Club Penguin Rewritten Fan Site Has Been Shut Down by Disney, Three Suspects Arrested
Club Penguin's fan-made recreation has been shut down and seized by police over copyright issues.
Three individuals were arrested following action taken by Disney, who owned the original site and shut it down in 2017, but they have since been released. As reported by TechCrunch, Club Penguin Rewritten was set up later that year but as of April 2022 has ceased to exist.
The website's Discord was emptied except for one message from an admin that said "we have voluntarily given control over the website to the police for them to continue their copyright investigation."
A statement was also published on the Club Penguin Rewritten website from DC Daryl Fryatt of the City of London Police's IP crime unit (PIPCU) that said a complaint was made under copyright law.
It continued: "Three people were arrested on April 12 on suspicion of distributing materials infringing copyright and searches were carried out. They have been released under investigation and to aid with the police investigation, they agreed to sign over the website to the control of PIPCU."
It's not the first Club Penguin fan remake to be shut down but given the over seriousness and involvement of police in this case, but it may be the last.
A server was taken down in 2020 seemingly in relation to reports of e-sex taking place while other remakes have involve horrifying blood sports.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Club Penguin Rewritten Fan Site Has Been Shut Down by Disney, Three Suspects Arrested
Club Penguin's fan-made recreation has been shut down and seized by police over copyright issues.
Three individuals were arrested following action taken by Disney, who owned the original site and shut it down in 2017, but they have since been released. As reported by TechCrunch, Club Penguin Rewritten was set up later that year but as of April 2022 has ceased to exist.
The website's Discord was emptied except for one message from an admin that said "we have voluntarily given control over the website to the police for them to continue their copyright investigation."
A statement was also published on the Club Penguin Rewritten website from DC Daryl Fryatt of the City of London Police's IP crime unit (PIPCU) that said a complaint was made under copyright law.
It continued: "Three people were arrested on April 12 on suspicion of distributing materials infringing copyright and searches were carried out. They have been released under investigation and to aid with the police investigation, they agreed to sign over the website to the control of PIPCU."
It's not the first Club Penguin fan remake to be shut down but given the over seriousness and involvement of police in this case, but it may be the last.
A server was taken down in 2020 seemingly in relation to reports of e-sex taking place while other remakes have involve horrifying blood sports.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Kingdom Hearts 4 Director Tetsuya Nomura on Quadratum’s Real-World Influences, Sora’s Realistic Look
Kingdom Hearts 4's first world will seemingly be the realistic looking Quadratum from the reveal trailer.
In an interview with Famitsu, translated by Video Games Chronicle, director Tetsuya Nomura said the room in which protagonist Sora awakes will be "the base for the early part of the game."
Quadratum, the Tokyo-looking world shown in the trailer, isn't actually the real world though. It's "similar to an afterworld", Nomura said, but features real world locations like Shibuya, and to Sora it's an underworld.
It's very much real to the residents of Quadratum, though, and according to Kingdom Hearts 3 (where it was introduced) it's not a world of light or dark but instead a world of fiction that exists "on the other side".
These different perspectives are all intentional according to Nomura, who said: "I think the theme of this project will be the contrast between those who are in such different positions."
Sora's realistic look is also a result of this real-looking but not real world, Nomura said, and he'll return to his more cartoony origins later in the game.
"Donald and Goofy are looking for clues about Sora in the original world," he explained. "All the real worlds before the title display [in the trailer] are all Quadratum segments and Sora will look realistic, but if he can return to the original world, he will look like Donald and Goofy with shaders like Donald and Goofy."
Kingdom Hearts 4 was unveiled recently at the Kingdom Hearts 20th anniversary event. Square Enix also confirmed the game was still in "early development" and Kingdom Hearts 3's production infamously lasted 13 years.
While the gameplay shown appeared fairly complete, it was from a demo developed on Unreal Engine 4. The final game itself is being made on Unreal Engine 5, meaning those sections may not be playable in the same way for some time.
Fans are already speculating as to what Disney worlds could be included in Kingdom Hearts 4, and some think the trailer could be teasing the inclusion of a Star Wars section.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Kingdom Hearts 4 Director Tetsuya Nomura on Quadratum’s Real-World Influences, Sora’s Realistic Look
Kingdom Hearts 4's first world will seemingly be the realistic looking Quadratum from the reveal trailer.
In an interview with Famitsu, translated by Video Games Chronicle, director Tetsuya Nomura said the room in which protagonist Sora awakes will be "the base for the early part of the game."
Quadratum, the Tokyo-looking world shown in the trailer, isn't actually the real world though. It's "similar to an afterworld", Nomura said, but features real world locations like Shibuya, and to Sora it's an underworld.
It's very much real to the residents of Quadratum, though, and according to Kingdom Hearts 3 (where it was introduced) it's not a world of light or dark but instead a world of fiction that exists "on the other side".
These different perspectives are all intentional according to Nomura, who said: "I think the theme of this project will be the contrast between those who are in such different positions."
Sora's realistic look is also a result of this real-looking but not real world, Nomura said, and he'll return to his more cartoony origins later in the game.
"Donald and Goofy are looking for clues about Sora in the original world," he explained. "All the real worlds before the title display [in the trailer] are all Quadratum segments and Sora will look realistic, but if he can return to the original world, he will look like Donald and Goofy with shaders like Donald and Goofy."
Kingdom Hearts 4 was unveiled recently at the Kingdom Hearts 20th anniversary event. Square Enix also confirmed the game was still in "early development" and Kingdom Hearts 3's production infamously lasted 13 years.
While the gameplay shown appeared fairly complete, it was from a demo developed on Unreal Engine 4. The final game itself is being made on Unreal Engine 5, meaning those sections may not be playable in the same way for some time.
Fans are already speculating as to what Disney worlds could be included in Kingdom Hearts 4, and some think the trailer could be teasing the inclusion of a Star Wars section.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Halo Infinite: 343 Shares a Video Flythrough of Season 2’s New Maps Catalyst and Breaker
343 Industries has not only shared more details on Catalyst and Breaker - Halo Infinite's newest maps arriving in Season 2 "Lone Wolves" - but it has also provided fans with a video flythrough of each one.
The info and flythrough were both shared on Halo Waypoint, and the map previews you can see below show more about "the ancient and weathered ruins of Catalyst and the expansive, sand-blasted scrapyard site of Breaker."
Halo Infinite's multiplayer level designer Tyler Ensrude also stopped by to talk about the process of creating these new maps and tease some of what Spartans can expect when Catalyst and Breaker launch alongside Season 2 "Lone Wolves" on May 3, 2022.
To begin, Ensrude revealed a bit about how the team builds a foundation for a map and begins turning an idea into reality.
"We like to start with an idea that just gets us excited first and go from there," Ensrude said. "That idea could range from a location in the Halo universe, to an art palette, game mode, or encounter. Every time we start something new though, it is important to consider what will make it stand out from the current selection of maps we already have.
"The context of experiences that players have already had in the game is definitely something we keep in mind when we look to deliver something exciting and new, and that extends across all of those factors—aesthetics, layout and design, and gameplay."
Catalyst and Breaker, according to Ensrude, fit this mold, and he continued to explain what fans can expect from them.
"Catalyst is a symmetrical arena map nested high up inside of an expansive, tunnel-like Forerunner structure," Ensrude said. "You’ll find waterfalls pouring down around suspended catwalks, overgrown cathedral walls, and a light bridge connecting the sides of the map together.
"Breaker is a pseudo symmetric BTB map set in a Banished scrapyard where each team’s base is a huge chunk of ship debris, divided by the plasma cutting beam structure in the middle. And yes, that beam is absolutely a dynamic element of the map that presents both opportunities and challenges in gameplay."
While these maps will be brand-new experiences, they will also contain much of that special Halo "DNA" from previous maps. Catalyst, for example, draws influences from "several legacy Forerunner locations" and takes a lot from Halo 3's Epitaph map.
Breaker, on the other hand, was built with the goal to become "one of the most ambitious BTB maps ever." It is also one that will reward those who can control a map at strategic points.
"We designed this map to embrace base versus base combat where territorial ownership is key to success," Ensrude said. "We love mixing environmental hazards with the Halo sandbox and Breaker offers an exciting variety of ways to melt your enemies. We’re also big fans of sniper battles, and Breaker’s sightlines and center lane offer risk and reward over key objectives."
Spartans will also need to look out for the giant laser that moves across the map and will hurt friend and for alike.
Season 2 "Lone Wolves" will also bring with it a new Battle Pass, modes in King of the Hill, Land Grab, and Last Spartan Standing, and much more. Next week, 343 will dive deeper into these modes.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Halo Infinite: 343 Shares a Video Flythrough of Season 2’s New Maps Catalyst and Breaker
343 Industries has not only shared more details on Catalyst and Breaker - Halo Infinite's newest maps arriving in Season 2 "Lone Wolves" - but it has also provided fans with a video flythrough of each one.
The info and flythrough were both shared on Halo Waypoint, and the map previews you can see below show more about "the ancient and weathered ruins of Catalyst and the expansive, sand-blasted scrapyard site of Breaker."
Halo Infinite's multiplayer level designer Tyler Ensrude also stopped by to talk about the process of creating these new maps and tease some of what Spartans can expect when Catalyst and Breaker launch alongside Season 2 "Lone Wolves" on May 3, 2022.
To begin, Ensrude revealed a bit about how the team builds a foundation for a map and begins turning an idea into reality.
"We like to start with an idea that just gets us excited first and go from there," Ensrude said. "That idea could range from a location in the Halo universe, to an art palette, game mode, or encounter. Every time we start something new though, it is important to consider what will make it stand out from the current selection of maps we already have.
"The context of experiences that players have already had in the game is definitely something we keep in mind when we look to deliver something exciting and new, and that extends across all of those factors—aesthetics, layout and design, and gameplay."
Catalyst and Breaker, according to Ensrude, fit this mold, and he continued to explain what fans can expect from them.
"Catalyst is a symmetrical arena map nested high up inside of an expansive, tunnel-like Forerunner structure," Ensrude said. "You’ll find waterfalls pouring down around suspended catwalks, overgrown cathedral walls, and a light bridge connecting the sides of the map together.
"Breaker is a pseudo symmetric BTB map set in a Banished scrapyard where each team’s base is a huge chunk of ship debris, divided by the plasma cutting beam structure in the middle. And yes, that beam is absolutely a dynamic element of the map that presents both opportunities and challenges in gameplay."
While these maps will be brand-new experiences, they will also contain much of that special Halo "DNA" from previous maps. Catalyst, for example, draws influences from "several legacy Forerunner locations" and takes a lot from Halo 3's Epitaph map.
Breaker, on the other hand, was built with the goal to become "one of the most ambitious BTB maps ever." It is also one that will reward those who can control a map at strategic points.
"We designed this map to embrace base versus base combat where territorial ownership is key to success," Ensrude said. "We love mixing environmental hazards with the Halo sandbox and Breaker offers an exciting variety of ways to melt your enemies. We’re also big fans of sniper battles, and Breaker’s sightlines and center lane offer risk and reward over key objectives."
Spartans will also need to look out for the giant laser that moves across the map and will hurt friend and for alike.
Season 2 "Lone Wolves" will also bring with it a new Battle Pass, modes in King of the Hill, Land Grab, and Last Spartan Standing, and much more. Next week, 343 will dive deeper into these modes.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Overwatch 2: Sojourn Gameplay, Weapon, and Abilities Revealed
Blizzard has shown gameplay and broken down the abilities of Overwatch 2's new hero, Sojourn.
Revealed in a blog post on the Overwatch website, Sojourn's arsenal is headlined by a massive railgun that makes her an ideal mid-range character.
It fires rapid projectiles that generate energy upon hitting enemies, which is then used to power a much stronger blast that acts as Sojourn's secondary. The railgun, though a fairly simple weapon, therefore scales with player skill as accuracy directly affects secondary damage.
"We wanted to make a mid-range hero that rewards accuracy, but still make it fun for varying levels of skill and gameplay," said senior hero designer Josh Noh.
Another ability is the Disruptor Shot, an AOE attack that ensnares enemies, eats away their health, and was designed in tandem with the secondary attack as it allows an easier shot.
Sojourn also has a lot of mobility thanks to a rocket-powered slide that can be cancelled into a high jump to quickly reposition her. "We wanted to add a vertical element to her kit to enable her to quickly access high-ground vantage points and help solidify her role as a mobile damage hero," Noh said.
Finally, her Ultimate ability is Overclock, which automatically charges the railgun's energy for a short period of time and allows her shots to pierce multiple enemies if the player is accurate enough.
Noh said: "We wanted it to feel almost like the hitscan version of a Genji Dragon Blade. You will have a limited time to make a big play or you could miss all your shots."
While that's all of Sojourn's gameplay details, Blizzard also recently unveiled her Soldier: 76 entwined origin story. She's so far the only new character confirmed for Overwatch 2 but all 32 characters from the first game will also be playable in the sequel.
Players with access to the first PC closed beta can test her out on April 26, and though Blizzard has not confirmed a release date for the game's official launch, it has said the PvP and PvE modes will arrive separately.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Overwatch 2: Sojourn Gameplay, Weapon, and Abilities Revealed
Blizzard has shown gameplay and broken down the abilities of Overwatch 2's new hero, Sojourn.
Revealed in a blog post on the Overwatch website, Sojourn's arsenal is headlined by a massive railgun that makes her an ideal mid-range character.
It fires rapid projectiles that generate energy upon hitting enemies, which is then used to power a much stronger blast that acts as Sojourn's secondary. The railgun, though a fairly simple weapon, therefore scales with player skill as accuracy directly affects secondary damage.
"We wanted to make a mid-range hero that rewards accuracy, but still make it fun for varying levels of skill and gameplay," said senior hero designer Josh Noh.
Another ability is the Disruptor Shot, an AOE attack that ensnares enemies, eats away their health, and was designed in tandem with the secondary attack as it allows an easier shot.
Sojourn also has a lot of mobility thanks to a rocket-powered slide that can be cancelled into a high jump to quickly reposition her. "We wanted to add a vertical element to her kit to enable her to quickly access high-ground vantage points and help solidify her role as a mobile damage hero," Noh said.
Finally, her Ultimate ability is Overclock, which automatically charges the railgun's energy for a short period of time and allows her shots to pierce multiple enemies if the player is accurate enough.
Noh said: "We wanted it to feel almost like the hitscan version of a Genji Dragon Blade. You will have a limited time to make a big play or you could miss all your shots."
While that's all of Sojourn's gameplay details, Blizzard also recently unveiled her Soldier: 76 entwined origin story. She's so far the only new character confirmed for Overwatch 2 but all 32 characters from the first game will also be playable in the sequel.
Players with access to the first PC closed beta can test her out on April 26, and though Blizzard has not confirmed a release date for the game's official launch, it has said the PvP and PvE modes will arrive separately.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Guardians Of the Galaxy: Karen Gillan Swears She’s Not the One Pranking James Gunn
While filming Guardians of the Galaxy Vol. 3, director James Gunn has been receiving a slew of anonymous ‘gifts’ in the form of Ricky and Morty figures, and Karen Gillan swears she has nothing to do with it.
During an interview with The Hollywood Reporter, the 34-year-old Guardians of the Galaxy star was asked whether she knows who is behind the on-set prank.
“No, I don’t! Everyone thinks it’s me! It’s not me!” she said. “I would like to go on the record as saying it is not me. I don’t know who’s doing that, but I was at the monitor yesterday and it is getting out of control. They’re taking over the whole video village. So, I can’t wait to find out who it is.”
Day 7. Ok now Pickle Rick showed up. No clue who is doing this but I have some suspicions. #GotGVol3 #RickandMorty pic.twitter.com/OeVvYoBy70
— James Gunn (@JamesGunn) February 16, 2022
Gunn first shared that he was being pranked several months ago while filming the third Guardians of the Galaxy film when he began chronicling the mysterious appearance of Rock and Morty key chains on his video feed stand.
Since then, it’s only been getting worse.
Day 36. Fully decked-out Pickle Rick - perhaps my favorite figure yet. #RickandMorty #GotGVol3 pic.twitter.com/znQMDQGrqk
— James Gunn (@JamesGunn) April 14, 2022
Gunn is a self-professed Rick and Morty fan and has now received an impressive number of key chains and figurines during the Guardians shoot. Not so much of a problem for a fan of the show, but they are starting to take over a bit.
“We have less than six weeks left of shooting,” he said via Twitter. “I am praying we find the culprit before then (but not too long before then so we keep getting new figures).”
Clearly, the cast is having an absolute blast as they regroup for the sequel.
“I think everybody was so excited to be back together,” said Gillan. “The feeling was giddy excitement. The whole family was back together and we truly do feel like a family.”
Of course, Gunn almost missed out on the third installment after Disney removed him from the project… only to reinstate him soon after.
“It just wouldn’t have felt right without James back with us,” said Gillan. “It just wouldn’t have been the same movie. So, we were all extremely grateful that everything got straightened out, as it should have. And now, we’re almost finished. So, there’s a little bit of a bittersweet feeling in the air as we close out this chapter of the Guardians as we currently know it.”
As for who’s behind those Rick and Morty figures… we may never know.
But it’s clearly going well for the Guardians of the Galaxy, and they look like they’re having the time of their lives.
Guardians of the Galaxy Vol. 3 stars Chris Pratt as Starlord alongside Zoe Saldana as Gamora, Dave Bautista as Drax, Vin Diesel as Groot, and Bradley Cooper as Rocket. They’re joined by Karen Gillan, Will Poulter, Elizabeth Debicki, and Pom Klementieff.
James Gunn wrote and directed the Guardians of the Galaxy sequel based on characters from Dan Abnett and Andy Lanning.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Guardians Of the Galaxy: Karen Gillan Swears She’s Not the One Pranking James Gunn
While filming Guardians of the Galaxy Vol. 3, director James Gunn has been receiving a slew of anonymous ‘gifts’ in the form of Ricky and Morty figures, and Karen Gillan swears she has nothing to do with it.
During an interview with The Hollywood Reporter, the 34-year-old Guardians of the Galaxy star was asked whether she knows who is behind the on-set prank.
“No, I don’t! Everyone thinks it’s me! It’s not me!” she said. “I would like to go on the record as saying it is not me. I don’t know who’s doing that, but I was at the monitor yesterday and it is getting out of control. They’re taking over the whole video village. So, I can’t wait to find out who it is.”
Day 7. Ok now Pickle Rick showed up. No clue who is doing this but I have some suspicions. #GotGVol3 #RickandMorty pic.twitter.com/OeVvYoBy70
— James Gunn (@JamesGunn) February 16, 2022
Gunn first shared that he was being pranked several months ago while filming the third Guardians of the Galaxy film when he began chronicling the mysterious appearance of Rock and Morty key chains on his video feed stand.
Since then, it’s only been getting worse.
Day 36. Fully decked-out Pickle Rick - perhaps my favorite figure yet. #RickandMorty #GotGVol3 pic.twitter.com/znQMDQGrqk
— James Gunn (@JamesGunn) April 14, 2022
Gunn is a self-professed Rick and Morty fan and has now received an impressive number of key chains and figurines during the Guardians shoot. Not so much of a problem for a fan of the show, but they are starting to take over a bit.
“We have less than six weeks left of shooting,” he said via Twitter. “I am praying we find the culprit before then (but not too long before then so we keep getting new figures).”
Clearly, the cast is having an absolute blast as they regroup for the sequel.
“I think everybody was so excited to be back together,” said Gillan. “The feeling was giddy excitement. The whole family was back together and we truly do feel like a family.”
Of course, Gunn almost missed out on the third installment after Disney removed him from the project… only to reinstate him soon after.
“It just wouldn’t have felt right without James back with us,” said Gillan. “It just wouldn’t have been the same movie. So, we were all extremely grateful that everything got straightened out, as it should have. And now, we’re almost finished. So, there’s a little bit of a bittersweet feeling in the air as we close out this chapter of the Guardians as we currently know it.”
As for who’s behind those Rick and Morty figures… we may never know.
But it’s clearly going well for the Guardians of the Galaxy, and they look like they’re having the time of their lives.
Guardians of the Galaxy Vol. 3 stars Chris Pratt as Starlord alongside Zoe Saldana as Gamora, Dave Bautista as Drax, Vin Diesel as Groot, and Bradley Cooper as Rocket. They’re joined by Karen Gillan, Will Poulter, Elizabeth Debicki, and Pom Klementieff.
James Gunn wrote and directed the Guardians of the Galaxy sequel based on characters from Dan Abnett and Andy Lanning.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
