Obi-Wan Kenobi: A Closer Look At the Inquisitor Highlights Three New Photos
Star Wars fans have been wanting a closer look at Disney Plus’s upcoming Obi-Wan Kenobi series ever since the trailer dropped. Thanks to the folks over at Total Film, we have three new images to pine over while we wait for the next tease.
Many have wondered exactly what Obi-Wan Kenobi was up to after he dropped a very young Luke Skywalker off on Tatooine, and the series aims to do just that. It follows Obi-Wan ten years after the end of Revenge of the Sith. These new photos give us a glimpse at Ewan McGregor as Obi-Wan in both Tatooine and on the neon-lit planet of Daiyu.
New stills for ‘Obi-Wan Kenobi’ has been released.
— Mr. Scoop (@mrscoop_) April 25, 2022
(Via: @totalfilm) pic.twitter.com/KBN5SbN1cT
We’ve heard from Hayden Christensen on the “surreal” experience of returning as Darth Vader. Darth Vader won’t be the only villain in the series Obi-Wan deals with, though. The final photo highlights the foreboding and sinister Grand Inquisitor, played by Rupert Friend. The Inquisitor is known to fans of the animated series Star Wars Rebels, but he’s far from the first animated Star Wars character to make the jump to live-action.
Inquisitors are Jedi-hunting assassins who work for Darth Vader. For a full rundown on these deadly villains, be sure to check out our Sith Inquisitors guide for the low down on who they are and how they fit into the Obi-Wan Kenobi series.
The first two episodes of Obi-Wan Kenobi premieres Friday, May 27 on Disney Plus.
Casey David Muir-Taylor is a freelance writer at IGN.
Obi-Wan Kenobi: A Closer Look At the Inquisitor Highlights Three New Photos
Star Wars fans have been wanting a closer look at Disney Plus’s upcoming Obi-Wan Kenobi series ever since the trailer dropped. Thanks to the folks over at Total Film, we have three new images to pine over while we wait for the next tease.
Many have wondered exactly what Obi-Wan Kenobi was up to after he dropped a very young Luke Skywalker off on Tatooine, and the series aims to do just that. It follows Obi-Wan ten years after the end of Revenge of the Sith. These new photos give us a glimpse at Ewan McGregor as Obi-Wan in both Tatooine and on the neon-lit planet of Daiyu.
New stills for ‘Obi-Wan Kenobi’ has been released.
— Mr. Scoop (@mrscoop_) April 25, 2022
(Via: @totalfilm) pic.twitter.com/KBN5SbN1cT
We’ve heard from Hayden Christensen on the “surreal” experience of returning as Darth Vader. Darth Vader won’t be the only villain in the series Obi-Wan deals with, though. The final photo highlights the foreboding and sinister Grand Inquisitor, played by Rupert Friend. The Inquisitor is known to fans of the animated series Star Wars Rebels, but he’s far from the first animated Star Wars character to make the jump to live-action.
Inquisitors are Jedi-hunting assassins who work for Darth Vader. For a full rundown on these deadly villains, be sure to check out our Sith Inquisitors guide for the low down on who they are and how they fit into the Obi-Wan Kenobi series.
The first two episodes of Obi-Wan Kenobi premieres Friday, May 27 on Disney Plus.
Casey David Muir-Taylor is a freelance writer at IGN.
Xbox Series Is Q1 2022’s Best-Selling Platform By Dollars Made
Microsoft's Xbox Series hardware was the best selling platform of the first quarter (Q1) of 2022 per dollars made. The NPD Group's latest analysis revealed that the combined front of Xbox Series X and S topped not only March's sales figures but the entirety of Q1, despite the PlayStation 5 leading the way early on in the year.
While the Xbox Series made the most money, Nintendo's Switch took first place in terms of units sold both for March and Q1.
It also marked the most successful March for Microsoft in over a decade, as its previous best for units sold was set in 2011 when the Xbox 360 was still the latest available console. Its record March in terms of dollars made came in 2014 after the Xbox One was released.
Hardware sales across all platforms dropped 24% compared to Q1 2021, accessories fell 16%, and games 7%, amassing to an overall decline in games industry spending (incorporating hardware, accessories, and games) of 8%.
Elden Ring remained on top of software sales in March, growing by a double-digit percentage compared to its launch month of February. It's still the best-selling game of the year and is now the second-best selling game of the last 12 months, falling only to Call of Duty: Vanguard.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Xbox Series Is Q1 2022’s Best-Selling Platform By Dollars Made
Microsoft's Xbox Series hardware was the best selling platform of the first quarter (Q1) of 2022 per dollars made. The NPD Group's latest analysis revealed that the combined front of Xbox Series X and S topped not only March's sales figures but the entirety of Q1, despite the PlayStation 5 leading the way early on in the year.
While the Xbox Series made the most money, Nintendo's Switch took first place in terms of units sold both for March and Q1.
It also marked the most successful March for Microsoft in over a decade, as its previous best for units sold was set in 2011 when the Xbox 360 was still the latest available console. Its record March in terms of dollars made came in 2014 after the Xbox One was released.
Hardware sales across all platforms dropped 24% compared to Q1 2021, accessories fell 16%, and games 7%, amassing to an overall decline in games industry spending (incorporating hardware, accessories, and games) of 8%.
Elden Ring remained on top of software sales in March, growing by a double-digit percentage compared to its launch month of February. It's still the best-selling game of the year and is now the second-best selling game of the last 12 months, falling only to Call of Duty: Vanguard.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Call of Duty: Warzone 2 Will Reveal ‘Groundbreaking Innovations’ This Year
Activision has very high expectations for Call of Duty: Warzone 2.
The publisher said in its first quarter financial results that the sequel to its 2020 Battle Royale will feature "groundbreaking innovations" that will be revealed later this year.
"Development on this year’s premium and Warzone experiences, led by Infinity Ward, is proceeding very
well," Activision said. "The new free-to-play Warzone experience, which is built from the ground-up alongside the premium game, features groundbreaking innovations to be revealed later this year."
The report didn't indicate a release date for Warzone 2 but at least said that fans will hear more about it relatively soon.
Activision announced the sequel in February, saying it would be built in a new engine and feature an "all-new playspace and a new sandbox mode".
Developer Infinity Ward's co-studio head Pat Kelly admitted that it "f**ked stuff up" in the original Warzone as the team is "not happy" and "determined to fix the issues with the game". Fans had criticized its overall stability and lack of content, especially given the install sizes that Infinity Ward itself admitted were "f**king crazy".
Warzone was refreshed with its Season Two Reloaded update, and Infinity Ward certainly tries to keep things interesting with its various events. These include the additions of Godzilla and King Kong plus colossi from both the anime and rap worlds with Attack on Titan and Snoop Dogg DLC.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Call of Duty: Warzone 2 Will Reveal ‘Groundbreaking Innovations’ This Year
Activision has very high expectations for Call of Duty: Warzone 2.
The publisher said in its first quarter financial results that the sequel to its 2020 Battle Royale will feature "groundbreaking innovations" that will be revealed later this year.
"Development on this year’s premium and Warzone experiences, led by Infinity Ward, is proceeding very
well," Activision said. "The new free-to-play Warzone experience, which is built from the ground-up alongside the premium game, features groundbreaking innovations to be revealed later this year."
The report didn't indicate a release date for Warzone 2 but at least said that fans will hear more about it relatively soon.
Activision announced the sequel in February, saying it would be built in a new engine and feature an "all-new playspace and a new sandbox mode".
Developer Infinity Ward's co-studio head Pat Kelly admitted that it "f**ked stuff up" in the original Warzone as the team is "not happy" and "determined to fix the issues with the game". Fans had criticized its overall stability and lack of content, especially given the install sizes that Infinity Ward itself admitted were "f**king crazy".
Warzone was refreshed with its Season Two Reloaded update, and Infinity Ward certainly tries to keep things interesting with its various events. These include the additions of Godzilla and King Kong plus colossi from both the anime and rap worlds with Attack on Titan and Snoop Dogg DLC.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
The Mummy Director Calls the Tom Cruise Reboot ‘Probably the Biggest Failure of My Life’
The Mummy reboot director Alex Kurtzman has described the 2017 Tom Cruise-led film as "probably the biggest failure" of his life, even though the process helped him as a filmmaker.
Kurtzman recently appeared as a guest on the Bingeworthy podcast where he reflected on the "brutal" experience of making The Mummy reboot. The film was intended to kickstart Universal's Dark Universe but it ended up being a critical and commercial disappointment. Despite being poorly received, Kurtzman says he learned a lot from its failings.
"I tend to subscribe to the point of view that you learn nothing from your successes, and you learn everything from your failures," Kurtzman said. "And that was probably the biggest failure of my life, both personally and professionally. There's about a million things I regret about it, but it also gave me so many gifts that are inexpressibly beautiful. I didn't become a director until I made that movie, and it wasn’t because it was well-directed — it was because it wasn't."
The Mummy reboot marked Kurtzman's second time sitting in the director's chair for a feature, following 2012's People Like Us, and he hasn't helmed another movie in the years since. However, he noted that the experience gave him more knowledge and insight into the filmmaking process and that he's much more likely to trust his instincts from now on.
"As brutal as it was, in many ways, and as many cooks in the kitchen as there were, I am very grateful for the opportunity to make those mistakes because it rebuilt me into a tougher person, and it also rebuilt me into a clearer filmmaker," he shared. "That has been a real gift, and I feel those gifts all the time because I'm very clear now when I have a feeling that doesn't feel right — I am not quiet about it anymore. I will literally not proceed when I feel that feeling."
Universal's first attempt at launching its own Monsterverse (dubbed "The Dark Universe") may not have gone according to plan, with The Mummy reboot failing to make a lasting impact at the box office, but the studio later found success with The Invisible Man starring Elizabeth Moss, which earned $98.3 million on a budget of only $7 million when it hit theaters in 2020.
Universal is now focused on building out its monster portfolio with even more high-profile titles, many of which are already in development. Amongst those projects, there is a monster movie centered around Dracula-adjacent character Renfield, a Ryan Gosling-led Wolfman film helmed by Derek Cianfrance, and Blumhouse's adaptation of The Thing's source novel.
While Kurtzman has stepped away from the monster genre, he hasn't shied away from tackling new iterations of past works. His latest small-screen endeavor, The Man Who Fell to Earth, premiered on Showtime on April 24. IGN awarded the first episode a 5 out of 10, saying the premiere was "divided between fish-out-of-water comedy and tech bro tropes."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
The Mummy Director Calls the Tom Cruise Reboot ‘Probably the Biggest Failure of My Life’
The Mummy reboot director Alex Kurtzman has described the 2017 Tom Cruise-led film as "probably the biggest failure" of his life, even though the process helped him as a filmmaker.
Kurtzman recently appeared as a guest on the Bingeworthy podcast where he reflected on the "brutal" experience of making The Mummy reboot. The film was intended to kickstart Universal's Dark Universe but it ended up being a critical and commercial disappointment. Despite being poorly received, Kurtzman says he learned a lot from its failings.
"I tend to subscribe to the point of view that you learn nothing from your successes, and you learn everything from your failures," Kurtzman said. "And that was probably the biggest failure of my life, both personally and professionally. There's about a million things I regret about it, but it also gave me so many gifts that are inexpressibly beautiful. I didn't become a director until I made that movie, and it wasn’t because it was well-directed — it was because it wasn't."
The Mummy reboot marked Kurtzman's second time sitting in the director's chair for a feature, following 2012's People Like Us, and he hasn't helmed another movie in the years since. However, he noted that the experience gave him more knowledge and insight into the filmmaking process and that he's much more likely to trust his instincts from now on.
"As brutal as it was, in many ways, and as many cooks in the kitchen as there were, I am very grateful for the opportunity to make those mistakes because it rebuilt me into a tougher person, and it also rebuilt me into a clearer filmmaker," he shared. "That has been a real gift, and I feel those gifts all the time because I'm very clear now when I have a feeling that doesn't feel right — I am not quiet about it anymore. I will literally not proceed when I feel that feeling."
Universal's first attempt at launching its own Monsterverse (dubbed "The Dark Universe") may not have gone according to plan, with The Mummy reboot failing to make a lasting impact at the box office, but the studio later found success with The Invisible Man starring Elizabeth Moss, which earned $98.3 million on a budget of only $7 million when it hit theaters in 2020.
Universal is now focused on building out its monster portfolio with even more high-profile titles, many of which are already in development. Amongst those projects, there is a monster movie centered around Dracula-adjacent character Renfield, a Ryan Gosling-led Wolfman film helmed by Derek Cianfrance, and Blumhouse's adaptation of The Thing's source novel.
While Kurtzman has stepped away from the monster genre, he hasn't shied away from tackling new iterations of past works. His latest small-screen endeavor, The Man Who Fell to Earth, premiered on Showtime on April 24. IGN awarded the first episode a 5 out of 10, saying the premiere was "divided between fish-out-of-water comedy and tech bro tropes."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Diablo: Immortal Is Now Coming to PC, Gets June Release Date
Diablo: Immortal is now coming to PC as well as mobile – and it will arrive for both platforms on June 2.
The MMO was originally announced solely for Android and iOS, but Blizzard Entertainment revealed in a blog post that a PC port will be released in open beta alongside the mobile version.
Cross-play and cross-progression will be available immediately on both versions, meaning players on mobile can play with those on PC, and users can continue their gameplay seamlessly when switching platforms. Classic mouse and keyboard support will be available on the PC version, alongside controller support.
Blizzard said in another blog post dedicated to the PC version's development that, for long-time fans, the port "will feel a little different from other PC Diablo games" as it originally only planned to make the game for mobile.
The PC version is therefore "an experiment", which is why its only launching in beta and not as a full version. "It is important for us to assure you that Immortal will deliver an uncompromised AAA mobile experience when played on Windows PC," the post said.
Blizzard decided to make this version when it decided that many fans would try and emulate the mobile game on PC anyway, and would rather make a fully functioning, native version than see players struggle through a substandard experience.
Diablo: Immortal was announced at BlizzCon 2018 and was rumoured to release on June 30 after a date appeared to those who pre-registered for the game on Apple devices.
It was almost immediately met with negative fan reception due to its mobile-only plans and then-Blizzard Entertainment president J. Allen Brack said the company learned that "fundamentally our roots are PC" as a result of the reveal.
However, once the game hit alpha, we called it a hell of a good time, even if it did come with some problems.
Brack stepped down from the his position after Activision Blizzard was hit with a discrimination and harassment lawsuit from the state of California last year, the first in a long series of accusations that have since been made against the company.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Diablo: Immortal Is Now Coming to PC, Gets June Release Date
Diablo: Immortal is now coming to PC as well as mobile – and it will arrive for both platforms on June 2.
The MMO was originally announced solely for Android and iOS, but Blizzard Entertainment revealed in a blog post that a PC port will be released in open beta alongside the mobile version.
Cross-play and cross-progression will be available immediately on both versions, meaning players on mobile can play with those on PC, and users can continue their gameplay seamlessly when switching platforms. Classic mouse and keyboard support will be available on the PC version, alongside controller support.
Blizzard said in another blog post dedicated to the PC version's development that, for long-time fans, the port "will feel a little different from other PC Diablo games" as it originally only planned to make the game for mobile.
The PC version is therefore "an experiment", which is why its only launching in beta and not as a full version. "It is important for us to assure you that Immortal will deliver an uncompromised AAA mobile experience when played on Windows PC," the post said.
Blizzard decided to make this version when it decided that many fans would try and emulate the mobile game on PC anyway, and would rather make a fully functioning, native version than see players struggle through a substandard experience.
Diablo: Immortal was announced at BlizzCon 2018 and was rumoured to release on June 30 after a date appeared to those who pre-registered for the game on Apple devices.
It was almost immediately met with negative fan reception due to its mobile-only plans and then-Blizzard Entertainment president J. Allen Brack said the company learned that "fundamentally our roots are PC" as a result of the reveal.
However, once the game hit alpha, we called it a hell of a good time, even if it did come with some problems.
Brack stepped down from the his position after Activision Blizzard was hit with a discrimination and harassment lawsuit from the state of California last year, the first in a long series of accusations that have since been made against the company.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
