be a welcome thing, should that be what LEGO and Epic are working on.
For more on what Epic is doing in its own metaverse, take a look at what's happening to Fortnite's Zero Build mode as well the Doctor Strange-themed crossover. As for what Lego is doing in the digital space, take a look at the upcoming LEGO Bricktales.
Matt Purslow is IGN's UK News and Entertainment Writer.
Epic Games and LEGO Are Working Together To Create a Child-Safe Metaverse Space
Epic Games and The LEGO Group have announced a new collaboration in which the two companies will work together to create a child-friendly space within the metaverse.
The announcement states that "the two companies will team up to build an immersive, creatively inspiring and engaging digital experience for kids of all ages to enjoy together."
The digital space will be governed by three principles agreed upon by LEGO and Epic Games:
- Protect children’s right to play by making safety and wellbeing a priority.
- Safeguard children’s privacy by putting their best interests first.
- Empower children and adults with tools that give them control over their digital experience.
Concrete detais about what this "digital experience" will be are not yet available, but Epic promises that it will be family-friendly and provide children with tools that will provide "play opportunities in a safe and positive space."
“Kids enjoy playing in digital and physical worlds and move seamlessly between the two," said LEGO CEO Niels B Christiansen in a statement. "We believe there is huge potential for them to develop life-long skills such as creativity, collaboration and communication through digital experiences. But we have a responsibility to make them safe, inspiring and beneficial for all. Just as we’ve protected children’s rights to safe physical play for generations, we are committed to doing the same for digital play. We look forward to working with Epic Games to shape this exciting and playful future.”
While we don't yet know what form this digital experience will take, it is clear that Epic and LEGO are focused on something that will allow children to become creators. The suggestion seems to be that the end product will allow users to both create experiences and then play within them.
By that logic, we could perhaps be looking at something similar to Roblox, the incredibly popular create and play platform. Roblox itself has been heavily criticised for the way it handles its predominantly young audience, and so a safe alternative would likley be a welcome thing, should that be what LEGO and Epic are working on.
For more on what Epic is doing in its own metaverse, take a look at what's happening to Fortnite's Zero Build mode as well the Doctor Strange-themed crossover. As for what Lego is doing in the digital space, take a look at the upcoming LEGO Bricktales.
Matt Purslow is IGN's UK News and Entertainment Writer.
Locke and Key Will End With Upcoming Season 3
Locke and Key Season 3 was conceived as the show's final chapter, and it has now been confirmed that the supernatural Netflix series will end with the upcoming season.
Deadline revealed a three-season run was deemed the "ideal length" for Locke and Key after "Netflix approached the series' creative team" with such a proposal in the aftermath of the first season. Co-showrunners Carlton Cuse and Meredith Averill have now corroborated that plan, announcing that the door will be closed on the Locke family in the third season.
"Once we began working on the series, we felt three seasons was the ideal length to bring the story of the Locke family and their Keyhouse adventures to a satisfying conclusion," Cuse and Averill said in a statement. "As storytellers, we are grateful that we had the opportunity to tell our version of Joe Hill and Gabriel Rodriguez's incredible story exactly the way we wanted. We're keeping the magical keys, though, for our own personal use."
Joe Hill, Gabriel Rodriquez, and IDW Publishing tried to get their horror comic Locke & Key to the screen for over a decade before Netflix eventually picked it up for a series order, with the first season premiering in February 2020. The series was then renewed for a second season, which premiered in October 2021, and a third season that is expected later this year.
here's your first look at LOCKE & KEY Season 3 pic.twitter.com/cR0xtb5pDh
— Netflix Geeked (@NetflixGeeked) April 6, 2022
Netflix shared the first official photos from the new season to offer fans a glimpse of what's to come in the final eight episodes. The snaps feature plenty of familiar faces, with Darby Stanchfield, Connor Jessup, Emilia Jones, Jackson Robert Scott, Brendan Hines, Sherri Saum, Kevin Durand, and Coby Bird making up the principal cast for the third and last season.
Cuse and Averill are said to be wrapping post-production on season three, which sees them both return as co-showrunners. They are also executive producing the concluding chapter alongside John Weber, Frank Siracusa, Kevin Lafferty, Joe Hill, Ted Adams, Chris Ryall, Lydia Antonini, together with Andy Muschietti, Barbara Muschietti, David Alpert, and Rick Jacobs.
The second season of Locke and Key set the stage for a different kind of follow-up, with IGN's review of Season 2 contemplating a "Voyage of the Dawn Treader-like Season 3," noting that the sophomore season had started off "darker and more focused than its predecessor, with more horror imagery and a terrifying villain, while still finding time for a poignant story."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Locke and Key Will End With Upcoming Season 3
Locke and Key Season 3 was conceived as the show's final chapter, and it has now been confirmed that the supernatural Netflix series will end with the upcoming season.
Deadline revealed a three-season run was deemed the "ideal length" for Locke and Key after "Netflix approached the series' creative team" with such a proposal in the aftermath of the first season. Co-showrunners Carlton Cuse and Meredith Averill have now corroborated that plan, announcing that the door will be closed on the Locke family in the third season.
"Once we began working on the series, we felt three seasons was the ideal length to bring the story of the Locke family and their Keyhouse adventures to a satisfying conclusion," Cuse and Averill said in a statement. "As storytellers, we are grateful that we had the opportunity to tell our version of Joe Hill and Gabriel Rodriguez's incredible story exactly the way we wanted. We're keeping the magical keys, though, for our own personal use."
Joe Hill, Gabriel Rodriquez, and IDW Publishing tried to get their horror comic Locke & Key to the screen for over a decade before Netflix eventually picked it up for a series order, with the first season premiering in February 2020. The series was then renewed for a second season, which premiered in October 2021, and a third season that is expected later this year.
here's your first look at LOCKE & KEY Season 3 pic.twitter.com/cR0xtb5pDh
— Netflix Geeked (@NetflixGeeked) April 6, 2022
Netflix shared the first official photos from the new season to offer fans a glimpse of what's to come in the final eight episodes. The snaps feature plenty of familiar faces, with Darby Stanchfield, Connor Jessup, Emilia Jones, Jackson Robert Scott, Brendan Hines, Sherri Saum, Kevin Durand, and Coby Bird making up the principal cast for the third and last season.
Cuse and Averill are said to be wrapping post-production on season three, which sees them both return as co-showrunners. They are also executive producing the concluding chapter alongside John Weber, Frank Siracusa, Kevin Lafferty, Joe Hill, Ted Adams, Chris Ryall, Lydia Antonini, together with Andy Muschietti, Barbara Muschietti, David Alpert, and Rick Jacobs.
The second season of Locke and Key set the stage for a different kind of follow-up, with IGN's review of Season 2 contemplating a "Voyage of the Dawn Treader-like Season 3," noting that the sophomore season had started off "darker and more focused than its predecessor, with more horror imagery and a terrifying villain, while still finding time for a poignant story."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Gran Turismo 7’s First Patch Begins To Fix Its Launch Issues
Dozens of changes have been made to Gran Turismo 7 in its first post-launch patch.
The version 1.11 update seeks to steer the game back on track following a shaky launch that saw developer Polyphony Digital reduce the number of rewards players could earn.
The patch addresses this directly by letting players earn more rewards in the latter half of the World Circuit, for clearing circuits in Gold or Bronze results, and in Lobbies and Daily races. Polyphony Digital has also "adjusted" the rewards for Arcade and Custom races and raised the maximum cap for earned in-game credits to 100 million.
Three new tracks - Le Mans, Sardegna, and Tokyo Expressway - have also been added to the World Circuit alongside several new one hour endurance races that have a high pay-out.
The patch brings several other minor changes (that can be found in the official notes) but it remains to be seen if this update will satisfy disgruntled players. Fans were most upset about a previous update that rebalanced rewards. The change made shortly after launch meant players essentially had to play more for the same rewards or pay up to $40 for a single car.
Gran Turismo 7 was also unplayable for a day as servers went down following the update, forcing even the "always online" single player to become inaccessible.
Polyphony Digital apologised in March by giving players one million free credits and promising this update in early April.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Gran Turismo 7’s First Patch Begins To Fix Its Launch Issues
Dozens of changes have been made to Gran Turismo 7 in its first post-launch patch.
The version 1.11 update seeks to steer the game back on track following a shaky launch that saw developer Polyphony Digital reduce the number of rewards players could earn.
The patch addresses this directly by letting players earn more rewards in the latter half of the World Circuit, for clearing circuits in Gold or Bronze results, and in Lobbies and Daily races. Polyphony Digital has also "adjusted" the rewards for Arcade and Custom races and raised the maximum cap for earned in-game credits to 100 million.
Three new tracks - Le Mans, Sardegna, and Tokyo Expressway - have also been added to the World Circuit alongside several new one hour endurance races that have a high pay-out.
The patch brings several other minor changes (that can be found in the official notes) but it remains to be seen if this update will satisfy disgruntled players. Fans were most upset about a previous update that rebalanced rewards. The change made shortly after launch meant players essentially had to play more for the same rewards or pay up to $40 for a single car.
Gran Turismo 7 was also unplayable for a day as servers went down following the update, forcing even the "always online" single player to become inaccessible.
Polyphony Digital apologised in March by giving players one million free credits and promising this update in early April.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
