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Gravel Wants to Revive Arcade Off-Road Racing
Gravel is an interesting experiment for Italian developer Milestone, an experienced racing outfit whose games usually tend to trend towards the more serious end of the spectrum. The studio is primarily known for its two-wheeled work but Milestone is also responsible for a fistful of official WRC games released between 2010 and 2013, plus 2016’s Sébastien Loeb Rally Evo. Gravel is a significant departure from all of that.
Gravel is an arcade-style, multi-discipline racer; a pick-up-and-play racing game that sheds official motorsport licensing in favour of wrapping proceedings up in an over-the-top, televised racing show that takes its contestants all over the world.
As such, Gravel’s single-player mode straddles a bunch of different styles of racing, from checkpoint-based cross country blasts to tight, multi-lap, stadium-style events stuffed into cramped arenas. Races largely take place on fantasy tracks in a variety of real-world locations, from open-cut mines in the Australian outback to isolated Polynesian beaches, but a handful of licensed tracks have also been included, like Portugal’s Montalegre rallycross circuit.
Discovery Producers Explain Season 1 Ending
Full spoilers follow for the Star Trek: Discovery Season 1 finale, "Will You Take My Hand?", as well as everything that has led up to this point.
Gretchen J. Berg and Aaron Harberts can breathe a sigh of relief, having finally brought the first season of their Star Trek revival to the air (well, the stream) after being under quite a bit of scrutiny from not just fans of the revered franchise but also industry pundits wondering if Trek was still viable in the age of Peak TV. Fortunately for us, Berg and Harberts have proven that not only is Star Trek still achievable on the small screen, but it can thrive and evolve and take the series to entirely new places creatively.
A Personal Story About Gaming as Pain Relief
My name is Nathanael, and this is a story about why I play games, what they mean to me, and how they help me to cope with chronic pain. It will be a look back on my life so far, my experience as a gamer, and the games that have helped me.
In writing this piece I hope that other people in pain can find some commonalities in what I have to say, and together we can keep looking for new worlds to live in, escape to or in which we can simply spend a few hours away from our worries.
(Oh, and just be clear at the outset - in what follows I by no means want to imply that I’ve had the worst or the hardest life. I’ve had amazing opportunities, worked with incredible people, and had a support network that got me where I am today.)
I Haven’t Made a Single Kill in PUBG Yet, but I Love It…
I have not yet bested any opponents, nor do I have any chicken dinners to my name. Hell, I've barely fired a weapon in anger outside of the chaotic pre-game lobby but, regardless, I'm new to PlayerUnknown's Battlegrounds and I'm finding it absolutely thrilling.
Without a PC powerful enough to run it and a general disinterest in online shooters (with a few exceptions), it's taken me a long time to come around to the idea of PUBG. Yet, as a big fan of slower-paced, more methodical shooters, such as old-school Ghost Recon and Operation Flashpoint, and the fact that its primary mode allows me to play in isolation, in picking up the (admittedly still-wonky) Xbox One version, I've discovered a game that feels like it was tailor-made for a lone-wolf like me.
V The Movie Officially Announced
A movie based on the '80s sci-fi series V is coming from the show's original creator, Kenneth Johnson.
V The Movie will presumably retread the story of the two-part mini-series, which focused on human-suit-wearing reptilian visitors to earth who may or may not be there for nefarious purposes. The series focused heavily on humanity's reactions to the 'Visitors', including those who resisted against assimilation. The 1983 mini-series was followed by 1984 sequel V: The Final Battle, a short-lived 1985 series, and a 2009 reboot starring Morena Baccarin.
Deadline reports that the movie will be the first project for a reborn Desilu Studios, originally founded in 1950 by Desi Arnaz and Lucille Ball.
New Splatoon 2 Amiibo, Map, and Weapon Coming Soon
A pair of new amiibo, as well as a new map and weapon are coming soon to Splatoon 2.
The amiibo are of Splatfest hosts Pearl and Marina, an they'll be available in a two-pack later this year for $25 USD. Details regarding their specific functionality have yet to be revealed.
For a sneak peek at the figures, check out the reveal trailer below:
A new map called Goby Arena and a new weapon known as the Dark Tetra Dualies, which allows the wielder to do for consecutive dodge rolls, are also on the way for Nintendo's ink-based shooter.
Check out the gallery below to see a few images of the new map and weapon, courtesy of Nintendo Versus on Twitter.
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Harrison Ford’s Contributions to Solo: A Star Wars Story
Harrison Ford contributed to Solo: A Star Wars Story by helping the new Han Solo (Alden Ehrenreich) and director Ron Howard capture the essence of the beloved character.
In an interview with Entertainment Weekly, Lucasfilm president Kathleen Kennedy said Ford provided Ehrenreich with some valuable insight about what makes Han so special. Ford recalled how George Lucas developed Han in the original trilogy when he met with the new Solo actor.
"What
did so beautifully for Alden was he talked a lot about what he remembered when he first read Star Wars, and what George had done with Han," Kennedy said. "Who the character was and the conversations he had for so many years with George about how that character developed."
Labyrinth of Refrain, More NIS Titles Coming West in 2018
During its annual press event, NIS America made several announcements regarding when those in the west can expect to play the publisher's lineup of upcoming titles.
Here's an overview of all the big news that was revealed during the livestream:
Labyrinth of Refrain: Coven of Dusk will get a physical and digital release for PS4 and Switch, as well PC via Steam, this fall in North America and Europe. The game was released last year in Japan for PS4, and for Vita in 2016.
An $80 USD Limited Edition—containing an art book, soundtrack, lapel pin set, and more—is now available for preorder for PS4 and Switch.