Ewan McGregor Hints At Obi-Wan Kenobi And Jedi: Fallen Order Connection

Yesterday, a new trailer for the upcoming Obi-Wan Kenobi dropped. In anticipation of its upcoming release, Ewan McGregor is in full press mode supporting the six-part series and stopped by virtually on the Jimmy Kimmel show.

Over the course of the interview, McGregor dove right into a number of topics ranging from action figures of himself to fans who know more about the series than he does. But it is one specific side comment that made us pause.

In the interview, he praises director Deborah Chow who “really knows [her stuff]” regarding the various media the Star Wars universe inhabits. McGregor says that “all of the storylines have to … match up” and you “can't have some fact in a video game that doesn't match up to the movie.”

It’s a known fact that Star Wars Jedi: Fall Order is situated around the same time as the events of the Obi-Wan Kenobi series. It isn’t that big of a hyperspace jump to think we could see a cameo from Cal Kestis or another Fallen Order character.

In Jedi Fallen Order, Cal is hunted down by the Jedi hunting Inquisitors. In fact, both Fallen Order and the Obi-Wan series feature The Inquisitors as the main villains. Check out our Jedi: Fallen Order review to see just what we thought of Cal's adventure. Could he be in Obi-Wan Kenobi?

Luckily, we won’t have to wait too long to find out. Obi-Wan Kenobi drops its first two episodes on Disney Plus May 27, 2022. In the mean time, check out our coverage on the heartfelt reunion between Ewan McGregor and Hayden Christensen for Obi-Wan Kenobi and be sure to check out the first trailer for the series.

Casey David Muir-Taylor is a freelance writer at IGN.

HGXIV: Meet the Interior Decorators Leading Final Fantasy XIV’s Vibrant Housing Community

Buying a house in Final Fantasy XIV sometimes feels as insurmountable a task as buying a house in real life.

Housing has been a hot commodity in FFXIV for years, as owning a house gives players a space to decorate and make their own. But with demand far outpacing supply, housing is one of the luxury items in Final Fantasy XIV.

But if you're lucky to get a house, you'll be glad to check out HGXIV, a fan podcast, and community that shines a spotlight on designers and provides essential resources like design guides, housing directories, designer portfolios, and more.

There are two big hurdles to purchasing a house in FFXIV. The first is the high cost, as the most basic plot of land starts at 3 million gil (the in-game currency), and larger plots can cost up to 50 million gil. What makes buying a house even more difficult is that it has practically become a game of chance, as players need to comb through residential wards and wait for plots to go on sale, then hope they can snatch it before someone else. A certain level of commitment to FFXIV is needed to even consider owning a house.

Square Enix has constantly tried to introduce new ways to get houses to more players, but even its most recent attempt with a lottery system was met with a crippling glitch that messed up the way winners were drawn.

Despite all the roadblocks, however, a vibrant community has popped up around the housing market, filled with dozens of virtual interior designers.

“When I first started to learn how to decorate, there weren’t many guides or resources online on how to do things. I would look on the FFXIV subreddit and sometimes people would post their houses, but where could I find more? I luckily was able to find a website called Housingsnap. It’s Japanese based (the Japanese housing community is HUGE) and users can post pictures, and it really changed how I looked at decorating,” says Ashen Bride, the founder of HGXIV, who adds that the podcast was created “from a desire to not only discuss housing and aspects that go into a design, like lighting, and themes, but to also offer transparency on how to make furniture.”

Countless housing portfolios can be found on Twitter and forums, and from a glance, everything might seem incredibly overwhelming. It’s hard to even know where to start, but that’s the entire reason HGXIV exists. “People joke that ‘Housing Savage’ is buying a plot in the first place but I would say decorating is truly where the suffering begins!” says Bride, who also offers a few tips to anyone looking to get their start.

“I would say if you’re brand new, the best thing to do is work within your limits, just set things down and sit and enjoy your space. Don’t rush yourself, or compare yourself to someone else, because everyone has their own skill sets and ways to make things. The space you’re making is for you and your friends to enjoy!”

HGXIV’s Discord has a robust set of options to help anyone of all skill levels, from a massive directory of designers that work for gil commissions to stop-motion “Break it Down” videos that go step-by-step through designs. Of course, if you’d simply like to hire a professional designer you can also do just that with HGXIV’s directory.

It’s a wide and vibrant community that’s welcoming to newcomers, and Bride herself doesn’t have any real-world interior design experience. They’ve been playing FFXIV since 2013 but didn’t get invested in the housing community until they had the chance to purchase a house after moving to the Famfrit server. This is when things finally started to make sense.

As Bride says, “I enjoy problem and puzzle-solving and sometimes the limitations of the furniture system can breed a lot of creativity from designers. Something about FFXIV and lego-ing furniture together just clicks in my brain.”

“I’m not ashamed to say I keep a subscription at this point to log in, talk to my friends, and decorate a house."

While HGXIV creates a fantastic resource for prospective designers, Square Enix still has some work to do to make housing more accessible to more players. Up until recently getting a house in XIV required a lot of time and patience, effectively requiring players to camp out at housing wards to try and find plots that would go up for sale.

The lottery system was supposed to make the whole process a bit more fair and, hopefully, a crackdown on the bots abusing the system. During the entry period of the lottery, players could pursue the housing wards and find a plot that they like. At that point, they can pay the requisite gil to enter the lottery, which randomly chooses a winner from all players that have entered.

This would, supposedly, make getting houses a fairer process across the board, and cut down on a single-player purchasing multiple housing lots. Anyone who doesn’t win will get their gil back. Glitches have put a damper on the whole lottery system, but Square Enix has been incredibly diligent about providing new housing wards and servers to open up more options.

There’s no easy answer to the problem, as Bride notes that a lot of the community has suggested “Instancing” housing, which would essentially give each player self-contained housing that only they and their friends could enter. However, Bride explains how this could also kill the illusion of permanence that housing wards have. “I also feel they want to keep the immersion of wandering a housing ward and standing around with friends,” they add.

On top of the core problem of getting a house, there are a lot of smaller improvements that could be made to the overall system to streamline design. “I love to decorate but the Housing Menu system is so outdated and clunky to work with.” In many cases, players have to break and “glitch” the game to get custom designs, like wanting to use a lamp for a floating light or putting a book on a bed. HGXIV has an entire section on its website that walks players through the various means of “glitching” and creating custom designs.

It’s amazing to see how XIV’s housing community has exploded over the last few years, and Bride thinks a large part of that is how the game targets a more casual demographic. “I’m not ashamed to say I keep a subscription at this point to log in, talk to my friends, and decorate a house. It creates a social aspect while also letting players show their creative side. I really enjoy going into someone’s house and being able to see parts of their personality and the things that they like,” says Bride.

FFXIV has helped create an important social space for so many players that feel isolated, whether that’s from their own life or the pandemic. It’s clear there’s an overwhelming amount of passion that goes into housing designs and the community, and if HGXIV can help even one other person find their passion, then it’s succeeded.

“Sometimes I think back about how I started out, and how I wanted to learn new designs and make friends with similar interests, but I was a bit lonely without a community. I’m happy if anything I put out there has made it easier for people in their housing journey to feel accepted and make friends.”

Check out IGN's Final Fantasy XIV: Endwalker review for more coverage of Square Enix's hit MMO.

Hayes Madsen is a freelance writer whose work has appeared on Inverse, Fanbyte, PCGamesN, and more. Hayes loves anything related to JRPGs and cats, especially if they're together. You can reach him @Solfleet on Twitter.

HGXIV: Meet the Interior Decorators Leading Final Fantasy XIV’s Vibrant Housing Community

Buying a house in Final Fantasy XIV sometimes feels as insurmountable a task as buying a house in real life.

Housing has been a hot commodity in FFXIV for years, as owning a house gives players a space to decorate and make their own. But with demand far outpacing supply, housing is one of the luxury items in Final Fantasy XIV.

But if you're lucky to get a house, you'll be glad to check out HGXIV, a fan podcast, and community that shines a spotlight on designers and provides essential resources like design guides, housing directories, designer portfolios, and more.

There are two big hurdles to purchasing a house in FFXIV. The first is the high cost, as the most basic plot of land starts at 3 million gil (the in-game currency), and larger plots can cost up to 50 million gil. What makes buying a house even more difficult is that it has practically become a game of chance, as players need to comb through residential wards and wait for plots to go on sale, then hope they can snatch it before someone else. A certain level of commitment to FFXIV is needed to even consider owning a house.

Square Enix has constantly tried to introduce new ways to get houses to more players, but even its most recent attempt with a lottery system was met with a crippling glitch that messed up the way winners were drawn.

Despite all the roadblocks, however, a vibrant community has popped up around the housing market, filled with dozens of virtual interior designers.

“When I first started to learn how to decorate, there weren’t many guides or resources online on how to do things. I would look on the FFXIV subreddit and sometimes people would post their houses, but where could I find more? I luckily was able to find a website called Housingsnap. It’s Japanese based (the Japanese housing community is HUGE) and users can post pictures, and it really changed how I looked at decorating,” says Ashen Bride, the founder of HGXIV, who adds that the podcast was created “from a desire to not only discuss housing and aspects that go into a design, like lighting, and themes, but to also offer transparency on how to make furniture.”

Countless housing portfolios can be found on Twitter and forums, and from a glance, everything might seem incredibly overwhelming. It’s hard to even know where to start, but that’s the entire reason HGXIV exists. “People joke that ‘Housing Savage’ is buying a plot in the first place but I would say decorating is truly where the suffering begins!” says Bride, who also offers a few tips to anyone looking to get their start.

“I would say if you’re brand new, the best thing to do is work within your limits, just set things down and sit and enjoy your space. Don’t rush yourself, or compare yourself to someone else, because everyone has their own skill sets and ways to make things. The space you’re making is for you and your friends to enjoy!”

HGXIV’s Discord has a robust set of options to help anyone of all skill levels, from a massive directory of designers that work for gil commissions to stop-motion “Break it Down” videos that go step-by-step through designs. Of course, if you’d simply like to hire a professional designer you can also do just that with HGXIV’s directory.

It’s a wide and vibrant community that’s welcoming to newcomers, and Bride herself doesn’t have any real-world interior design experience. They’ve been playing FFXIV since 2013 but didn’t get invested in the housing community until they had the chance to purchase a house after moving to the Famfrit server. This is when things finally started to make sense.

As Bride says, “I enjoy problem and puzzle-solving and sometimes the limitations of the furniture system can breed a lot of creativity from designers. Something about FFXIV and lego-ing furniture together just clicks in my brain.”

“I’m not ashamed to say I keep a subscription at this point to log in, talk to my friends, and decorate a house."

While HGXIV creates a fantastic resource for prospective designers, Square Enix still has some work to do to make housing more accessible to more players. Up until recently getting a house in XIV required a lot of time and patience, effectively requiring players to camp out at housing wards to try and find plots that would go up for sale.

The lottery system was supposed to make the whole process a bit more fair and, hopefully, a crackdown on the bots abusing the system. During the entry period of the lottery, players could pursue the housing wards and find a plot that they like. At that point, they can pay the requisite gil to enter the lottery, which randomly chooses a winner from all players that have entered.

This would, supposedly, make getting houses a fairer process across the board, and cut down on a single-player purchasing multiple housing lots. Anyone who doesn’t win will get their gil back. Glitches have put a damper on the whole lottery system, but Square Enix has been incredibly diligent about providing new housing wards and servers to open up more options.

There’s no easy answer to the problem, as Bride notes that a lot of the community has suggested “Instancing” housing, which would essentially give each player self-contained housing that only they and their friends could enter. However, Bride explains how this could also kill the illusion of permanence that housing wards have. “I also feel they want to keep the immersion of wandering a housing ward and standing around with friends,” they add.

On top of the core problem of getting a house, there are a lot of smaller improvements that could be made to the overall system to streamline design. “I love to decorate but the Housing Menu system is so outdated and clunky to work with.” In many cases, players have to break and “glitch” the game to get custom designs, like wanting to use a lamp for a floating light or putting a book on a bed. HGXIV has an entire section on its website that walks players through the various means of “glitching” and creating custom designs.

It’s amazing to see how XIV’s housing community has exploded over the last few years, and Bride thinks a large part of that is how the game targets a more casual demographic. “I’m not ashamed to say I keep a subscription at this point to log in, talk to my friends, and decorate a house. It creates a social aspect while also letting players show their creative side. I really enjoy going into someone’s house and being able to see parts of their personality and the things that they like,” says Bride.

FFXIV has helped create an important social space for so many players that feel isolated, whether that’s from their own life or the pandemic. It’s clear there’s an overwhelming amount of passion that goes into housing designs and the community, and if HGXIV can help even one other person find their passion, then it’s succeeded.

“Sometimes I think back about how I started out, and how I wanted to learn new designs and make friends with similar interests, but I was a bit lonely without a community. I’m happy if anything I put out there has made it easier for people in their housing journey to feel accepted and make friends.”

Check out IGN's Final Fantasy XIV: Endwalker review for more coverage of Square Enix's hit MMO.

Hayes Madsen is a freelance writer whose work has appeared on Inverse, Fanbyte, PCGamesN, and more. Hayes loves anything related to JRPGs and cats, especially if they're together. You can reach him @Solfleet on Twitter.

Xbox Cloud Gaming Brings Fortnite to PC and iOS Devices for Free

Epic Games and Microsoft are partnering to bring Fortnite to Xbox Cloud Gaming. The megahit battle royale is now available to play on PC and even iOS and iPad devices through streaming.

Anyone interested in playing Epic's battle royale just needs a Microsoft account and an iOS device or Windows PC with internet to begin playing immediately through a browser. There's no need to subscribe to Xbox Game Pass as Fortnite will remain free-to-play through Xbox Cloud Gaming.

Xbox Cloud Gaming lets users play games instantly without needing to install a game onto their device locally. The service is normally part of Xbox Game Pass Ultimate, but Fortnite does not require a membership to play. Instead, players can log in with their Microsoft account through xbox.com/play on a web browser to begin playing Fortnite.

The browser-based version of Fortnite means players can circumvent Apple's decision to delist Fortnite from the iOS App Store. Nvidia did something similar for a limited time when it brought Fortnite to its streaming platform GeForce Now.

This new free-to-play offering is meant to bolster Xbox Cloud Gaming which Microsoft announced has been used by over 10 million players.

Xbox Cloud Gaming is not the main benefit of an Xbox Game Pass subscription, which gives members access to a library of games, including first-party Xbox titles. But as an additional service, IGN has found Xbox Cloud Gaming to be functional though not perfect. When it works, it's amazing to load up a full game in seconds though you'll be playing at a lower resolution and slight lag depending on your internet.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Xbox Cloud Gaming Brings Fortnite to PC and iOS Devices for Free

Epic Games and Microsoft are partnering to bring Fortnite to Xbox Cloud Gaming. The megahit battle royale is now available to play on PC and even iOS and iPad devices through streaming.

Anyone interested in playing Epic's battle royale just needs a Microsoft account and an iOS device or Windows PC with internet to begin playing immediately through a browser. There's no need to subscribe to Xbox Game Pass as Fortnite will remain free-to-play through Xbox Cloud Gaming.

Xbox Cloud Gaming lets users play games instantly without needing to install a game onto their device locally. The service is normally part of Xbox Game Pass Ultimate, but Fortnite does not require a membership to play. Instead, players can log in with their Microsoft account through xbox.com/play on a web browser to begin playing Fortnite.

The browser-based version of Fortnite means players can circumvent Apple's decision to delist Fortnite from the iOS App Store. Nvidia did something similar for a limited time when it brought Fortnite to its streaming platform GeForce Now.

This new free-to-play offering is meant to bolster Xbox Cloud Gaming which Microsoft announced has been used by over 10 million players.

Xbox Cloud Gaming is not the main benefit of an Xbox Game Pass subscription, which gives members access to a library of games, including first-party Xbox titles. But as an additional service, IGN has found Xbox Cloud Gaming to be functional though not perfect. When it works, it's amazing to load up a full game in seconds though you'll be playing at a lower resolution and slight lag depending on your internet.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Summer Game Fest Showcase Coming on June 9, Will Be Shown in US IMAX Theaters

Geoff Keighley's Summer Game Fest showcase will be streamed live on Thursday, June 9. In addition, it will be shown live in select IMAX theaters.

The Summer Game Fest showcase will be shown at 11am Pacific / 2pm Eastern / 7pm UK (that's June 10 at 4am AEST). The show will be a "live cross-industry showcase" featuring game reveals and once again tying in a separate Day of the Devs indie game showcase.

Keighley added that both the Summer Game Fest showcase and his Game Awards event will partner with IMAX this year, seeing both events shown live in theaters. "That’s right," Keighley wrote. "Watch all the reveals, surprises and announcements with your friends in select IMAX theaters for full-scale immersion."

"With #SummerGameFest we are building a next-generation global event — decentralized physical events for the community in IMAX, big showcases from us + partners, play at home content, and much more!"

As previously announced, IGN will be carrying and covering Keighley's Summer Game Fest as part of our Summer of Gaming programming. More details to come.

Last year's Summer Game Fest: Kickoff Live event included the first Elden Ring gameplay trailer and a release date, the announcement of a Death Stranding Director's Cut, and much more. You can check out everything announced in that show for a sense of the scale of annoucnements to come.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Summer Game Fest Showcase Coming on June 9, Will Be Shown in US IMAX Theaters

Geoff Keighley's Summer Game Fest showcase will be streamed live on Thursday, June 9. In addition, it will be shown live in select IMAX theaters.

The Summer Game Fest showcase will be shown at 11am Pacific / 2pm Eastern / 7pm UK (that's June 10 at 4am AEST). The show will be a "live cross-industry showcase" featuring game reveals and once again tying in a separate Day of the Devs indie game showcase.

Keighley added that both the Summer Game Fest showcase and his Game Awards event will partner with IMAX this year, seeing both events shown live in theaters. "That’s right," Keighley wrote. "Watch all the reveals, surprises and announcements with your friends in select IMAX theaters for full-scale immersion."

"With #SummerGameFest we are building a next-generation global event — decentralized physical events for the community in IMAX, big showcases from us + partners, play at home content, and much more!"

As previously announced, IGN will be carrying and covering Keighley's Summer Game Fest as part of our Summer of Gaming programming. More details to come.

Last year's Summer Game Fest: Kickoff Live event included the first Elden Ring gameplay trailer and a release date, the announcement of a Death Stranding Director's Cut, and much more. You can check out everything announced in that show for a sense of the scale of annoucnements to come.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

House of the Dragon: Game of Thrones Prequel Gets New Trailer, Character Posters

HBO has revealed a new trailer and a number of character posters for its upcoming Game of Thrones prequel series, House of the Dragon.

The new trailer gives us a fresh look at a very different Westeros, with familiar family names swearing allegiance to the Targaryen family. We also get a brief look at a dragon (and a dragon's egg), and hints of the conflict to come between the ruling family and beyond.

With the show set to premiere on August 21 and the last trailer dropping as far back as October last year, this is about as much as we've seen from the show in some time.

As you can see in the gallery below, each poster shows off a single character, while the show's Twitter account provided a character name and a short description for each, from Matt Smith's Prince Daemon Targaryen ("Prince of the City") to Sonoya Mizuno's Mysaria ("Confidante to Daemon Targaryen").

Based on George R.R. Martin's Fire & Blood, the 10-episode first season will flesh out the tales behind the Targaryen family, who ruled Westeros before the events of Game of Thrones. Set 200 years before the show, it will show the beginning of the end of the Targaryen reign, leading up to a civil war waged between family members – and the seeming death of dragons in the fantasy world.

Aside from Smith and Mizuno, the cast includes Paddy Considine, Emma D'arcy, Olivia Cooke, Steve Toussaint, Rhys Ifans, Eve Best, Fabien Frankel, Milly Alcock, Emily Carey, Graham McTavish and more.

It's far from the only Game of Thrones spin-off on the way. In March, George R.R. Martin updated fans on a number of live action and animated shows set in the GoT universe, including The Sea Snake, 10,000 Ships, A Knight of the Seven Kingdoms, The Golden Empire, and more.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

House of the Dragon: Game of Thrones Prequel Gets New Trailer, Character Posters

HBO has revealed a new trailer and a number of character posters for its upcoming Game of Thrones prequel series, House of the Dragon.

The new trailer gives us a fresh look at a very different Westeros, with familiar family names swearing allegiance to the Targaryen family. We also get a brief look at a dragon (and a dragon's egg), and hints of the conflict to come between the ruling family and beyond.

With the show set to premiere on August 21 and the last trailer dropping as far back as October last year, this is about as much as we've seen from the show in some time.

As you can see in the gallery below, each poster shows off a single character, while the show's Twitter account provided a character name and a short description for each, from Matt Smith's Prince Daemon Targaryen ("Prince of the City") to Sonoya Mizuno's Mysaria ("Confidante to Daemon Targaryen").

Based on George R.R. Martin's Fire & Blood, the 10-episode first season will flesh out the tales behind the Targaryen family, who ruled Westeros before the events of Game of Thrones. Set 200 years before the show, it will show the beginning of the end of the Targaryen reign, leading up to a civil war waged between family members – and the seeming death of dragons in the fantasy world.

Aside from Smith and Mizuno, the cast includes Paddy Considine, Emma D'arcy, Olivia Cooke, Steve Toussaint, Rhys Ifans, Eve Best, Fabien Frankel, Milly Alcock, Emily Carey, Graham McTavish and more.

It's far from the only Game of Thrones spin-off on the way. In March, George R.R. Martin updated fans on a number of live action and animated shows set in the GoT universe, including The Sea Snake, 10,000 Ships, A Knight of the Seven Kingdoms, The Golden Empire, and more.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

District 9 Director Neill Blomkamp’s New Game Is a Cyberpunk Battle Royale

The first game from District 9 director Neill Blomkamp is Off The Grid, a cyberpunk-style third-person Battle Royale, coming next year.

Gunzilla Games promises a next-generation Battle Royale with a strong focus on narrative progression, with Richard K. Morgan (lead writer of Crysis 2 and author of Altered Carbon) writing the script, and Blomkamp serving as chief visionary officer.

Off The Grid pits 150 players against each other, but PvE (player versus environment) story missions will also take place on the map in real time, with player actions affecting how the story (and therefore other people's gameplay), unfolds.

Crafting and customisation will also be a key component, with players encouraged to trade items with one another.

"With Off The Grid our ambition is not only to create the Battle Royale 2.0 by adding deep player progression, but to build an evolving world designed to take on a life of its own, changing in unexpected ways each time a player rejoins the game," said Blomkamp.

"With an innovative approach to the Battle Royale core session flow and a deep narrative experience, we add purpose to each element of the game, allowing players to revisit the OTG world repeatedly where there is always something new to find and explore, and for us to expand upon."

More information about Off The Grid's blend of Battle Royale and narrative will be shared in the coming months, Gunzilla Games said.

The studio was formed in 2020 and joined by Blomkamp last year, who said at the time he'd be working closely with other senior creatives to make sure his ideas could work in a game.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.