Former Editor-in-Chief Joe Quesada Leaves Marvel After 22 Years
Joe Quesada, former Marvel Comics editor-in-chief and current executive vice president and creative director of Marvel Entertainment, has announced he's leaving the company after 22 years.
Quesada made the surprise announcement via Twitter, telling fans, "After two plus decades (has it really been that long?), the time has come for me to move on. As you can imagine, my love for the company, its characters, and all my coworkers runs deep, but I have an exciting new chapter that's about to begin, so the time feels right."
And now for something completely different... pic.twitter.com/5Vurcra9kJ
— Joe Quesada (@JoeQuesada) May 31, 2022
Quesada's long and highly influential Marvel career actually dates back to 1998, when he and frequent collaborator Jimmy Palmiotti were contracted to spearhead the Marvel Knights imprint. Thanks in no small part to Quesada and writer Kevin Smith's Daredevil: Guardian Devil, Marvel Knights proved to be one of Marvel's first major sales successes following its brush with bankruptcy in the mid-'90s. That paved the way for Quesada's rise as Marvel's editor-in-chief in 2000.
Quesada's tenure as EiC proved to be hugely transformative for the company. Quesada oversaw the rise of Marvel's Ultimate Universe line, the revamped Avengers franchise and major crossovers like House of M, Civil War and Secret Invasion. This period also saw a new generation of creators make their names at Marvel, including Brian Michael Bendis (Ultimate Spider-Man, New Avengers), Ed Brubaker (Captain America, Daredevil), Matt Fraction (The Immortal Iron Fist, Uncanny X-Men) and J. Michael Straczynski (The Amazing Spider-Man, Supreme Power). Quesada was also notable for directly engaging with readers, particularly with his regular Cup O' Joe web column and panels at various comic book conventions.
With the advent of the MCU in the late '00s, Quesada began taking a more active role in developing the company's various multimedia projects, including serving on the sometimes contentious Marvel Creative Committee. He was officially promoted as Marvel's chief creative officer in 2010, and stepped down as EiC the following year. Quesada was then named executive vice president and creative director in 2019 after Marvel Studios head Kevin Feige assumed the chief creative officer role.
Despite a shift to a less public-facing role at Marvel, Quesada's presence has continued to be felt, with his X-Men artwork being featured in 2017's Logan and Quesada voicing a recurring character named Joe in the 2017 animated series Marvel's Spider-Man.
“As an artist and a storyteller, Joe is second to none in what he’s accomplished in the comics industry," said current editor-in-chief C.B. Cebulski in a statement. "From the day I started at Marvel years ago (I became an editor largely due to his encouragement), he’s embodied the heart of Marvel and the work we do, and he’s taught me and so many others how to do the same. Following in his footsteps is no easy task, as he set the creative bar so high. But he's always gone above and beyond to lend me his ear as a mentor and offer his sage advice when needed. He’s someone I can call family, and I know so many on our editorial team feel the same. While Joe’s moving on to begin his next big chapter, I’m thrilled we’re going to keep working together on a few projects, and he’ll never be far from our stories here.”
Feige also released a statement, writing, “There are few who know Marvel Comics like Joe, and his countless contributions have helped create characters and stories that will never stop growing and evolving. I’m grateful for his creative leadership and collaboration over the years and wish him nothing but the best for what’s next.”
Quesada's tweet hints at several upcoming film and comics projects, including what appears to be a new Marvel book. But while his name may not be entirely gone from Marvel, this is certainly the end of a very pivotal era for the company.
Quesada's departure comes two years after the similarly influential Dan DiDio departed as DC Comics' Co-Publisher. DiDio is now partnering with The Dark Knight Returns' creator Frank Miller to launch the Frank Miller Presents publishing label, which will include sequels to both Sin City and Ronin.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Former Editor-in-Chief Joe Quesada Leaves Marvel After 22 Years
Joe Quesada, former Marvel Comics editor-in-chief and current executive vice president and creative director of Marvel Entertainment, has announced he's leaving the company after 22 years.
Quesada made the surprise announcement via Twitter, telling fans, "After two plus decades (has it really been that long?), the time has come for me to move on. As you can imagine, my love for the company, its characters, and all my coworkers runs deep, but I have an exciting new chapter that's about to begin, so the time feels right."
And now for something completely different... pic.twitter.com/5Vurcra9kJ
— Joe Quesada (@JoeQuesada) May 31, 2022
Quesada's long and highly influential Marvel career actually dates back to 1998, when he and frequent collaborator Jimmy Palmiotti were contracted to spearhead the Marvel Knights imprint. Thanks in no small part to Quesada and writer Kevin Smith's Daredevil: Guardian Devil, Marvel Knights proved to be one of Marvel's first major sales successes following its brush with bankruptcy in the mid-'90s. That paved the way for Quesada's rise as Marvel's editor-in-chief in 2000.
Quesada's tenure as EiC proved to be hugely transformative for the company. Quesada oversaw the rise of Marvel's Ultimate Universe line, the revamped Avengers franchise and major crossovers like House of M, Civil War and Secret Invasion. This period also saw a new generation of creators make their names at Marvel, including Brian Michael Bendis (Ultimate Spider-Man, New Avengers), Ed Brubaker (Captain America, Daredevil), Matt Fraction (The Immortal Iron Fist, Uncanny X-Men) and J. Michael Straczynski (The Amazing Spider-Man, Supreme Power). Quesada was also notable for directly engaging with readers, particularly with his regular Cup O' Joe web column and panels at various comic book conventions.
With the advent of the MCU in the late '00s, Quesada began taking a more active role in developing the company's various multimedia projects, including serving on the sometimes contentious Marvel Creative Committee. He was officially promoted as Marvel's chief creative officer in 2010, and stepped down as EiC the following year. Quesada was then named executive vice president and creative director in 2019 after Marvel Studios head Kevin Feige assumed the chief creative officer role.
Despite a shift to a less public-facing role at Marvel, Quesada's presence has continued to be felt, with his X-Men artwork being featured in 2017's Logan and Quesada voicing a recurring character named Joe in the 2017 animated series Marvel's Spider-Man.
“As an artist and a storyteller, Joe is second to none in what he’s accomplished in the comics industry," said current editor-in-chief C.B. Cebulski in a statement. "From the day I started at Marvel years ago (I became an editor largely due to his encouragement), he’s embodied the heart of Marvel and the work we do, and he’s taught me and so many others how to do the same. Following in his footsteps is no easy task, as he set the creative bar so high. But he's always gone above and beyond to lend me his ear as a mentor and offer his sage advice when needed. He’s someone I can call family, and I know so many on our editorial team feel the same. While Joe’s moving on to begin his next big chapter, I’m thrilled we’re going to keep working together on a few projects, and he’ll never be far from our stories here.”
Feige also released a statement, writing, “There are few who know Marvel Comics like Joe, and his countless contributions have helped create characters and stories that will never stop growing and evolving. I’m grateful for his creative leadership and collaboration over the years and wish him nothing but the best for what’s next.”
Quesada's tweet hints at several upcoming film and comics projects, including what appears to be a new Marvel book. But while his name may not be entirely gone from Marvel, this is certainly the end of a very pivotal era for the company.
Quesada's departure comes two years after the similarly influential Dan DiDio departed as DC Comics' Co-Publisher. DiDio is now partnering with The Dark Knight Returns' creator Frank Miller to launch the Frank Miller Presents publishing label, which will include sequels to both Sin City and Ronin.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Shenmue Creator Is Working on an Apple Arcade Game
Shenmue creator Yu Suzuki is making a new game for Apple Arcade and it's a rail shooter entitled Air Twister. The new game will be coming to the iOS gaming service on June 24 of this year.
Developed by Suzuki's studio YS Net, Air Twister is billed as an "endless shooter" starring a young woman named Princess Arch, who is fighting off a group of enemies invading her home planet.
It uses a swipe shooting mechanic to target and fire at enemies flying around the screen as Princess Arch soars through the skies of her planet, passing through fields of giant mushrooms or through archipelagos of floating islands.
One of the most striking things about the trailer for Air Twister is its music, which is done by Dutch New Age composer Valensia. The result in the trailer is something like what would happen if you crossed Nier Automata's battle themes with a 70s rock opera, which is a fascinating choice for a rail shooter where everyone's riding giant swans and giant flappy whales are dragging air balloons attached to...floating...houses? Sure!
Suzuki's most recent work was Shenmue 3, which he unveiled in 2015, successfully Kickstartered, and released in 2019. Previously, he worked at Sega on franchises such as Virtua Fighter, OutRun, Outrigger, Virtua Cop, and of course, Shenmue. He also somewhat famously worked on Space Harrier, which Air Twister has clearly taken several cues from.
Alongside Air Twister, Apple Arcade also unveiled Cooking Mama: Cuisine! coming to Apple Arcade on June 17 from Office Create, and Frogger and the Rumbling Ruins launching June 3 from Konami.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Shenmue Creator Is Working on an Apple Arcade Game
Shenmue creator Yu Suzuki is making a new game for Apple Arcade and it's a rail shooter entitled Air Twister. The new game will be coming to the iOS gaming service on June 24 of this year.
Developed by Suzuki's studio YS Net, Air Twister is billed as an "endless shooter" starring a young woman named Princess Arch, who is fighting off a group of enemies invading her home planet.
It uses a swipe shooting mechanic to target and fire at enemies flying around the screen as Princess Arch soars through the skies of her planet, passing through fields of giant mushrooms or through archipelagos of floating islands.
One of the most striking things about the trailer for Air Twister is its music, which is done by Dutch New Age composer Valensia. The result in the trailer is something like what would happen if you crossed Nier Automata's battle themes with a 70s rock opera, which is a fascinating choice for a rail shooter where everyone's riding giant swans and giant flappy whales are dragging air balloons attached to...floating...houses? Sure!
Suzuki's most recent work was Shenmue 3, which he unveiled in 2015, successfully Kickstartered, and released in 2019. Previously, he worked at Sega on franchises such as Virtua Fighter, OutRun, Outrigger, Virtua Cop, and of course, Shenmue. He also somewhat famously worked on Space Harrier, which Air Twister has clearly taken several cues from.
Alongside Air Twister, Apple Arcade also unveiled Cooking Mama: Cuisine! coming to Apple Arcade on June 17 from Office Create, and Frogger and the Rumbling Ruins launching June 3 from Konami.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
YouTuber Mods Nintendo Power Glove to Make it Compatible with Switch
It’s been over thirty years since Nintendo released its Power Glove, but the infamous controller hasn’t quite faded into oblivion yet. A YouTuber recently crafted a nifty new use for the glove: compatibility with the Switch.
In a new video, tech YouTuber Will It Work? shows off his newly modded Power Glove, which has been revived and now works with the Nintendo Switch (save for a bit of latency and a few remapping issues).
As explained in the video, two essential pieces of hardware made this impressive mod possible: the USB NES RetroPort, which turns devices like the Power Glove into USB game controllers; and the ConsoleTuner Titan One, which allows the Switch to recognize external devices like the Power Glove as controllers.
Thanks to these two pieces of hardware and a bit of tinkering, Will It Work was able to configure the Power Glove as a simplified Switch controller — hand movements correspond to joystick motions, thumb movements correspond to the A button, and index finger movements correspond to the B button.
He briefly dives into Pokemon Legends: Arceus to demonstrate the controller's movement capabilities. Of course, the highlight is his brief foray into Mario Kart Live: Home Circuit, though to get this game to work properly, he had to write a script to get the A button to hold to allow auto-acceleration as well.
“I love the Power Glove,” he states. “It’s so bad.”
Will It Work’s inventive Power Glove mod isn’t the only time someone has reworked a controller. Recently, someone crafted a one-handed adapter for DualSense controllers to tackle the issue of inaccessibility in gaming. And earlier this year, someone modded a Fisher-Price controller to play Elden Ring.
Amelia Zollner is a Freelance Writer for IGN.
YouTuber Mods Nintendo Power Glove to Make it Compatible with Switch
It’s been over thirty years since Nintendo released its Power Glove, but the infamous controller hasn’t quite faded into oblivion yet. A YouTuber recently crafted a nifty new use for the glove: compatibility with the Switch.
In a new video, tech YouTuber Will It Work? shows off his newly modded Power Glove, which has been revived and now works with the Nintendo Switch (save for a bit of latency and a few remapping issues).
As explained in the video, two essential pieces of hardware made this impressive mod possible: the USB NES RetroPort, which turns devices like the Power Glove into USB game controllers; and the ConsoleTuner Titan One, which allows the Switch to recognize external devices like the Power Glove as controllers.
Thanks to these two pieces of hardware and a bit of tinkering, Will It Work was able to configure the Power Glove as a simplified Switch controller — hand movements correspond to joystick motions, thumb movements correspond to the A button, and index finger movements correspond to the B button.
He briefly dives into Pokemon Legends: Arceus to demonstrate the controller's movement capabilities. Of course, the highlight is his brief foray into Mario Kart Live: Home Circuit, though to get this game to work properly, he had to write a script to get the A button to hold to allow auto-acceleration as well.
“I love the Power Glove,” he states. “It’s so bad.”
Will It Work’s inventive Power Glove mod isn’t the only time someone has reworked a controller. Recently, someone crafted a one-handed adapter for DualSense controllers to tackle the issue of inaccessibility in gaming. And earlier this year, someone modded a Fisher-Price controller to play Elden Ring.
Amelia Zollner is a Freelance Writer for IGN.
Xbox Games With Gold for June 2022 Revealed
Microsoft has announced that June 2022's Games with Gold are Aven Colony, Project Highrise: Architect's Edition, Super Meat Boy, and Raskulls.
As revealed on Xbox Wire, the four Games with Gold offerings will be available to anyone with Xbox Live Gold or Xbox Game Pass Ultimate, with Aven Colony and Super Meat Boy available starting on May 1.
Aven Colony is a single player city-building game set on an alien planet called Aven Prime, with the player tasked with building humanity's first extrasolar settlement. First released on PC and later reworked for consoles, the settlers will need fed, watered, and generally kept happy, even amid the bizarre conditions and landscapes of Aven Prime.
Also available on June 1 but only until June 15 is Super Meat Boy, a chaotic platformer known best for its fast-paced and addictive gameplay loop. IGN said it was amazing in our review 9/10 review, as "Super Meat Boy is one of the best modern platformers around. It's infuriating, exasperating, and arduous, but it's also delightful, thrilling, and hilarious."
Available later in the month on June 16 is Project Highrise: Architect's Edition, a 2D tower-building simulation game that tasks players with building revolutionary skyscrapers hosting tons of moving pieces. The Architect's Editions includes the base game plus five expansions taking the game all over the world to Las Vegas, London, Miami, and more.
In our 7/10 review of the base game, IGN said Project Highrise is "a compelling management sim with strong systems, but few customization options make for a visually bland experience."
Last but not least, Raskulls is available on the same day but only available for two weeks until June 30. This 2010 puzzle game was originally released on the Xbox 360 and features an extensive single player campaign alongside multiplayer modes. Players must work their way through each level by smashing the environment and reaching the end in the most efficient way possible.
Be sure to redeem May 2022's Xbox Games with Gold before they leave the service, which includes Yoku's Island Express, The Inner World - The Last Wind Monk, Hydro Thunder Hurricane, and Viva Piñata: Party Animals.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Xbox Games With Gold for June 2022 Revealed
Microsoft has announced that June 2022's Games with Gold are Aven Colony, Project Highrise: Architect's Edition, Super Meat Boy, and Raskulls.
As revealed on Xbox Wire, the four Games with Gold offerings will be available to anyone with Xbox Live Gold or Xbox Game Pass Ultimate, with Aven Colony and Super Meat Boy available starting on May 1.
Aven Colony is a single player city-building game set on an alien planet called Aven Prime, with the player tasked with building humanity's first extrasolar settlement. First released on PC and later reworked for consoles, the settlers will need fed, watered, and generally kept happy, even amid the bizarre conditions and landscapes of Aven Prime.
Also available on June 1 but only until June 15 is Super Meat Boy, a chaotic platformer known best for its fast-paced and addictive gameplay loop. IGN said it was amazing in our review 9/10 review, as "Super Meat Boy is one of the best modern platformers around. It's infuriating, exasperating, and arduous, but it's also delightful, thrilling, and hilarious."
Available later in the month on June 16 is Project Highrise: Architect's Edition, a 2D tower-building simulation game that tasks players with building revolutionary skyscrapers hosting tons of moving pieces. The Architect's Editions includes the base game plus five expansions taking the game all over the world to Las Vegas, London, Miami, and more.
In our 7/10 review of the base game, IGN said Project Highrise is "a compelling management sim with strong systems, but few customization options make for a visually bland experience."
Last but not least, Raskulls is available on the same day but only available for two weeks until June 30. This 2010 puzzle game was originally released on the Xbox 360 and features an extensive single player campaign alongside multiplayer modes. Players must work their way through each level by smashing the environment and reaching the end in the most efficient way possible.
Be sure to redeem May 2022's Xbox Games with Gold before they leave the service, which includes Yoku's Island Express, The Inner World - The Last Wind Monk, Hydro Thunder Hurricane, and Viva Piñata: Party Animals.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Sonic Frontiers: First Glimpse of Gameplay Revealed
We've just gotten a glimpse at the first gameplay from Sonic Frontiers, the upcoming 'open zone' 3D Sonic game – and you'll see much more in this month's IGN First.
The footage was revealed on Twitter, showing off Sonic running across a lush world, high-speed combat, a boss battle, and more. You can see it below:
Enjoy this small preview of Sonic Frontiers, and tune in all June long for the @IGN First cover story for more world-exclusive reveals! pic.twitter.com/iZhaFtSwio
— Sonic the Hedgehog (@sonic_hedgehog) May 31, 2022
Our IGN First - featuring a month of content about Sonic Frontiers - will begin tomorrow, June 1 at 9am Pacific / 12pm Eastern / 5pm UK.
After a tease last summer, Sonic Frontiers was officially announced last December, promising "a huge leap forward for the franchise, delivering an evolved gameplay experience that can be enjoyed by longtime Sonic fans and action-adventure enthusiasts alike."
The game was originally scheduled to launch last year to celebrate Sonic's 30th birthday – and it's now launching alongside multiple remakes and spin-offs of Sega games in the next year.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Sonic Frontiers: First Glimpse of Gameplay Revealed
We've just gotten a glimpse at the first gameplay from Sonic Frontiers, the upcoming 'open zone' 3D Sonic game – and you'll see much more in this month's IGN First.
The footage was revealed on Twitter, showing off Sonic running across a lush world, high-speed combat, a boss battle, and more. You can see it below:
Enjoy this small preview of Sonic Frontiers, and tune in all June long for the @IGN First cover story for more world-exclusive reveals! pic.twitter.com/iZhaFtSwio
— Sonic the Hedgehog (@sonic_hedgehog) May 31, 2022
Our IGN First - featuring a month of content about Sonic Frontiers - will begin tomorrow, June 1 at 9am Pacific / 12pm Eastern / 5pm UK.
After a tease last summer, Sonic Frontiers was officially announced last December, promising "a huge leap forward for the franchise, delivering an evolved gameplay experience that can be enjoyed by longtime Sonic fans and action-adventure enthusiasts alike."
The game was originally scheduled to launch last year to celebrate Sonic's 30th birthday – and it's now launching alongside multiple remakes and spin-offs of Sega games in the next year.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
