For Honor Not Designed for Players to Unlock All Items

Many members of the For Honor community are unhappy with the game's microtransaction system and Ubisoft has come forward to address the backlash.

Unlocking all of the extra content in For Honor without paying requires an incredibly large amount of in-game currency. In fact, one player estimates it would take 2.5 years to acquire every customization item without spending any additional money. During this week's developer livestream (via VG247), game director Damien Kieken said For Honor wasn't designed for players to unlock everything in this manner.

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Why X-Men Movie Continuity Is Bad Movie Continuity

Let's face it - the continuity in Fox's X-Men movies doesn't make a lot of sense. You have dead characters returning to life with little or no explanation, drastically different versions of the same character appearing across multiple films and major plot points that are conveniently ignored later down the road. It's almost as if Fox didn't have this massive superhero franchise entirely mapped out from the beginning.

If Logan proved anything, it's that continuity is hardly the most important aspect of a good superhero movie. Even so, it's fun to look back at the past 17 years' worth of X-Men movies and point out many of the glaring plot points and inconsistencies. And yes, we know Days of Future Past rebooted the timeline in some vague, not clearly defined way, but we're still pretty sure most of these gaffes don't add up regardless. Check out our extensive list below (but beware of spoilers for Logan!):

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Comic Book Reviews for March 22, 2017

It was another big week for the comic book industry, as DC wrapped up the "Superman Reborn" crossover and Marvel launched a new Iron Fist comic and answered a big mystery in The Unworthy Thor #5. Elsewhere, IDW kicked off a new Ghostbusters series involving both the original and reboot teams, while Valiant relaunched X-O Manowar to incredible results.

Scroll down to check out our reviews for these and various other new releases, and be sure to let us know your favorite books of the week in the comments below.

DC COMICS

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The First Video Game Easter Egg Might Be Earlier Than You Think

The 1977 arcade game Starship 1 may contain the first ever video game Easter egg.

The discovery was made by former vice president of game publishing at Microsoft, Ed Fries, while interviewing Atari engineer Ron Milner. In an offhanded comment, Milner mentioned that he had programmed a special 'backdoor' trick in Starship 1 that gave you ten free games if executed.

“That was the first and only game that I ever programmed and I think it was maybe one of the first games with a backdoor in it," Milner told Fries. "I didn’t tell people about this, even within Atari, for at least 30 years, but I had some code in there that if you did a certain sequence of controls it would say ‘Hi Ron!’ and give you 10 free games.”

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How Is Legion’s Villain Connected to the X-Men?

Spoilers for Legion Season 1 follow.

Last season on Legion it was revealed that the mysterious "Devil with Yellow Eyes" character is actually the Shadow King, a.k.a. Amahl Farouk, a long-standing X-Men villain whose rivalry with Charles Xavier dates back decades. And though Xavier wasn't specifically referenced by name in the season, it's clear that just like in the comics he is David Haller's father.

For those not familiar with the Shadow King (or his dynamic with David and Xavier in the comics), we figured now -- with Season 2 of Legion debuting -- was the perfect time to break down his history and how Legion's handling of the Shadow King compares to the source material.

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Assassin’s Creed TV Series Coming

It looks like Ubisoft's cross-media efforts to expand the Assassin's Creed franchise will extend beyond last year's live-action film, as a TV adaptation of the popular video game series is in the works.

Assassin's Creed head of content Aymar Azaizia confirmed that a TV series is on the way during a Reddit AMA. While Azaizia refrained from providing specifics about the show, he assured fans that it won't be a rushed project. "It's like the movie guys, we will take our time to get sure we deliver something we can be proud of," he said.

Ubisoft Motion Pictures, which produced last year's live-action Assassin's Creed movie (read IGN's review) and a Rabbids TV show, will presumably handle the Assassin's Creed TV series as well. The publisher's aforementioned film and television division is also producing a Splinter Cell movie starring Tom Hardy and a film based on The Division that stars Jake Gyllenhaal.

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The 25 Best Mighty Morphin Power Rangers Episodes

A quarter of a century ago, on August 28, 1993, a pop culture phenomenon was born: the Mighty Morphin Power Rangers.

A genius mixture of giant robots, giant monsters, superheroes, reused Japanese footage, screwball comedy, and the philosophical teachings of martial arts, Power Rangers changed the lives of the kids that watched it and became a playground (and toy store) sensation that continues to this day.

As the show hits its 25th anniversary, we're looking back at the most memorable episodes of the original series, which ran for three seasons that totaled a whopping 155 episodes. So bust out that Power Morpher and sheath that Dragon Dagger, and let's take a trip to the Command Center that sits in the middle of a random, nebulous desert!

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Spidey Spinoff With Black Cat and Silver Sable in Works

Sony Pictures is hoping to get a Spider-Man spinoff movie featuring Marvel femme fatales Black Cat and Silver Sable before cameras as soon as this fall. The studio will reportedly be out to directors soon with a new draft penned by Thor: Ragnarok scribe Chris Yost.

As The Hollywood Reporter points out, both this Black Cat/Silver Sable movie and the recently announced Venom film "are not offshoots from the upcoming Spider-Man: Homecoming but rather projects spun from the overall franchise and based on Marvel's Spider-Man universe."

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Resident Evil 7 Was Originally Much More Like RE6

Resident Evil 7: Biohazard was originally more like Resident Evil 6 when Capcom first started developing the game.

In a YouTube video about the making of Resident Evil 7, producer Masachika Kawata revealed the studio was struggling to come up with a way to reinvent the long-running horror series.

"We were still developing the concept with the same kind of mindset" the team had for Resident Evil 6, "but it wasn't really coming together," Kawata said.

It was only when executive producer Jun Takeuchi started sharing his ideas with the rest of the team when everything began to click. Takeuchi was the one who wanted to change the camera to first-person and made it abundantly clear throughout development that the focus should be on horror.

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8 Things You Didn’t Know About Breath of the Wild

The Legend of Zelda: Breath of the Wild doesn’t put you on a set path, it doesn’t hold your hand, and we love it for that. Nintendo had to conduct a lot of experiments in order to make a dynamic, open world game like it.  We recently sat down with game director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa to learn more about the process of creating one of the boldest entries in Nintendo’s lauded Zelda series.

Different teams take a variety of approaches when making prototypes at Nintendo according to Breath of the Wild director Hidemaro Fujibayashi. “Even with the Zelda franchise, it’s different,” he said. “For example, Breath of the Wild started with less than 10 people.” Fujibayashi told us a small team can work on early ideas to make a game for roughly a year or possibly longer, and there isn’t a set time limit. The first phase is spent figuring out the game idea the team wants to make. Once the initial prototype is completed, the findings are presented to Nintendo’s senior staff. If it proves the ideas will work, the team begins staffing up.

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