Call of Duty Could Soon Be Invaded By Godzilla

Just in case you didn’t think Call of Duty could get any crazier, season 3 seems to hint that Godzilla himself will show up to wreak havoc.

Call of Duty released Season 3’s “Classified Arms” trailer that has the team uncovering a mysterious device while searching for the released Nebula gas released by the Nazis.

The device is broadcasting an audio signal that’s heard at the end of the cinematic. The audio itself is somewhat broken up but sounds suspiciously like Godzilla’s signature roar.

YouTuber PrestigeIsKey posted a screenshot on his Twitter account of the audio ran through a spectrograph and found the words “Monsters Are Real.” And another Twitter user replied with a looping sound of Godzilla’s orca-like sound that matches the audio from the trailer. Both of these clues strongly hint at the famous kaiju making its grand appearance in Warzone.

Activision has attempted to tell an overarching story for the Warzone battle royale mode beginning in the Modern Warfare reboot in 2019. Since then, each successive Call of Duty has incorporated some of their worlds into the grand Warzone narrative. Recently, the original Verdansk play area was destroyed and replaced by Caldera after Call of Duty: Vanguard was released.

The inclusion of Godzilla would represent a radical change from the semi-realistic atmosphere of Call of Duty games (excluding Zombies mode). This could be an attempt to match Fortnite’s successful partnerships with third-party properties such as Marvel, DC, and Naruto.

That said, Call of Duty has included licensed material in the game before. Rambo, Jigsaw from the Saw horror movie franchise, and John McClane from Die Hard were playable operators in Call of Duty: Black Ops Cold War. More recently, Snoop Dogg joined the lineup as an operator.

Call of Duty Vanguard, the most recent in the franchise, launched to lukewarm reviews. We thought the single-player campaign was highly polished if lacking a bit of variety. The multiplayer felt simple and underwhelming despite running on Modern Warfare’s engine.

David Matthews is a freelance writer for IGN.

YouTuber Plugs a Desktop GPU into a Steam Deck

You’re not supposed to connect an external GPU to the Steam Deck, but someone did it anyway.

YouTuber ETA Prime not only managed to get it working, but was able to play games like Elden Ring at 4K with maxed out settings. Valve has repeatedly said that external graphics cards aren’t compatible, but ETA Prime was able to make it happen anyway.

They managed it by utilizing the Steam Deck’s M.2 PCIe x4 socket, which is normally meant for storage. ETA Prime used an external graphics card M.2 dock that plugs into the storage socket at one end and the graphics card at the other end. While that only allows the Steam Deck to use four lanes of PCIe, it still worked regardless. To complete the “build”, ETA Prime connected both the M.2 dock and graphics card to a standard ATX power supply.

Since the native SteamOS doesn’t support external graphics cards, ETA Prime had to boot Windows 11 off of a microSD card. Finally, he used a USB-C hub to connect accessories like a mouse and keyboard.

He tested a range of graphics cards from the Nvidia GTX 1060, GTX 1650, RTX 3060, Radeon RX 590, RX 480, and RX 6900XT. Unfortunately, none of the Nvidia cards worked, perhaps due to the AMD architecture used in the Steam Deck.

After running a bevy of AAA games, he was able to average between 40 and 108 frames per second depending on the game. The Witcher 3 was able to run well over 100 frames, while other games like Elden Ring and Cyberpunk 2077 managed between 40 and 50 frames per second.

The entire APU inside the Steam Deck is rated between 4W and 15W of power. That means that though it’s using AMD’s latest Zen 3 CPU architecture, the lower power ultimately limits how fast the CPU can run. This creates bottlenecks for demanding games, especially ones that require more CPU power such as open world games.

Obviously, this isn’t something that most people should do. The whole point of the Steam Deck is to be portable. That said, one of the selling points of the Steam Deck is the ability to plug into an external monitor and play using a traditional mouse and keyboard setup. It doesn’t seem too far-fetched to see if Valve includes external GPU support in the future.

Our Steam Deck review was mostly positive with major points being given to the ability to play a good chunk of our backlog of Steam games anywhere. However, we also noted that it still has a long way to go with several bugs and launch issues that hamper the experience. Fortunately, if you’ve already preordered the Steam Deck, Valve is ramping up shipments and is allowing people to finalize their order.

David Matthews is a freelance writer for IGN.

YouTuber Plugs a Desktop GPU into a Steam Deck

You’re not supposed to connect an external GPU to the Steam Deck, but someone did it anyway.

YouTuber ETA Prime not only managed to get it working, but was able to play games like Elden Ring at 4K with maxed out settings. Valve has repeatedly said that external graphics cards aren’t compatible, but ETA Prime was able to make it happen anyway.

They managed it by utilizing the Steam Deck’s M.2 PCIe x4 socket, which is normally meant for storage. ETA Prime used an external graphics card M.2 dock that plugs into the storage socket at one end and the graphics card at the other end. While that only allows the Steam Deck to use four lanes of PCIe, it still worked regardless. To complete the “build”, ETA Prime connected both the M.2 dock and graphics card to a standard ATX power supply.

Since the native SteamOS doesn’t support external graphics cards, ETA Prime had to boot Windows 11 off of a microSD card. Finally, he used a USB-C hub to connect accessories like a mouse and keyboard.

He tested a range of graphics cards from the Nvidia GTX 1060, GTX 1650, RTX 3060, Radeon RX 590, RX 480, and RX 6900XT. Unfortunately, none of the Nvidia cards worked, perhaps due to the AMD architecture used in the Steam Deck.

After running a bevy of AAA games, he was able to average between 40 and 108 frames per second depending on the game. The Witcher 3 was able to run well over 100 frames, while other games like Elden Ring and Cyberpunk 2077 managed between 40 and 50 frames per second.

The entire APU inside the Steam Deck is rated between 4W and 15W of power. That means that though it’s using AMD’s latest Zen 3 CPU architecture, the lower power ultimately limits how fast the CPU can run. This creates bottlenecks for demanding games, especially ones that require more CPU power such as open world games.

Obviously, this isn’t something that most people should do. The whole point of the Steam Deck is to be portable. That said, one of the selling points of the Steam Deck is the ability to plug into an external monitor and play using a traditional mouse and keyboard setup. It doesn’t seem too far-fetched to see if Valve includes external GPU support in the future.

Our Steam Deck review was mostly positive with major points being given to the ability to play a good chunk of our backlog of Steam games anywhere. However, we also noted that it still has a long way to go with several bugs and launch issues that hamper the experience. Fortunately, if you’ve already preordered the Steam Deck, Valve is ramping up shipments and is allowing people to finalize their order.

David Matthews is a freelance writer for IGN.

Sony and Nintendo Will Change Subscription Renewal Systems Following Investigation

Both Nintendo and Sony are changing their online subscription renewal systems following an investigation from the UK government.

The changes essentially make it harder for people to unknowingly pay money towards PlayStation Plus or Nintendo Switch Online, as reported by Gamesindustry.biz, after the UK's Competition and Markets Authority (CMA) launched an investigation into automatic renewal practices.

Sony will contact customers who haven't used the service in a long time to show them how to cancel their PS Plus subscription. If users neither cancel themselves nor return to the service, Sony will stop taking payments altogether.

Nintendo, on the other hand, will no longer have automatic renewal set as the default option when customers sign up to Nintendo Switch Online, meaning they will have to manually activate the feature themselves.

Michael Grenfell, executive director of enforcement at the CMA, told gamesindustry.biz: "As a result of our investigations, a number of changes have been made across this sector to protect customers and help tackle concerns about auto-renewing subscriptions."

Microsoft made changes to its Live Gold and Game Pass subscriptions in January when the government investigation was first launched.

It agreed to give better upfront information about automatic renewal, offer refunds to customers who renew accidentally, contact and cancel inactive memberships (like Sony is now doing), and give clearer notifications about price increases.

Sony announced an overhaul of its PS Plus service last month and as of June it will feature three different tiers ranging in price from $59.99 to $119.99.

The subscription services across all three consoles offer a number of free games. PlayStation's April line-up is headlined by Hood: Outlaws & Legends, Xbox's Games with Gold by Another Sight, and Nintendo recently added Mario Golf to its N64 library.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Peridot Is Niantic’s Very Own AR Tamagotchi Game

Niantic's next game is Peridot, a virtual pet game reminiscent of everything from Tamagotchi to Neopets. It's Niantic's latest attempt to recreate the overwhelming success of Pokemon Go, this time with an experience geared firmly toward casual audiences.

In development for two and a half years, Peridot is Niantic's first original property since Ingress. It's built around breeding, raising, and playing with mystical creatures called Peridots, who are awakening after thousands of years.

Like Niantic's other games, Peridot will be structured around exploring the real world with your virtual pets. Using Nianatic's Lightship ARDK technology, Peridots can recognize differing terrain and forage for different items depending on whether they're on grass, water, or sand. Gameplay will also change depending on the different weather patterns, and Niantic says that it's working on implementing snow as well.

Peridot will feature Daily Tasks including petting, feeding, and walking your ceature. Individual Peridots will also have their own desires, such as going to a specific destination or eating a blue tomato. There will be no consequences if you neglect your Peridot, so they will never die if you get busy and decide to do something else for a while. Instead, Niantic wants to reward players for coming back and playing more often.

"To be perfectly honest, we looked at a lot of pets in games. Our game design team was playing most of them while were iterating on them," producer Ziah Fogel says.

Peridots can be bred together upon reaching maturity, with each Peridot varying in likes, dislikes, abilities, and appearance. Individual archetypes include "Unicorn" and "Clownfish," along with more esoteric themes like "Jester." Breeding will take place in special nests themed around certain archetypes, with some able to mutate one feature, and others able to mutate a host of features.

Certain archetypes will be especially rare and prized among players, Niantic says. Each Peridot will have its own unique DNA, created with a mix of hand-created assets and procedural generation.

While Peridot will be less about raids and battles than Pokémon Go, and more about raising a series of virtual pets, Niantic says it's doing its best to take into consideration the needs of rural players.

"It's something we have been thinking a lot about," Fogel says. "This game in particular, while it does ask you to go to the Point of Interest [in-game areas based on real-world landmarks], particularly for the breeding loop, there are other elements that can be done without a Point of Interest."

They cite feeding, petting, and training as elements that don't require the activation of a Point of Interest. In additon, Fogel says Niantic is looking into other ways to help rural players, such as bringing in floating elements.

Niantic also addressed microtransactions — another thorny subject among players. Niantic says Peridot will feature a "wide variety" of in-app purchases, including the ability to make creatures grow faster, or to have an easier time breeding in a particular habit or place of interest.

The balance of progression against microtransactions have occasionally sparked frustration among Pokémon Go players, but it also earned a cool $1 billion in 2020. One way or another, microtransactions were a given for Peridot.

Either way, Peridot is perhaps Niantic's chance to capture the ongoing appeal of Pokemon on its own terms without feeling like an off-brand clone. It will be available in select markets later this month in both the App Store and Google Play. Niantic did not elaborate on the markets where it would be available.

"It is quite different [from Pokémon Go]," Fogel says. "We think that Peridot is going to appeal to a wide range of audiences."

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Last Victim: Exclusive Trailer and Movie Poster Reveal

From director Naveen A. Chathapuram (Night of the Living Dead: Darkest Dawn), The Last Victim is a gritty neo-western starring Ron Perlman (Hellboy), Ralph Ineson (The Green Knight), and Ali Larter (Resident Evil: The Final Chapter).

Debuting in theaters and on-demand on May 13, "The Last Victim follows a group of modern-day outlaws (led by Ineson), pursued by an aging sheriff (Perlman), who deal with the fallout of a crime gone wrong in the harsh landscape of the American Southwest. When a young professor (Larter) and her husband cross paths with the gang, they are drawn into a chain of vengeance where morality is ambiguous and survival is the only priority," according to film distributor Decal.

IGN can exclusively reveal a trailer for The Last Victim in the video below, or at the top of the page:

The Last Victim is based on a story from Chathapuram and Doc Justin, with the screenplay written by Ashley James Louis.

We also have an exclusive poster to show you featuring Perlman, Larter, and Ineson with the tagline, "No Bodies. No Convictions." Check out the poster in the gallery below:

What did you think of the trailer? Let us know in the comments. And for more on the world of movies, find out how Spider-Man changed Jake Gyllenhaal's outlook on acting, the official HBO Max release date for The Batman, and our review of All the Old Knives starring Chris Pine.

David Griffin is the TV Streaming Editor for IGN. Say hi on Twitter.

Bandai Namco Appears To Be Working With Nintendo On An Unannounced Remaster

Bandai Namco appears to be cooking up something new, and it's looking to be a remaster or remake of a "3D action game" for Nintendo.

A user on ResetEra first noted the collection of job listings, which suggest that Bandai Namco has been contracted by Nintendo to give an unnamed game a full HD overhaul. The project is currently hiring a planner and two visual artists, with the latter seemingly focused on reworking and designing 3D backgrounds.

Users at ResetEra are having a fun time speculating on what the upcoming game could be. Common guesses include games from some of Nintendo's biggest franchises, such as Metroid Prime, StarFox, and Kid Icarus. Some posters even think it could be a game from the often forgotten GameCube series Baiten Kaitos.

Little else is known about the project at this time, though it's not entirely unexpected to see Nintendo trust Bandai Namco with something like this. The two companies have a long history of working together across a wide variety of titles.

In recent years, the two gaming giants have collaborated on titles like Super Smash Bros. Ultimate, ARMs, and Mario Kart 8. Bandai Namco even developed Switch exclusives Pokken Tournament and New Pokemon Snap.

Billy Givens is a freelance writer at IGN.

QuakeCon Will Be a Digital Event Again For 2022

QuakeCon 2022 will once again be a digital-only event when it returns from August 18 to 20.

The yearly celebration of id Software games like Quake and Doom (and often their Bethesda stablemates) will mark its third anniversary as an online event, but organisers said they're fully committed to returning in-person next year.

They added: "An event of this size required months of planning, and in this case, we had to make decisions when there was still too much uncertainty to commit to successfully executing an in-person QuakeCon."

Organisers said that, while they're disappointed to remain online for another year, the digital event will feature the full programming of an in-person version including online meet-ups, giveaways, charity opportunities, a virtual Bring Your Own Computer event, and more.

QuakeCon usually takes place in Dallas, Texas, and saw upwards of ten thousand people attend its last in-person event in 2019. It dates back to 1996 when around 100 people brought their PCs to a Best Western Hotel in Texas to play Quake and Doom with other fans.

QuakeCon 2021 revealed new information about Deathloop, Fallout 76, and Elder Scrolls Online, while The Elder Scrolls V: Skyrim Anniversary Edition was also announced for PlayStation 5 and Xbox Series.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Destiny: Bungie Says It’s Committing to Remote Work In Seven Approved States

Destiny developer Bungie has said that it is committed to remote working for "most current and future roles".

Announcing its intentions on Twitter (below), and spotted by Kotaku, Bungie said it would be adopting a "digital-first" approach for future job positions. California, Florida, Illinois, Oregon, North Carolina, Texas, and Washington are the "approved" states that are fully remote eligible.

It's currently unconfirmed why fully remote roles are only available in these seven states, or if Bungie plans on extending the offerings to other parts of the U.S., but IGN has reached out for comment regarding these matters.

Bungie has become the first major AAA video game company to declare a near-fully remote approach indefinitely. Along with the rest of the world, most developers were forced home as a result of the COVID-19 pandemic but some studios are transitioning back into the office.

Employees of Activision Blizzard recently staged a walkout over issues involving remote working and vaccination requirements last week.

A company-wide vaccine mandate was removed "effective immediately" prompting the ABK (Activision Blizzard King) Workers Alliance to organise a walkout in protest, through which they also called for remote work to "be offered as a permanent solution".

Bungie, while arguably best known for creating the Halo series, is now most associated with Destiny. It recently took legal action against several anonymous individuals that filed fake copyright claims in its name that caused havoc in the Destiny community.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Dune 2 Will Feature More Action Scenes For Josh Brolin’s Gurney Halleck

Josh Brolin will have more action scenes in Dune 2 as his character, weapon master Gurney Halleck, clashes with House Atreides' foes.

During an interview with Collider the 54-year-old actor explained that his role is a lot more physical in the upcoming Dune: Part Two… and he wasn’t really prepared for that.

“Javier [Bardem] and I had a similar thing that we both admitted to each other at the Oscars, because we both have a little bit of paunch right now,” he said. “And we talked to Denis. We hadn’t read anything, and we talked to Denis the week before. He was like, ‘You guys are fighting the whole time. And you’ve been in the desert with the Fremen and all that.’ And we fucking panicked.”

Hilariously, it looks as though Brolin was unaware of his upcoming action scenes, and that forced both Brolin and Bardem to go on a crash diet.

“We looked down and saw this little friend that we’ve been holding on our abdomen,” he said. “So, we were both on full diet mode at the Oscars, even though you absolutely couldn’t tell. We were already in diet mode, in panic diet mode.”

Thankfully, he is fully aware that he’s in the sequel… even if IMDb wasn’t.

“I am a part of Dune Part Two, to the ridiculous extent of when somebody mentioned to me that it wasn't on IMDb, I actually went out of my way to call Liz [his publicist] and say, ‘Can you please put that on IMDb?’ Because it's a proud moment for me, man.”

Of course, Dune: Part Two is now on IMDb for everyone to see.

But Brolin’s pride doesn’t stop there. Dune may have been up for a staggering 10 Academy Awards, taking home six of them, but one award was notably missing – Best Director.

It’s no secret that Villeneuve had been snubbed at the 94th Academy Awards with no nomination for Best Director, despite the film picking up a nomination for Best Picture.

And Brolin wasn’t happy.

“It’s the most asinine, bizarre... I mean, that’s why snubs are such a thing and that’s why we all talk about them, but that’s a snub, of a snub, of a snub that I just thought was an impossibility,” he said.

“But given everything about the Academy Awards, there are many impossibilities that actually materialized. So, it’s all part of the game right now. I don’t know. Is it post-pandemic mentality? Whatever it is, I don’t understand it. He helmed the whole thing. It’s his creation. It’s his interpretation.”

Thankfully, Villeneuve took it all in his stride.

“How he dealt with it was all he did was go right into praise for the ten people who were nominated,” said Brolin. And talk about pancakes. Obviously.

Dune: Part Two will star Timothée Chalamet as Paul alongside Rebecca Ferguson, Zendaya, Javier Bardem, Josh Brolin, Florence Pugh, Stellan Skarsgård, and Austin Butler.

Denis Villeneuve will direct the film with a script he co-wrote with Jon Spaihts, based on the original novel by Frank Herbert.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.