Matt Booty Talks Fable and Perfect Dark Reboots, Halo Infinite ‘Falling Short,’ in New Interview
Xbox is still working on rebooting some of its classic series', like Perfect Dark and Fable, and has acknowledged how another stumbled along the way with Halo Infinite.
In an interview with the Friends Per Second podcast, head of Xbox Game Studios' Matt Booty touched on some of the long-absent reboots, explaining timelines, partnerships, and obstacles. When asked about Perfect Dark and leadership changes on the project, the Xbox boss explained their partnership with Crystal Dynamics.
Booty referred to developer The Initiative and Crystal Dynamics’ efforts on Perfect Dark as “co-development,” and made it clear they’re an “equal partner in the development.” That is to say, Crystal Dynamics isn’t on board for just the outsourcing of assets or other pieces of the project.
“It hasn’t been so much leadership changes as it has been building a studio,” Booty said. “I think one of the most difficult things these last few years has been finalizing a big game on the scale of a Halo or Battlefield during the conditions that we’ve had.”
Those conditions Booty references are changes to studio work due to the COVID-19 pandemic. The Xbox head noted they’ve tried several new methods around workflow and attracting talent since it began. He also stated this sort of “tight co-development” is something we’ll see more of in the future.
When asked about Fable, GameSpot noted Booty’s praise for developer Playground Games. It’s a studio primarily known for its racing titles, like the Forza Horizon series, but the Xbox boss noted Playground brings “high craft, high quality, high attention to detail” to projects. He said the team had “a particular passion for the IP,” and they “understand what the heart and soul of Fable is about and how they can bring it forward for today’s sensibilities.”
Polygon also highlighted Booty’s openness regarding Halo Infinite and its stumbles at launch and through the update cycle. He compared Halo Infinite’s struggles to the “classic runner’s mistake of tripping and stumbling as you come across the finish line,” also mainly due to the COVID-19 pandemic.
Booty acknowledged the challenges around sudden remote work, hybrid work, figuring out how to adapt, and the team size during the pandemic, calling it a “worst-case condition for trying to get games done.” He praised the team for getting it done and shipping it, acknowledging that some of those struggles became more apparent in Halo Infinite’s long-term content plan – where Booty says Xbox “fell short.”
Developer 343 has struggled to meet several update goals for new Halo Infinite features, including delays for Forge Mode and eventually canceling split-screen co-op entirely.
From the interview with Booty, it sounds like the Halo Infinite team has new post-launch plans in place and a game plan going forward for future updates. Halo Infinite’s big Winter Update launches tomorrow, November 8.
Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She's worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today's FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.
League of Extraordinary Gentlemen Artist Kevin O’Neill Dead at 69
Kevin O'Neill, the groundbreaking artist and co-creator of titles like The League of Extraordinary Gentlemen and Marshal Law, has died at age 69. UK retailer Gosh Comics revealed the news, noting that O'Neill recently passed away after a long illness.
O'Neill enjoyed a long and prolific career in the British comics scene, honing his uniquely grim art style on the sci-fi magazine 2000AD and frequently collaborating with writer Pat Mills on stories like Nemesis the Warlock. O'Neill pivoted to working at DC Comics in the '80s, where he would collaborate on several highly influential stories with writer Alan Moore. Mills and O'Neill also introduced the darkly violent superhero satire Marshal Law at Marvel's Epic Comics imprint in 1987.

O'Neill and Moore eventually debuted The League of Extraordinary Gentlemen at DC's America's Best Comics imprint in 1996. That limited series is set in a Victorian-era world where all fictional characters coexist and features a team of heroes that includes Allan Quarterman, Mina Murray, the Invisible Man, Captain Nemo and Dr. Jekyll/Mr. Hyde. O'Neill's art drew widespread acclaim for its distinctive mood and dense, cameo-heavy panels, as well as the many faux-advertisements sprinkled throughout each issue.
LoEG would go on to inspire several sequels and spinoffs and a 2003 film adaptation, though Moore and O'Neill subsequently disowned the film and severed ties with DC. The creators would publish the remainder of their LoEG comics through Top Shelf Productions and Knockabout Comics.
Given the mature and often violent nature of his art, it should come as little surprise that O'Neill often butted heads with publishers and the Comics Code Authority over the content of his stories. 1986's Tales of the Green Lantern Corps Annual #2 is one particularly noteworthy example, as the CCA refused to lend its approval to O'Neill and Moore's story, citing a distaste for O'Neill's style as a whole. DC ultimately opted to publish the issue without the Code seal (a very rare move in those days). That issue would go on to form the basis for Geoff Johns' Blackest Night crossover in 2009.
Many creators and publishers have taken to Twitter to pay tribute to O'Neill's life and career. Top Shelf tweeted, "We are heartbroken at this news. Kevin O'Neill's talent was monumental and his imagination was truly extraordinary. He could draw anything, in any style, yet always be unmistakably himself. We join the global comics community in mourning his loss and treasuring his memory."
While the League of Extraordinary Gentlemen movie was both a critical and commercial failure, that's not stopping Hollywood from having another go at the franchise. Hulu is developing an LoEG reboot series, with Revolutionary Road's Justin Haythe attached as writer.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
League of Extraordinary Gentlemen Artist Kevin O’Neill Dead at 69
Kevin O'Neill, the groundbreaking artist and co-creator of titles like The League of Extraordinary Gentlemen and Marshal Law, has died at age 69. UK retailer Gosh Comics revealed the news, noting that O'Neill recently passed away after a long illness.
O'Neill enjoyed a long and prolific career in the British comics scene, honing his uniquely grim art style on the sci-fi magazine 2000AD and frequently collaborating with writer Pat Mills on stories like Nemesis the Warlock. O'Neill pivoted to working at DC Comics in the '80s, where he would collaborate on several highly influential stories with writer Alan Moore. Mills and O'Neill also introduced the darkly violent superhero satire Marshal Law at Marvel's Epic Comics imprint in 1987.

O'Neill and Moore eventually debuted The League of Extraordinary Gentlemen at DC's America's Best Comics imprint in 1996. That limited series is set in a Victorian-era world where all fictional characters coexist and features a team of heroes that includes Allan Quarterman, Mina Murray, the Invisible Man, Captain Nemo and Dr. Jekyll/Mr. Hyde. O'Neill's art drew widespread acclaim for its distinctive mood and dense, cameo-heavy panels, as well as the many faux-advertisements sprinkled throughout each issue.
LoEG would go on to inspire several sequels and spinoffs and a 2003 film adaptation, though Moore and O'Neill subsequently disowned the film and severed ties with DC. The creators would publish the remainder of their LoEG comics through Top Shelf Productions and Knockabout Comics.
Given the mature and often violent nature of his art, it should come as little surprise that O'Neill often butted heads with publishers and the Comics Code Authority over the content of his stories. 1986's Tales of the Green Lantern Corps Annual #2 is one particularly noteworthy example, as the CCA refused to lend its approval to O'Neill and Moore's story, citing a distaste for O'Neill's style as a whole. DC ultimately opted to publish the issue without the Code seal (a very rare move in those days). That issue would go on to form the basis for Geoff Johns' Blackest Night crossover in 2009.
Many creators and publishers have taken to Twitter to pay tribute to O'Neill's life and career. Top Shelf tweeted, "We are heartbroken at this news. Kevin O'Neill's talent was monumental and his imagination was truly extraordinary. He could draw anything, in any style, yet always be unmistakably himself. We join the global comics community in mourning his loss and treasuring his memory."
While the League of Extraordinary Gentlemen movie was both a critical and commercial failure, that's not stopping Hollywood from having another go at the franchise. Hulu is developing an LoEG reboot series, with Revolutionary Road's Justin Haythe attached as writer.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Star Wars: The Acolyte Cast Revealed as Production Begins on the Disney+ Series
Disney+ has not only announced that production on Star Wars: The Acolyte has begun, but it has also shared a cast list of the upcoming series, and it includes The Hate U Give's Amandla Stenberg, Squid Game's Lee Jung-jae, and The Matrix's Carrie-Anne Moss.
The news was shared on StarWars.com alongside a behind-the-scenes image of Stenberg, Jung-jae, and The Acolyte creator, showrunner, and executive producer Leslye Headland. Previously, Headland has worked on such series as Russian Doll, Heathers, and Terriers.
Production has begun on “The Acolyte,” an upcoming Original Star Wars series from Lucasfilm coming to @DisneyPlus. pic.twitter.com/g6apnGXSmr
— Star Wars | Andor & Tales of the Jedi On Disney+ (@starwars) November 7, 2022
The cast of The Acolyte, which will take place in the final days of the High Republic era, also includes The Good Place's Manny Jacinto, His Dark Materials' Dafne Keen, Queen & Slim's Jodie Turner-Smith, Inventing Anna's Rebecca Henderson, Russian Doll's Charlie Barnett, and 1917's Dean-Charles Chapman.
"The Acolyte is a mystery-thriller that will take viewers into a galaxy of shadowy secrets and emerging dark-side powers in the final days of the High Republic era," the official description reads. "A former Padawan reunites with her Jedi Master to investigate a series of crimes, but the forces they confront are more sinister than they ever anticipated."
The High Republic, which has been explored recently in novels and comic books, takes place 200 years before the events of Star Wars: Episode I - The Phantom Menace and saw the Jedi Order at the height of its power.
The Acolyte has begun production in the U.K., and Kathleen Kennedy, Simon Emanuel, Jeff F. King, and Jason Micallef will serve as executive producers. Rayne Roberts and Damian Anderson are on the series as producers and Headland will be directing the series pilot.
For more on Star Wars, check out our latest review of Andor, what we thought of Tales of the Jedi, and all the other upcoming Star Wars projects.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Stranger Things Season 5: The Title of the First Episode Has Been Revealed
To close out Stranger Things Day 2022, Netflix has revealed that the first episode of the fifth and final season of Stranger Things is called 'Chapter One: The Crawl.'
Netflix shared the news on Twitter, and the title was shared on what appears to be the script for the first episode that will be written by The Duffer Brothers, the creators of Stranger Things.
To close out #StrangerThingsDay, very excited to reveal that the Stranger Things 5 premiere episode is titled...
— Netflix (@netflix) November 7, 2022
THE CRAWL pic.twitter.com/QosrkNZcRi
There were no further details revealed about this episode or Season 5 as a whole, and we still have no indication as to when the final season will arrive on Netflix.
The Duffer Brothers have previously shared that Season 5 will likely be shorter than Season 4, and that the series as a whole very well may have a "Return of the King-ish" ending.
Stranger Things Day had more surprises in store besides the title reveal, including the news that Stranger Things VR will arrive in winter 2023 and will let you play as Vecna and "enact revenge on Eleven and Hawkins."
For more on Stranger Things, be sure to check out our review of Stranger Things 4, both Part 1 and Part 2, the burning questions we have as we wait for the final season, and our chats with Vecna actor Jamie Campbell Bower and Eddie actor Joseph Quinn on the biggest moments of Season 4.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Meta Is Reportedly Planning on Laying Off ‘Many Thousands of Its Workforce’
Facebook parent company Meta is reportedly planning on laying off "many thousands of its workforce" in what very well may end up being the largest round of layoffs to date at a major technology corporation in a year filled with them.
As reported by The Wall Street Journal, the announcement of these layoffs is expected to arrive as soon as Wednesday, November 9, and company officials have already "told employees to cancel nonessential travel beginning this week."

The planned layoffs would be the first time Meta, which was previously known as Facebook, has done broad head-count reductions since it was founded 18 years ago.
At the end of September 2022, Meta reported that it had more than 87,000 employees across the globe. While the job cuts don't appear to be as big of a percentage of the total workforce as Twitter's was this past week, the number of employees looks to be larger than the up to 3,700 employees Twitter is planning on laying off.
A spokesperson for Meta declined to comment, and instead directed WSJ to a previous statement from Mark Zuckerberg that the company would "focus our investments on a small number of high priority growth areas."
“So that means some teams will grow meaningfully, but most other teams will stay flat or shrink over the next year,” Zuckerberg said on the company’s third-quarter earnings call on Oct. 26. “In aggregate, we expect to end 2023 as either roughly the same size, or even a slightly smaller organization than we are today.”
Meta has been reducing its workforce in certain departments in a much smaller way, and Zuckerberg even told the employees at a companywide meeting in June 2022 that "realistically, there are probably a bunch of people at the company who shouldn't be here."
This unfortunate news follows Meta's quarterly earnings that revealed that its Reality Labs division, which covers its VR, XR, and metaverse endeavors, saw $3.7 billion in losses from operations. Reality Labs has lost $9.4 billion so far this year, and that's even up from the $6.9 billion it lost in the same period in 2021.
Meta recently announced the Meta Quest Pro VR headset for $1,499 and its focus on building out Horizon Worlds which, according to the internet, is not at a place that is currently enticing many people, has been a point of contention. WSJ reports that Horizon Worlds has well under 200,000 users this year.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Stranger Things VR Will Let You Play as Vecna and ‘Enact Revenge on Eleven and Hawkins’ in Winter 2023
Netflix and Tender Claws have announced Stranger Things VR, a new game set to be released on major VR platforms in Winter 2023 that will let you play as the villainous Vecna and "enact revenge on Eleven and Hawkins."
Stranger Things VR was revealed during the Stranger Things Day 2022 celebrations with a short teaser that features the ticking grandfather clock, demogorgons, and even an appearance by Eleven.
ever want to spend a day AS vecna? now you can with Stranger Things VR coming winter 2023 to a VR headset near you! pic.twitter.com/X9gLze9ord
— Stranger Things (@Stranger_Things) November 6, 2022
"Play as Vecna in this new Stranger Things adventure in VR," the official description reads. "Become an explorer of unknown realities as you form the hive mind and tame the void. Invade minds and conjure nightmares in your quest to enact revenge on Eleven and Hawkins. Stranger Things VR is a psychological horror/action game developed by Tender Claws and coming to major VR platforms in Winter 2023."
For those who may not know, Vecna was the big bad of Stranger Things 4, and you can check out our breakdown of the villain, the truth about Vecna, and Vecna actor Jamie Campbell Bower breaking down the big final moment from Season 4, Part 2.
Tender Claws has previously worked on such games as Virtual Virtual Reality 1 & 2, The Under Presents, Tempest, Tendar, and George in the Tub.
Stranger Things is no... well... stranger to the world of video games and VR as there has been Stranger Things: The VR Experience, multiple mobile games, a mobile and console game called Stranger Things 3: The Game, and even a canceled Stranger Things game from the now-defunct Telltale Games.
For more on Stranger Things, be sure to check out our review of Stranger Things 4, both Part 1 and Part 2, the burning questions we have as we wait for the final season, and why that last season will most likely be shorter than this past one.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
James Gunn Says DC Is Focused on the ‘New DCU’ and Telling the ‘Biggest Story Ever Told’ Across Multiple Projects
DC Studios co-CEO James Gunn has taken to Twitter after seeing many tweets wishing for "#SaveLegendsofTomorrow" and "#ReleaseTheAyerCut," and wanted to share that, while the team is open to "everything as we embark on this journey," the initial focus of the studio is on "the story going forward, hammering out the new DCU, & telling the Biggest Story Ever Told across multiple films, television shows, & animated projects."
Gunn, who is sharing the CEO duties of DC Studios with producer Peter Safran, wanted to be open about the future of DC and the varying desires of so many fans around the world, including those who wish for the canceled Legends of Tomorrow to return or for DC to release The Ayer Cut of the original Suicide Squad, much like it did for The Snyder Cut of The Justice League.
"Opened up Twitter at the end of a long, creative weekend to see the many tweets to #SaveLegendsofTomorrow & #ReleaseTheAyerCut & fan support for other DC projects over the years. The majority of these requests were enthusiastic & respectful," Gunn said. "As the new (& first ever) CEOs of DC Studios, Peter & I think it’s important we acknowledge you, the fans, & let you know we hear your different desires for the pathways forward for DC."
Gunn has been pretty active and vocal on social media over the years, but this new position is obviously keeping him much busier than usual. Despite that, he wanted to give these fans an idea of where the studio's head is at and what its current mission is.
"Although our ability to interact on Twitter has been lessened due to the workload of our new positions, we are listening & open to everything as we embark on this journey, & will continue to do so for the next few years," Gunn said. "But all our initial focus is on the story going forward, hammering out the new DCU, & telling the Biggest Story Ever Told across multiple films, television shows, & animated projects. We invite all of the DC fandoms from across the multiverse — and everyone else as well — into this new universe. We can’t wait to reveal more."
Gunn is in charge of the creative side of DC Studios and Safran will handle the business side of the company. Gunn will still direct films as co-CEO, and the initial deal is expected to last at least four years.
To understand more about the magnitude of this development in the world of DC, be sure to check out why we believe this, alongside Henry Cavill's official return as Superman, is the best news the DCEU could have asked for.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
All Call of Duty: Modern Warfare 2 Vault Edition Owners to Get 20 Hours of Double XP After a Confusing Situation
After a confusing situation, Activision has decided to give all current and future owners of the Vault Edition of Call of Duty: Modern Warfare 2 10 hours of Double XP tokens and 10 hours of Double Weapon XP tokens.
The news was shared by Call of Duty's Twitter, and the team acknowledged the complaints by many online who thought they would be getting these 20 hours of XP tokens if they purchased the Vault Edition.
Originally, those tokens were meant only for players who purchased the Vault Edition from the in-game store of another Call of Duty game like Vanguard, Black Ops Cold War, Warzone, or Modern Warfare. However, there were many who assumed all Vault Edition owners would be getting these bonuses. Now, Activision has decided to clear up any confusion and gift all Vault Edition owners - current and future - the XP tokens.
"We understand there has been some confusion about an in-game-store exclusive reward for the Vault Edition," Call of Duty's Twitter wrote. "Therefore, we've decided to reward all players that currently own or purchase any version of the MWII Vault Edition with 10 hours of Double XP Tokens and 10 hours of Double Weapon XP Tokens. Current owners who have not already received the tokens should expect to see them in their account over the next 48 hours."
In addition to the XP tokens, the Vault Edition also includes the cross-gen bundle of Call of Duty: Modern Warfare 2, the Red Team 141 Operator Pack which includes Ghost, Soap, Farah, and Price Operators, the FJX Cinder (first-ever weapon vault), one Battle Pass season, and 50 tier skips.
If you already own Modern Warfare 2 and wish to upgrade to the Vault Edition, you can do so for $30.
In our review of Call of Duty: Modern Warfare 2's multiplayer, we said that it "moves the formula forward with bigger maps and more customization without sacrificing its bulletproof mechanics."
In our review of Call of Duty: Modern Warfare 2's campaign, we said that it is a "lackluster follow-up to its refined predecessor, saved by its best-in-class shooting."
For more on Modern Warfare 2, check out the news that Call of Duty will remain on PlayStation "as long as there's a PlayStation to ship to," and that it had the biggest opening weekend in franchise history.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
All Call of Duty: Modern Warfare 2 Vault Edition Owners to Get 20 Hours of Double XP After a Confusing Situation
After a confusing situation, Activision has decided to give all current and future owners of the Vault Edition of Call of Duty: Modern Warfare 2 10 hours of Double XP tokens and 10 hours of Double Weapon XP tokens.
The news was shared by Call of Duty's Twitter, and the team acknowledged the complaints by many online who thought they would be getting these 20 hours of XP tokens if they purchased the Vault Edition.
Originally, those tokens were meant only for players who purchased the Vault Edition from the in-game store of another Call of Duty game like Vanguard, Black Ops Cold War, Warzone, or Modern Warfare. However, there were many who assumed all Vault Edition owners would be getting these bonuses. Now, Activision has decided to clear up any confusion and gift all Vault Edition owners - current and future - the XP tokens.
"We understand there has been some confusion about an in-game-store exclusive reward for the Vault Edition," Call of Duty's Twitter wrote. "Therefore, we've decided to reward all players that currently own or purchase any version of the MWII Vault Edition with 10 hours of Double XP Tokens and 10 hours of Double Weapon XP Tokens. Current owners who have not already received the tokens should expect to see them in their account over the next 48 hours."
In addition to the XP tokens, the Vault Edition also includes the cross-gen bundle of Call of Duty: Modern Warfare 2, the Red Team 141 Operator Pack which includes Ghost, Soap, Farah, and Price Operators, the FJX Cinder (first-ever weapon vault), one Battle Pass season, and 50 tier skips.
If you already own Modern Warfare 2 and wish to upgrade to the Vault Edition, you can do so for $30.
In our review of Call of Duty: Modern Warfare 2's multiplayer, we said that it "moves the formula forward with bigger maps and more customization without sacrificing its bulletproof mechanics."
In our review of Call of Duty: Modern Warfare 2's campaign, we said that it is a "lackluster follow-up to its refined predecessor, saved by its best-in-class shooting."
For more on Modern Warfare 2, check out the news that Call of Duty will remain on PlayStation "as long as there's a PlayStation to ship to," and that it had the biggest opening weekend in franchise history.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
