EVE Online Developer Is Making Yet Another FPS Set in the Sci-Fi Universe

EVE Online developer CCP Games is working on another first person shooter set in its sci-fi universe, after its first two attempts failed to break through.

As reported by PCGamesN, CCP Games announced at EVE Fanfest 2022 that the shooter was already in development and, while it's not ready for a full reveal yet, a piece of concept art (below) was shown.

"We recognise that a hard sci-fi FPS game set in the Eve Universe is a very popular concept, and CCP is committed to offering an innovative multiplayer shooter with atmospheric visuals," the developer said in a statement. "We want to show you rather than tell you how we have evolved the concept, and we’re looking forward to doing so when the time comes to reveal the game."

The game is being developed at CCP Games' London office, rather than its main Reykjavik, Iceland-based studio (where its Fanfest took place). Little else is known about the game but CCP Games has had a mixed experience when developing first-person shooters.

Its first EVE Online-based shooter, Dust 514, was released for free in 2013 as a PlayStation 3 exclusive. It didn't enjoy the best reception, however, and was shut down three years later. IGN said it was mediocre in our 5/10 review, as "Dust 514's poor shooting and driving mechanics and grindy free-to-play economy blot out too much of its depth and fun."

CCP Games' second attempt didn't even get as far as a launch. We played an in-development version of Project Nova back in 2018, saying that "no matter how right it feels under the fingers, Nova doesn’t quite connect in terms of excitement right now." The game was eventually cancelled in 2020.

Here's hoping the new game can succeed where its predecessors couldn't.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Scientists Invent Mouth Haptics for VR, Including Water, Wind and… Spiders

Scientists have invented mouth haptics for VR that allow users to feel different virtual experiences with their mouths.

These include feeling the wind on your face while riding a bike, taking a sip from a fountain and feeling the water on your lips... and covering yourself with spiders that you'll feel running in and around your mouth.

As reported by IFL Science (and spotted by PC Gamer), scientists from Carnegie Mellon University’s Future Interfaces Group added ultrasonic transducers to a Meta Quest 2 (previously Oculus) that focus acoustic energy on the mouth.

When partnered with virtual reality demos, this essentially means that users will feel different sensations on their lips, teeth, and tongue depending on what they're doing in-game.

The mouth haptics are programmed to do different things depending on the situation, including single impulses (taps), pulse trains (multiple taps in a row), swipes in the x, y, and z directions (moving along, down, and towards your mouth), and persistent vibration.

The different demos shown in Future Interfaces Group's video include walking through cobwebs in a forest before being covered in spider venom, drinking from a water fountain, sipping coffee, smoking a cigarette, brushing your teeth, and riding a motorbike, with different sensations being used to emulate each experience.

While this technology is still very early in development, the group's study found that a number of factors important for authentic virtual reality - including realism, localisation, tactility, reaction, immersion, and visuo-haptic match - were all boosted as a result of the mouth haptics.

The Meta Quest 2 was the only headset tested in the study but the new technology can seemingly be added to any VR device, and plenty more are on their way.

Facebook's parent company Meta recently announced a new work-focused headset called Project Cambria intended for use in the metaverse while a leaked internal roadmap revealed that a total of four new VR devices are on their way in the next two years.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

The New York Times Pulled Today’s Wordle Answer

The New York Times has pulled today's Wordle answer for some users, as it was unintentionally "closely connected to a major recent news event".

Today's Wordle solution for some users will be revealed in the rest of this article.

"At New York Times Games, we take our role seriously as a place to entertain and escape, and we want Wordle to remain distinct from the news."

The word "fetus" was scheduled to be today's word more than a year ago, but The New York Times changed it last week to something different. That's because it's a word that will remind many of last week's proposed overturning of the Roe vs. Wade legal ruling, which secured abortion rights across the U.S.

Users who haven't refreshed their browser since the update will still be given the "fetus" answer, but The New York Times' editorial director for games, Everdeen Mason made clear this choie of word was purely a coincidence.

"At New York Times Games, we take our role seriously as a place to entertain and escape, and we want Wordle to remain distinct from the news," she said in an article on Times' website.

"But because of the current Wordle technology, it can be difficult to change words that have already been loaded into the game. When we discovered last week that this particular word would be featured today, we switched it for as many solvers as possible."

Mason added: "We’re now busy revamping Wordle’s technology so that everyone always receives the same word. We are committed to ensuring that tens of millions of people have a gratifying and consistent experience, every day."

While Mason makes clear that The New York Times isn't making any statements regarding Roe Vs. Wade, Destiny 2 developer Bungie led a group of game developers who have stood against the proposed overturning.

Wordle was acquired by The New York Times in January for an amount in the "low seven figures", and suggested at the time that it may become part of the newspaper's subscription plan.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

EA Is Making a Lord of the Rings Mobile Game

Electronic Arts has announced it's making a mobile Lord of the Rings game, which will be a free-to-play collectible RPG entitled The Lord of the Rings: Heroes of Middle-earth.

The publisher has been coy about details thus far, and hasn't released any images or gameplay beyond this one piece of art:

The game is being made in partnership with Middle-earth Enterprises as the image suggests, and will be "solely inspired by Middle-earth as described in the literary works of J.R.R. Tolkien" according to chief brand and licensing officer for Middle-earth Enterprises, Fredrica Drotos.

Heroes of Middle-earth will apparently feature "immersive storytelling, turn-based combat, deep collection systems, and a wide roster of characters" from both The lord of the Rings and The Hobbit. Gameplay will involve battles across various known stories from Tolkien's works, and will include social and competitive play.

EA has not offered a release window, but if you're itching for Lord of the Rings content sooner rather than later, Amazon's prequel series The Rings of Power is on its way in September and we've already gotten a look at multiple new characters.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Doctor Strange 2: Elizabeth Olsen Discusses Wanda Maximoff’s Future in the MCU

Warning: This article contains spoilers for Doctor Strange in the Multiverse of Madness.

Doctor Strange 2 star Elizabeth Olsen has teased that she could be back in the MCU, despite a violent exit for her character Wanda Maximoff in the new movie.

During an interview with Collider, the actress hinted that the Doctor Strange sequel may not be the last we see of Wanda Maximoff (although it may well be the end of darker alter-ego Scarlet Witch).

“I sign extensions every time they want me to do a movie,” she said about her Marvel contract. “I just signed a very short one at the beginning, so everything's constantly just, it's always adjusting for me. No. I don't think of this either as the end.”

“I don’t know in what capacity I'll be back,” she added, seemingly trying not to give too much away about the movie. “I don't know how to do it without, I don't want spoilers.”

Doctor Strange in the Multiverse of Madness stars Olsen as Wanda Maximoff, aka the Scarlet Witch – a powerful sorceress who was last seen in Wandavision, and plays the antagonist in the new Doctor Strange movie.

While the Doctor Strange sequel hints at a more finite end for the former heroine, it looks as though she may well be back yet.

After spending the entire film trying to reunite with her sons Billy and Tommy, she has a change of heart and realizes the evil she’s done with the help of the Darkhold – the ancient, sinister text she found at the conclusion of Wandavision.

It looks as though she sacrifices herself to destroy all copies of the book throughout the multiverse, burying herself and Mount Wundagore in the process.

But if Olsen has her way, that won’t be the end. Olsen seems to want to team up with some familiar heroes from another franchise.

“Someone just said, ‘Because you're bringing in X-Men, Wanda's a part of the X-Men franchise. Why can't Wanda be there too?’ In my mind, I'm like, ‘Yeah. Why can't Wanda be with the X-Men too?’

"I have no idea. I don't know what I want. I know I want it to matter. There's no reason to continue to tell these stories unless they're really strong, good stories, and that they're adding something to the entirety of the MCU. I will be there if there's a great idea.”

Whether or not Wanda Maximoff returns remains to be seen. However, even if she does, it likely won’t be for a while. After all, Marvel’s upcoming slate is already pretty packed, and with no obvious film to cameo within, we might well have to wait for the return of the X-Men before Wanda appears once more.

Doctor Strange in the Multiverse of Madness stars Benedict Cumberbatch as Doctor Strange, alongside Elizabeth Olsen as Scarlet Witch. They’re joined by Chiwetel Ejiofor, Benedict Wong, Rachel McAdams, and Xochitl Gomez. Sam Raimi directed the movie from a script by Michael Waldron, based on characters created by comic book legends, Steve Ditko, and Stan Lee.

We awarded the movie a 7/10 review, saying it's "a Sam Raimi movie from top to bottom, for better and worse."

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Return to Monkey Island Director Explains Why Pixel Art ‘Didn’t Feel Right’

Return to Monkey Island director Ron Gilbert says the game doesn't feature pixel art because he didn't want it to be considered a throwback – and has responded to those who have criticised the long-awaited sequel's new looks.

In a blog post, Gilbert addressed fan criticism of Return to Monkey Island's art style as it doesn't match the art of the first two games, to which it's a direct follow-up.

But Gilbert said this sequel wouldn't look like the first two games even if he'd developed it in the early '90s, because the point wasn't to have pixel art but to instead use the latest and greatest technology.

"Monkey Island 1 and 2 weren't pixel art games. They were games using state-of-the-art tech and art," he said. "If I had stayed and done Monkey Island 3 it wouldn't have looked like Monkey Island 2. We would have kept pushing forward, and Day of the Tentacle is a good example of that."

Return to Monkey Island is being written by Gilbert and Dave Grossman, two of the three writers on the original game (the third being Double Fine's Time Schafer, who isn't returning) and they discussed and dismissed using pixel art early on because "it didn't feel right". "Return to Monkey Island may not be the art style you wanted or were expecting but it's the art style I wanted," Gilbert explained.

Gilbert continued: "We didn't want to make a retro game. You can't read an article about [Gilbert's 2017 pixel art game] Thimbleweed Park without it being called a 'throwback game'. I didn't want Return to Monkey Island to be just a throwback game, I wanted to keep moving Monkey Island forward because it's interesting, fun, and exciting. It's what the Monkey Island games have always done.

"I wanted the art in Return to Monkey Island to be provocative, shocking, and not what everyone was expecting," he said. "It's ironic that the people who don't want me to make the game I want to make are some of the hard core Monkey Island fans."

Gilbert concluded: "Return to Monkey Island is an incredible rollercoaster. Get on and have some fun or stomp out of the amusement park because it's not exactly the rollercoaster you wanted. I hope you'll jump on with the rest of us."

The sequel was announced in April and Gilbert and the team at Terrible Toybox have been drip-feeding information ahead of its release later this year.

While he's announced some gameplay details, such as the inclusion of an easy mode and hint system, Gilbert has mostly talked about the long and unexpected timeline that eventually led to the creation of Return to Monkey Island.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Unreleased Version of the Infamous Duke Nukem Forever Seemingly Leaks

A scrapped 2001 version of Duke Nukem Forever has seemingly leaked online, apparently showing the game four years into its turbulent development.

Duke Nukem fan website Duke4 shared details from a 4Chan post that seemingly shows gameplay footage and several screenshots of what is essentially a completely different game to the eventual 2011 release.

The 2001 version – of which "a huge chunk" is apparently playable – looks more similar to the previous game, 1996's Duke Nukem 3D, than the Forever we eventually got in 2011.

The leaker has allegedly built an editor to get this version of Duke Nukem Forever working and plans to release the full version in June.

Almost every level is present in some form according to the post, though some with missing enemies and other content, and most weapons are also fully functional.

Content from the 2001 E3 trailer is also reportedly playable, which is the last time fans saw this build of the game before it was delayed again and again.

The final version wasn't released for another decade, making for a total of 14 years in development, with Duke Nuke Forever suffering one final delay before launching in June 2011. Suffice it to say, the final version wasn't well received.

In our 5/10 review, IGN said: "There's some dumb fun to be had in Duke Nukem Forever, but the game tries hard to ensure it's only fleeting."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Doctor Strange in the Multiverse of Madness Wins the Domestic Weekend Box Office with $185 Million

Doctor Strange in the Multiverse of Madness is off to a strong start as it has not only won the domestic weekend box office with ticket sales of $185 million, but it has also secured the 11th best domestic opening of all time.

As reported by Variety, Doctor Strange 2 managed to surpass all other COVID-era MCU films except for Spider-Man: No Way Home's $260 million opening, which was also the second-biggest domestic opening of all time.

This means it outpaced Black Widow's $80 million theatrical and $60 million Disney+ debut, Shang-Chi and the Legend of the Ten Rings' $75 million debut, and Eternals' $71 million debut. It also became 2022's biggest opening by dethroning The Batman's $134 million first weekend.

Internationally, Doctor Strange in the Multiverse of Madness earned another $265 million, bringing its global tally to $450 million. If the film is to cross the $1 billion mark globally, it will have to do so without China, Russia, or Ukraine as the film will most likely not open there.

The original Doctor Strange earned $85 million in its opening weekend in 2016, and the sequel flew past that on Friday alone with $90 million in ticket sales. Doctor Strange ended its theatrical run with $232 million domestically and $677 million globally.

Doctor Strange 2 cost $200 million to produce, and premium formats have played a big part in recouping the production and marketing costs. With $33 million from IMAX alone, 36% of Doctor Strange 2's overall ticket sales came from these premium formats.

In our Doctor Strange in the Multiverse of Madness review, we said "the script is downright hokey sometimes, and there are odd moments that are weird for the sake of it without adding anything to the overall lore or character development. That said, it’s got a score that’s to die for, some rockin’ performances, and fans will never once be bored!"

After two weeks atop the box office, The Bad Guys settled for second place this time with $9.7 million. Sonic the Hedgehog 2 landed in third place with $6.2 million, Fantastic Beasts: The Secrets of Dumbledore took fourth with $3.8 million, and Everything Everywhere All at Once rounded out the top five with $2.7 million.

If you have already seen Doctor Strange in the Multiverse of Madness or can't wait to learn what secrets it holds, be sure to check out our breakdown of the ending and post-credits scenes, our biggest WTF questions after leaving the theater, what to expect from the Illuminati going forward, and our breakdown of THAT cameo.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Doctor Who Casts Sex Education’s Ncuti Gatwa as the Next Doctor

Doctor Who has officially cast Sex Education's Ncuti Gatwa as the next Doctor to "take charge of the TARDIS."

Announced by The BBC, Gatwa won the Best Actor Award at the Scottish BAFTA's in 2020 for his performance as Eric Effiong in Sex Education and he is also set to star in the upcoming Barbie film alongside Margot Robbie.

Ncuti shared a few words on taking on the legendary role, saying he is "deeply honoured, beyond excited, and of course a little bit scared."

"There aren’t quite the words to describe how I’m feeling," Ncuti said. "A mix of deeply honoured, beyond excited and of course a little bit scared. This role and show means so much to so many around the world, including myself, and each one of my incredibly talented predecessors has handled that unique responsibility and privilege with the utmost care.

"I will endeavour my upmost to do the same. Russell T Davies is almost as iconic as the Doctor himself and being able to work with him is a dream come true. His writing is dynamic, exciting, incredibly intelligent and fizzing with danger. An actor’s metaphorical playground.

"The entire team have been so welcoming and truly give their hearts to the show. And so as much as it’s daunting, I’m aware I’m joining a really supportive family. Unlike the Doctor, I may only have one heart but I am giving it all to this show.”

Speaking of Doctor Who showrunner Russel T Davies, he also wrote a few words about Ncuti and how he knew the actor was something special from the moment he walked through the door.

"The future is here and it’s Ncuti! Sometimes talent walks through the door and it’s so bright and bold and brilliant, I just stand back in awe and thank my lucky stars," Davies wrote. "Ncuti dazzled us, seized hold of the Doctor and owned those TARDIS keys in seconds.

"It’s an honour to work with him, and a hoot, I can’t wait to get started. I’m sure you’re dying to know more, but we’re rationing ourselves for now, with the wonderful Jodie’s epic finale yet to come. But I promise you, 2023 will be spectacular!”

Ncuti is set to replace Jodie Whittaker and will be the Fourteenth Doctor in the series' historic run. Whittaker will star in one final episode later this year before she passes the torch to Gatwa.

Whittaker starred as the Doctor for three seasons, which has become the standard for Doctor Who actors, including Matt Smith, Peter Capaldi, and David Tennant.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Martin Freeman Opens Up About Making Black Panther 2 Without Chadwick Boseman

Martin Freeman, who played Everett Ross in Black Panther, has opened up about making Black Panther: Wakanda Forever without the late Chadwick Boseman.

Speaking to Collider, Freeman shared that, while it wasn't easy to return to set without Boseman, there are so many stories to tell in Wakanda and characters to build upon that moving forward with a sequel made sense.

"It was strange, that side of it," Freeman said. "On the one hand, you're making the film that you're there to make, and there are scores and scores of people on set, joined in this endeavor to make the film. But there's also no question that, at the heart of it, there's quite a gap now, and you felt it.

"With full respect to Ryan Coogler and everybody else, who's sweating and bleeding to get this thing done properly, it was fun. It was enjoyable. I was in and out of it quite quickly, I think. But I like playing Everett Ross. He's a very fun character to play. He's nicely simpatico for the story. He's a good guy. But it was odd. Of course, it was odd with Chadwick [Boseman] not being there. There's no way around that.

"I think everyone would find it pretty strange and sad, but at the same time, life things don't just end. It's not like, ‘Well, that's happened, so we just all have to go off and never do it again.’ But it was odd. When he passed, I thought, ‘Okay, well maybe there just won't be another one.’ But there are still other stories to tell within that world and other great characters. I think, and I hope that we've made a good film. I trust Ryan Coogler a lot.”

Freeman originally signed on to do three films - Captain America: Civil War, Black Panther, and Black Panther: Wakanda Forever - but he loves that being part of the MCU means you can be called back at a moment's notice.

"I love being surprised and being contacted and having them go, ‘Do you wanna come and do this thing?’ It's just fun," Freeman said. "It's a nice world to dip your toe in and to be able to have the freedom to come in and out, which is perfect for me.

"I don't love being on the same thing, all the time. I don't love that. I'm not saying anything particularly surprising there. I think people know that I like going and having an adventure over there, and then coming back, and then going over there and doing that. That feels very, very lucky to me, that I get to do that.”

Black Panther: Wakanda Forever is set to be released in theaters on November 11, 2022. For more, check out Marvel Comics has handled Black Panther without T'Challa, how the film was reshaped and will be respectful of the loss of Boseman, and director Ryan Coogler saying Boseman "wouldn't have wanted us to stop."

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.